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Fompster

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Everything posted by Fompster

  1. Hi, There is a small issue that whenever a boat gets hit with a cannon ball then the boat goes crazy and shoots skyhigh into the air and practically flies off ? Also the "Aim Turret" tile doesnt seem to get the exact position of the boat and more than often the cannon overshoots it. So if there is a small fix for that then i would appreciate that. Thanks
  2. Fompster

    Questions About Scripting

    Hi I just have a few questions about scripting in Ylands which I couldn't figure out on my own. Maybe some of you have already figured this out. Is there an easier way to add multiple items into an array other than stacking tiles on top of each other like this? Does it reduce performance or override the storage in any way when I use "add storage" tile on an entity which already has a storage? And finally is there a way to either change the background or position of the UI within the script itself? Thanks in advance
  3. @RedEagle_P1. check this
  4. Hi, I am not completely sure what the cause of this was, but I had a editor map where I placed a few logics (time trigger, global storage and 2 player roles to be exact) and then removed all of them afterwards so that I had a bare map left over. However, now whenever I test the scenario without fail I get this error message on my loading screen: Everything still seems to work normally on the map, it is just a bit odd. Here is the map: GUI_ERROR.yland.zip Thanks
  5. I have been trying to teleport players when they touch the water with the "on swim start" event listener but instead it breaks the swimming animation. I have also checked the position of the player when they are swimming and added a lever which also outputs the position and they do not match. You can see on the map what I've been trying to do. WATER_TEST.yland_2(1).zip Thanks
  6. I was thinking that too, but the whole plant dissapears when you collect it All done
  7. How come it works for the collect event?
  8. It seems to be everything on the "on pick" event although the exact same script works for the collect On a related note, I have been trying to teleport players when they touch the water with the "on swim start" event listener but instead it breaks the swimming feature and I think it is also related to the wrong positioning. You can see on the map what I've been trying to do. WATER_TEST.yland_2.zip
  9. Fompster

    Dev Diary #75

    Is there an estimated time for when the water terrain tool will come back? Will there be an easier way to collaborate with other people on the editor - maybe even being able to do real time building in the editor?
  10. Fompster

    Brand New Game: JUGGERNAUT!

    Lately P1 has been working on something special… After a whole lot of hair pulling and sleepless nights, we have managed to create a truly AMAZING game! @RedEagle_P1., @Oliver Hope, @MyPa553ng3r_P1 and myself have worked very hard to produce BattleDroids: Juggernaut which is a game orientated around the idea that the players are bots living inside a computer. So what is it? The aim of the game is to have the longest period of time as the juggernaut by shooting the player in red. By being “it” you get multiple perks such as getting a faster reload time and all the attention from the players ? . You are able the get more points by destroying the blue bots whilst being the juggernaut and the rest of the players work together to eliminate them. However, if you are not “it” and shoot your bot pals, you lose points so you better be a good team-mate ?. If you want to be a part of our projects or just chill and play Ylands with us then join our discord https://discord.gg/cf6FCWA ?
  11. I am curious what you will come up with in a couple of days, so it is a yes from me ? @Zen Billy those pictures look cool! Keep it up
  12. Fompster

    Music Albums worth listening to

    Yup, thats the one ? That video is actually blocked for me, so I usually listen to it here
  13. Fompster

    Music Albums worth listening to

    Im a huge sucker for any of Ludovico Einaudi's pieces and I would say that I have listened to the album "In a Time Lapse" the most out of all of them by a mile
  14. Hey all, So I have been struggling with this problem where I have created an instruction which checks a player's inventory for a specific item (Ingredient) and then spawns a food item (Dish) in the player's inventory, however, I am not able to successfully spawn the item into the player's inventory. The problem lies in the "Dish" variable since I keep on getting this error message when I use it. However, when I replace the "Dish" variable with the "PIZZA" entity (first picture, bottom of "Dish") then everything works perfectly but "Dish" is already equal to the "PIZZA" entity. Could anyone possibly explain why it isn't working and whether I have overlooked something or if this could potentially be a Ylands bug? Thanks!
  15. Fompster

    Dev Diary #68

    Will we be able to import our own sounds effects in the future?
  16. Sounds very fun too bad I don't have the time to join right now ? Good luck to everyone!
  17. Fompster

    Daily Screenshot Thread

    Wow! That looks very photo realistic ?
  18. Fompster

    Brand New Game: JUGGERNAUT!

    And if you forget how to play the game, or are just confused about the rules, then you can always head over to the instruction panel. The map is also big enough so that it will be fun and playable with a maximum of 16 players for the upcoming update ? Here are also some more screenshots of the arena... Thanks for the amazing comments ?
  19. Fompster

    What's your experience with P1 so far?

    As you can see by my username I am part of P1 Nonetheless I’ve been with P1 for about half a year now, and it is a HUGE community. Even now I have only met a small portion of the people that make up the clan, but they are all there for a similar reason as I am, to have fun whilst being online. Also considering this connected world that we live in, you play with people all over the world (sometimes even on the other side of the globe!) and P1 accepts everyone ranging from those that speak very little English to people who are fluent in 5 or so languages! In a nutshell P1 is a cosy virtual home
  20. Hi, Whenever I am working with small objects or I want to do some precise building then I come across the issue that I can't see what I'm doing due to the small GUI box being in the way. First of all is there a way to turn it off? And if you can't, can this feature please be added in the next update? Thanks!
  21. Fompster

    What languages do you speak?

    English, Russian, Dutch and learned German in school but I'm not as fluent in it as the others
  22. Fompster

    What are you playing this weekend?

    I'm currently replaying the Real Myst Masterpiece edition but they recently put up all their games for sale so someday I'm going to have a Myst marathon
  23. Fompster

    What are you playing this weekend?

    Gonna try and finish off Myst, love the story and the graphics
  24. Fompster

    "ladder cant be used"

    Someone else mentioned it in another post and it was apparently due to there not being enough space at the top
  25. Fompster

    P1 Building Competition! #5 - The Story Build

    Here is a screenshot, i also tried it with other files
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