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Everything posted by Adam Snellgrove
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Dev Diary #158 - New Frosty Goodies
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
I've asked our Exploration Designers and they'll look into it ? -
RESOLVED [YLD-28221] Animals getting stuck
Adam Snellgrove replied to handofthesly's question in Bugs & Technical Issues
We'll check it out. Thank you for the report ?♂️ -
We are looking into it and figuring out, if we could somehow "gift" specific people (who deleted their game by mistake) another Protective Barrier. Will let you know. Thank you for the feedback and very sorry for the inconvenience ?
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1.5 Server Creations - Built by 2 people
Adam Snellgrove replied to newfang1's topic in Community News
That is absolutely fantastic! Would love to visit sometime, maybe when we stream? Would be very cool ? Keep up the amazing work. -
RESOLVED Weird rollback after exiting Exploration and reentering
Adam Snellgrove replied to handofthesly's question in Bugs & Technical Issues
Thank you, will look into it and if anything like this happens again (without the crash) then please post it here with logs ? -
Dev Diary #158 - New Frosty Goodies
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
Next month ? You mean if plastic blocks will be possible to craft in Exploration? ? -
RESOLVED [YLD-28218] No cave on Yland?
Adam Snellgrove replied to handofthesly's question in Bugs & Technical Issues
So the cave not appearing is probably a bug and we'll be looking into it ? If you could provide us with the map with the missing cave, then that would be awesome @handofthesly ? -
Not receiving a Protective Barrier again is nit an issue, but as designed, because otherwise players could set up a PB on a MP map, then restart, get a new one and still have the old one on the MP map. Because of this and other reasons though we are reworking the whole barrier system and should ve changed in the next couple of updates. Definitely on the next Major update (not the upcoming Goodie Pack) there should be a change already addressing this.
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Workshop's Rules for Content Submission
Adam Snellgrove replied to TomasGestinger's topic in Editor Help
I think even with more "mature" content, if you warn the player in advance, it should be fine. I wouldn't go completely over the top with mature concepts, especially sexual and vulgar content, but with proper warning certain leeway on our part is expected. -
Anyone found Master Flintlock Pistols?
Adam Snellgrove replied to Deadeye_Rob's topic in General Discussion
So probably in one of the Pirate encounters, but we're not totally sure ? -
UNDER REVIEW [YLD-28170] Move function in editor
Adam Snellgrove replied to Jstuts's topic in Editor Bugs & Technical Issues
Sorry to hear this is happening We haven't experienced this yet, but could you maybe send us a video of this happening, so we have more of a idea, when this is happening? Also do you have a controller plugged to your computer, because that sometimes messes with the controls of the game. -
Anyone found Master Flintlock Pistols?
Adam Snellgrove replied to Deadeye_Rob's topic in General Discussion
Not quite sure to be honest ? I'll ask. -
RESOLVED [YLD-28147] Game unresponsive after exiting exploration
Adam Snellgrove replied to spiritchaser28's question in Bugs & Technical Issues
Could you please send me the map you were currently on, when it last happened? That might help the QA team zero in on the problem. You can find it here: C:\Program Files (x86)\Steam\userdata\841649436\298610\remote\SaveGames The latest one please ? -
RESOLVED Multiple server maintenance shutdowns destroying this game
Adam Snellgrove replied to kimbuck's question in Bugs & Technical Issues
We made some changes, so hoped it'd be fixed. If it happens again, would you send us your output_logs please? ??? -
RESOLVED Multiple server maintenance shutdowns destroying this game
Adam Snellgrove replied to kimbuck's question in Bugs & Technical Issues
Is this still happening to anyone with these messages popping up? -
Anyone found Master Flintlock Pistols?
Adam Snellgrove replied to Deadeye_Rob's topic in General Discussion
Ah, the Superior Flintlock Pistols, which BTW we are now fixing, because they are currently worse than the "normal" Flintlock Pistols ? -
No sorry, it was my fault, I misunderstood the question AND the answer ? So the designer will try and implement it so the Mb limit gets bigger ?
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Hey there Ylanders! While we are working tirelessly on update 1.5, the first part of the big Exploration overhaul, our Editor team has also cooked up a pretty nifty new feature and as you might have seen in the video above, it will be a lot of fun ? We're calling it "Custom Images" and what this lets you do, is import your own images into the game and then use them in a variety of ways. So for example, as you have seen in the video, you can make the HUD much more personalised and add images, that aren't available in our catalogue. You can also use these images in custom windows or on custom controls when making a game for the mobile platform. But that's all still very much the domain of the UI, but another area, where you'll be able to use your Custom Images is in particle effects, so now you will have absolute control over the special effects featured in your game. Adding new images will be done through a new Custom Image Library game logic and it will be very simple and straightforward and it won't work just in games, but also in Compositions. This way you can then share whole libraries via compositions. Of course, there will be a system in place to make sure vulgar and inappropriate images aren't uploaded into the game and before the update, we will post here on the forums rules, on what is acceptable to upload and what isn't. And that's it for today Ylanders, so let us know, how you are planning on using these new Custom Images and until next time, stay classy Ylanders ?
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Do you have your controller plugged in by any chance? Controllers sometimes give us grief like this I will ask about the NPC sellers ? Also could you please send me @ComR your output_logs, when the keybindings reset again? Would help a lot. You can find them here: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data
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One of our designers will try and push through some new additions ?
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[YLD-28151] Tiny suggestion for plants
Adam Snellgrove replied to spiritchaser28's question in Suggestions & Feedback
So designers will try and implement your cave plants suggestion ? The mushrooms will be more difficult though and will need thinking through ? Thank you ? -
Naru's Corner #9 - Randomizing your puzzles
Adam Snellgrove replied to NaruTheHuman's topic in Editor Help
Some sub-forums didn't allow downloading of attachments and some did ?♂️ So we changed it, so pretty much everywhere (except the bug section for security reasons, so you can't download other peoples output_logs) we allowed it ? -
[YLD-28151] Tiny suggestion for plants
Adam Snellgrove replied to spiritchaser28's question in Suggestions & Feedback
I will ask about this. I agree, cave plants are awesome, it'd be nice to have them for building and decorations ? -
0.15.1: Ylands Yncoming (Ylands 1.0 Release Candidate) (28/11/2019)
Adam Snellgrove replied to Aleš Ulm's topic in Changelogs
Unfortunately this is right now as designed, because when you delete your progress, if you had a PB in someone elses MP map, it wouldn't delete and this way someone could spam PBs all day long. BUT we are working on reworking the PBs in the next couple of updates, so this should be addressed too. -
How to make Ylands Exploring Great Again?
Adam Snellgrove replied to ComR's question in Suggestions & Feedback
You can choose not to visit Multiplayer Maps. There are two types of maps, single and multiplayer. I will ask about this ? We are woking on a way to do this. Thank you for the feedback ? Hopefully we'll be able to deal with most of your worries soon.