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Everything posted by Fompster
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BI account linking should be disabled until fixed.
Fompster replied to Igor Q.'s topic in General Discussion
I have no idea if this is relevant as I never linked my account but I seem to have 3 different usernames on the ylands forums and workshop combined and it is quite confusing how this happened (once upon a time there was just one Fompster ) -
Hey, I was chatting to some fellow and the spacing in the chat got a bit weird suddenly, the formatting may just be due to the cyrillic characters but im noticing this for the first time. here are the logs: output_log_clean.txt output_log.txt Thanks
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Hi, People sometimes come into a server and cover the map with indecent blueprints and just leave never to be seen again. So can it be made that either admins have the ability to disband them or delete the actual blueprint when despawning the corresponding project table? Many thanks
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But wait there's more ? ~ I wasnt really paying attention but I teleported here somehow after the fight had started ~ ~ My teammate got cloned (I think the body just didnt despawn properly) ~ Whilst roaming about the map I somehow managed to get two skills but it didnt do anything when I pressed the keys. There was another player on so maybe they did something to trigger it. ~ and once again its more of a ylands thing but the custom window wouldnt go away after I died (only happened once so far) Good luck Igor
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So far I have died after two hits but really like it. as for the bugs... ~The text that the boss says is repeated for each player ~ Everyone apart from the host? is immobile after the cut scene ~ I can see the health of myself and another teammate when they join but not if I joined after them ~ Someone dropped their spear and couldnt get it back (you can override the x key with a custom keys, dont think it works with the others) ~ You left the backdoor open ~ More of a Ylands bug but the mouse dissapears when you die and you cant confirm the roles and if you press esc ylands freezes for a while and then you get thrown into another game (still no mouse though)?
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RESOLVED [YLD-21141] Unknown Internal Error
Fompster posted a topic in Editor Bugs & Technical Issues
Hello, Ive got a few internal errors in my scripts and I hope @Houp or someone else from the dev team to check them out log_userscript.txt output_log_clean.txt output_log.txt userscript.zip Thanks -
Its great to see the BI team in their natural habitat, its so rare to see them these days?
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Hello, When you edit a group and then delete everything inside a group then the message "ESC to cancel" still stays there even if you do press escape. If you undo your progress then it will show your whole group again but not in editmode. Also I noticed that you can no longer right click to stop editing a group. I dont know if it was done intentionally but it would be great to have it back. Thanks
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Does this mean that the issue of logic objects breaking is due to them not being properly scripted? Cause it seems to be effecting other independent logics which have a one lined script and breaking those too (such as pulling the leaver and getting a transaction window) And yes the game was restarted ?
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I had opened Ylands after that but for what its worth I continued the save just now and ran through the broken triggerzones for a bit log_userscript.txt _userscript.zip
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No it was just an exported map which I hosted for a bit
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I hosted a local explore type map with logics just to see what would happen and somewhere 45 minutes into the game some of the triggerzones stopped working. output_log.txt output_log_clean.txt Is there a known reason why this happens? Thanks
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Hello, Candles and some if not all plants such as grass have been made unpickable in the editor are pickable when playing the exported game. They are not pickable when you are testing the game though. It has happened each time so far. Thanks
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Hey all, @FavoryPluto gave me the task of creating a flying mount within 10 days. After days of stress and plucking @MyPa553ng3r out of his life to help me build the mount we finally got a working product and I wanted to share the result with everyone as I am really proud with what we were able to accomplish: There are some parts in the video where the mount jitters a lot, I've fixed that and a few animation errors but couldn't be bothered to re-film everything Hope you enjoyed
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@Indomitus Ray casting has been added to 0.15 by the way
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Hey, I saw that this has been added to the game since the last update (taken straight from the changelogs). Game set Allows to group individual games in to a game-set. Games grouped in a set can share same persistent data. Players can be transferred between game instances using Visual scripting. Ive played around with the new tiles and such but i cant make any sense on how to use it and the wiki doesnt have any information either. Can it please be explained on how to use the game set manager and the tiles that come with it? Thanks
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RESOLVED [YLD-19514] Extra scenario is created
Fompster posted a topic in Editor Bugs & Technical Issues
Hi, Whenever I create a new scenario in the editor and save it then a extra blank scenario under the name "My game name" is created. -
RESOLVED [YLD-19515] Small font when renaming variables
Fompster posted a topic in Editor Bugs & Technical Issues
Hi, Whenever you want to rename a variable in a script then the text size is significantly smaller -
RESOLVED [YLD-19516 ] Cant export map
Fompster replied to Fompster's topic in Editor Bugs & Technical Issues
It sure did @Adam Snellgrove ? -
Hi, I have a map and I get an error when exporting it. I think this happened when I changed an entity in the entity template and then undid that action whilst having the original item in the template deleted, however, the original item didnt come back when pressed undo (sorry no logs for that). Is there any way to get it to export again? Thanks
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Hey, The flags still make noise even though the game volume is on 0
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RESOLVED [YLD-19181] Funky Comps
Fompster replied to Fompster's topic in Editor Bugs & Technical Issues
Yes that solved it! -
Hey, Ive mentioned this once before here So what is happening is that some entities in my compositions are slightly displaced and end up looking a bit odd. and this time I remembered to save my logs output_log_clean.txt output_log.txt
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Contest Screenshot Contest Week 6 Winner
Fompster replied to Adam Snellgrove's topic in General Discussion
If you are looking at it then its not very secret is it? ?