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Everything posted by Adam Snellgrove
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Today let’s talk Exploration ? We have already hinted a few features coming into Exploration with the release, but if you’ve seen the gameplay footage on our Facebook page, you might be intrigued further. While we have talked about the Yland tier system, now we have a final version of it. There are going to be 3 tiers of difficulty + a 0 tier as the beginning Yland. There you won’t get attacked by anything and you’ll have ample time to get familiar with the mechanics. But the other Ylands are in no way this forgiving. After a few nights, mutants will start hunting on the surface at night and no one will be safe. This is why a sturdy home will be necessary. But the brave may want to venture out into the night to hunt down the dreaded Alpha and stop the mutants from spawning. But this is really a challenge only for the hardened adventurer. Tier 0 Tier 1 Tier 2 Tier 3Random Encounters Gear (not all) The animals and mutants will differ in power and image depending on the Yland tier and biome. So, for instance, you’ll be able to meet a normal Wolf, but also a Rabid Wolf, Furious Wolf and on the Mutant side a Mutated Wolf, Tainted Wolf and an Infested Wolf with all mutants having their own colour palette. Yland tiers also affect, what you’ll be able to craft in different tiers. So while in tier 1 you can craft leather and stone armour, you'll have to venture into the caves to get the right resources to prepare for tier 2 with for instance iron armour. You also might have noticed some weird armour not currently available in Exploration. This will be only available from Random Encounters, so look out for those Conquistadors in their shiny breastplates and if you want their gear, give them battle! Mutated Tainted Infested We have also decided to open up all the different now available skins to the public since interest in buying them anyway was very low. All the current owners will get a full refund of their Coyns and the skins will now become their own items in Exploration, that Explorers will be able to find in Random Encounters as unique items. So everyone will be able to enjoy the glorious happiness of wearing Legionnaire Armour...if you manage to defeat the mighty Legionnaires ? Also these before exclusive items will be added to the Creators Cube and will be part of the Editor to give Creators even more options for their games. So as you can see, we have big plans with Exploration and it doesn’t stop here. After the release, we have even more ideas to make Exploration the go-to survival platform on PC and we will keep adding new and exciting stuff to this ever-evolving world, that is Ylands!
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I think that could be scripted into the editor, that the 'M' key could 'unlock' only after getting a certain item.
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Here's a non-expirable ? https://discord.gg/pTaaEk3 And here is our own Ylands channel (not Bohemia Interactive one, like the one above): https://discord.gg/PzKXdAx
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RESOLVED [YLD-18955] Phantom Mountains
Adam Snellgrove replied to Adam Snellgrove's question in Bugs & Technical Issues
@kimbuck could you please get a video of this, or output_logs or screenshot, savegame or something to go on. Our QA has walked up mountains and no luck. -
Maps will have a total rehaul on release, so we can revisit that then. https://ylands.com/community/topic/25773-dev-diary-98/ There will be much many more possibilities with the NPC's on release (including setting waypoints), so this might help you. https://ylands.com/community/topic/25970-dev-diary-101/
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How do you mean it? Sorry, a bit thick today ?
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UNDER REVIEW [YLD-16313], [YLD-18950], [YLD-19073] and [YLD-19070] Please fix the editor controls!
Adam Snellgrove replied to Harry Pines's question in Suggestions & Feedback
We have fixed selection not working where when you tried to select a block, it selected a completely different block like 4 units away from it. Should be fine in next update. (So this was issue [YLD-19073] ) -
RESOLVED [YLD-20250] Can't login
Adam Snellgrove replied to tothaled's question in Bugs & Technical Issues
You can DM me the email addresses and we can try and link it from our end or at least see, what's wrong. As with many other Early Access games players are waiting for the final release, so we're expecting many more players then ? -
The map will probably stay the same, though we are looking at the 'Connected Worlds' feature and will be working on that after release. Seas, on the other hand, should get a lot of new life in the water update coming hopefully in first half of 2020. especially resources and a way to extract them from the seabed will be a part of this ? We haven't considered throwing weapons yet, but I'll suggest it ? And farm animals will also arrive into Ylands next year with a huge animal update we are planning with everything you'd expect from Farm Animals ?
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RESOLVED [YLD-20250] Can't login
Adam Snellgrove replied to tothaled's question in Bugs & Technical Issues
Hopefully should be here... -
I'll ask about it tomorrow, but I think Aleš told me before, that this is something, that will be implemented but downthe line.
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RESOLVED [YLD-20250] Can't login
Adam Snellgrove replied to tothaled's question in Bugs & Technical Issues
Do you have a BI account? If not, you can create one here and you can use your Steam credentials (the Steam button up top) to connect it easily to your Ylands ? https://accounts.bistudio.com/ -
RESOLVED [YLD-20234] Wedges etc. seem "transparent"
Adam Snellgrove replied to Snaatteri's question in Bugs & Technical Issues
Also @Snaatteri could you please send us the .ylands file with the ship in it? It would really make the process of finding out what's wrong much quicker. -
RESOLVED [YLD-20250] Can't login
Adam Snellgrove replied to tothaled's question in Bugs & Technical Issues
Nope I think this should do it hopefully, but I'll see. I'll send it to the programmers and they'll try and figure out, what's happening and if we need any more info. Thank you very much! -
RESOLVED [YLD-20250] Can't login
Adam Snellgrove replied to tothaled's question in Bugs & Technical Issues
Could you please post here the output_logs after this happens? It should tell us, what's going wrong. You can find the output_log file and output_log_clean in the directory \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data -
It is not yet in-game, these are previews of what the game will look like on release ? Water Physics are still in the works and will be part of a big update coming next year.
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RESOLVED [YLD-20250] Can't login
Adam Snellgrove replied to tothaled's question in Bugs & Technical Issues
So you can't login to the game at all, or to a specific server? -
UNDER REVIEW [YLD-16313], [YLD-18950], [YLD-19073] and [YLD-19070] Please fix the editor controls!
Adam Snellgrove replied to Harry Pines's question in Suggestions & Feedback
So the issue when you tried to make a ship into a composition and instead a copy of the ship appeared has been fixed and will be part of the next update. (So this was issue [YLD-19070] ) -
RESOLVED [YLD-20234] Wedges etc. seem "transparent"
Adam Snellgrove replied to Snaatteri's question in Bugs & Technical Issues
I'll ask about it in the office, but @zarwil could you maybe explain to me, what the problem actually is? The bug I mean... -
I talked to Aleš about this, and scaling is something the team keeps returning to, but it's not easy, because giving players the ability to scale things might result in rather large performance issues if not used correctly, problems with pathfinding and the new rendering and more. Aleš says, that it will hopefully happen in some form sooner or later, but no promises ? But it is being discussed and a way forward is being explored.
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We can build and create works of art, But what about more control with Animals.
Adam Snellgrove replied to DW's Gaming N Animation's topic in General Discussion
We are planning a big animal update down the road after release, probably sometime in 2020 ? -
UNDER REVIEW [YLD-20141] Feature or bug?
Adam Snellgrove replied to RedEagle_P1.'s question in Suggestions & Feedback
I'm afraid that's a bug ? It was possible before to dig out ships, but that is not going to be necessary anymore, so it should be gone by now... -
When you move something out of the mobile-limit zone, it corrupts the game
Adam Snellgrove replied to RedEagle_P1.'s topic in Editor Bugs & Technical Issues
And is this on PC while building a Mobile map on Editor or on Mobile while playing? -
Can't say precisely, but very soon ?
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RESOLVED [YLD-19271] Cannot exit car on mobile game
Adam Snellgrove replied to RedEagle_P1.'s question in Bugs & Technical Issues
In that case that might be fixed now too. Try it out when you get a chance, works on our end.