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Everything posted by Fompster
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Contest Screenshot Contest Week 6 Winner
Fompster replied to Adam Snellgrove's topic in General Discussion
Hope its not too late -
UNDER REVIEW [YLD-19294] The runaway logic
Fompster posted a topic in Editor Bugs & Technical Issues
Hey, So I have a bit of a funny bug going on. Whenever I try to attach a literal to a tile it tries to flee the scene. Of course here are the logs output_log.txt output_log_clean.txt Someone stop them before its too late! -
Yay! Ive been wanting this for a while
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After being addicted to Ylands due to discovering the new UI tools in the editor, I have decided to make a small project. It is a custom window which gives you the ability to change the speed, time and weather of the map. Here is a small demo, enjoy! (P.S it is also available on the workshop https://workshop.ylands.com/asset/1369)
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This peacock has left the nest and joined the competition And another photo for scale His name is Pex by the way
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Hey, Here are some things which I think the new UI tools are missing: ~ The parent tabs open up each time the editor map is reloaded, it is time consuming and annoying to close them all up or to find where you left off. Could it be made that they remember their states or are all closed by default ~ When right clicking widget which is low down the list, the bottom part of the menu is cut off. I have so many tabs that sometimes closing all of them doesnt help ~ Can the widget ID be easier to find when using this tile (eg. removing the widgets which come from other UI's when selecting the logic) Thanks
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My weld gets a bit over excited whenever I hit it: output_log.txt, output_log_clean.txt
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RESOLVED [YLD-18844] Excited Weld
Fompster replied to Fompster's question in Bugs & Technical Issues
Whoops I didn't save it ? I do have the normal crystal but I dont know how useful that is -
RESOLVED [YLD-18844] Excited Weld
Fompster replied to Fompster's question in Bugs & Technical Issues
The reference point is the culprit but either way it is still a bug and should not be doing that -
RESOLVED [YLD-18844] Excited Weld
Fompster replied to Fompster's question in Bugs & Technical Issues
@Igor Q. if you look at the video, I have two of (almost) exact welds. One shakes normally and the other one doesnt -
Darn it only one? This will be hard ?
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UNDER REVIEW [YLD-18769] Custom Window Scripting
Fompster replied to Fompster's topic in Editor Bugs & Technical Issues
My bad, also all of these issues appear in the same log file but I think I could reproduce it if it is needed -
UNDER REVIEW [YLD-18769] Custom Window Scripting
Fompster posted a topic in Editor Bugs & Technical Issues
Hey! So far I have been very addicted to the new UI tools since the update, however, there are still some bugs: ~You are able to drag out the same event tile for the buttons multiple times ~ My event has been deleted from the list ~ The events for buttons also stop being created after 10 (restarting Ylands did nothing) ~ Sometimes when deleting the parent widget and then using the undo button, the children get deleted ~ Random trigger objects appearing ( output_log_clean.txt, output_log.txt ) Thanks -
Another useful sprite will be something that blurs the background
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RESOLVED [YLD-18741] Flashing during thunderstorm
Fompster replied to RedEagle_P1.'s question in Bugs & Technical Issues
Are you referring to the Good Side? If so then I dont have the logs (I will get them later if it occurs again) but it does not only happen during thunderstorms but also in the editor. It started happening after I placed in a rather large composition. -
Thanks And one more thing would it also be possible to add a feature to rotate the sprites?
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Hey, Loving the update so far except for the fact that a game which worked before the update now gives off an error. The logic which produces this is a time trigger. I'm not getting much information about what's wrong and im not sure if it is an scripting error by me or due to something else. Thanks ?
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Can you also make them vector images to prevent them from blurring when you enlarge the images?
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Very nice lobby, only make sure that all interactions are off unlike this bush ?
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There are transparent flecks when editing the map from before the update. They dont appear when testing the map.
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Sometimes when I place my compositions into a new map, the entities in it are slightly rotated. Due to this, my beautiful seagull became a derpy seagull: And speaking of seagulls, here is one showing off his horse riding skills
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Contest Screenshot Contest + Guidelines
Fompster replied to Adam Snellgrove's topic in General Discussion
Greetings from P1 ? "Space is big. You just wont believe how vastly, hugely, mind-boggling big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space" - Douglas Adams -
This should definitely come back again since it can be such a pain to find a specific map when you have hundreds of them
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Ah too bad, is there then a way to break multiple groups at once?
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Any way to just group two or more groups together like before the update?