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Everything posted by Adam Snellgrove
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I love the stately home! Definitely post more screenshots, when you're finished, I'd love to share it ?
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You will be sorely missed while you're gone Igor and we hope to see you again soon ?
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When you go to your avatar, there is a tab called 'Account'. Go there and press 'Change Account'. It should give you the option to login with you BI account. Should be safe now ?
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RESOLVED Far East Biome Not Always Generating in Exploration
Adam Snellgrove replied to HauntedShadowsLegacy's question in Bugs & Technical Issues
Okey dokes, happy it works now ? Let us know if it happens again and then we could maybe look at the glitched world (if one appears again). -
Social feature dont work
Adam Snellgrove replied to RedEagle_P1.'s question in Suggestions & Feedback
Please don't ? Really the best way is to send output_logs, because nothing else will tell us, what is happening in the System. Doubly so, when it is backend related. -
RESOLVED Exploration game not loading
Adam Snellgrove replied to Krakhen's question in Bugs & Technical Issues
They should be fine, if they're not SUPER old, then something could be messing with it. Could you please send us the save file and we'll try it on our end? -
@jchob iOS - iPhone/iPad with min 2GB memory Android - telephone/tablet with OS 7.0 (API level 24) and minimal 3GB memory
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Why can't I start an exploration Game on my Server?
Adam Snellgrove replied to Lord_Wolfie's topic in General Discussion
So we checked @Lord_Wolfie and you had a basic server, so that wouldn't hold an Exploration server. We have deleted it for you and given you a high-performance one instead, on which you can now run Exploration maps ? -
? Definitely please send us the output_logs to this, when it happens. We'll get on it.
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RESOLVED BLUEPRINT WON'T CAPTURE
Adam Snellgrove replied to bojo2736's question in Bugs & Technical Issues
With the blueprint not capturing, we can't replicate it. Could you drop here the map in question with the object you want to blueprint? We do have a similar issue, so we'd like to try, if that's it. With the table in the water thing...yeah, that sucks ? We're discussing, how to change that. -
RESOLVED [YLD-18596] Sailing issues ...
Adam Snellgrove replied to kimbuck's question in Bugs & Technical Issues
This will be a duplicate of this: https://ylands.com/community/topic/26636-yld-21167-blueprinted-ships-cause-severe-drop-in-fps/?page=0#comment-85848 We are working on a fix. Thank you for the logs. -
Social feature dont work
Adam Snellgrove replied to RedEagle_P1.'s question in Suggestions & Feedback
Output_logs would be great of course, cause we can't replicate it. But we'll keep trying. It's probably a backend issue and they can't find anything without logs ? -
RESOLVED Far East Biome Not Always Generating in Exploration
Adam Snellgrove replied to HauntedShadowsLegacy's question in Bugs & Technical Issues
Well definitely shouldn't be this random and also there shouldn't be just 3 or 4 Ylands in an Exploration map. You can send the file here zipped or you can private message me here. Defenitely if you have the one with just three Ylands in it, we'd love to see it, because that could be a serious problem. And also one, that doesn't have the East Biome in it. It is possible to spawn a map without Far East biome but it shouldn't be probable. -
I'll discuss it with the designers ?
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RESOLVED Campfire Crash
Adam Snellgrove replied to canadeonbacon's question in Bugs & Technical Issues
Well that definitely isn't right. Could you please send over the Crash Logs? You can find them here: C:\Users\<user>\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes Also output_logs would be good, if it happens again. -
Well not sure what you mean by Feature complete, but we plan to add stuff for at LEAST the next five years ?
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1.1 Eastern Endeavors - 30/01/2020 FEATURE HIGHLIGHTS Farming You can now easily plant vegetation in a grid, which makes neat rows, or outside of it (switch modes with free placing button). Another plant cannot be planted on a voxel already occupied by another plant. Vegetation can now be planted on specific terrain voxels only (grass for temperate, sand for desert plants, etc.). Fast planting (click instead of hold). New Minigames for Playlands Forest Friends - Support your local forest, collect trash and free animals caught in traps! Save the Sheep - The farm is under alien attack, save your sheep from being abducted! another game coming soon Far east biome New biome inspired by the far east China and Japan. New vegetation - Sakura trees, Tea bushes and more! Biome specific random sites. New animal Bigfoot Mutated Tigers (3) Audio Improvements "Sound effect" game logic improved, allowing creators to customize sounds (volume, repeat delay time, audible distance). Cooking System Improvements Many new food items with complex recipes. Some meals that take longer to prepare now provide strength boost for a limited amount of time. Particle Game Logic improvements Ability to scale particle effects via visual scripting. Ability to stop particle emission (rather than turning it off altogether) via visual scripting. Explore Difficulty Scale Option to set one of our 3 preset difficulties for explore mode, or set up your own difficulty by changing individual parameters. (Damage multiplier, health amount, etc.) User-Controlled Post-Processes "Custom post process" game logic for the editor. Allows adding effects like Greyscale, Sepia, Negative, etc. to your games. New Costume Cyborg Editor Improvements Various small fixes and improvements for the editor, individual improvements listed in the "Additions/Improvements" section. Editor: New Scene Wizard + Templates Scene creating wizard for the editor that guides you through setting up your own game and its parameters. You can choose to start creating from empty maps or our pre-generated game templates, like platformer, adventure and racing. Editor: Help panel Panel in the editor with links to editor wiki and various tutorials for creators. Editor: Custom object parameters Allows setting up variables in such a way so they can be seen and changed in the object properties window. This means variables can be easily accessed in the object properties window instead of having to go into the script and changing variables there. Editor: Visual Scripting Comments / Notes Special script blocks that have no function but to help you organize code. Choose from freely placed "sticky note" like block and a line comment, which you can insert into your script stack. Both comments and notes support rich text formatting, so you can make part of texts bold, change their color and much more. 2FA support for link account (all platforms) Added two-factor authentication for account linking in order to improve security. Mobile: tweak car/horse controls Switched joystick type controls for directional arrows. Fixed compatibility issues Resolved crashes / abnormal game behavior with many devices Added English profanity filter Chat, character and server names are now filtered. Existing texts are not affected NEW ITEMS Rain coat Straw hat Striped shirt Wellingtons Chef hat Chef coat Swimsuit top Swimsuit shorts Meat pie Gelatin dessert Ice pop Tortilla Hamburger French fries Croissant Lollipop Vanilla cake Hot dog Bread soup Jiaozi Berry pie Khachapuri Shashlik Hawaii pizza Large cooking pot closed Large cooking pot open Small cooking pot closed Small cooking pot open ladle Rice Cup of tea Tea leaves Sakura tree White cherry tree Tall white cherry tree Larch tree Cedar tree Metasequoia tree Tea tree bush Rhododendron bush Coniferous bush Iris Lily Ramie Rice ADDITIONS / IMPROVEMENTS [YLD-21085] Added: Editor: Custom cameras have now 3 fading options (cut, ease in, linear) [YLD-20934] Added: Editor: There are now usable sliders for properties with min/max value set [YLD-20598] Added: VS: Get other connected entity tile [YLD-20806] Added: VS: Get/set/push array from/to other array tiles [YLD-20803] Added: VS: Clear entity and game logic label instructions [YLD-20754] Added: VS: Array sort method with custom sorting support. Optimized: Entering debug session from editor is now smoother and faster. [YLD-21059] Tweaked: Editor: Rocks and most of the vegetation can be used in Entity welds [YLD-20349] Tweaked: Editor: View of NPCs is toggled on/off with animals now [YLD-20756] Tweaked: Editor: You can now break several groups in one click [YLD-20659] Tweaked: VS: Set weather instruction have a new argument Instant. You can now change weather instantly for players staying in area were weather was changed. [YLD-21475] Tweaked: VS: Added instigator argument to Damage, Kill, Throw entity tiles. [YLD-21072] Tweaked: VS: Animator cycle end event is not shown in VS window if events for animator are not enabled [YLD-21100] Tweaked: VS: Tile search now prefers tiles with searched text found in their name to the tiles with searched text in argument's name [YLD-21096] Tweaked: VS: Search ignores accent of letters. (in czech environment you can write "cas" to find "čas") [YLD-20891] Tweaked: VS: Writing to console content of variable which referred to destroyed entity will print "Invalid entity" instead of "None" [YLD-20908] Tweaked: Editor: You are now able to create entity weld from a single entity [YLD-19503] Tweaked: Hitting universal game bounds with projectile is now count as a Miss [YLD-8454] Tweaked: Bubbles now disappears with destroyed entity [YLD-20948] Tweaked: Editor: You can now set up custom price for unique stackable items [YLD-20730] Tweaked: Some fallen trees have too large collider Tweaked: Maintenance panel is now much more player friendly. Tweaked: Editor: 1-4 keys are now used to change selection widget. Tweaked: Increased resource spawn rate in caves FIXES [YLD-20533] Fixed: Editor: Undo/redo of editing vehicles did not work [YLD-20944] Fixed: Editor: Event Listener events' names translated in Genesys [YLD-20686] Fixed: Editor: You can not exit editing empty group now [YLD-20664] Fixed: Editor: Using cut-and-paste during editing welding caused the game to get stuck [YLD-20612] Fixed: Editor: Group pivot will change after weld is created inside the group Fixed: Editor: Old maps can not be play tested from editor without manual save [YLD-21012][YLD-20988] Fixed: Editor: Undo/redo of vehicles copy did not work correctly [YLD-20852][YLD-20923] Fixed: Editor: It was not possible to make composition/copy generated flora in new sandbox/exploration maps [YLD-20843] Fixed: Editor: It was not possible to color entities in old maps which had "shining white" in them [YLD-20830] Fixed: VS: Trying to kill already dead NPC with script could cause an error [YLD-20496] Fixed: VS: Copy of raycast referenced variables from the original raycast tile [YLD-19386] Fixed: VS: It was not possible to copy from entity/game logic template object's script [YLD-20714] Fixed: VS: Spawning vehicles from entity template not in construction mode did not work correctly [YLD-20688] Fixed: VS: Trying to edit empty entity scripts 2 times in a row did not work [YLD-20657] Fixed: VS: Start distance in Follow tile did not work as expected (was always same as End distance) [YLD-20658] Fixed: VS: Dpawning NPC with Spawn entity type tile did not work [YLD-20765] Fixed: VS: Empty holes in For cycle tile Fixed: VS: You did not see your custom variable names for Throw entity arguments [YLD-21095] Fixed: Items : Sewing kit will be lost after used it to craft Festive sock. [YLD-21060] Fixed: shooting AI agents sometimes doesn't register the hit [YLD-14819] Fixed: Main menu: Recent editor files works same in Main menu as in editor (it is enough to open scenario in editor to have it appear in recent game list) [YLD-21033] Fixed: Price of coyns is always shown in euro value [YLD-20857] Fixed: Can't change active controller in options [YLD-20968][YLD-20967] Fixed: Friend list: mobile: Changing account leads break ID in friend list [YLD-20935] Fixed: Blueprints: Text: Incorrect notification when trying to assemble not finished vehicle blueprint [YLD-19660] Fixed: Placing now properly checks for required terrain (water/ground) [YLD-20874] Fixed: Building: Last item building doesn't work on vehicles in construction mode [YLD-20840] Fixed: Terrain: When spawn point is obstructed, player falls through the world after respawn [YLD-20882] Fixed: Non-aggressive animals won't trigger danger audio feedback when approaching the player (e.g. calling horse won't activate combat soundtrack anymore) [YLD-20750] Fixed: Horse that was loaded far from a client should now properly become visible when it gets closer. [YLD-20427] Fixed: New left handed item dodge animation [YLD-20854] Fixed: NPCs can't get damaged when PVP is turned off [YLD-20530] Fixed: Blueprints: Blueprints are not aligned to the grid (older blueprints may still be misaligned) [YLD-20450] Fixed: Lion statue behaving like an entity now, lion statue has a recipe now [YLD-20611] Fixed: Emotes: Premium emotes can be used without costume if they are in quick access slot [YLD-20814] Fixed: MP: Camera for clients on vehicles does not turn with the vehicle [YLD-14391] Fixed: Freeplaced items sometimes dropping through moving ships [YLD-20477] Fixed: Falling items can get stuck mid air if they are very high [YLD-21069] Fixed: Indestructible, unpickable but interactable sticks were welded together on export Fixed: Friend list: Device can be stuck on receiving data when accepting request Fixed: Trading with NPC will no longer select bundles tab if there are no bundles offered Fixed: Vehicles from blueprints that are not yet complete will no longer allow you to switch construction mode off and thus break the vehicle after exiting and reloading the game.
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Major General's Log - Sun Date 30.01.20. My Dearest Readers, I am currently landlocked while repairs on my fair vessel - the HMS Patcheth Noteth - are well underway, in the ports of Steamtown. So, I'll take this momentary respite to tell you about the brand-new wonders I have seen, while traveling from yland to yland. I have seen lands that you would not believe - beautiful oriental flora covering entire ylands from head to toe. It was breathtaking! I managed to harvest some of the indigenous trees and took them home with me, I'm planning on using these beautiful exotic trees to decorate my quarters. My stay in this beautiful new biome was unfortunately cut short by the mysterious appearance of a gigantic creature with humongous feet*! It must have been a Big Foot my Dear Reader... On a particularly verdant yland, I have met folks who have been engaged in an advanced and improved form of farming - their crops grew in such an orderly fashion, that even Her Majesty's Gardener Primerus would have been amazed! Not a single crop was out of alignment - everything was neat and regular, fields after fields of beautiful farmlands. Their cooks taught our crew fascinating new recipes - dishes formed of many different ingredients, that when eaten, boost the fighting abilities of our crew**. On another yland, local kids introduced me to numerous new mini-games. In one, they pretend to be saving sheep from alien abductions - I never seen anything like that. Yet another have them cleaning up their forests - useful AND fun! We are definitely bringing some of these back to Playlands. On the final yland we have seen - the tribal chieftain was wearing a weird metallic costume I have never seen in my life before - they called it "the mighty robotic copper of the elders". Has to be a pain going to the toilet though... This tech-savy ingenious tribe also told us secrets about what they are calling The Editor. We didn't fully grasp the meaning of it all, but what we know is that the tribe is constantly working on improvements to this Editor - and recently they made several breakthroughs such as a brand-new scene and template wizard. They are saying, this new wizard will make it significantly easier to get started with the Editor and will "streamline the creation process of games". As you can tell my Dearest Readers, there is always something new on the horizon - so I invite you to hop aboard your own vessel (Steam, Windows Store, iOS, Android) - free of charge - and discover what these Ylands have in store for you! So until next time stay classy! Yours truly, The Major General *: And funnily enough this time it wasn't my mother-in-law coming in for her bi-monthly visit...thankfully. **: They might be even better than a steak and ale pie with mushy peas! Changelog: https://ylands.com/community/topic/27120-11-eastern-endeavors/
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Why can't I start an exploration Game on my Server?
Adam Snellgrove replied to Lord_Wolfie's topic in General Discussion
Could you send us your player name in Ylands and we'll check this server out. We can always add more time, if something went wrong, so don't worry, you'll get your Coyns worth ? -
If you made a new Exploration map after update, you should be able to find Iron in every Tier 1 cave and on the surface of every Tier 2 Yland.
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suggestion: terrain sculpt PLEASE
Adam Snellgrove replied to jchob's question in Suggestions & Feedback
In the next two updates we will be working on the terraforming tools, so this should get easier in the coming months. Not sure yet, if you'll be able to set a precise height, but something similar will definitely be implemented. -
RESOLVED Sleep in use by someone else on solo game
Adam Snellgrove replied to bojo2736's question in Bugs & Technical Issues
That is weird ? Could it be possible, that there was a different player before, that was asleep and then it crashed for him or something similar? Thank you very much for the logs, I sent it on, hopefully, QA can figure it out. And did it happen on the old Ylander Jones map? It could be something to do with compatibility... -
If you start a new Exploration map, it might spawn for you ?