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Posts posted by Oliver Hope
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Very clean box select! I like it
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As far as I know there is no way to get the group position property (as the warning says. yeah its weird but consider the get position tile expects an entity not a group). My workaround for this is to create entity wield(s) and then group the entity wield(s), then you can get the position from the entity wield. If I remember correctly you need to use the Translate Position tile to get the position with offset of 0,0,0. (regular get position just returns entity wield position relative to the group). We need more tools for working with groups.
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Hi
am I correct that you eventually got this to work with our help on discord? -
@Houp I just checked seems to be working as you say it should. Guess I just didn't put 2 and 2 together when I ran into this 'issue'
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23 hours ago, Jarda said:Very nice paintings, I'm quite ashamed of my own, I made a simple childish picture in painting.
these are cute! don't be ashamed
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2 originals submitted! and maybe a third coming if inspiration hits me. Looking forward to see what everyone has made
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5 minutes ago, spiritchaser28 said:Hmm Spyler and christal have a ship damage system in place for their games and it seems to show the damage on welded ships (visible blocks missing, etc.)
hmmmmmm news to me. maybe they did some fancy stuff
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@spiritchaser28 Atm ships are one big weld so I don't think you are going to be able to damage separate entities. Although containers cannot be welded so maybe they are handled differently 🤔
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10 hours ago, Nikki Severin said:We will simply take the artwork and turn it into a painting asset in the game such as these:
will it go through some proccess to make it low poly? I would imagine a high res image would look very out of place in ylands...
EDIT: I guess this isn't really best way to ask my question as you have already kind of answered it. More what I'm wondering is what kind of process it will go though to be adapted.
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ooo, I needed some motivation to pick up a paintbrush again. Can we get a bit more of an idea of how its going to be used, and how it will be transferred into ylands, to help guide creating the artwork?
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8 hours ago, mcTinoCZ said:it should be great to switch off (if U want). We play Hide and Seek sometimes
Also for PVP!
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2 hours ago, spiritchaser28 said:other plants like lilys, irises, certain rainforest plants all turn into grass when you pick them....however you can get seeds from them by hitting them
oh I didnt know that. I just feel like there should be some consistency so maybe just add seeds for cave plants. nice thing about a trowel (or maybe an existing tool could be used ie shovel) is you could get the plants already grown. and yeah there are enough things to give you grass, but consistency...?
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On 1/11/2022 at 1:40 AM, spiritchaser28 said:I asked a while back if we could have cave plants pickable as the plant itself and not grass....same goes for many other plants.
I guess there are a few ways of doing this. You could pick up the item and then craft it into grass if you need it or there could be a special tool (garden trowel?) used to pick up the whole plant. I think the latter would be best.
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are you able to unsummon/summon your ship?
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@spiritchaser28 They imply that they've created worlds and saving hasn't worked so they are probably running a virtual windows/mac machine.
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haha yeah, I agree, I made a telescope with it and the zoom is not great. I made a request for smaller FOV values.
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Glad you found a solution. For the sniper scope, another option is to change the camera FOV instead of using a different camera. smaller FOV = more zoom. However there is a limit to how much you can zoom. Mello's suggestions is also a good option. Just a little tricky to get to work
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10 hours ago, Igor Q. said:@F.hao
You need to make your acceleration very, very high.Iv tried this and still couldnt get it to work. Just in general not this project
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Hi, firstly WOW! looking amazing!. I do just want to warn you about using a lot of pixel cube like you have in your character, the game can struggle to handle a large amount. Seems to be fine now but you may have problems when making it multiplayer and having multiple characters.
In terms of the slow follow thing I have also had this problem, I don't think there is a way to fix it using the follow tile unfortunately. ( would really be nice if say -1 in speed and acceleration made it instant)
You may be able to use groups in this case. EG make the torso the parent group and arms are child groups.
I'm not sure whats causing the shaking, seeing more of the code and setup may help -
+5 to this. It could be interesting to make some areas really dense with trees, and encourage using the smaller boats to traverse through it, while avoiding crocodiles
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While I agree that it would be nice to have this feature built in. I do have a script you can use in the meantime:
I have some tutorials on how to use it (not completely finished) if you need help feel free to message me on discord. -
Nice! lighting is hard to get right in a game but it adds so much, I'm going to try remember this.
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19 minutes ago, IEuphe said:how long has the editor time thingy been there?
not sure either but definitely before 1.8
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Can YLands allow me to do these three things?
in Editor Help
Posted
All of these are possible however you wont be able to integrate the crafting recipes into the standard crafting menu, it would have to be some sort of custom system