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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. So it has been a bit of a slow week concerning screenshotting, but we still have a winner! @RedEagle_P1.!!! Congratulations ? Of course we had to choose a picture from the very cool Mini-Golf game, so here it is ? And so cool you can also play it on Mobile ? Expect your Coyns to arrive soon ? And what are we doing this week? Well, this week's contest will be Buildings! Send us your best buildings screenshots to win a nice pile of Coyns ? As always the deadline will be on Friday at 10am CET. Then we will choose the best three to win prizes ? So long and stay classy Ylanders!
  2. It will be part of the last big update before release, so soon. About a week or two.
  3. @RedEagle_P1. Really could use a screenshot of this, so we can see, what is actually wrong.
  4. Adam Snellgrove

    Dev Diary #100

    To make every item craftable isn't an easy task, but if you tell us, what exactly you're missing, we'll look into it ? Yes, this will very likely happen at some point - we want to add the ability to "glue" items so that they can't be easily removed, but it's not going to happen before 1.0.
  5. Adam Snellgrove

    Dev Diary #100

    If it'll be a hosted (P2P) server or a rented one, then then yes ?
  6. Adam Snellgrove

    Dev Diary #100

    Yep, that's the basic idea ? Nothing planned yet, but I'll ask in the office ? It should still unlock the Exploration pack and all other content tied to Early Access.
  7. Adam Snellgrove

    Dev Diary #100

    Happy to hear zarwil ? Concerning your...concerns, we'll never abandon Exploration, because it is an integral part of Ylands. It's where we try out all our new features and so it will constantly get updated because otherwise nothing else gets updated. And there will always be a team here dedicated to Exploration, so I wouldn't worry about this too much ? And to your second point, we really do believe a lot of mobile players will also want to try the game on PC and when they see the expanded possibilities, we feel a lot of them will stay ?
  8. Adam Snellgrove

    Choice of left or right shoulder when I aim.

    I'll suggest it to the programmers and see, what could be done, but probably these changes would appear after 1.0 with FPS update.
  9. We are working on a totally new FPS camera view, which should answer your request, but it'll take some time to implement (at least some time after the release of 1.0). But it is coming ?
  10. Adam Snellgrove

    Shift Running

    I'll ask about this and let you know ?
  11. Adam Snellgrove

    Interview Ynterview #8 - Jan

    Every week we'll bring you an Ynterview with a member of our Ylands team. In this week's Ynterview we talk to the project lead himself: Jan Herodes First off, what do you do here at the Ylands team and what’d you do before you joined? I am Project Lead and came from the mobile development department to Ylands. How long have you worked on Ylands? What was the 1st thing you worked on when you joined? Something around 3 and half years and I started with defining the backend features and how to make the game multi-platform. What do you find most exciting on Ylands in general? There are two aspects – platform and visual. As a platform – Ylands has amazing potential. It opens up a lot of possibilities for creators what to do inside of our ecosystem. And visual – I do like this style. And what is for you the most exciting feature coming in the near future? Cameras. Definitely. Freedom with the camera setup is crucial for the creation of other types of games, which we’ll hopefully see in our workshop soon. What are you working on right now? Just boring stuff – as a project guy I am not working on something that sounds cool. Now I am finalizing the administrative we need for all stores and coordinating all game details with other departments both inside of our company and externally. What was the most difficult thing to implement to date? To keep the game up to date from the technology point of view. It’s the biggest challenge of all game projects that are in development for more than a few years. What do you do in your free time? I spend most of my free time with my family and trying to play rugby again. Which villain do you sympathise with the most? Thanos, Sauron, Darth Vader or Hans Gruber? Darth Vader.
  12. So programmers are planning to work on it this week, so hopefully, they'll have it fixed by the next week, but depends on the complexity of it ?
  13. I'll try and find out for ya. It is planned to be fixed in the next update, but not sure about precise situation with it now and when we can expect the update.
  14. Adam Snellgrove

    Contest Building Contest #1 - Winners

    So here it is! The end of our first building contest! And just WOW guys! Such great creations. It really blew us away. It was so hard to pick the winners. It really is amazing, what you're able to make in Ylands and a testament to the talent of our lovely community ❤️ But enough of my blubbering and unto the main event: 3rd place goes to @Igor Q. and his super cool hipster turntable! It is such a shame scripting isn't possible for Playlands, because the idea of changing the music this way is excellent! To you, we send 2200 Coyns. 2nd place belongs to @Spyler.X and his adorable cats! Nearly as adorable as the real thing ? To you goes 4400 Coyns. And finally, 1st place goes to... @Fompster and her magnificent peacock! It is a thing of beauty and we'll be honoured to have it in Playlands. To you goes the grand prize of 6600 Coyns. But all the rest of you were absolutely great too! @Christalle and her ladybug riding pet, @Miguel Preguisa and his Adam and Eve tempting snake and @MyPa553ng3r with his impressive statues and we thank you so much for these beautiful creations, they really are proof of the dedication of this community to keep making cool things on this fun platform, that is Ylands ? And now for the winners, we are going to make a special place in Playlands, where we'll put these items on show as a kind of museum of great creations. You will have a plaque telling all, who these talented creators are. It will take some time to build and implement, but it will definitely be there before full release and probably even sooner. What we need from the winners now is to send us your compositions (through private messages to me, if you'd like) made in editor, then found as .ycomp file located in PF(x86)/Steam/userdata/YYY/XXX/remote/Compositions folder or via the editor. Please send us these ASAP, so we can start working on implementing them into Playlands ? And again thank you all again for the spectacular creations and stay tuned for more contests in the future.
  15. Adam Snellgrove

    Contest Building Contest #1 - Winners

    Nope, I want newcomers to see, what beautiful stuff these three made ? I'll replace it with the next building contest (whenever that may be ?)
  16. Adam Snellgrove

    RESOLVED [YLD-19336] Playlands is down for most P1 people

    So it seems fine on our end. Maybe it was just a temporary server breakdown? Is it still happening?
  17. Adam Snellgrove

    BI Servers

    Logged it as YLD-19341. Separate forum post about this would make it easier to check back on it though...
  18. Adam Snellgrove

    Chat not in separate window

    Will look into it.
  19. Adam Snellgrove

    Ability to detect which device player is using

    I'll suggest it to some of the Designers, but it won't be quick I'm afraid.
  20. Adam Snellgrove

    Contest Mobile Game Creation Drive

    The time limit is till the release of 1.0 so still quite some time left and even after that we can probably hand out a few more prizes for our loyal community ?
  21. Adam Snellgrove

    Contest Mobile Game Creation Drive

    Hey there Ylanders! We have some exciting news today. So exciting in fact, that I couldn’t wait for the next Dev Diary to tell you ? So, we are in the process of making the mobile version (iOS only for now) of Ylands available to you through a closed beta via Testflight and with that, we are also starting a sort of competition. We’d really like to populate Ylands with some fun mobile mini-games and games and to encourage this, we decided, that whoever makes a mobile game in universal mode (playable on mobile devices) will have a chance at winning some Coyns. In fact, we’ll be reviewing every mobile game that comes out between now and release and if we feel it’s playable, fun a cool, we’ll give the creator some Coyns for it ? Now if you decide to make a protected (monetized or not) mobile game, you’ll be eligible to win a 3000 Coyns, while if you make an unprotected game (thus automatically not monetized), you’ll have a chance (to be honest a pretty big chance) at winning 10,000 Coyns! Unprotected games are more valuable for us, because for one they are not monetized and thus will give new mobile players a better first impression and secondly they don’t use up our servers, which could prove to be a problem in the first few weeks after release. And now here’s the kicker! There will be no limit to this! No 1st, 2nd and 3rd place, but anyone who makes a cool mobile game will get this prize AND YOU CAN GET IT MULTIPLE TIMES! So if you make 10 cool unprotected games for mobile, you’ll get a whopping 100,000 Coyns (and believe me, you’ll want to hoard those for the future ?). Every time you make a cool new game and are finished with it, just DM me and we’ll test it out. If it is good and fun, we’ll send over your winnings and if we feel, like something could go better, we’ll send you our suggestions and help you out with making it the best game out there ? To recap, hopefully, tomorrow we’ll have the mobile beta ready for you. Thus, you’ll be able to test out your games on mobile. Then for every cool game you make, you’ll get a reward in Coyns. And finally, when release comes, we’ll choose the best games to be featured and get played by all our new mobile players! So happy building Ylanders! P.S. To find out, how to make your scenario Universal, Protected or Unprotected, head here: https://ylands.com/community/topic/25764-scenario-compatibility-management/
  22. Adam Snellgrove

    Dev Diary #99

    Hey there Ylanders! The last couple of Dev Diaries were very Exploration-centric and I think it is time to look a bit at the Editor again ? And boy do we have a cool new feature for you Creators! Custom Camera Control! Very soon you’ll be able to set your camera in-game to a variety of different positions. This means you’ll have much more freedom as to what kind of game you would like to make. A side-scrolling platformer? A top-down battle arena? An up-close and personal RPG? The options are limitless! And the great thing is, you can also combine these cameras in different scenes. So, you might want to go for a third-person camera, but then when a player enters a labyrinth, the camera will swing up for a fixed top-down camera. In short, you’ll have full control of the camera in every situation. It can, but doesn’t have to be dependant on the player. You’ll be able to set it to any object and it can follow any object. You'll also be able to customise the player controls, so they make more sense for the player in his new camera view. Hopefully, we’ll also have presets ready in time of release, so you don’t have to programme the camera yourself, but just choose the preset you’d like to use and then just plop it in the game. And yes, you’ll be able to even implement a ‘fake’ 1st person camera. And I’ll use this as a Segway to the second part of this week’s Dev Diary. The 1st person camera. While you will be able to implement it in your custom games, it’ll still not a supported version of the 1st person camera. That will still have to wait some time as well for any 1st person camera in the Create and Exploration modes. With all the new editions to the game and the release approaching fast, there just hasn’t been enough time to concentrate properly on the ‘pure’ 1st person camera. It is surprisingly difficult to implement since it would also require a total overhaul of character movement and animation from this perspective and since we didn’t want to rush it, we decided to leave it for an update after 1.0. I can’t right now tell you, what update and how far in the future this will be, but it shouldn’t be in the far future. But we feel like Ylands isn’t dependant on 1st person though it definitely is a neat feature to have in the game. And one more change Ylanders. The next Dev Diary will be on Wednesday and Dev Diaries will continue to be published on Wednesdays. So a short wait for the next one ? Also, it will be our #100 Dev Diary, which in itself is quite special, but it'll also contain some pretty important and HUGE news, so don't miss it! And that’s it Ylanders and don’t forget to stay classy! P.S. If you want to check out, how the camera will actually look like in action, check out our Instagram ?
  23. Adam Snellgrove

    Dev Diary #97

    Hey there Ylanders! I am a bit indisposed this week, but why should you suffer?! In fact, you'll be better off, because I'm not going to blab too much and images will do the talking. There has been some talk in the past, that there aren't any new objects and blocks in the game. Well, we've been working on some new items for you and decided to show you some of these. Most of them are modern-day objects but we're also unveiling the new Alpha mutants! So beware of those ? Of course these aren't all the things we're adding in, there are many more, but just a little taste ? And that's all from me for now and you Ylanders enjoy the images and most importantly: stay classy Ylanders! First up we have some cool new threads Who can say no to a nice set of doors Some rails, windows and lights for the city dweller And some cozy indoor lights for the homey dweller And of course there'll be different kind of tiles and blocks added in too And the mighty Alphas enter the fray! That hyena looks especially worrying...
  24. Adam Snellgrove

    RESOLVED [YLD-19336] Playlands is down for most P1 people

    I have gotten some output_logs on this from @Fompster (thank you ?) and I'll get the team on it first thing Monday ?
  25. Adam Snellgrove

    Contest Screenshot Contest Week 6

    And now for something completely different...or maybe not? Let's get back to some good old-fashioned screenshots. It has been too long and it's time to see, what you've been up to. Especially in the new Mobile Beta! That's why this week the screenshot contest will be Mobile themed. We want to see, what you're up to in the Mobile beta, what you managed to create or what experiences you had. So as long the screenshot has the two sexy joysticks, we're game. And as always, the deadline is Friday 10am CET and the top three will get some lovely Coyn Prizes. And if you're still not in the Mobile Beta, get in there! There is still a lot of spaces to fill, so don't hesitate to join and tell us, what you think of it. Can bears scale a wall?...I sure hope not... And that's it, so start screenshotting and stay classy Ylanders!
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