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Everything posted by Adam Snellgrove
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RESOLVED Group Cannot Be Empty
Adam Snellgrove replied to bojo2736's question in Bugs & Technical Issues
Okey, we can't repro it as is, but could you please send us the compositions this happened with? We'll try it with that. You can PM it to me, if it's secret ? -
RESOLVED Group Cannot Be Empty
Adam Snellgrove replied to bojo2736's question in Bugs & Technical Issues
Okey, gonna express it to QA ? Seems very weird. -
RESOLVED [YLD-17553] Breathing trees (minor animation error)
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
So this should be fixed now ? -
RESOLVED [YLD-22983] Visual difference between Editor test mode and Exported game
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
Super, good to hear ? Looking forward to the scenario. -
RESOLVED System.ArgumentOutOfRangeException Error while in explore
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
Should be fine now ? -
(New) Dedicated Servers FAQ
Adam Snellgrove replied to Adam Snellgrove's topic in General Discussion
Should be back now ? -
RESOLVED The ground above caves is invisible
Adam Snellgrove replied to mushushhu's question in Bugs & Technical Issues
No problem ? You can find them here ? \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data -
RESOLVED Too Big To Unpack
Adam Snellgrove replied to bojo2736's question in Bugs & Technical Issues
I know, we sent out a different build yesterday, it should be fine now ? -
RESOLVED "!!Unable to resolve combine data id" on new update in explore mode
Adam Snellgrove replied to ktzo's question in Bugs & Technical Issues
Should be fixed now. Let me know, how it looks now ? -
RESOLVED [YLD-22983] Visual difference between Editor test mode and Exported game
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
So yeah, it's probably because you have the test set to mobile. Try putting it on PC and see if that works ? But anyway please send us the .yland file and we'll check, why the rods are rotating in mobile mode, because that shouldn't happen either ? -
RESOLVED [YLD-22983] Visual difference between Editor test mode and Exported game
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
Looking into it ? -
RESOLVED Dedicated Server No Longer Available
Adam Snellgrove replied to Aplem's question in Bugs & Technical Issues
So it should be fixed now. Please let us know, if it's all good. -
RESOLVED [YLD-22978] Error on screen after loading new version 1.2
Adam Snellgrove replied to Pyelot's question in Bugs & Technical Issues
So the exceptions are nothing major, we just had to switch to a different build. It should be fine now ? Thank you for reporting it. -
RESOLVED Dedicated Server No Longer Available
Adam Snellgrove replied to Aplem's question in Bugs & Technical Issues
Well that definitely is not good. Could you send me your in-game name and we'll check, what went wrong? -
RESOLVED The ground above caves is invisible
Adam Snellgrove replied to mushushhu's question in Bugs & Technical Issues
Could you please send us a screenshot of this happening and output_logs if you can? Sounds very peculiar ? -
RESOLVED [YLD-22978] Error on screen after loading new version 1.2
Adam Snellgrove replied to Pyelot's question in Bugs & Technical Issues
Looking into it. Could you please send us the output_logs when this happens again? I'll try and find out what the error message means. -
Plain as night. They all have green shiny stones growing out of them (like all Mutants, it's the calling sign of a mutant). The colour of the stone is indicative of what tier they are.
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The Golems are the 'rarest' of the Mutated Monsters on Ylands (there aren't that many as for instance bears or wolves on each Ylands and cave) and they 'level up' the same as the other monsters. You'll notice the Golems have different colours in different tiers, so on Tier 1 they're Purplish, Tier 2 they're Red and Tier 3 Green. Their stats also scale up.
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To bylo odstraněno, protože to byl spíš interní tool, kteří používali naši programátoři a designeři q nebyl určen pro vnější použití. Budeme ale přidávat jiné nástroje v budoucích updatech, který by měli více informovat Creatory.
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Well at night they come out the same as any mutated monster to hunt. It's not a good idea to wonder around in the dark unprepared ??
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RESOLVED Avatar -- says name is taken when I already made it
Adam Snellgrove replied to deadstep's question in Bugs & Technical Issues
If you don't have your Coyns and Pets, then please DM me here with your account name and what you had and we'll manually re-add it. Unfortunately, we have this trouble with the 'oldest' accounts and we have to do it this way ? The new ones work properly. -
RESOLVED [YLD-22950] Small crafting bug (Fur Pants)
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
Looking into it ? -
First things first: what amazing ships zarwil!!! LOVE THEM! Second: I've talked with the designers about the blocks @zarwil and they promised to look into it and see, what could be added into Exploration. They're hoping as much as possible if not all ?
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Hey there Ylanders! We hope you are all faring well and that you are keeping safe. The Ylands team, although we’re mostly confined to our homes, hasn’t stopped working on the game and we are excited to announce some great features we’re preparing and to unveil our 2020 Roadmap. We will be adding to the Roadmap further down the line, but even now there is a lot to look forward to. We have update 1.2 and 1.3 ahead of us with some great additions to Exploration and the Editor. A lot of these features are community-driven and taken from your great suggestions, so please don’t stop them coming, because they really help us focus, on what is needed in the game and what would be cool to add in the future. We also have a big event planned for later this year, but can’t say too much about it yet, just that you start dusting off your Editor skills ? And finally please do keep safe and reach out to other community members, so we don’t all lose our minds out there ? We are so proud, that we have such a great community and we hope you’ll all stay in touch and especially if you can’t go Exploring in the real world, we can Explore together in Ylands ? Stay classy and safe Ylanders.
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It won't be a 'fix-all, do-all' situation and we will still aim to improve the water mechanics further, but it definitely will be a step in the right direction ?