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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    RESOLVED Group Cannot Be Empty

    Okey, we can't repro it as is, but could you please send us the compositions this happened with? We'll try it with that. You can PM it to me, if it's secret ?
  2. Adam Snellgrove

    RESOLVED Group Cannot Be Empty

    Okey, gonna express it to QA ? Seems very weird.
  3. So this should be fixed now ?
  4. Super, good to hear ? Looking forward to the scenario.
  5. Adam Snellgrove

    (New) Dedicated Servers FAQ

    Should be back now ?
  6. Adam Snellgrove

    RESOLVED The ground above caves is invisible

    No problem ? You can find them here ? \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data
  7. Adam Snellgrove

    RESOLVED Too Big To Unpack

    I know, we sent out a different build yesterday, it should be fine now ?
  8. Should be fixed now. Let me know, how it looks now ?
  9. So yeah, it's probably because you have the test set to mobile. Try putting it on PC and see if that works ? But anyway please send us the .yland file and we'll check, why the rods are rotating in mobile mode, because that shouldn't happen either ?
  10. Adam Snellgrove

    RESOLVED Dedicated Server No Longer Available

    So it should be fixed now. Please let us know, if it's all good.
  11. So the exceptions are nothing major, we just had to switch to a different build. It should be fine now ? Thank you for reporting it.
  12. Adam Snellgrove

    RESOLVED Dedicated Server No Longer Available

    Well that definitely is not good. Could you send me your in-game name and we'll check, what went wrong?
  13. Adam Snellgrove

    RESOLVED The ground above caves is invisible

    Could you please send us a screenshot of this happening and output_logs if you can? Sounds very peculiar ?
  14. Looking into it. Could you please send us the output_logs when this happens again? I'll try and find out what the error message means.
  15. Adam Snellgrove

    1.2: Astonishing Adventures

    Plain as night. They all have green shiny stones growing out of them (like all Mutants, it's the calling sign of a mutant). The colour of the stone is indicative of what tier they are.
  16. Adam Snellgrove

    1.2: Astonishing Adventures

    The Golems are the 'rarest' of the Mutated Monsters on Ylands (there aren't that many as for instance bears or wolves on each Ylands and cave) and they 'level up' the same as the other monsters. You'll notice the Golems have different colours in different tiers, so on Tier 1 they're Purplish, Tier 2 they're Red and Tier 3 Green. Their stats also scale up.
  17. Adam Snellgrove

    1.2: Astonishing Adventures

    To bylo odstraněno, protože to byl spíš interní tool, kteří používali naši programátoři a designeři q nebyl určen pro vnější použití. Budeme ale přidávat jiné nástroje v budoucích updatech, který by měli více informovat Creatory.
  18. Adam Snellgrove

    1.2: Astonishing Adventures

    Well at night they come out the same as any mutated monster to hunt. It's not a good idea to wonder around in the dark unprepared ??
  19. If you don't have your Coyns and Pets, then please DM me here with your account name and what you had and we'll manually re-add it. Unfortunately, we have this trouble with the 'oldest' accounts and we have to do it this way ? The new ones work properly.
  20. Adam Snellgrove

    RESOLVED [YLD-22950] Small crafting bug (Fur Pants)

    Looking into it ?
  21. Adam Snellgrove

    ship stuff by zarwil

    First things first: what amazing ships zarwil!!! LOVE THEM! Second: I've talked with the designers about the blocks @zarwil and they promised to look into it and see, what could be added into Exploration. They're hoping as much as possible if not all ?
  22. Adam Snellgrove

    Dev Diary #120 - Roadmap 2020

    Hey there Ylanders! We hope you are all faring well and that you are keeping safe. The Ylands team, although we’re mostly confined to our homes, hasn’t stopped working on the game and we are excited to announce some great features we’re preparing and to unveil our 2020 Roadmap. We will be adding to the Roadmap further down the line, but even now there is a lot to look forward to. We have update 1.2 and 1.3 ahead of us with some great additions to Exploration and the Editor. A lot of these features are community-driven and taken from your great suggestions, so please don’t stop them coming, because they really help us focus, on what is needed in the game and what would be cool to add in the future. We also have a big event planned for later this year, but can’t say too much about it yet, just that you start dusting off your Editor skills ? And finally please do keep safe and reach out to other community members, so we don’t all lose our minds out there ? We are so proud, that we have such a great community and we hope you’ll all stay in touch and especially if you can’t go Exploring in the real world, we can Explore together in Ylands ? Stay classy and safe Ylanders.
  23. Adam Snellgrove

    Dev Diary #120 - Roadmap 2020

    It won't be a 'fix-all, do-all' situation and we will still aim to improve the water mechanics further, but it definitely will be a step in the right direction ?
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