-
Content Count
1969 -
Joined
-
Last visited
Everything posted by Adam Snellgrove
-
Hey there Ylanders! Welcome to the third issue of the Explorer's Gazette ? And here is the much superior version with links and everything ?: https://data.bistudio.com/ylands/explorers_gazette/Explorers_Gazetter_Vol7_July20.pdf
-
Hey there Ylanders! I think this time the video speaks for itself, so watch on Ylanders ? If you want to check out my first Dev Diary, here it is in all its glory ? And that’s all for today, so until next time, stay classy Ylanders!
-
Unfortunately not. The minimum requirements were made in cooperation with Apple, who are very strict about these requirements, because they want to ensure the games and apps run as smoothly as possible on all supported devices. So it might not be because of the iPad Mini, which can maybe handle it, but a different product with a A8 processor, that lacks the capabilities to run Ylands. And because it can be allowed either to all A8's or none, it had to be (according to the AppStore rules) restricted to all.
-
RESOLVED Does Ylands work on iPad 6
Adam Snellgrove replied to Nukey6's question in Bugs & Technical Issues
Oh good ? Do let me know if they start up again. -
RESOLVED [YLD-21403] Ylands playground not working [URGENT]
Adam Snellgrove replied to Igor Q.'s question in Bugs & Technical Issues
So seems this is expired and no longer happens. -
RESOLVED Remove the energy streams completely.
Adam Snellgrove replied to Captain Monki's question in Suggestions & Feedback
Okey, I know it has been a bit of a wait ? But invisible links will be an option in 1.4. They will be switched on by default, but can be switched to invisible and will be visible only when holding a linker. -
RESOLVED Does Ylands work on iPad 6
Adam Snellgrove replied to Nukey6's question in Bugs & Technical Issues
So iPad 6 shouldn't be a problem. Could you be a bit more specific please, what the problem is? When does it crash, does it crash on all games? What are the circumstances? -
Those are some cool suggestions, thank you ? I'll pass it on.
-
Hopefully soon ? It is a sacred game ??
-
Hey there Ylanders! It has been a while since we messed around with the Main Menu, so here we go again ? The Main Menu should be the gateway to everything Ylands and we wanted our new version to reflect this. While the old Menu was cool, it no longer was enough to encapsulate all the awesome games constantly popping up in the Workshop. So the main aim was to give these games much more space to live in and to get noticed because they did tend to fall between the cracks a bit in the old menu, if they weren’t featured, which is a terrible shame. So in the new Menu, you’ll always have all kinds of different games visible to you in different categories, like Featured games (by the Ylands team) of which there can now be many more, your recently played games, your exported projects, top-rated games by the community and many more. We also have some cool new tools to promote good games and to get them to the top of your lists, so you always see the crème de la crème of Ylands creations ? Games will also be categorised into different genres, so you'll be able to quickly get playing the games YOU want to play. But that’s not all that will be changing with the menu. We are also implementing a much better communication system, so that players can message each other through Ylands and we can message players and thus be able to interact much more with our Creators and Players alike ? There will be many more cool improvements in the new Menu but that’s for you Ylanders to explore for yourselves once update 1.4 drops ? And that’s all for today, so keep safe and stay classy Ylanders!
-
You can disable team damage when creating an Exploration game. We are working on a system, so your pets don't kill your friends ?
-
We are implementing this feature in 1.5 ?
-
Feature Highlights Editor Improvements NPC Templates Custom Skills Visual Scripting Graphical Overhaul Game Storage Improvements Screen shake option in Visual Scripting Custom Controls Update New Events in Event Listener Camera Preview Two new AI control instructions Fixed several bugs which were causing Scripts to stop working on DS Water Improvements Water volume tools - add bodies of water in the Editor, water volume game logic, regenerating ocean surface Scuba diving equipment Underwater random encounters Encounters with randomly generated and respawning resources on the ocean floor Taming and riding more animals Taming system overhaul More animals can be tamed and ridden now New options to pet animals, milk goats, and shear sheep Terraforming Improvements Changes for Flatten and Smooth UI refreshed Scripting examples in the Editor Wizard Scenarios showcasing basic scripting Actor Particles Effects visible on clothing and NPC actors Shooting and Throwing Improvements Basic Shapes Adjustable shapes made of basic building blocks for more creative freedom Audio Improvements Two new music tracks for the Editor Ambient sound override Map Changes Mobile UI Improvements Screenshot System Compass for Random Encounters New Music Tracks New Assets Sea wooden chest Sea metal chest Giant clam chest Wooden lever Stone lever Mussel Stone valve Iron valve Wooden valve Milking bucket Sheep shears Sheep wool Small rock Medium rock Large rock Animal pen Glowing coral (3x) Iron button (5x) Plastic button (5x) Stone button (5x) Scuba helmet Scuba mask Scuba snorkel Milk Goat bait Sheep bait Camel bait Ostrich bait Boar bait Rabbit bait Deer bait Crab bait Monitor lizard bait Penguin bait Big cat bait Bear bait Wolf bait Hyena bait Honeybadger bait Rhino bait Mutated animal bait Horse bait Pixel cube Breathing sack Iron air tank Zirconium air tank Steam ship Shipwreck (7x) Iron war pick Stone war pick Thick Tom cannon Wooden lance Small iron gate Maya hat Maya skirt Maya tunic Maya shoes Steel ladder Steel ship helm Anchor lever Hawaii pizza part Hawaii pizza slice Small wooden fence (5x) Steam ship hull aft Steam ship hull fore Wooden golem Additions/Improvements [YLD-23699] Added: Editor: Snap Angles option for the terrain Add/Remove/Flatten which ensures the orientation of an operation to be strictly horizontal or vertical [YLD-22787] Added: Editor: Direction lock option for the terrain Add/Remove/Flatten. The chosen direction of a terraforming operation remains fixed during the operation [YLD-22709] Added: Terrain Paint overhauled into a volumetric operation. This allows painting arbitrarily oriented terrain without any omitted spots [YLD-22786] Added: Terrain Flatten overhauled into a volumetric operation. This allows to flatten arbitrarily oriented terrain like walls and ceilings, make ramps, etc.. Supports the intensity setting in the editor [YLD-22788] Added: Terrain Add/Remove/Flatten/Smooth/Paint now use 2D brushes (circle/square) oriented accordingly to the slope of the pointed terrain [YLD-22786] Added: Terrain Smooth overhauled into a volumetric operation - can now smooth any surfaces like walls and ceilings; uses the 2D oriented brushes; supports the intensity setting in the editor [YLD-23832] Added: Editor: option to disable killme/setpve commands in custom game [YLD-23722] Added: VS: Overlap sphere/block/capsule tiles Added: Icons for editor Added: Particles - Fire Ball, Frost Ball, Lightning Ball Added: New underwater particle effects - School of fish, School of fish Big, Rising Bubbles [YLD-23155] Tweaked: Make all building blocks unpickable by default [YLD-23825] Tweaked: Editor: creatures are frozen in more natural pose [YLD-23787] Tweaked: Friends: If you reject another player's friend request, the said player will no longer receive a notification informing them about the rejection. [YLD-23769] Tweaked: Editor: custom resistance can be now between 0 - 1 000 000 (which is max damage number) [YLD-22948] Tweaked: Editor: item stored in first inventory slot in Player role is now first active item in a game Tweaked: Editor: in language using decimal comma there was an issue that in properties there was comma but you were able to fill only numbers with decimal point (now shows/input numbers with decimal point always) Tweaked: Rented Servers: Trying to turn on expired server results in Server subscription has expired error instead of generic Could not complete backend task. Tweaked: Faster steps in walk cycle animation Fixes [YLD-24119] Fixed: Editor: scaling of lightning particle (not all parts of the particle were scaled -> you may need to adjust position of already used lightning particles with scale different from 1.0) [YLD-24083] Fixed: Editor: position and rotation animator references inside entity templates are not stored for newly created in compositions [YLD-24011] Fixed: Editor: created composition from cloned objects could have inside game logic objects from the original objects [YLD-23696] Fixed: Editor: Undo/redo of deleting objects did not contain change of selection [YLD-23937] Fixed: Editor: indestructible items were still breakable/destroyable through Item detail window [YLD-23750] Fixed: Editor: rapid camera movement after big FPS drops [YLD-22130] Fixed: Editor: Animated spawn point spawns player at 0,0,0. [YLD-23668] Fixed: Editor: Copy of custom camera referencing any object was referencing always original object [YLD-11717] Fixed: Editor: Undo of deleting Spawn point referenced in other game logic objects did not recover those references Fixed: Editor: Ai Behaviour - Patrol with empty Reference points prevented to test it without any notification [YLD-23727] Fixed: VS: games using Game logic storages could break a game on DS after a while [YLD-23700] Fixed: VS: deleted Game variables were not correctly refreshed in VS window [YLD-23670] Fixed: VS: saved "delayed functions" in save game could break a save game. Fixed: VS: in some cases both custom and default action were performed on PC. Now custom action always overrides the default one on both PC and mobile. [YLD-23889] Fixed: Friends: If you invited a player to your clan and then dismantled the clan before the player managed to accept the invitation, you could no longer invite them to another clan until you restarted the whole game. [YLD-24165] Fixed: There should not be temporary holes in the ocean while loading new blocks while traveling on the sea or swimming underwater [YLD-23256] Fixed: Golden pebble from gold pouch can be duplicated after trading [YLD-23002] Fixed: In some cases particle effects with custom textures were not visible [YLD-24094] Fixed: Microsoft Store version of the game should now display Bohemia Interactive logo correctly upon startup [YLD-26924] Fixed: Distant ocean tiles should not make visual artifacts anymore on shores of Ylands when the player is underwater [YLD-23899] Fixed: Quick workshop upload would unpublish the creation. [YLD-23761] Fixed: An issue where if we added new recipes into the game, they would not show in older Sandbox saves (or any other game modes where you should have access to everything) unless you'd found some of the needed ingredients. [YLD-23469] Fixed: An issue where if you built and connected a tesla coil and then went to another island and built a new tesla coil, the second tesla coil would be able to shoot even without being connected to a source of energy and even after destroying it. [YLD-23646] Fixed: Genesys playtest should show clear weather preset correctly now [YLD-23418] Fixed: Add friend button appears when removing someone from a clan [YLD-23672] Fixed: When joining a server with scenario that is no longer available, the user would get a generic "Unspecified error" [YLD-18767] Fixed: Items: Festive ornament can not be stacked together [YLD-23272] Fixed: Server saves sometimes get swapped for a different save. [YLD-21874] Fixed: Chat system would sometimes disconnect for no apparent reason and would not reconnect until the whole game was restarted. [YLD-24309] Fixed: A memory leak when operating a workstation without opening its GUI. Fixed: Editor export or playtest no longer clears available remove steps for rest of session. Fixed: An issue where if you had above 100 blocked users, the game would be stuck in an endless loop.
-
RESOLVED [YLD-25487] Invisible game logic
Adam Snellgrove replied to Azaren's topic in Editor Bugs & Technical Issues
Tak je to opravené a bude to součástí update 1.4. -
RESOLVED [YLD-25476] Old maps seed broken
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
So this is fixed on QA, so hopefully with 1.4 all will go back to normal... -
how to delete water in editor
Adam Snellgrove replied to steam-76561197973901296's topic in Editor Help
Well if it is a water cube you placed yourself, then you just select it and press delete. But it is impossible to delete the ocean (or parts of it). -
RESOLVED [YLD-25487] Invisible game logic
Adam Snellgrove replied to Azaren's topic in Editor Bugs & Technical Issues
Pošlu to na QA a ti na to zítra kouknou. Děkuji ?♂️ -
Suggestion command (Android)
Adam Snellgrove replied to Christian Game's question in Suggestions & Feedback
We'd really like to make playing on Android more enjoyable and will be looking into this, thanks ? -
Can my buddy build within my barrier??
Adam Snellgrove replied to MaverickJaxson's topic in General Discussion
There isn't this option yet, but we are reworking the barrier system and there will be changes. Not sure this will be one of them but I'll talk to the devs and find out what could be done ? -
RESOLVED [YLD-25487] Invisible game logic
Adam Snellgrove replied to Azaren's topic in Editor Bugs & Technical Issues
Prosím upřesnění ? Takže co je problém přesně? Že to nemáte nastavené na invisible ale přesto invisible je? Nebo naopak? -
Very VERY awesome! ? You planning to put these into a game of some sorts? ? Can't wait to see, where this goes.
-
RESOLVED [YLD-25420] Fix destroying (any) blocks process...
Adam Snellgrove replied to Jeff Vaughn's question in Suggestions & Feedback
So it has been fixed and will be okey in 1.4. -
RESOLVED [YLD-25476] Old maps seed broken
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
Could you please DM us the map? We'll check it out. -
Hey there Ylanders! Naru has swung round our Dev Diary today to talk about some of his awesome creations in Ylands. You might have seen them before, but these are some of the best he has to show, though he has countless more hidden up his sleeve. But just for reference here are the gifs of these creations so you can marvel at them separately or all at once ? But one announcement that will please many a creator here on the Forums is, that Naru will begin his own column, where he will explain how to do, what he can do so well ? It will be called Naru’s Corner and every other week (bi-weekly) we’ll make a short video teasing the topic and then Naru will dive into the forums and explain, just how he created and put together that week’s effect. So, a lot to look forward to. But don’t you worry, this won’t replace our weekly Dev Diaries and you can still look forward to a weekly Dev Diary full of juicy information to go through. And that’s it for today Ylanders, so have fun and stay classy!
-
Nah I understand both points of view ? There are games and situations that just annoy a person a lot when they happen and they can make a person mad and that's understandable. I am sorry, that it happened and we will try and make the building aspect much better later this year. And I understand @jchob's problem with the attitude, but I'm sure it was written moments after the destruction and that had to be really frustrating ?