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Oliver Hope

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Everything posted by Oliver Hope

  1. Oliver Hope

    Despawning players?

    Can i despawn players when they disconnect to remove there bodies?
  2. Oliver Hope

    String color

    So i managed to use the first one by putting my text in place of rich but im not sure where to put my text for the second one also what are the i and b parameters? at least i think those are parameters
  3. Oliver Hope

    How do use local variables

    how do use local variables, they seem totally broken...
  4. Oliver Hope

    Suggestion: 2D/3D arrays

    Hey Youd be better off using a entity storage for this, I believe an entity storage is a class, if you now what that is.
  5. Oliver Hope

    How do use local variables

    My appologies i experienced a bug the first time i tried to use it and so i got quite confused i shall make a bug report if i encounter it again
  6. hey i made a tempary array so i could splice some elements out i wanted to keep a refrence of all the original elements but when splicing the tempary one it seems to splice the first one aswell basically im trying to choose a random player from an array of players except the one that triggered the trigger zone JUGGERNAUT_1.0.6.zip
  7. Oliver Hope

    Splicing temp array splices original as well

    Ohhh that is very interesting and makes lots of sense, thanks a lot, i learnt something new
  8. These could all be done with a on control and then we can check the entity that would be nice
  9. nope just checked searching Set doesnt work either
  10. Pretty sure thats an actual feature @RedEagle_P1.
  11. If possible it would be awesome to have 'projectile' as a argument
  12. personally id like to be able to detect players colliding with other players and custom projectiles colliding with things
  13. Oliver Hope

    Server Admin Storage

    Hey im a bit confused must the player have both the key and another item to access the chest?
  14. Oliver Hope

    Moving Trigger Zones?

    often when detecting players dropping an item i despawn the item and give them a new one. it makes it nice and clean
  15. Oliver Hope

    P1 wins Tencent competition!

    Hey @RedEagle_P1. could i join P1?
  16. Oliver Hope

    fast time trigger__resource usage

    Damn, raises unibrow
  17. Hey maybe iv just done something silly here but ive done a bunch of testing and it seems to be a ylands bug In this code the item 2 should be despawned if it is of type smoke bomb however when running it i get an error saying the argument for despawn entity is wrong , it says the argument is non however i know that it is an entity . it wouldnt run if it wasnt the second despawn entity doesnt seam to give problems unless the programming is breaking because there was an error THIEVES_VS_SECURITY_V6.7.zip EDIT: I noticed that this is happening in other places where i am despawning items in a for each loop
  18. Oliver Hope

    Incorrect error with despawn entity [Solved]

    OHHHH! thanks so much that was silly of me ill try find a way to fix it and see if i was doing a similar thing in the other places i had the problem Edit: I just relized that the other place i had the problem is the same situation
  19. Oliver Hope

    Locking items to the player

    Hey Its important for some games to be able to lock items/armor to the character. This should stop players from removing items from the inventory stop players from removing armor Another option to stop players moving stuff in their inventory I think it would be best done as a property of the entity
  20. Oliver Hope

    Locking items to the player

    We cant keep adding systems like these to remove features that are already in the game, we should simply be able to disable them
  21. Oliver Hope

    Moving Trigger Zones?

    Looks like your going to have to wait for ylands editor to improve
  22. Oliver Hope

    Moving Trigger Zones?

    You would have to add all the players to an array and all the spells to another array and then check the distance between the spells and players in a time trigger iv done this before so if you want help let me know
  23. Oliver Hope

    Incorrect error with despawn entity [Solved]

    @Rudy.cz i recorded a video of the problem output_log_game.txt as you can see in the output log im having the same error in other places
  24. An event to listen for two entities colliding, prefrably powerfu lenoygh able to check for a type of entity colliding with and entity
  25. Oliver Hope

    What am I doing wrong here? [Solved]

    I believe the player is 1.8 tall so you would want to add 0.9 on the y axis
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