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Everything posted by Adam Snellgrove
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Is here any respawn system for ore?
Adam Snellgrove replied to steam-76561198083329944's topic in General Discussion
We are workin on something similar and it should be present in 1.1. -
A game idea that I had yesterday: "Mutiny"
Adam Snellgrove replied to Indomitus's topic in Community News
Love it! Hope this gets made as I adore "Traitor" boardgames and this is just it ? -
RESOLVED [YLD-20856] [YLD-20857] Mouse stuttering & Resolution change
Adam Snellgrove replied to cowboy28's question in Bugs & Technical Issues
And do you have a controller attached to the computer? Though that shouldn't be a problem after the hotfix today. -
RESOLVED [YLD-21121] Knight's club and Iron Mace 2nd attack isn't doing any dmg
Adam Snellgrove replied to SSEEAALL's question in Bugs & Technical Issues
Thank you for the report man. The logs will help a lot ? -
Still no, unfortunately. We are in talks with Nitrado over the details of our cooperation and that should be hopefully done soon.
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The Editor is a bit too complex for a handheld device we feel ? All those scripts and menus would probably just confuse a lot of people on Mobile, especially if they're not playing on a tablet.
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We are figuring out, if it'd be possible with some serious optimization but it probably won't be a tremendous amount more of Ylands.
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Every week we'll bring you an Ynterview with a member of our Ylands team. In this week's Ynterview we talk to one of our designer wiz (and a bit of a Mobile expert), Tomáš Pavlík! First off, what do you do here at the Ylands team and what’d you do before you joined? I'm a designer. I pitch ideas to others and they tell me they like them while looking like they just bit down on a lemon. Before I started working here, I was just gaming a whole bunch and doing odd jobs to survive until my next online fix. How long have you worked on Ylands? What was the 1st thing you worked on when you joined? I've worked here for 2 and a half years, time flies when you're old, and the first thing I’ve worked on was I believe the painting system. Which has turned out as quite overcomplicated when I look back on it now. But at least there is freedom to choose any colour, which was not always on the table. What do you find most exciting on Ylands in general? Probably the visual scripting. What players manage to create there sometimes just boggles the mind. But when I first got into it, it was just about the exploration aspect for me. Creating my own ship and turning it into a moving base and then just sail from yland to island. Bliss. And what is for you the most exciting feature coming in the near future? Well now that the game released and we consider it somewhat feature complete, I'm most excited to see what players manage to create with the tools in the editor. Other than that I would like to see some polish of some features in the upcoming months and I look forward to it one day being as fun and as user friendly as possible. What are you working on right now? Right now there is a load of minor issues that need to be thought out before some code magician takes a crack at it. Editor logic related things and mobile version camera behaviour are some that spring to mind. What was the most difficult thing to implement to date? Honestly it's hard to say. I feel like every task has its challenges. And there is always a lot of conflicting ideas about how to tackle it elegantly. Game detail screen is still fresh in my mind because it has been done recently. It's surprisingly convoluted and difficult to comprehend for a UI feature. A lot of eventualities to consider. Although the difficulty of it makes it more interesting in a way. What do you do in your free time? I try not to game as much as I used to because it’s just not compatible with having time in my case. When I get into a game it’s a binge marathon of red eyes, backpain and oversleeping. I try to do as much physical activity as possible. I've taken up rock climbing several years back and I feel like it’s the best sport for me. The combination of puzzle solving, physical strain and fear for your life strikes the right balance between madness and enjoyment. What is better? A fruit salad with potatoes or Pizza with pineapple? Why? I will never support such a heinous sacrilege against potatoes. The pizza with pineapple is better because pineapple contains the enzyme bromelanin that is actively digesting the ham that it's placed on. So the food is essentially eating itself on the plate. Which is both metal and also convenient, because I'd never eat it. It looks gross.
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UNDER REVIEW [YLD-21093] Small feedback after testing version 0.15 (torch stand and wall torch)
Adam Snellgrove replied to leviel's question in Suggestions & Feedback
So we can't replicate the torch stand and wall torch problem. Could you maybe make a short video of it and send output_logs please? Would help a LOT ? -
Works for me ? Maybe it's some kind of blocker or something but nothing from our end...
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He does (And this is how the Donation map of P1 works) but it gets cut by 30% which goes to BI.
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UNDER REVIEW [YLD-21093] Small feedback after testing version 0.15 (torch stand and wall torch)
Adam Snellgrove replied to leviel's question in Suggestions & Feedback
Sorry I didn't answer before, but I did actually include the bugs in our report and added the suggestions to our list and we will be discussing them ? You can find a lot of ores in caves, but sometimes (especially on tier 2 and 3 Ylands) you'll also find them on the surface. And you can't place a torch stand to anything in caves or in general? -
I'll ask about that. Maybe it could be something that could be added to the Editor options when creating a game...
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Any ideas @Fompster, @Igor Q., @Spyler.X and @vladimir.pech? ?
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RESOLVED Fatal login error
Adam Snellgrove replied to Bondedsoup5's question in Bugs & Technical Issues
So we will be issuing a hotfix later on in the week and it should address this. -
How to remove the bodies of dead players on a dedicated server?
Adam Snellgrove replied to Aseru's topic in General Discussion
The trouble there is the traffic some of these open servers get. That is why we are working on the Non-persistant avatars and they should be in update 1.1 hopefully (beginning of 2020). -
the game has changed - dont bother building a base
Adam Snellgrove replied to kimbuck's topic in General Discussion
The sharegames and servers should be much better now in smaller numbers. I'd recommend getting a password protected Sharegame or Server, where others can't bother you and not to overdo it with scripts and then it should last quite some time. -
Will do. Will report, when the refund is done.
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Who is waiting? Our Technical Support? Steam's Technical Support? Who's the contact person in this? Who do we write our 'nod' to?
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So do you need us to do anything?
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Our Tech Support?
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And how can we remunerate you? Would you like a premium server for a month free of charge or 4800 Coyns (twice as much as you have bought)?
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How to remove the bodies of dead players on a dedicated server?
Adam Snellgrove replied to Aseru's topic in General Discussion
Other than that I think P1 is using a script for it... -
You probably have Universal option switched on (game will be available on Mobile). You have to switch on PC Only to get bigger map. Check out the Ylands Academy for more info (and Tutorial videos).
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Scrips break on servers
Adam Snellgrove replied to RedEagle_P1.'s topic in Editor Bugs & Technical Issues
Yep, Red has already provided us with the chance of getting the server logs from a server. But 45 minutes seems pretty fast ? Do you still have the game up?