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Adam Snellgrove

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Posts posted by Adam Snellgrove


  1. Nope, you can't edit them in the Editor, because then you could add items unavailable in Exploration into the mix (for instance a Creator Cube) and visit other people's islands dumping...I don't know, 200 polar bears on their base ? But you can still pull your Legacy Exploration map into the Editor to play around with.

    • Upvote 1

  2. 35 minutes ago, Deadeye_Rob said:

    Just another heads up! Ive noticed that when acquiring Elven relics such as the Lifegiving Staff, it’s effect/ability no longer works when taking it to another island location.

    I found this out off the back of the starving bug! I was using it to prevent myself from starving to death until I visited another island! ?

    Thanks for the heads up, will investigate ?


  3. 39 minutes ago, zarwil said:

    My gf and I can't eat food in multiplayer explore. Game just says "I'm not ready yet". Restarting game and map doesn't fix it.

    Yep, we are going to check it out in the morning. Seems to be happening pretty often. Thanks for the report. Output_logs always welcome ?

    You can find them here: \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data

    • Like 1

  4. Explorers of Ylands rejoice! Update 1.5 - Enhancing Exploration - is finally out for you to try and enjoy, and it brings a host of new goodies and improvements for Exploration, many of which had been requested by the community for a long time.

    We have reworked and revamped the Exploration experience from the ground up, offering a truly engaging and exciting adventure, in the veins and spirit of what we originally envisioned for Exploration many moons ago.

    Players can now travel to and explore countless different islands, in different biomes on their trusty ships, linked to their person for the first time ever - creating a new bond between players and their vessels.

    And this is just the beginning! Update 1.5 is but the first stepping stone for an amazing Exploration experience - over the coming months, we will keep updating Exploration until it is as good as we can make it and the community is happy with it.

    Of course, we have packed this update with some other goodies, improvements and fixes as well - read on to find out more!

    Update 1.5 - Enhanced Exploration - major features

    Exploration update first phase: the beginnings of the new and improved Explore experience is here; players can now use the brand new world map to sail to different biomes, where they can explore (and exploit) procedurally generated islands. Ships will now be tied to players so they can use their favourite vessel to explore the high seas.

    1_5_Map_4k.png


    Native American assets: we have added a whole slew of new assets for both players and creators!

    1_5_NativeAssets_FHD.png


    Custom bitmaps in the Editor: creators will now have the option to import their very own bitmaps into the game, opening up a brand new dimension of customization options.

     

    1_5_RPG_4K.png


    Shooting weapon improvements: we have made major improvements to how bows/crossbows & grenades are handled within the game; make sure you try them out!

    1_5_Bow_4k.png


    ....and hundreds of fixes, improvements to every aspect of the game!

    1_5_Ship_4k.png


    For more detailed information about the changes and additions, head over to our new Exploration Feedback section with a handy FAQ made by Aleš ? - we would love to hear what you think of the new Exploration and how we could improve it. Also, check out the changelog for all the juicy deets ?

    To keep track of all the latest news, follow Ylands on Steam, Facebook, Twitter, and YouTube.

    Until next time, stay classy!

    • Like 6
    • Thanks 1

  5. Highlights


    New experimental Exploration

    In 1.5 we begin a transition to a new, different Exploration. Instead of many Exploration games, we give you a large Exploration world to travel. Please note that we think of this new Exploration as "Early access" as it will be finalized in 1.6. If you feel like waiting for a polished, finished product, you can keep playing the original (legacy) Exploration.

    Custom bitmap import

    Creators can now import their own images to be used as game UI (panels, buttons, icons...) or even in custom particles. Please note that all custom bitmaps are checked before the game is made visible on Workshop.


    Improved profile page

    We've improved the profile page (accessible by clicking character portrait in the Main menu). See your favorite games, your friends' Avatars or their friends.


    Optimizations

    We've added further optimizations - especially owners of lower spec mobile devices should experience noticeable improvement.


    Scripting modules

    You wanted an easier way to re-use your code in various game scenes or share with others ... and we answered.


    Dynamic lights visible on mobile devices 

    We keep tirelessly working so that your mobile gaming experience is as close to PC as possible.

     

    Light Game Logic object 

    Maybe your scene would look better with one or two dynamic lights to set the mood?


    Weather effects visible on lower spec mobile devices

    Now you can experience Ylands' weather even with less powerful mobile devices!

     

    Mobile controls Editor preview

    Are you making a game to be played with mobile devices? Now you can check what the control will look like when testing the game on PC.

     

    Bow-shooting and grenade-throwing enhancements

    We rewrote a lot of code so that these are now better controlled and much more fun. Be sure to give them a try!


    Visual scripting fixes and improvements

    Another batch of fixes and improvements that will make it easier for you to create great games.

     

    Terrain roughen tool

    Making a natural-looking terrain is so much easier with this new tool.


    Native American assets

    With these assets, we give you yet another great setting/era where you can set your game.

     

    Controlling the non-player object

    Two new instructions have been added:  Get Horizontal Input / Get Vertical Input, which will return player X / Y controller input. They can be used in new Event Listener event - On Fixed Update to "animate" any object as if controlling the player. Please note that this feature currently works for SP games only.

    New assets


    Totem Golem monster

    Native decorative blocks
    Stone doors (3x)
    Native melee weapons (4)
    Native ranged weapons (3)
    Stone furniture
    Native Clothes (Chieftain hat, Shaman set, Sunplate armor set)
    Wendigo totem
    Rugby ball
    Soccer ball
    Basketball
    Flat basic shapes (show now seams when connected)

    Additions / Tweaks


    [YLD-26202] Added: Editor: "Create game logic" button inside object properties window for each Game logic reference there.
    [YLD-25483] Added: Editor: added warning when there is more than 11 active Custom controls triggers with the same mobile button position -> game will not work with 12 or more
    [YLD-10263] Added: Editor: VS: Some of the array instruction have now variant returning a value (removed object or a new length of the array)
    [YLD-27021] Added: Editor: skill icons in skill bar can be now set to be borderless
    [YLD-26483] Added: Editor: you can now set "preview time" for the Editor to test your game scene in different phases of the day.
    [YLD-26299] Added: Editor: added a new option "show Game logic bounding boxes" to a view window
    [YLD-25670] Added: Editor: help window is always open when the Editor is turned on unless the player chooses to not show the window by changing the toggle
    [YLD-26947] Tweaked: Editor: you can use /hidechat command also in the Editor now
    [YLD-27303] Tweaked: Editor: Object properties: Data set file list should get updated when you refocus an app
    [YLD-27207] Tweaked: Editor new game wizard: warning message about invalid name should now occur only when you try to confirm the game name
    [YLD-27051] Tweaked: Editor: you can break groups or unweld entities even though if you have in the selection not only groups/entity welds
    [YLD-27025] Tweaked: Editor: Explorer now support multiselection (hold Ctrl and select different game logic objects)
    [YLD-25737] Tweaked: Editor: Translation widget plane manipulators now are always the nearest ones
    [YLD-22366] Tweaked: Editor: now items groups by type are sorted by their name inside groups in Explorer
    [YLD-24066] Tweaked: Editor: Texts (even empty ones) in Custom HUD prevented to click buttons (default ones) under the texts. Now they do not prevent these clicks.
    [YLD-20234] Tweaked: Editor: painting entities should work better when painting 2 entities overlapping each other.
    [YLD-21649] Tweaked: Editor: Max HP value are now clamped between 1 and 1 000 000. Bigger Max HP values could cause problems.
    [YLD-24537] Tweaked: Editor: Time trigger now also does not use -1 as an infinite repeat count.
    [YLD-26007] Tweaked: Editor: Time trigger repeat count equal 1 now means that Time trigger triggers exactly once (used to be twice)

    [YLD-27351] Added: VS: To upper case, To lower case instructions
    [YLD-26522] Added: VS: new single-player-only script tiles (Get horizontal input + Get vertical input)
    [YLD-26381] Added: VS: many game logic events are now listenable also with the Event listener
    [YLD-26521] Added: VS: Update event listenable in the Event listener
    [YLD-25247] Added: VS: Script tiles for get/set special attack multiplier (heavy, jump)
    [YLD-26314] Added: VS: get and set custom variables in Storage game logic objects can have a different scope (eq. Global get, This only set)
    [YLD-26946] Tweaked: VS: Name input field is selected by default in Create variable window
    [YLD-26944] Tweaked: VS: literal/enum script tiles are first in the search results
    [YLD-27269] Tweaked: VS: Removing fire catapult, activate the trap, deactivate the trap, unpack, pack script tiles because they can not be used with any existing entity
    [YLD-27220] Tweaked: VS Damage/kill VS tile have now switched instigator and target entity
    [YLD-26949] Tweaked: VS: custom instructions now can have up to 16 arguments
    [YLD-26650] Tweaked: VS: menu items for storage variables are grouped by type and sorted by name inside the type

    Changed visual of furs dropped by dead animals

    Fixes

    [YLD-27307] Fixed: VS: Some of the disabled actions in Custom controls were still available for players through inventory UI. (eg. igniting torches)
    [YLD-27306] Fixed: Editor: Custom controls - disabling "On hold" actions did not work
    [YLD-26884] Fixed: Editor: Placing composition containing Particle effect templates did not always work
    [YLD-26824] Fixed: Editor: empty Game Logic Labels are invalid as Spawn places and will now result in an error when trying to test game with them
    [YLD-26856] Fixed: Editor: Undoing the creation of Group when editing that group could cause problems
    [YLD-26756] Fixed: Egyptian vase gives correct resources on destroying
    [YLD-26408] Fixed: Editor: it was possible to copy-paste non-entity object to edited weld and it did break the editor
    [YLD-26614] Fixed: Editor: broken undo/redo step for turning off the construction mode of vehicles
    [YLD-26625] Fixed: Editor: big entity welds could break AI pathfinding
    [YLD-26323] Fixed: Editor: It was not possible to set embedded entity into Entity template directly from "Add object" window
    [YLD-26304] Fixed: Editor: saving could stop to work when you tried to save a game through the menu panel.
    [YLD-21109] Fixed: Editor: Deleting all objects in Entity weld or in a group could make an invalid group. Now deleting all objects will delete whole weld/group immediately.
    [YLD-8603] Fixed: Editor: releasing of alt button while moving objects could scatter them around a map
    [YLD-26056] Fixed: Editor: severing energy links in the Editor was not always possible to do on both sides of the connection
    [YLD-26052] Fixed: Editor: a copy of Entity template+Global storage (where an entity in the template was referencing Global storage variables/instruction) still referenced variables/instructions from the original Global storage
    [YLD-20235] Fixed: Editor: "None" event was in event list in event listener by mistake
    [YLD-24790] Fixed: Editor: creating a new game while you are editing weld or group made terrain tools inactive
    [YLD-21228] Fixed: Editor: energy and pick custom cursors could stay visible in a play test
    [YLD-21746] Fixed: Editor: there was "Fist internal" in the list of entity types by mistake
    [YLD-25735] Fixed: Editor: rotation widget did not always show the nearest octant to the camera
    [YLD-20565] Fixed: Editor: Redo of Undo/Redo for placing multiple objects (copy+paste, placing compositions) did not recover correctly all references between restored objects.
    [YLD-27216] Fixed: Editor: switching levers on/off in editor had no effect on their visuals
    [YLD-27184] Fixed: Editor: Ctrl+Z/Y did not work in Custom UI/Controls window
    [YLD-26184] Fixed: Editor: animated objects in the animated group were not always animated in exported game.
    [YLD-24367][YLD-22802] Fixed: Editor: Placing preview behaves strangely in the editor when cursor points at the sky or UIfiring cannons through script did not work
    [YLD-25916] Fixed: Editor: There may be missing relation lines among Skill and objects references on its timeline. (eq. particle template)
    [YLD-25525] Fixed: Editor: newly created games were not listed in Recent game list


    [YLD-26851] Fixed: VS: If player dropped item from an inventory then "On item removed from inventory" was triggered before the item has a new position in the world.
    [YLD-26657] Fixed: VS: specific category icons were missing
    [YLD-26883] Fixed: VS: custom particle effects attached to entities through scripts did not work correctly on clients
    [YLD-26581] Fixed: VS: it was not possible to close stackable window through scripts if there was opened non-stackable window at the same time
    [YLD-26872] Fixed: VS: setting stack count to the same count could incorrectly trigger "On item added to inventory" event.
    [YLD-26894] Fixed: VS: Transform rotation for animated entities did not work correctly (you may need to adjust your scripts if you were using it)
    [YLD-26458] Fixed: VS: switching between scripts did not work correctly when one of the scripts was a script of templated objects
    [YLD-26411] Fixed: VS: "Screen shake" did not work when no sound effect was chosen
    [YLD-26346] Fixed: VS: Scripts in embedded objects in Entity/Game logic template were not updated correctly when Storage object was deleted which was referenced in those scripts
    [YLD-26348] Fixed: VS: Chain of a triggered event could cause that you got the wrong argument in "On connected" in Player role
    [YLD-25769] Fixed: VS: Remove from skill list did not work (it tried to add provided skill instead)
    [YLD-23709] Fixed: VS: Screen shake does not cast any error when you assign incorrect argument to player parameter
    [YLD-6816] Fixed: VS: wrong translation of Dialog "Questioner" on a client
    [YLD-26351] Fixed: VS: There are random puzzles in the background of the left panel
    [YLD-26125] Fixed: VS: disappearing texts when renaming variables or changing literals
    [YLD-26393][YLD-26394] Fixed: VS: Change role script tile did not change inventory correctly
    [YLD-21324] Fixed: VS: on animals were event On trade even though it would never trigger


    [YLD-22127] Fixed: Grass and Seedling lack the foliage collision effect
    [YLD-24821] Fixed: Camera: cannon on steep terrain you can move camera under the terrain
    [YLD-25950] Fixed: Ships: Small and middle-sized animals cannot be placed directly on the ship's surface
    [YLD-20822] Fixed: projectiles got broken when they hit an impassable barrier.
    [YLD-24577] Fixed: Codex: Incorrect hotkey definition for dismount action and summon animal
    [YLD-25763] Fixed: Lighting ball particle did not render all it's parts after game save/load
    [YLD-25549] Fixed: random encounter on the starting yland in explore can be placed in water
    [YLD-21039] Fixed: Light source bulb on helmets will not flash on/off while dyeing headgear from inventory
    [YLD-26677] Fixed: Custom particles on inventory items could prevent save to be loaded
    [YLD-23611] Fixed: The game wanted a password if you accepted a cloud save game invitation.
    [YLD-21645] Fixed: Wrong error message when trying to join a server with a blocked scenario.
    [YLD-26550] Fixed: Skills: "vertical angle delta" did not work correctly in Projectile events

     

    Hotfix 18.12

    Fixed:

    Action cooldowns no longer stack upon leaving/entering exploration mode game (fixes the "hunger issue")
    [YLD-28026] Fixed: Dragging game variable or storage variable breaks visual scripting
    [YLD-28021] Fixed: Legacy exploration: there was hot weather even on polar yland
    [YLD-27519][YLD-27630] Fixed: you were unable to fix Broken protective barrier in custom scenarios
    [YLD-28017] Fixed: Explore: you can now use Demolition hammer to deconstruct entities on your ship in Protective barrier
    [YLD-28015] Tweaked: Explore: newly owner of the ship can not damage his ship's hull
    [YLD-27996][YLD-27995] Tweaked: After exploration character reset, new character will receive a broken barrier if the old character had one in inventory. All existing character which do not have a barrier in inventor...
    [YLD-27994] Fixed: Resources without interaction are spawned if a player dig right under himself
    [internal][YLD-27991] Clearing character cooldowns on each exploration arrival.
    [YLD-27976] Fixed: Explore: unsummoning ship using engines while controlling it could cause that you were unable to control it again after summoning it

     

    Hotfix 15.02

    [YLD-28625] Fixed: Ships with many blocks onboard should no longer have shifted collision on load.
    [YLD-28610] Fixed: A quick fix for conversation tabs switching in Messages screen when a player changes their state. The downside is that the Clan chat screen won't get immediately updated when a player joins/leaves your clan.
    [YLD-28610] Fixed: A potential fix for Conversation tabs switching in messages when players changing their online, offline or in-game state

    • Like 4
    • Thanks 3

  6. I was also told by our Discord moderators, that they were contacted by P1 members by private message told to join and they complained to our moderators. @RedEagle_P1. I know it's good-natured ? But if you could keep your recruitment to the official channels meant for recruitment, I think that'd be best ?

    • Like 1
    • Upvote 3

  7. 14 hours ago, RedEagle_P1. said:

    So you don’t know if this will come out in 1.5?

    Yes it will ? But even more features and stuff will be added to 1.6 is my point ? With 1.5 we'll be putting out this feature and it will be a kind of experiment to see, if it works well and what you guys would change on it and then according to feedback, we'll perfect it in 1.6 (and 1.7 if anything major props up).

    • Like 1

  8. Just now, RedEagle_P1. said:

    Some say you answer the phone in the bathroom at 4 AM ?

    Might be true ?

    1 minute ago, RedEagle_P1. said:

    That sounds great, hope you can get it done in time for a great Christmas for everyone :)

    Ï think we can, but a lot of work is still needed and I think 1.6 will be excellent ? 


  9. 16 minutes ago, RedEagle_P1. said:

    While you’re here

    And I'm always here ?️

    16 minutes ago, RedEagle_P1. said:

    Is the new 120 times map size on track for 1.5?

    Yes, there should be 100 - 120 maps available to travel to. And when you explore all of them, just delete a few of them and new ones will appear ?

    • Like 1

  10. Hey there Ylanders!

    As with every update, 1.5 is bringing a lot of cool stuff, including revamped Exploration and custom bitmaps. But another great addition to the game will be the heap of assets, that are coming to Ylands. 

    The theme of our assets in 1.5 are Native American cultures and we have a slew of cool new items, that you'll be able to add to your games.

    First off we have added some very neat weapons to the Native American tribes in Ylands, be it the feathered crossbow, bow or rifle and the Shaman will get a unique set of clothes. We have also added a new Chieftain headdress, which will be also craftable in Exploration. Another craftable addition are the new stone tablets depicting different creatures of myth and legend and a new totem block representing the Wendigo. The Wendigo is also getting his own statue, which you'll be able to craft in Exploration and will be a good way to warn adventurers off of a certain dangerous area ?

    image (111).png

    But that's not all! We have also added a new Sunplate armour set to represent pre-Columbian cultures in Central America with their own choice of cool weapons to choose from. This will also include some new stone furniture to go with the aesthetic. 

    image (110).png

    And finally, a new monster is joining the mix: The Totem Golem! A fearsome adversary that communes with nature and fiercely defends the natives from harm.

    image (113).png

    And the best thing about these additions is, that now our designers have them available and will be adding them to Random Encounters for update 1.6 so look out for these in the future ?

    And that's all for today, so until next time, stay classy Ylanders ?

    • Like 5
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