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Deadeye_Rob

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Everything posted by Deadeye_Rob

  1. Hi there! So I've been playing around with a ship who's design is quite detailed, but it has next to no free-placed objects on board. When playing Exploration on my own offline/locally hosted maps I have no issues whatsoever. Upon sailing to a map hosted by someone else -Including the Official ones- however, I experience game-crippling drops in frame rates. I believe this occurs due to the mass of my ship 'bobbing' in the waves. I experience no...
  2. First serious game breaking bug I’ve encountered (except for starvation of course). Im currently playing on ‘Sinking Ylands (US-NYC 1)’ I did sailed my steamboat to shore and did my usual routine of padlocking my helm. Once I returned to my ship, I was surprised to find that ‘The Key Does not match’ error. I definitely have the correct key in my possession. The only thing I can think of is that on entering the map, my padlock has had its Lock ID value...
  3. Deadeye_Rob

    Scrolls (Sealed Notes)

    Hi guys! Some of you may have seen my previous suggestion regarding Craftable Player-Written books. I'm a player who very much enjoys writing notes as both guides and to put on a 'notice board' outside my house. I think the concept of writing in Ylands is one that can be taken further. My suggestion is that once a Written Note has been prepared, it can be locked and sealed as a Scroll. This does a number of things: 1) Editing of the note is disabled. 2) If...
  4. Deadeye_Rob

    Ylands on nintendo switch soon ?

    My son (who was newborn when I first played Ylands in 2016) is looking forward to getting this for his switch. He can't wait to play his dad's contribution to the game: The Fortress Library. It's such a positive thing to see this game evolve onto another platform and I hope it does well!
  5. Hi guys! With 2023 coming to a close I must say it's been a blast playing Ylands again and I'd like to leave a suggestion that could make 2024 a year of further awesomeness! It's fair to say that Ylands is a nautical game, and as such a large percentage of maps are ocean. Whilst there has been great strides to diversify and populate the ocean floor, there is still limited reasons to dive down there for prolonged periods of time. With this in mind, I would...
  6. Still here! Still having fun since 2016!
  7. Hi guys, I haven't played Ylands since last Christmas, sadly my once-loyal gaming laptop finally decided to fry itself after about a decade of loyal service! I still maintain a strong online presence within the community however as I strive, work, graft and plead my way into affording a replacement. As I scan through my old uploads, I found a couple of screenshots that I took years ago which I believe really encompasses the spirit of Ylands. I enjoy travelling...
  8. Deadeye_Rob

    Display cases/Weapon racks

    I'd be in support of this. I can vouch for how easy it is to design and code something like that.
  9. Deadeye_Rob

    Suggestion: Editable written object names.

    A good example of this is the way Zoologist Note Scrolls are easily identified.
  10. Hi guys, Simple suggestion but one that would bring substantial improvement to quality of life. When writing a scroll, paper (Hopefully books one day 😉) could we have the ability to change the name of the object in question? This way I can see exactly what the scroll/paper is before i decide to pick it up. Thanks!
  11. Hi guys, For those who already own (or are thinking of getting) a Steam Deck, you may run into an issue where your copy of Ylands wont recognise the location of its save files. After doing some tinkering with my device (and obtaining the advice/guidance of others credited) I have written a relatively easy to follow guide on how to apply a simple fix that will ensure you can enjoy Ylands on your Steam Deck. I published the quickfix guide on the steam...
  12. Deadeye_Rob

    Remove stereotypes of Native Americans

    Just curious, but which elements of the Native American set do you find stereotypical? As for hostility I'd put forward the case that pretty much all NPC's with the exception of merchants are to be considered hostile. This includes a very diverse selection of cultures and denominations. There are Spanish Conquistadors, Indo-European hunters, Ancient Romans, Nordic tribesmen and even the odd loon who wears a cactus for a helmet! I would not say that...
  13. One of the best aspects of Ylands has always been engaging with the multiplayer community. I love visiting player-built ports to trade and re-supply. If I could criticise anything however, it would be the limited (to no) choice regarding operation of a server. I would love to see a return to player-hosted servers instead of forced to rent.
  14. Hi guys! I guess I’ve summed up my suggestion in the title! We already have Elves and Atlantean races that can be found throughout the Ylands World. It would be great to have their cosmetic features made available for character creation. But why stop there? Introducing other humanoid fantasy races wouldn’t be game breaking and please give me some facial hair that would make Odin himself blush!! I’d be interested to hear other peoplE’s thoughts! ...
  15. Deadeye_Rob

    Dev Diary #262 Changing Challenge

    If a rebalance in combat is on the table, could you look into the prospect of shields and other forms of offensive/defensive equipment we could toy around with?
  16. Deadeye_Rob

    Dev Diary #245 Fun Energy Wanted!

    Here’s a few from my list: ENERGY GENERATION Whilst it’s very convenient to have a recharger on a ship, it does offer an endless, illogical supply of energy for engines. I think that energy generation should follow in line with basic physics in that I must be obtained from a fuel, or renewable source. Thus introducing a whole new market for energy generation. Maybe solar, oil, wind etc. STORAGE We have Power packs, which are a great portable start. I...
  17. Deadeye_Rob

    Extended Industries: Brewery

    Hi guys! I'm thinking of working on a small series of Scripted Compositions that could greatly expand on the core survival game aspect. It is my hope to make these Industry sets available for anyone to enhance their own survival/exploration experience. Who knows? Maybe it could be incorporated into Exploration as a permanent feature? (...Cough... @Nikki Severin) For a long time I have wanted to be able to make Beers and other alcoholic beverages...
  18. Deadeye_Rob

    Dev Diary #241 That One Recipe You're Missing

    This sounds like an outstanding idea. I’ve got a ton of accumulated exploration points that are pretty much worthless once unlocking islands. By using them to purchase recipies would introduce a ‘progression loop’ which would keep players interested. I am opposed to the earlier suggestion to monetise Exploration points however as it would set a dangerous example. Good job guys!
  19. Deadeye_Rob

    Retain energy connections in game blueprints

    I didn’t know about this. Thanks @zarwil, you’ve saved me against a potentially expensive mistake!
  20. Deadeye_Rob

    Tech-Tree (Crafting Recpies)

    Great work with the latest update! Id like to suggest that for the next update/patch, a Tech-Tree Feature that displays every craftable entity in the game and what needs to be achieved in order to unlock it. Later parts of the tree could be shaded out in order to preserve an element of discovery but ultimately, there’s a lot of cool stuff players are not able to craft due to a lack of direction (eg, Kayaks/Cannoes)
  21. Deadeye_Rob

    Community Corner #1

    what I immediately see…
  22. Deadeye_Rob

    Dev Diary #236 Sassy Streams and Cute Community

    I haven’t had the time to jump into Ylands properly this week but I’m looking forward to checking out Secret Streamerworld! Have you guys considered hosting a permanent Community Island on Adventure mode? Something that works in a similar fashion to Playlands but could be accessed by sailing there would be absolutely Fantastic! 🤞🏻😀
  23. Deadeye_Rob

    Update 1.10 Known Issues

    So I used a blueprint to build my new Steam Boat design but I chose to do something different in order to see if the bug would manifest. I made sure that when I started to offload the required resources for my blueprint, I offloaded it ALL in one go (items and everything). My reasoning is that the blueprint doesn’t try to build the project until the player exits the Blueprint Projector. This seems to work perfectly without causing the item loss bug. I don’t have...
  24. Deadeye_Rob

    Tech-Tree (Crafting Recpies)

    I’d never thought of that! What an awesome idea! I’ve accumulated a lot of Exploration Points and unlocked almost all islands now. That would be a great way to spend them!
  25. Deadeye_Rob

    Update 1.10 Known Issues

    Just experienced it prior to logging off for the day. I attempted to construct a blueprinted house and in spite of supplying all resources, only a very small fraction of the blueprint manifested. I couldn’t see any immediate cause for this although I noticed the following: Stone chunks were required for as both a building requirement and item requirement. Sandstone & Stone Chunk building resources were locked until I took my Chisel tool from out of my...
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