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Hi, this was always like this but I will rather clarify it more thoroughly. If you are playing on steam and you are playing local game or sharegame, both of these are peer to peer games = one player is always hosting it and rest are clients connected to him -> anytime host disconnects the session is ended an all other players are sent to main menu. The only difference between local game and sharegame is that when host leaves sharegame its save is also uploaded to our storage which is accessible to any any participant -> any player who was present in the sharegame can rehost the save and continue (they can connect back and the first who will connect will host it). In case of simple local game it can run only when original host is there. If you are playing on rented server (can be played on steam, MS store, iOS and android), which is only rentable for coyns, game is always online and no player is needed for hosting.
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RESOLVED Crafting Stations can't see the contents of Inventory Containers
Chocho-bis replied to Hunter-Over-Fire's question in Bugs & Technical Issues
All items are automatically taken from inventory containers since 2.0, should be fine. -
RESOLVED "There will be some interesting info here" in the corner of the game
Chocho-bis replied to ocnoglittle's question in Bugs & Technical Issues
issue was caused by showing text during loading screen issue was mitigated to minimum, could still happen in some corner cases on slower machines. -
DEV ANSWER [YLD-33670] Number of wooden blocks seems incorrect
Chocho-bis replied to King Rob's question in Bugs & Technical Issues
Actually this was as designed, for sake of less inventory spamming it is used only one resource for all blocks. So we would have to do it only other way around to increase resources for other blocks so it will stay as it is. -
RESOLVED cannot respawn on multiplayer map
Chocho-bis replied to Yo HasLEGO's question in Bugs & Technical Issues
issue was caused by pets and was properly fixed in 1.9.2 -
RESOLVED Constant Game Freezing/Crashes
Chocho-bis replied to Vetari's question in Bugs & Technical Issues
There was nothing in the logs nor anything was reproduced using same hardware in that time, most of these freezes stopped happening with update of unity engine at start of 2023 -
DEV ANSWER Recipe - Wicker basket and More
Chocho-bis replied to Wobblebubble's question in Bugs & Technical Issues
There was no easy fix for it without breaking older compositions and player data. With introduction of tech tree player is no longer able to obtain bamboo-type of recipe of wicker bed and wicker basket (is now only build from sticks). -
RESOLVED Issue using seeds in recipe and blueprints
Chocho-bis replied to SandyT's question in Bugs & Technical Issues
This was indeed misleading, tall sakura seed will be replaced for sakura seed in 2.4.- 3 replies
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- Blueprints
- Recipes
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(and 1 more)
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RESOLVED Missing Recipe With Blueprint Despite Having the Recipe Unlocked
Chocho-bis replied to Theloden's question in Bugs & Technical Issues
Oriental bundle was fixed in 2.1, also since 2.2 there is a tech tree which should send you where this recipe can be obtained. -
RESOLVED Ship spawned under map
Chocho-bis replied to Shrekler-4704f638abae4ea6's question in Bugs & Technical Issues
Fe fixed it in 1.10, but there were still some corner cases, should be fine since 2.3 -
Issue was fixed in 2.1
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RESOLVED Creative mode: Cannot deconstruct blocks once placed
Chocho-bis replied to enchiladas's question in Bugs & Technical Issues
Error in serializing ships, should be fixed since 1.11. -
RESOLVED Mark I Armor quest - The Key does not match the lock
Chocho-bis replied to Lly Vress's question in Bugs & Technical Issues
We fixed it in 1.10 but it break again due to problem in our exporting system which was breaking other encounters without our knowledge mostly shortly before release. Therefore it remained in-game until 2.2 even though we fixed it every previous update. Should be fine now and hopefully forever. -
RESOLVED Editor - Saving Composition
Chocho-bis replied to Igor Q.'s question in Bugs & Technical Issues
blueprint list was reworked in 1.10 and 1.11, should be better now. -
RESOLVED [YLD-38240] Engine request error 400
Chocho-bis replied to Spyler.X's question in Bugs & Technical Issues
issue was fixed in 1.10