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Miguel Preguisa

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Everything posted by Miguel Preguisa

  1. Miguel Preguisa

    Sneak Peek #34

    I see that it will be first steam in the Ylands rather than Ylands on the Steam. By the way, my comment about engines was more accurate that I would have thought: "I recently built a ship so I know how slooow these things are. So I like the idea of having some engine. I don't know if it would be a coal engine (but just imagine the steampunk and Ylands combined. That would be awesome!) but I'm looking forward to see the different car parts, so we may learn there something about the motorized future of this game. "
  2. Miguel Preguisa

    Some ideas to manage energy in a house

    Great looking house! I had no luck in finding Ylandium yet so I have to wait with the circuits
  3. Miguel Preguisa

    Modern Ideas.

    This game has my soul too, so I will try to answer some of your questions. Pets are definitely a planned feature to be added in the game. And they recently reworked the AI, so who knows? I have a feeling that the devs stated that more vehicles beside the ships and cars are planned. Judging by the amount of request about submarines and airplanes, I guess that those could be added somewhen in the future. I recently built a ship so I know how slooow these things are. So I like the idea of having some engine. I don't know if it would be a coal engine (but just imagine the steampunk and Ylands combined. That would be awesome!) but I'm looking forward to see the different car parts, so we may learn there something about the motorized future of this game.
  4. Miguel Preguisa

    Clay veins?

    Take a look at this video. Clay has light-brownish color and its located on the surface.
  5. Miguel Preguisa

    Editor questions

    I'm preparing something in the Editor now and I have a few questions. 1) How can I make a countdown? 2) Is there a way to choose some chance for something to happen? I know I could use Energy Randomizers to make it work, but is there any better way? Possibly without any physical components? 3) Does it matter where I put the Character Roles? Or it absolutely doesn't matter? That's all I can think of now, but I will maybe run into something another to ask about soon.
  6. Miguel Preguisa

    Editor questions

    Thanks for the answers. I already figured out the countdown I needed (Event Listener and "Delay the following action"), but I have another question. I made a trigger zones which kill when you step in them. Is there a way how to disable or hide them (move them into the ground?) after a certain action in-game? I need them to be harmless when the countdown gets to zero, but I can't find any way how to do it.
  7. Miguel Preguisa

    Character Glow

    Being able to see even in the darkest times and spaces is great. But there are a few things I do not like about it. 1) You can easily spot anybody sneaking around your camp. He's glowing, nothing easier than to shoot him. 2) This. Too many people in one place or close to each other can create really really strong light. (Picture from Adrie's server) I'm not sure how or if it could be done, but the best solution would be if we could see the glow around us, but not around anybody else.
  8. Miguel Preguisa

    Ylands in Witcher

    I'm not sure what am I doing with my time, but after more than 100 edited pictures in PowerPoint...
  9. Miguel Preguisa

    Ylands in Witcher

    We had two years in school a subject for making animations but there wasn't any good or stable editing program. So I trained myself in the superior program called PowerPoint. It's actually easy to understand and to use and even quite helpful if you don't use colored shadows or word art.
  10. Miguel Preguisa

    Dev Diary #8

    Thanks! And I hope those fancy animations weren't all just for showcasing. Because they look awesome!
  11. Miguel Preguisa

    Dev Diary #8

    I have just this one messy screenshot, but cars definitely look great!
  12. Miguel Preguisa

    Ylands in Witcher

    Thank you all for kind words! And not even one scared reaction "PowerPoint?!"
  13. Miguel Preguisa

    Coal

    Some of them spawn in the caves too. For example gold or sulphur.
  14. Miguel Preguisa

    Coal

    The resource distribution was changed in the last update, so it should be easier to find minerals on a new generated world.
  15. Miguel Preguisa

    Editor: How to prepare a composition for upload

    It has been published now Thanks to you
  16. Miguel Preguisa

    Dev Diary #8

    These are some really good news! I can't wait to see those two new things you are so excited about. (Programmable robots maybe? )
  17. Miguel Preguisa

    Uploading Compositions

    How can I upload my composition? Its file is named .ycomp, but in the uploading panel, I can choose only .ycp files. And another question to it, is there a way how to find something in the Editor if I accidentally fly too far? I wanted to upload both of my crazy ships, but I'm unable to find the flying one.
  18. Miguel Preguisa

    UNDER REVIEW boat problems

    The third happens sometimes even to me even on the surface. Not sure if this is the same issue as mine, but for me, it's caused by pressing more buttons at the same time (F and J for example). The axis will make exactly this.
  19. Miguel Preguisa

    Adrie's Shipyard

    Really cool looking ships! Both of them.
  20. Miguel Preguisa

    Editor Ylands and Caves

    Are you considering to add the option for them to be generated in the editor?
  21. Miguel Preguisa

    What's the time?

    Does it actually work? (Press ' to see the exact time) Nice idea!
  22. Miguel Preguisa

    Hoard your Ylandium Crystals

    You don't have to melee them. Use gun or (my favorite) bow. You are pretty much safe when killing them from a far.
  23. Miguel Preguisa

    Coal

    Because you need coal to make Steel.
  24. Miguel Preguisa

    Caves and exploring them

    They are slightly stronger than normal animals, but not really boss-like.They drop some bones plus some mutated ones. They are used to make ylandium dust.
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