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Everything posted by Mello1223
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it is a relatively short script for one side of the strips
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I use the logic of the path, I move the segments of the waist along this logic and at the same time I move the whole logic with the position of the tank
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Set Velocity on Player doesn't work.
Mello1223 replied to Igor Q.'s topic in Editor Bugs & Technical Issues
I'm not sure if the velocity can have a negative value 🤔 -
RESOLVED [YLD-38165] Zone will not trigger if inside group.
Mello1223 replied to Igor Q.'s question in Bugs & Technical Issues
interesting solution, but it can have a bug if the player does not move,or no? can add a simple condition and oscillate with the musket ball up and down. just about 0.001. but I haven't tried it, maybe it's not necessary. -
RESOLVED [YLD-38165] Zone will not trigger if inside group.
Mello1223 replied to Igor Q.'s question in Bugs & Technical Issues
it's funny, but I don't understand the point. detection will also find you a player, you don't have to use an extra entity -
RESOLVED [YLD-38165] Zone will not trigger if inside group.
Mello1223 replied to Igor Q.'s question in Bugs & Technical Issues
in that case, I would suggest constantly detecting the distance of the player to the robots, and only if the distance will be sufficient, start the detection on the robots. but it would be worth trying to try it without detecting the distance, because if the robot detects only players in each of its zones, then it shouldn't be a problem either. you must be brave, the game manages more than we think, and I say this from my own experience -
RESOLVED [YLD-38165] Zone will not trigger if inside group.
Mello1223 replied to Igor Q.'s question in Bugs & Technical Issues
simply put, the tile returns an array of entities in the area. they can also be welded entities, but they can't have collisions turned off . and sorry, there is a mistake in the photo: for animated group you need transfer position/rotation (game logic) not get position/rotation. You can, of course, adjust the condition as needed, I took this for illustration only -
RESOLVED [YLD-38165] Zone will not trigger if inside group.
Mello1223 replied to Igor Q.'s question in Bugs & Technical Issues
zóna deteguje iba entity, ktoré VSTUPUJÚ DO ZÓNY. nerozoznáva entity, do ktorých zóna vstupuje. Neviem, či to dáva zmysel, ale riešim to detekciou radu kolízií z vektorových dlaždíc. Nie je to ideálne riešenie, ale je to pre mňa najjednoduchšie -
RESOLVED [YLD-38165] Zone will not trigger if inside group.
Mello1223 replied to Igor Q.'s question in Bugs & Technical Issues
Hi. this was solved while Adam was here, I told him several times, I think at that time he also sent me an explanation of why it works like this, but I don't remember it exactly.. -
hello. for point one : TEAM - instead of team logic you can use entity labels and create your own teams at any time during the game two: you can use "skill logic" to use weapons in different situations. you can now invoke the ability with a script or use button and custom control.yes, it requires more work, but you also have the opportunity to rework it more. three: AI : don't forget that more NPCs in the game mean more demands for performance, instead I recommend creating your own enemies, according to your own requirements. it also requires more work, but the result will definitely be worth it.
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beautiful. it reminds me of the style of games I grew up on.. I LOVE IT!!!
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you can't disassemble the ship hull at this time.
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Ahoj. tu je niečo z najnovšej tvorby. auto kopíruje terén a má funkčné odpruženie. môžete si to vyskúšať v minihrách, pod rovnakým názvom ako tu.
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something like this???
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if you are interested in putting ylandium in your craft stations,let me know.somewhere in the archives I might still find scripts that I created for some of my creations. the point of these scripts was that if you didn't bring ylandia energy into the device, it didn't work, and there was also a simple script to recalculate the energy supplied. Simply put, the more energy you put into the device, the more productive it was.it will definitely need to be adjusted a bit, but the foundation should still work.
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Hi. you probably creating an array with a negative index somewhere in the scripts. If the game also reports this error to you in the list of errors on the right side of the screen, you should have a box at the bottom to determine the exact error in the script, just click on that box
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even now you can build any big blueprint plan even on a weak computer, it just takes a lot more time than a player with a strong pc. but players who do not know about it often give up before they can build this plan, because they do not know whether the plan is still being load or something has gone wrong. therefore, I also think that it would be good to add information to the monitor about the status of loading the plan
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it looks really great, but lagging doesn't allow me to keep playing. try optimizing it before exporting
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yes, that was the point. after creating several previous games, I chose a simpler solution, and I paid more attention to the design side, and the functionality of the train
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the train is affected by a number of wagons.more wagons equals less acceleration.and the amount of coal is set so that you can't drive around the map indefinitely with ten pieces of coal. but at the same time I have tested that for one full tank it is possible to cross the map until the complete solution (yes, I originally wanted to set the speed a little higher, but the other technical parameters did not allow me to do so.)
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have you also activated the lever under transformer in the power plant?
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Program posibilities... 😁
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After picture generator,i inspired by Naru again,and i working on 3D printer. yes,generating entityes from 3D object point cloud.i still testing some external programs,because i want finding something easy to use..
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do you mean transform position?i use it everywhere,and havent problems with it..