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TomasGestinger

YLANDS TEAM
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Everything posted by TomasGestinger

  1. TomasGestinger

    Workshop's Rules for Content Submission

    Welcome to the big thread about what is allowed on the Workshop and what isn't. You can ask any questions here and search for help with anything related to the Workshop and exporting. Rules for Content Submission No offensive content, language or imagery - Do not post any information in the game or in connection with the game that contains nudity, excessive violence, abuse, harassment, or offensive subject matter or that contains a link to such...
  2. TomasGestinger

    Dev Diary #114

    Hey there, Ylanders! Update 1.1 has successfully released and we’re busy at work with not only more game improvements but also changes to the Workshop. As you know, Ylands has evolved fast over the last couple of months and we want to make sure that the Workshop is a safe place to share your creations and experience what other Ylanders made for you so we’re introducing new rules for content submission. These rules serve as a way to both...
  3. TomasGestinger

    Suggestions!!

    Hey, thanks for the feedback! I'll send everything to the developers but as a quick response to some of your points: Gameplay changes like sprinting and crouching are very time-consuming to create but we're always looking for more improvements so they could appear somewhere in the future. Picking up more objects is a problematic thing but I'll look into it and taming animals is something we've already been asked about and the developers are aware.? ...
  4. TomasGestinger

    dedicated server paid for coyns

    Hey, you can find and manage your servers under Account and My Servers. You can change what games you want to put up on the server, for how many people and what platform and you can take games down there as well.
  5. TomasGestinger

    Can you move from scenario to scenario?

    Hey, it is possible with Game Sets, but it is a bit complicated. You can try following this guide here, let me know if you need any help.? https://community.bistudio.com/wiki/Ylands_Game_set
  6. Hey, thank you for all the feedback.? We greatly appreciate you took the time and we're aware of your concerns, keep this stuff coming. I went through everything with Adam and Aleš and I'll try to answer everything. 1. and 2. - We’re well aware of this big problem and we’re working on it but it’s a significant technical issue that requires a lot of effort. We are first working on making Exploration much more re-playable and afterward, we are...
  7. Thanks for the feedback, I'll send it over to the development team. Building in Exploration is a continuous issue we try to address so we're always looking for more ideas.
  8. TomasGestinger

    Particle effects on thrown entities?

    Hey, adding particles to thrown entities is not possible right now, but we're already working on it, thanks for the feedback. You can also try another approach with Spawn Entity and Follow instead of Throw, you should be able to add particle effects that way.
  9. TomasGestinger

    RESOLVED Unable to verify uploaded creation:

    Thank you for the logs, I'll look into it and let you know.
  10. Thanks for all the info, a video would be great too. I'll send the files to our QA team, I'm sure they'll appreciate all your hard work.?
  11. Hey, that's a truly strange issue, if you can DM me and send me your game, I could check it and see what's happening. Sending output logs would be greatly appreciated as well. It could be related to changes we made to some logics but I don't have any idea yet, we'll have to investigate it further.
  12. TomasGestinger

    Workshop's Rules for Content Submission

    The Hide option is available at the very end of the uploading process right before you publish a game. You can see the whole process in the new Dev Diary video.
  13. TomasGestinger

    Dev Diary #121 - New Editor Features

    Hello there, Ylanders! With the new exciting version 1.2 released, it's time to go over some smaller but equally important features we introduced, this time the changes we made to the uploading process in the Editor. The feature that will save the most time to all creators is our new direct upload from the Editor. If you're working on a creation that has been already uploaded on the Workshop and you want to upload a new version, you can do it simply and...
  14. In the new version, you can run a test that allows you to see what your game will look like on mobile platforms. It's possible you had that mobile mode enabled so everything scaled down to what mobile users will see, you can change it in the Test menu.
  15. TomasGestinger

    Workshop's Rules for Content Submission

    Hey there, Ylanders. Version 1.2 is out and with it, our Workshop rules change slightly. After our first big clean up of the Workshop, we decided to introduce a few additions to the rules and we'll keep this thread up to answer any future questions about them. The Workshop is under construction now so there will be more changes to how exporting and managing creations goes and we'll make sure you're always updated on all the new stuff. Feel free to ask about...
  16. TomasGestinger

    Trade prices

    Hello, that isn't possible right now but you can set a price yourself with Get/Set price if that helps at all. I'll send the idea to our designers, maybe they can put it in a future update, thanks.?
  17. You can add a game into a gameset and as the owner, you can export games in that gameset locally, send them to the others and they can work on them normally. The only problem is that only the owner can upload the gameset so everyone has to send the games back to the owner for the upload. We're working on a much better solution right now but we need a bit of time, gamesets were not made for groups of 40 people which is a very extreme...
  18. TomasGestinger

    Animating.

    Thanks for the feedback, we'll look into it. We'll be adding more functions to event listeners in the next update so looking into animations is definitely possible.
  19. TomasGestinger

    How to generate big map size in editor

    Hey, you can either generate one island that you can customize with the Yland option in the wizard, or you can generate several islands like in Exploration with the Archipelago option, but you can't customize Archipelago islands in the wizard. There are technical issues that limit the map size so you can't generate several big islands right now.
  20. TomasGestinger

    Building cars ingame

    Hi, that option is not available I'm afraid. You can give people the resources to build a car and everyone would have to craft each part themselves or you can build a car, set it as an Entity Template through the Entity Template logic and then spawn that Entity Template to give your players a full car if that helps.
  21. I'll look into it right away, as far as I know, there is no such an option right now but I'll confirm that with the designers. If it's not possible yet, I'll make sure we'll fix it. Update: It's not possible now but it's already being proccesed.
  22. TomasGestinger

    In Game Mailboxes

    I'll talk about it with Aleš, there's always lots of new things in works for Exploration so this could fit in the plan.
  23. There is no way to do that right now but we're already looking into it, thanks for the info.
  24. TomasGestinger

    Wacky Painters (in need of testers!)

    That looks awesome.? If you want us to test the game or help with anything, PM me and we can make it happen. I'll look into the music and I can help with the map as well.?
  25. There is no way of selecting groups to be unpickable. You can do the method mentioned above to make all entities of the selected type unpickable or make everything unpickable by default in the settings or the wizard.
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