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Everything posted by Fompster
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Another useful sprite will be something that blurs the background
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UNDER REVIEW [YLD-18741] Flashing during thunderstorm
Fompster replied to RedEagle_P1.'s question in Bugs & Technical Issues
Are you referring to the Good Side? If so then I dont have the logs (I will get them later if it occurs again) but it does not only happen during thunderstorms but also in the editor. It started happening after I placed in a rather large composition. -
Thanks And one more thing would it also be possible to add a feature to rotate the sprites?
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Hey, Loving the update so far except for the fact that a game which worked before the update now gives off an error. The logic which produces this is a time trigger. I'm not getting much information about what's wrong and im not sure if it is an scripting error by me or due to something else. Thanks ?
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Can you also make them vector images to prevent them from blurring when you enlarge the images?
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Very nice lobby, only make sure that all interactions are off unlike this bush ?
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There are transparent flecks when editing the map from before the update. They dont appear when testing the map.
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Sometimes when I place my compositions into a new map, the entities in it are slightly rotated. Due to this, my beautiful seagull became a derpy seagull: And speaking of seagulls, here is one showing off his horse riding skills
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Contest Screenshot Contest + Guidelines
Fompster replied to Adam Snellgrove's topic in General Discussion
Greetings from P1 ? "Space is big. You just wont believe how vastly, hugely, mind-boggling big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space" - Douglas Adams -
This should definitely come back again since it can be such a pain to find a specific map when you have hundreds of them
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Ah too bad, is there then a way to break multiple groups at once?
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Any way to just group two or more groups together like before the update?
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Hi, There is a small issue that whenever a boat gets hit with a cannon ball then the boat goes crazy and shoots skyhigh into the air and practically flies off ? Also the "Aim Turret" tile doesnt seem to get the exact position of the boat and more than often the cannon overshoots it. So if there is a small fix for that then i would appreciate that. Thanks
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Hi I just have a few questions about scripting in Ylands which I couldn't figure out on my own. Maybe some of you have already figured this out. Is there an easier way to add multiple items into an array other than stacking tiles on top of each other like this? Does it reduce performance or override the storage in any way when I use "add storage" tile on an entity which already has a storage? And finally is there a way to either change the background or position of the UI within the script itself? Thanks in advance
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Can't replenish lost starfish on pick. What am I doing wrong?
Fompster replied to RedEagle_P1.'s topic in General Discussion
@RedEagle_P1. check this -
Hi, I am not completely sure what the cause of this was, but I had a editor map where I placed a few logics (time trigger, global storage and 2 player roles to be exact) and then removed all of them afterwards so that I had a bare map left over. However, now whenever I test the scenario without fail I get this error message on my loading screen: Everything still seems to work normally on the map, it is just a bit odd. Here is the map: GUI_ERROR.yland.zip Thanks
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I have been trying to teleport players when they touch the water with the "on swim start" event listener but instead it breaks the swimming animation. I have also checked the position of the player when they are swimming and added a lever which also outputs the position and they do not match. You can see on the map what I've been trying to do. WATER_TEST.yland_2(1).zip Thanks
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UNDER REVIEW [YLD-16743] On Pick event - problem with target entity properties
Fompster replied to Oliver Hope's question in Bugs & Technical Issues
I was thinking that too, but the whole plant dissapears when you collect it All done -
UNDER REVIEW [YLD-16743] On Pick event - problem with target entity properties
Fompster replied to Oliver Hope's question in Bugs & Technical Issues
How come it works for the collect event? -
UNDER REVIEW [YLD-16743] On Pick event - problem with target entity properties
Fompster replied to Oliver Hope's question in Bugs & Technical Issues
It seems to be everything on the "on pick" event although the exact same script works for the collect On a related note, I have been trying to teleport players when they touch the water with the "on swim start" event listener but instead it breaks the swimming feature and I think it is also related to the wrong positioning. You can see on the map what I've been trying to do. WATER_TEST.yland_2.zip -
Is there an estimated time for when the water terrain tool will come back? Will there be an easier way to collaborate with other people on the editor - maybe even being able to do real time building in the editor?
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Lately P1 has been working on something special… After a whole lot of hair pulling and sleepless nights, we have managed to create a truly AMAZING game! @RedEagle_P1., @Oliver Hope, @MyPa553ng3r_P1 and myself have worked very hard to produce BattleDroids: Juggernaut which is a game orientated around the idea that the players are bots living inside a computer. So what is it? The aim of the game is to have the longest period of time as the juggernaut by shooting the player in red. By being “it” you get multiple perks such as getting a faster reload time and all the attention from the players ? . You are able the get more points by destroying the blue bots whilst being the juggernaut and the rest of the players work together to eliminate them. However, if you are not “it” and shoot your bot pals, you lose points so you better be a good team-mate ?. If you want to be a part of our projects or just chill and play Ylands with us then join our discord https://discord.gg/cf6FCWA ?
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P1's Monthly Game Jam for Ylands -- 1000 USD prize (shares)
Fompster replied to RedEagle_P1.'s topic in Community News
I am curious what you will come up with in a couple of days, so it is a yes from me ? @Zen Billy those pictures look cool! Keep it up -
Yup, thats the one ? That video is actually blocked for me, so I usually listen to it here
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Im a huge sucker for any of Ludovico Einaudi's pieces and I would say that I have listened to the album "In a Time Lapse" the most out of all of them by a mile