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Oliver Hope

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Everything posted by Oliver Hope

  1. Hey When I click on a colour block in a script to edit the colour and then i press cancel my screen freezes, i cant select deselect blocks ect i can only interact with the editor UI, what i usually do is just click edit script and then everything goes back to normal
  2. Oliver Hope

    How to teleport?

    you should use the 'set position object' tile. you can enter global co ordinates manually, or I recommend placing a reference game logic where you want to teleport too and then in your script use the get 'position game logic' tile and select the reference point. you can stick this tile in the position slot of the set position tile. you will also need to put the trigger entity tile into the object slot if you are using a lever.
  3. If you have an environment in side of another environment the interior one does not work. I'm assuming this isn't a bug and just was implemented like this. As an example I have a large environment covering most of my yland setting the temperature and a smaller one at a specific area setting lighting, however this one doesn't work because its inside the large one. I feel it makes most sense if the interior one takes priority.
  4. Oliver Hope

    Turn a number into a string?

    Hi Hanna there isn't an explicit way to convert from numbers to strings as far as I can tell. Normally the game automatically converts it to a string, not sure why this isn't the case here (might be a bug). but you can easily fix it by adding no text to your number using the string bock shown below. To add the rest of your sentence you can do the following. Be aware that this wont work as expected in multiplayer as everyone will share the same death variable...
  5. Oliver Hope

    Animator path questions

    Hi. when you click on the path in the properties window at the bottom there is a button to edit the path. Here you can add nodes move the tangent controllers, change the tangent type, close the path (make a loop) and reverse the direction. Definitely great for rollercoaster creation
  6. Oliver Hope

    Community Corner #4

    The bicycle answer cracked me up😂, they do actually sound rather painful to implement
  7. Oliver Hope

    Create group with code

    Are you referring to the group template? that's more for spawning groups, maybe it could be possible though. It would be cool if we could have access to these logics though, like for spawning welds
  8. Oliver Hope

    Create group with code

    I am thinking of this mainly with custom tools in mind but I am sure it would be useful in general. A function that takes an array of objects and creates a group and returns a reference to it. It would be nice if after spawning a bunch of entities for users we could package it all up for them. (Currently ill be using the select entities function in custom tools so that users can more easily make a group)
  9. I think what caused this was mistakenly placing a show progress screen under the on update event. when I ran the script no progress screen was shown, all my previews were spawned but when I pressed escape they didn't get removed. I couldn't select them either. This was fixed by reloading the scenario. however when trying to get a progress screen to show in a test tool. With simple code: On tool start start tool mode show progress screen This wasn't...
  10. Hi @anna_svecova The tools are in the' tools 0.2.0.zip' file ^^^. The error seemed to occur first in the smooth path tools as described and then I was testing in 'tool experiments' to try get a progress screen to display
  11. Oliver Hope

    Can't bring my saved maps into editor

    Im not 100% sure how creative maps work, but I'm assuming they work similarly to exported scenarios (if not then I don't think this is possible). You need to open up any scenario in the editor and then go file-open menu as you said, there are two categories there, scenarios and games, your maps should be under games. If they are not there then Im not sure I can help you
  12. The custom tool properties window can get completely taken up by a description if you write a long description of how to use it, this hides the important variables that needed to be set to use the tool. I think if the text is passed a certain character limit it should have a show more button and a show less button. and/or the description could have a separate scroll bar that only scrolls the description
  13. Oliver Hope

    BTH Custom Editor Tools

    Broccoli Tree House Custom Tools This is the home page for all Broccoli Tree House Custom Tools, a collection of useful tools to help with building complex creations in the editor (which can be blueprinted into explore). This project started before Custom tools were added to ylands my plan is to recreate the old ones with the new system and then continue to make new tools. Each tool's description explains how to use it, if you need more help feel free to DM...
  14. with the new ability to rotate objects that are placed down there is an overlap of keybinds. When editing a group with control+g (I believe this is the default keybind) the whole group rotates on the x-axis ('g' axis). The rotate action should just not happen when ctrl is pressed EDIT: even if that's not the default keybinds pressing down ctrl, shift should stop other actions from happening. So players can change there keybinds to what they prefer. Not sure if that...
  15. Just want to bump this up again... would really like this to be fixed^^^
  16. Oliver Hope

    Dev Diary #254 Happy Holidays and the New Year!

    Happy Holidays ylands team, you guys rock. Hope you all have a good break. Loving the christmas jerseys!
  17. Oliver Hope

    Create group with code

    Awesome thanks 😄 Also wanted to say that I know Ive made a lot of bug reports and suggestions but they are a great addition and Im enjoying them. Im not all criticism, bug reports are just my love language, haha.
  18. In reference to variables that are added to the object properties window. It would be nice to be able to group these with a title as well as rearrange them, this would be especially useful for custom tools that will be shared with other users, making it easier to understand which variables are for what.
  19. In my one custom tool (the rest are fine) the events page initially doesn't show anything. When I scroll with the mouse wheel I get this mess. The search bar is also not coming up with any results when I search. duplicating the tool results in the same problem. restarting hasn't helped. Event still seem to be working properly. output_log_clean.txt output_log.txt DxDiag.txt
  20. Aha! Thats good to know, thanks. I was aware that they are auto-selected but the Alt-dropping is what I was missing.
  21. Edit: I put this in the wrong place, please move to editor suggestions. Sorry😬 When replacing an empty text (or number, vector etc) tile in VS the empty tile gets popped out instead of being deleted. I believe it used to be deleted and this was definitely superior. its very annoying to have to delete all these tile to keep a clean script. Furthermore, its annoying to delete this tile because if you select them it opens up the edit option, I think this 'one click to edit'...
  22. I would like it so we can shift + double click on the custom tool in the custom tool window to open the script in the same way we can with game logics.
  23. Oliver Hope

    Broccoli Tree House Building Aids

    Broccoli Tree House Building Aids A collection of useful tools and scripts to help with building complex creations in the editor (which can be blueprinted into explore) Above: An example of some things that can be created with these tools. This is an open-source project to help make building certain things easier. I'd like to see you build that miniature rollercoaster without scripts? My inspiration During the season 2 creator competition (you can find my submission...
  24. Oliver Hope

    Global variable vs module variable?

    The best way to do this imo is to use an entity storage or game logic storage. You can create variables and instructions inside here. then you assign the storage to your wizard, and other pets. all these variables and instructions will be unique for each pet
  25. Oliver Hope

    Broccoli Tree House Building Aids

    hey, I havnt been playing lately but you made me check the dev diary. Been wanting custom tools for a while hopefully I can find some time to port these tools over
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