-
Content Count
374 -
Joined
-
Last visited
Everything posted by Oliver Hope
-
Can i despawn players when they disconnect to remove there bodies?
-
So i managed to use the first one by putting my text in place of rich but im not sure where to put my text for the second one also what are the i and b parameters? at least i think those are parameters
-
how do use local variables, they seem totally broken...
-
Hey Youd be better off using a entity storage for this, I believe an entity storage is a class, if you now what that is.
-
My appologies i experienced a bug the first time i tried to use it and so i got quite confused i shall make a bug report if i encounter it again
-
hey i made a tempary array so i could splice some elements out i wanted to keep a refrence of all the original elements but when splicing the tempary one it seems to splice the first one aswell basically im trying to choose a random player from an array of players except the one that triggered the trigger zone JUGGERNAUT_1.0.6.zip
-
Splicing temp array splices original as well
Oliver Hope replied to Oliver Hope's topic in Editor Help
Ohhh that is very interesting and makes lots of sense, thanks a lot, i learnt something new -
Which events do you miss in Event listener GL
Oliver Hope replied to Houp's topic in Editor Suggestions
These could all be done with a on control and then we can check the entity that would be nice -
RESOLVED [YLD-14064] Set Array Search not found
Oliver Hope replied to Igor Q.'s question in Bugs & Technical Issues
nope just checked searching Set doesnt work either -
DEV ANSWER Picking up lit powder keg allows it to go off in your hands
Oliver Hope replied to RedEagle_P1.'s question in Bugs & Technical Issues
Pretty sure thats an actual feature @RedEagle_P1. -
Which events do you miss in Event listener GL
Oliver Hope replied to Houp's topic in Editor Suggestions
If possible it would be awesome to have 'projectile' as a argument -
Which events do you miss in Event listener GL
Oliver Hope replied to Houp's topic in Editor Suggestions
personally id like to be able to detect players colliding with other players and custom projectiles colliding with things -
Hey im a bit confused must the player have both the key and another item to access the chest?
-
often when detecting players dropping an item i despawn the item and give them a new one. it makes it nice and clean
-
Hey @RedEagle_P1. could i join P1?
-
Damn, raises unibrow
-
Hey maybe iv just done something silly here but ive done a bunch of testing and it seems to be a ylands bug In this code the item 2 should be despawned if it is of type smoke bomb however when running it i get an error saying the argument for despawn entity is wrong , it says the argument is non however i know that it is an entity . it wouldnt run if it wasnt the second despawn entity doesnt seam to give problems unless the programming is breaking because there was an error THIEVES_VS_SECURITY_V6.7.zip EDIT: I noticed that this is happening in other places where i am despawning items in a for each loop
-
Incorrect error with despawn entity [Solved]
Oliver Hope replied to Oliver Hope's topic in Editor Help
OHHHH! thanks so much that was silly of me ill try find a way to fix it and see if i was doing a similar thing in the other places i had the problem Edit: I just relized that the other place i had the problem is the same situation -
Hey Its important for some games to be able to lock items/armor to the character. This should stop players from removing items from the inventory stop players from removing armor Another option to stop players moving stuff in their inventory I think it would be best done as a property of the entity
-
We cant keep adding systems like these to remove features that are already in the game, we should simply be able to disable them
-
Looks like your going to have to wait for ylands editor to improve
-
You would have to add all the players to an array and all the spells to another array and then check the distance between the spells and players in a time trigger iv done this before so if you want help let me know
-
Incorrect error with despawn entity [Solved]
Oliver Hope replied to Oliver Hope's topic in Editor Help
@Rudy.cz i recorded a video of the problem output_log_game.txt as you can see in the output log im having the same error in other places -
Which events do you miss in Event listener GL
Oliver Hope replied to Houp's topic in Editor Suggestions
An event to listen for two entities colliding, prefrably powerfu lenoygh able to check for a type of entity colliding with and entity -
I believe the player is 1.8 tall so you would want to add 0.9 on the y axis