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Everything posted by Adam Snellgrove
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Ylands mobile exploration
Adam Snellgrove replied to Chieftvganggamer's question in Suggestions & Feedback
We won't be putting Exploration in the Mobile version, because it is way too taxing and there isn't a mobile device out there, that could run Exploration. And it would take enormous optimization and scaling down of Exploration (three islands) that it wouldn't be worth it. -
UNDER REVIEW [YLD-21034] Pickable items
Adam Snellgrove replied to Fompster's topic in Editor Bugs & Technical Issues
Interesting. Thanks for the feedback, I'll try and find out, why this is. -
So right now you can find 6-7 Ylands in a Exploration game. While we slashed the number of Ylands (in a bigger scheme of optimising the game) we have made every Yland unique filled with Random Encounters and with dangerous foes that come out at night. Also you will need to hunt down the Alpha mutant to stop the mutants from respawning and to make mining in caves safer ?
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RESOLVED Please complete controller support
Adam Snellgrove replied to FlamesOfChange's question in Bugs & Technical Issues
We are working on controller support but it will take time to complete properly. -
That is weird. Could you please send us the output_logs when this happens? Would help a lot. Here is how: https://ylands.com/community/topic/34-what-to-do-in-case-of-technical-issues/
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Sounds cool, looking forward to your videos too ? And nice idea getting everyone together like this.
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They usually guard loot, which corresponds to their 'style'. Though something probably could drop ? I'll suggest it.
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RESOLVED [YLD-21031] Blocks built on the ship are not disassembled
Adam Snellgrove replied to Poslanik's question in Bugs & Technical Issues
Thank you for the report, we'll look into it and thank you for the logs, they'll help a lot. -
Yeo, it's 19 euros. Send me your in-game name and we'll correct it.
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RESOLVED [YLD-21242] Black screen after some time
Adam Snellgrove replied to MeChamavaArroz's question in Bugs & Technical Issues
Hey there. I'm sorry you're having this trouble. Could you please send us the output_logs when this happens? Would help us a lot. Here's how to do it: https://ylands.com/community/topic/34-what-to-do-in-case-of-technical-issues/ -
0.15.1: Ylands Yncoming (Ylands 1.0 Release Candidate) (28/11/2019)
Adam Snellgrove replied to Aleš Ulm's topic in Changelogs
Exploration is still the survival game it was with all new features to boot and we are going to support it hoing forward because we love this game mode. We are also going to work on making the Editor better and building a community of Creators and these two things will go side by side. But don't worry, Exploration is still very much part of the game. -
Nope, should be possible ? I'll have a look at it tomorrow, when I get into the office.
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Windows server error 2016 dediated
Adam Snellgrove replied to Labs Acme's topic in General Discussion
There will also be an option to rent a server directly from Nitrado to give ayers more control over their servers, but that's in a week or two. -
RESOLVED [YLD-21030] Can't login (new player 1.0)
Adam Snellgrove replied to Bowi's question in Bugs & Technical Issues
Thank you for the report, we'll look into it first thing Monday. And thank you for the logs, will help tremendously. Though I might need you to send me the email you use to login with (DM me ?). -
Hey there Ylanders! So…we have released the game! You can now play Ylands in 1.0. There are new Exploration adventures to be had new Editor features to play around with but most importantly there will be a host of new players coming in trying out your games Creators, because of going Free-to-Play, there should be an influx of players and we need to capture their imaginations ? We are really looking forward to seeing, what you come up with and since you have been with us the longest, we are doubly excited, what new mini-games and even proper games will pop up in the marketplace because you guys know more about the Editor than anyone else ? It will really be quite exciting in Ylands now, so hold on to your socks. And while I’m sure you’ll all be tinkering with the game now and enjoying the new features, I’ll cut it short and add the facts we were teasing 0.15 last week with for those, that might have missed some. Did you know, that Ylands wasn't supposed to have deformable terrain? So Ylands were made out of huge hexagonal blocks that randomly generated glued together. We started out with five devs, two of which are still working on the project. Aleš as Creative Director and our Lead Artist Karel. Now there's almost 10 times more of us. Did you know, that as the crew grew bigger and bigger, we moved or did a major office layout change seven times ? Most of the team is now stationed in Prague, the capital of Czech Republic. There were 4 major UI overhauls before we found the one we like the best…hopefully ? There are Currently around 150 Random Encounters that players can run into while exploring. The newest addition were aggressive NPCs. In the last two years, we've optimized the game so much that some scenarios increased from running at just 10 fps or less to now running at a steady 60 fps and more. Hardly a day goes by here without someone quoting the TV show Red Dwarf. For instance, Marci and I use this one pretty often: "Call it extreme if you like, but I propose we hit it hard and hit it fast with a major - and I mean major - leaflet campaign." - Rimmer, Polymorph. or "I've been so worried I haven't buffed my shoes in my two days." - Cat, Marooned And this has been circulating the office since Adam started doing the Western series… not quite sure why… "I've seen Westerns, I know how to speak cowboy." [Steps up to the bar] "Dry white wine and Perrier, please." - Rimmer, Gunmen of the Apocalypse Did you know, that for the first prototype of the game (that had very little to do with what the game is now) we used a soldier borrowed from the Arma Tactics game as our main character...now we're stuck with Major General ? And that’s that, so enjoy yourself Ylanders and remember, this isn’t the end, it’s not even the beginning of the end but rather the end of the beginning. Now we’re off again to prepare the next big update, to fix what needs to be fixed and to make the game even better, than it is now. Stay classy Ylanders. Changelog: https://ylands.com/community/topic/26346-10-ylands-yncoming-game-released/
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RESOLVED [YLD-20856] [YLD-20857] Mouse stuttering & Resolution change
Adam Snellgrove replied to cowboy28's question in Bugs & Technical Issues
I've merged these two issues, because they are the same. -
RESOLVED [YLD-20856] [YLD-20857] Mouse stuttering & Resolution change
Adam Snellgrove replied to cowboy28's question in Bugs & Technical Issues
Not officially, but you can play with a controller... -
RESOLVED [YLD-21022] My BI Rented Server Does Not Show In Lobby
Adam Snellgrove replied to bojo2736's question in Suggestions & Feedback
So it actually seems, that it is not because of your server, but because the list of games doesn't automatically scroll down when you get to the end. We're looking into it ? -
RESOLVED [YLD-21022] My BI Rented Server Does Not Show In Lobby
Adam Snellgrove replied to bojo2736's question in Suggestions & Feedback
So we'll need some screenshots of it (I know, how to make screenshots of something not there, but it'd help to see the process ?). Then I'll get our top dog to look at it, because you're server is set up correctly and should show, so definitely weird. -
We will see how the servers hold up, but right now you can have up to 6-7 Ylands on an Exploration map but they are all unique and all have things to find and stuff to do. But you can make a custom Explore map in Editor and have as many Ylands as you like ? But it won't contain tiers and Random Encounters, though you can create your own and then have others play it too.
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The developers are no longer part of the community
Adam Snellgrove replied to RedEagle_P1.'s question in Suggestions & Feedback
I'm not sarcastic, I'm genuinely asking in a non-personal way ? Why re-ask something that I have answered to you in a private conversation? -
Thank you so much Melle and to be honest, it was easy joining the team with such a great community to work and play with. I'm so glad you're enjoying the game and I am looking forward to meeting you in Prague ?
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The developers are no longer part of the community
Adam Snellgrove replied to RedEagle_P1.'s question in Suggestions & Feedback
Red, what is the point of me answering to you on Discord, when you then copy what I was answering to and then paste it here. Should I copy my answer from Discord and paste it here? But in that case we'll just copy paste our whole conversation here at the end ? -
Well I am relatively new (4 months) but most are veterans. Aleš has been here from the beginning for instance ?
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Reference Guide to Animation Looping
Adam Snellgrove replied to Igor Q.'s topic in Community Tutorials
This is awesome! Thank you Igor ?