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Posts posted by Oliver Hope
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4 hours ago, Houp said:bold, italic
Im not quite sure how to use that or where to put the text that i want to to change the color of.
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Can i despawn players when they disconnect to remove there bodies?
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Hey
Sometimes when dragging out the get method of a local variable it goes away permantly, i think this might happen when control dragging by mistake but not every time.
and then after closing and reopening the logic this happens to the block
also the local both local variable options on the left have disappeared, sometimes they are still there but the block doesn't have the get method in it
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On 12/20/2018 at 11:01 AM, Houp said:Hi,
<color=yellow>RICH</color>
should work. (also <color=#00ffffff>, <i>, <b>)So i managed to use the first one by putting my text in place of rich but im not sure where to put my text for the second one
also what are the i and b parameters? at least i think those are parameters
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Hey
Youd be better off using a entity storage for this, I believe an entity storage is a class, if you now what that is.
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Hey
is there a way to set the color of a string? Id like to make a leaderboard where your name is a different color
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7 hours ago, Houp said:Hi,
do you have any example what does not work for you? First please just post screenshot of your script and write your expectation vs what really happens.
My appologies i experienced a bug the first time i tried to use it and so i got quite confused i shall make a bug report if i encounter it again
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10 hours ago, Houp said:Hi you need to copy the first one. Arrays are reference types. Assigning them to a new variable will not make a new copy.
Use "Slice" to copy original array.
Ohhh that is very interesting and makes lots of sense, thanks a lot, i learnt something new
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hey
i made a tempary array so i could splice some elements outi wanted to keep a refrence of all the original elementsbut when splicing the tempary one it seems to splice the first one aswell
basically im trying to choose a random player from an array of players except the one that triggered the trigger zone
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2 hours ago, RedEagle_P1. said:That is gonna be awesome @Houp! Thank you!
More ideas:
On enter car
On get in car driver seat
On enter ship
On control helm
On control rudder (smaller boats)
These could all be done with a on control and then we can check the entity that would be nice
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18 hours ago, Indomitus said:Might be because the command is just called "SET". "Array" is the name of the first argument.
nope just checked searching Set doesnt work either
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how do use local variables, they seem totally broken...
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when putting variables into blocks the block shape doesnt update until you control drag that variable out, if your variable has a long name it sticks out if its short there is a gap
this is purely visual and doesnt seam to affect the program -
Hey
i think it would be useful to be able to get the scale of logic such as the trigger zone and if possible set the scale as well
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8 hours ago, RedEagle_P1. said:I would like to see "on jump" and "on fire weapon".
If possible it would be awesome to have 'projectile' as a argument
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On 12/14/2018 at 5:48 PM, Houp said:Maybe we can look at it from other point of view. What would you like to create with this feature?
personally id like to be able to detect players colliding with other players and custom projectiles colliding with things
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Hey
While i am in the editor Entities inside of groups randomly delete themselves im not sure what is causing this its usually just one entity out of a group
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Hey im a bit confused must the player have both the key and another item to access the chest?
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18 hours ago, Igor Q. said:I could turn it into a real heat seeker without the 100% auto target if only the listen event for firing a weapon worked
often when detecting players dropping an item i despawn the item and give them a new one. it makes it nice and clean
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27 minutes ago, Igor Quintero said:Depends how often you do it but I wouldn't worry about it.
I can make the game spawn 7000 randomly placed entitites in 4 second and the delay is barely noticeable.
Damn, raises unibrow
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4 hours ago, Houp said:Hi, problem is that you try to despawn same entity twice in one frame. First in Restock TZ and then in Smoke grenade throw Event listener.
Edit: game should be able to handle this in better way. Just note that we do not think that currect behaviour is OK.
OHHHH! thanks so much that was silly of me ill try find a way to fix it and see if i was doing a similar thing in the other places i had the problem
Edit: I just relized that the other place i had the problem is the same situation
[YLD-14085] moving a script block causes a crash
in Bugs & Technical Issues
Posted
Moving the upper if statment under the on enter event in trigger zone 6 causes the game to crash
JUGGERNAUT_1.1.2.zip
Edit: Doing a few different things inside this logic causes a crash like deleting blocks control dragging ect i dont know what exactly is cause the crash