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Everything posted by Oliver Hope
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I made a custom trigger zones that can be moved but I think they are very recourse intensive on the computer, how are you casting the spells ?
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I live the first idea, I used to do sailing and you sail faster going with the wind obviously but the other thing is you can’t go straight into the wind you have to zig zag but seeing this isn’t a sailing simulator that might just be annoying.in sailing you adjust your speed by pulling on a rope, that could be done quite well with the scroll wheel
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Which events do you miss in Event listener GL
Oliver Hope replied to Houp's topic in Editor Suggestions
We need an event to check for players holding an item and if they use the item. If possible keep track of where that item goes if it is thrown /shot custom events using an IF statement would be cool but I dunno how this would fair with optimization And yes more arguments please? I want alll that data ? -
Incorrect error with despawn entity [Solved]
Oliver Hope replied to Oliver Hope's topic in Editor Help
It only seems to cause a problem when you don’t have a smoke bomb in your inventory, and yes I should make a global function ? -
Are you using an event listener for the death? I would. I would send a picture of the code I would use but I’m not at home if you want I’ll send one later but for now I’ll try explain. Despairing the target object would despawn the player and not there items. Your script should I go like this : on trigger for each time in array (get inventory player(target object)) inside the loop despawn entity(item) hope that helps? if you need an image let me know
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hey This isnt really a script related question but this seams to be the place to ask editor based questions I have this ladder in a vent that i cant use, it gives the error 'ladder cant be used' and i have no idea why it wont let me use it. I have 2 other ladders in similar vents that work, this ladder worked before an update. not sure which update though.
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It’s weird because I have other ladders that are in such similar positions but I’ll have a look when I get the chance, thanks
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Right now it is near impossible to test multiplayer games if you dont have friends avalable I think it would be awesome if we had a system where we could add more 'players' into the game while you are testing and you could select which player you wanted to control, of course you would only be able to control one at a time so this wouldnt help for all testing but i think it could help a lot. What do you guys think? Id love to see something like this implemented later down the line
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Hey all I'm trying to find an efficent way of detecting when a player throws a grenade, preferably with an events listener, If this is not possible then id like to detect when they are holding one. i need to know when they are holding it at any given time not just when they say walk in a trigger zone thanks
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i used the on entity removed from inventory, I painted and renamed a vacuum tube to a smoke bomb and you just press x to use it
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Hey Something strange happened to my game i have two entity storages that i cant delete. I cant add entities to it either, there are no errors in console the code just stops running when it hits that block Its almost like they are only there visually but i can still see there variables from other game logics and open up their scripts
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Great idea thanks, i simplified it slightly and just used an event listener listening on type grenade.
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several reasons: You wouldnt be able to detect if the grenade landed on terrain you cant set the price damage grenades do checking for damage on every game object probably isnt too efficent
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Hey can we expect a jump boost block soon? I cant wait to add a negative 100 jump boost to my players
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Indistructable game logic
Oliver Hope replied to Oliver Hope's topic in Editor Bugs & Technical Issues
I can select it and move it around as normal but delete does nothing THIEVES_VS_SECURITY_V6.2.zipTHIEVES_VS_SECURITY_V6.2.zip -
Will it be possibly to make the targets entities in an array at some point? Also it would be really nice to have the damage the entity took as a parameter
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Hey all So in my game I am using arrays to keep track of different teams, one array so called thieves and the other security and I can do for each item in array to access them. However I just read a thread where someone reccomend to use labels and now I would like to know which is better. My question is should I use arrays or labels for teams? What are the pros/cons of each ? thanks Oliver
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@RedEagle_P1. I was not aware of this, this could REALLY help with optimizing my game, fingers crossed.
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Hey I would like to make the vegatation unpickable because i have bushes people can hide in and I dont want people removing them, also I dont want them getting recources for crafting ect Thanks Oliver
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1) As far as im aware there is currently no way to assign team/role , they are chosen by the player when the enter the game, if its multiplayer i recommend using arrays 2)This would be quite hard to do because you cant change mobs AI you could move the entity closer to the enemy but there would be no animations 3)What type of camera effects are you looking for , they are quite limited at the moment 4) You cant important models made in external modeling software, Modding support is however planned for the future
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Trigger zone doesnt see Easter Ylands Head
Oliver Hope replied to Fompster's topic in Editor Bugs & Technical Issues
@Houp Am i right that the trigger zone only detects the origin point of the object?if so then@Fompster_P1 are you sure the part of the object that the arrows go though are entering the trigger zone? -
Trigger zone doesnt see Easter Ylands Head
Oliver Hope replied to Fompster's topic in Editor Bugs & Technical Issues
Way back before visual scipting i found that it didnt detect small targets either -
Hit detection without damage
Oliver Hope replied to RedEagle_P1.'s question in Suggestions & Feedback
On this topic it would be awesome if we could ray casting- 1 reply
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Hey You sprint automatically, holding shift makes you walk