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Everything posted by Adam Snellgrove
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As I have mentioned in the Dev Diary, it won't be possible to play Exploration during the Beta. P2P is Peer to Peer. We are not putting in any new microtransactions other than the ones we announce a few months back (custom monetization for Creators, so Ylands Creators can add monetization for Coyns into their games if they like). Exploration will be available to all Early Accessers on release of course, new players will have the option to buy the Exploration add-on since the rest of the game will be for free.
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This will come back in 1.1. ?
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Every week we'll bring you an Ynterview with a member of our Ylands team. In this week's Ynterview we talk to one of our very talented animators, Anne Lantz! @anne.lantz First off, what do you do here at the Ylands team and what’d you do before you joined? I am an animator! The other animators and myself are in charge of making the in-game characters and creatures move. Before I joined the Ylands, I was with the ARMA III team, and way before that, I taught 3D Animation and Visual Effects. How long have you worked on Ylands? What was the 1st thing you worked on when you joined? I've been on the team for about two and a half years now. I think the first thing I worked on was reworking the Player Character's walk cycle. What do you find most exciting on Ylands in general? The players! They have so much creativity, it is always cool to see what they make. And what is for you the most exciting feature coming in the near future? I'm the most excited for the game's release. I can't wait to see what kind of creations the players will make! What are you working on right now? Currently, I'm working on some more AI animal features. Have you ever seen a crab make a charge attack? Me neither, but we all will soon! What was the most difficult thing to implement to date? I'd have to say the new horse animations and its controls. On the animation side, it was done a while back, but we simply didn't have the resources available to make it functional in the game yet. But we have it now and it is fantastic! Who’s Major and why is he the cutest? Major is the best-est, handsome-est, sweetest, smartest, and most perfect puppy that has ever existed. I mean just look at him and his big nose and ears and feet. What do you do in your free time? Besides playing with my dog, I like to go on hikes when the weather is nice. Otherwise, I enjoy relaxing with a good book, movie, or game (currently Death Stranding). I am also one of those crazy people who enjoy what they do, and also animate in my free time. Who would win in a fight between the Teletubbies, the cast of Sesame Street, Barney & Friends and Johnny Bravo? Why? While these are all good contenders, my money is on Earl Sinclair from Dinosaurs.
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Aleš says sometime in 2020, but he can't be more specific unfortunately. But it is something we are actively trying to make happen.
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Hey there Ylanders! Many times I was asked if we’re going to have ships and cars in blueprints. We already have houses, which you guys love (and we do too), but the questions kept coming and understandably so. It would be so cool to get the needed resources and then just plop your majestic steampunk ship you’ve been working on for so long and start exploring. We took this suggestion to heart and started working on implementing this and making it reality. In fact @Khanecz has been working his behind off for quite some time, but finally, we can say, that with the release, you’ll be able to capture any car and ship you create and use it later as a blueprint. And it doesn’t matter which boat hull you use, be it the small one, large one or the new Catamaran ship, that’ll also be available come release. This way you’ll always travel in style in Exploration. And while you won’t be able to capture blueprints on your mobile devices, you will be able to use them and download them from the shop ? And while we’re talking about everything blueprinty, we’ll also be adding a lot of cool premium blueprints you’ll be able to purchase for Coyns. A few highlights: the cousin of the dreaded Red Baron, the Crimson Train! This baby will get you anywhere in style. The Buggy, on the other hand, loves the feeling of sand under its tires and the large ship blueprint is fast and agile, ready for any adventure in a hurry. But we’ll also release some free blueprints to get you started, like the little basic ship, a basic car and some nice wooden buildings. Connected to this will also be the discontinuation of some of the older blueprints, which we found as not visually pleasing anymore and out of style. Those of you, that bought these or downloaded them will still be able to use them after release, but they won’t be available in the store. So what will you make into blueprints and are you looking forward to whizzing around in your favourite car and ship around all the new and improved Ylands? Well we sure are ?
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Recently crafted and food value
Adam Snellgrove replied to Antimidation's question in Suggestions & Feedback
So this will actually change quite a bit in the release, and we'd really appreciate your feedback on the changes when they come. I think some of these issues will be solved by the release update, but it still might not be perfect. -
RESOLVED [YLD-20530] Blueprints do not align with grid
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
So we located the problem, but we won't manage to fix it right away, but it should be dealt with by 1.1. -
What happened to the random map generator?
Adam Snellgrove replied to I_R0N1N_I's topic in General Discussion
Do you mean Create? We really intended that to be a kind of a 'playground' for players to try out stuff and create, so we limited the Yland count there to one, while in the Explore and Editor you have the full number of Ylands to explore and enjoy ? It is also a way for new players in the future after release when we go F2P to try out Create (called 'Sandbox' in the future) before buying or not buying the optional Exploration add-on ? -
UNDER REVIEW [YLD-19513] Hunger and cold scripts dont seem to do anything
Adam Snellgrove replied to RedEagle_P1.'s topic in Editor Bugs & Technical Issues
This will be addressed in 1.1. -
RESOLVED Sharegame Backend Request Error (400)
Adam Snellgrove replied to AegisCSS's question in Bugs & Technical Issues
We have made some emergency fixes. Is it working now? Could you please check? The backend team thinks it's fixed but we have to make sure. -
RESOLVED Sharegame Backend Request Error (400)
Adam Snellgrove replied to AegisCSS's question in Bugs & Technical Issues
They'll definitely will. Thank you, we'll try and figure it out on Monday. -
Every week we'll bring you an Ynterview with a member of our Ylands team. In this week's Ynterview we talk to the word wizard Márton 'Marci' Magyar @Marci Magyar. Also check out our 'bonus question' video on our Facebook page ? First off, what do you do here at the Ylands team and what’d you do before you joined? I’m the brand/marketing manager, meaning it’s my job to make sure people hear about Ylands and that they hear the things we want them to hear. Before this, I’ve filled various nebulous marketing positions at GOG, Green Man Gaming and other places that have nothing to do with gaming and as such not worth talking about. How long have you worked on Ylands? What was the 1st thing you worked on when you joined? A little over a year. The first I thing ever did was to create an overarching marketing strategy for the game, which then served as blueprints for other overarching marketing strategies for the game, which then served as blueprints for other overarch...what was the question? What do you find most exciting on Ylands in general? Its ability to surprise you over and over again. When you thought you’ve seen it all, it revamps a feature to make Explore(ation) exciting again or improves the graphics so much that you fell in love with it again. Or you see a new game created by the community that just blows you away and you want to live inside that world. Ylands has this “...anything can happen in the future” attribute and I just love it. And what is for you the most exciting feature coming in the near future? The release of the game and the FLOOD of new players and creators bringing their own creativity to the mix. What are you working on right now? I bet you are thinking, “he’s gonna say an overarching marketing strategy for the game”. Hah, the joke’s on you! It’s actually an overarching marketing strategy for the game AFTER release! What was the most difficult thing to achieve to date? Coming up with the update names. What do you do in your free time? Coming up with overarching strategies on how to play more games while role-playing as an adult with a mortgage. What is the greatest animated series ever? The Simpsons, Family Guy, Archer, BoJack Horseman, The Mézga Family or some other series? Obviously, all of these are classics in their own right, but the one I’m going to go with is the one I have the sweetest and fondest memories of: Ed, Edd & Eddy on the old (=good) Cartoon Network.
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Recently crafted and food value
Adam Snellgrove replied to Antimidation's question in Suggestions & Feedback
What's bugged about it? We'll look into it ? There are plans to do so after 1.0 and we're looking at different options at indicators (for getting cold too). -
save the horses and farm animals ..
Adam Snellgrove replied to kimbuck's question in Suggestions & Feedback
Yep, that's one option we're running with, but we're testing others too ? -
Yep, there is going to be a big water update after release and it will be one of our biggest focuses in the weeks and months after release (that and farm animals, breeding etc. ?).
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RESOLVED [YLD-20250] Can't login
Adam Snellgrove replied to tothaled's question in Bugs & Technical Issues
So we have fixed this, but it will be part of a bigger update coming at the end of the month and unfortunately, we don't have time and capacity (with the release) to release a hotfix on this ? But know this is resolved, it'll just take a bit more time to get it to you guys. -
Every week we'll bring you an Ynterview with a member of our Ylands team. In this week's Ynterview we talk to the AI master Michael 'Khan' Řežábek @Khanecz. Also check out our 'bonus question' video on our Facebook page ? First off, what do you do here at the Ylands team and what’d you do before you joined? I‘m a designer, which means I‘m responsible for designing and maintaining new features. Before I joined Ylands team, I worked as a QA, testing mostly DayZ and Arma 3. How long have you worked on Ylands? What was the 1st thing you worked on when you joined? I‘ve been working on Ylands for about 4,5 years now. I think one of the first things I‘ve done was adding new items to the game and coming up with new healing herbs. Why are you called Khan? It‘s an old nick from my Team Fortress 2 days. It used to be „Sandokan“, as the famous pirate warrior ?. After a while, I just shortened it to „Khan“. What do you find most exciting on Ylands in general? I love the editor and the fact that with enough skill and imagination, you can make some mind-boggling stuff. @Spyler.X and @Igor Q. are my favourite creators. And what is for you the most exciting feature coming in the near future? I really like the implementation of the new camera angles. I look forward to seeing the games our community can create with them. What are you working on right now? Right now, I‘m working on the new AI together with @Madamko (You‘ve seen a teaser for it in one of the previous Dev Diaries ) and also some Blueprint improvements with @Berzeger. What was the most difficult thing to implement to date? That would definitely be the new in-game and Main Menu UI . There are a lot of features in Ylands and it’s a challenge to fit every button and panel on one screen while making it look pretty, consistent and straightforward for the player. What do you do in your free time? Unsurprisingly, I love playing all kinds of games, tabletop games, board games, videogames… mostly RPGs ?. I also love to read, watch movies, hiking in nature and hanging out with my wife. Who would you vote for president and why? Batman, Rick (from Rick and Morty), Dr. Who or Spock? Definitely Dr. Who. We would be safe from Dalek and Cybermen invasions forever!
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save the horses and farm animals ..
Adam Snellgrove replied to kimbuck's question in Suggestions & Feedback
Okay, we discussed it with the design team and we'll definitely do something about this. A way for players not to lose their tamed animals permanently. It'll probably be part of 1.1. -
RESOLVED [YLD-18490] message displays every time hammer is activated
Adam Snellgrove replied to Indomitus's question in Bugs & Technical Issues
So this has been fixed and will be part of next update. Thanks ? -
save the horses and farm animals ..
Adam Snellgrove replied to kimbuck's question in Suggestions & Feedback
I'll suggest it to Aleš ? -
Hey there Ylanders! So Bohemia Interactive has launched an official Discord Channel, where we also have our little corner, so come and say Hi! https://discord.gg/pTaaEk3 If you ever want to chat, that's the place to catch us ? Hope to see you there soon!
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RESOLVED [YLD-20530] Blueprints do not align with grid
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
Let me know tomorrow, if it happens with the new ones, and if so, I'll log in the bug on Monday and we'll figure it out ? -
RESOLVED [YLD-20530] Blueprints do not align with grid
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
Could be ? Do new blueprints do the same? -
RESOLVED [YLD-20530] Blueprints do not align with grid
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
A screenshot would be great. Maybe it's blueprints made some time ago? But will check with QA when you send me the screenshots I can show them ?