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Everything posted by Fompster
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Hey, I saw that this has been added to the game since the last update (taken straight from the changelogs). Game set Allows to group individual games in to a game-set. Games grouped in a set can share same persistent data. Players can be transferred between game instances using Visual scripting. Ive played around with the new tiles and such but i cant make any sense on how to use it and the wiki doesnt have any information either. Can it please be explained on how to use the game set manager and the tiles that come with it? Thanks
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UNDER REVIEW [YLD-20776] Character wouldn't revive
Fompster posted a question in Bugs & Technical Issues
Hi, I was on a multiplayer map when I died and when I wanted to revive all what happened was my character re spawned at the start of the map but I was still dead. I had to exit the current game to fix it. output_log_clean.txt output_log.txt Here is a small video of how it looked like ( + the invisible horses ?)- 1 reply
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UNDER REVIEW [YLD-20762] Cant see rotation of flag
Fompster posted a question in Bugs & Technical Issues
Hi, When you have just selected a flag from the entity menu, then you cant see the preview rotate when you press the C and F key. Apart from that my rhinos and me are very happy ? -
RESOLVED [YLD-19514] Extra scenario is created
Fompster posted a topic in Editor Bugs & Technical Issues
Hi, Whenever I create a new scenario in the editor and save it then a extra blank scenario under the name "My game name" is created. -
RESOLVED [YLD-19515] Small font when renaming variables
Fompster posted a topic in Editor Bugs & Technical Issues
Hi, Whenever you want to rename a variable in a script then the text size is significantly smaller -
RESOLVED [YLD-19516 ] Cant export map
Fompster replied to Fompster's topic in Editor Bugs & Technical Issues
It sure did @Adam Snellgrove ? -
Hi, I have a map and I get an error when exporting it. I think this happened when I changed an entity in the entity template and then undid that action whilst having the original item in the template deleted, however, the original item didnt come back when pressed undo (sorry no logs for that). Is there any way to get it to export again? Thanks
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Hey, The flags still make noise even though the game volume is on 0
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RESOLVED [YLD-19181] Funky Comps
Fompster replied to Fompster's topic in Editor Bugs & Technical Issues
Yes that solved it! -
Hey, Ive mentioned this once before here So what is happening is that some entities in my compositions are slightly displaced and end up looking a bit odd. and this time I remembered to save my logs output_log_clean.txt output_log.txt
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Contest Screenshot Contest Week 6 Winner
Fompster replied to Adam Snellgrove's topic in General Discussion
If you are looking at it then its not very secret is it? ? -
Contest Screenshot Contest Week 6 Winner
Fompster replied to Adam Snellgrove's topic in General Discussion
Hope its not too late -
UNDER REVIEW [YLD-19294] The runaway logic
Fompster posted a topic in Editor Bugs & Technical Issues
Hey, So I have a bit of a funny bug going on. Whenever I try to attach a literal to a tile it tries to flee the scene. Of course here are the logs output_log.txt output_log_clean.txt Someone stop them before its too late! -
Yay! Ive been wanting this for a while
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After being addicted to Ylands due to discovering the new UI tools in the editor, I have decided to make a small project. It is a custom window which gives you the ability to change the speed, time and weather of the map. Here is a small demo, enjoy! (P.S it is also available on the workshop https://workshop.ylands.com/asset/1369)
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This peacock has left the nest and joined the competition And another photo for scale His name is Pex by the way
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Hey, Here are some things which I think the new UI tools are missing: ~ The parent tabs open up each time the editor map is reloaded, it is time consuming and annoying to close them all up or to find where you left off. Could it be made that they remember their states or are all closed by default ~ When right clicking widget which is low down the list, the bottom part of the menu is cut off. I have so many tabs that sometimes closing all of them doesnt help ~ Can the widget ID be easier to find when using this tile (eg. removing the widgets which come from other UI's when selecting the logic) Thanks
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My weld gets a bit over excited whenever I hit it: output_log.txt, output_log_clean.txt
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UNDER REVIEW [YLD-18844] Excited Weld
Fompster replied to Fompster's question in Bugs & Technical Issues
Whoops I didn't save it ? I do have the normal crystal but I dont know how useful that is -
UNDER REVIEW [YLD-18844] Excited Weld
Fompster replied to Fompster's question in Bugs & Technical Issues
The reference point is the culprit but either way it is still a bug and should not be doing that -
UNDER REVIEW [YLD-18844] Excited Weld
Fompster replied to Fompster's question in Bugs & Technical Issues
@Igor Q. if you look at the video, I have two of (almost) exact welds. One shakes normally and the other one doesnt -
Darn it only one? This will be hard ?
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UNDER REVIEW [YLD-18769] Custom Window Scripting
Fompster replied to Fompster's topic in Editor Bugs & Technical Issues
My bad, also all of these issues appear in the same log file but I think I could reproduce it if it is needed -
UNDER REVIEW [YLD-18769] Custom Window Scripting
Fompster posted a topic in Editor Bugs & Technical Issues
Hey! So far I have been very addicted to the new UI tools since the update, however, there are still some bugs: ~You are able to drag out the same event tile for the buttons multiple times ~ My event has been deleted from the list ~ The events for buttons also stop being created after 10 (restarting Ylands did nothing) ~ Sometimes when deleting the parent widget and then using the undo button, the children get deleted ~ Random trigger objects appearing ( output_log_clean.txt, output_log.txt ) Thanks