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JohnMFSteel

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About JohnMFSteel

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  1. A logic to place inside of a water volume to split it into multiple, removing any beneath to more easily make subterranean spaces without having to carefully place water volumes.
  2. I am looking for examples or help with some script. Specifically, I am wanting to learn how to properly spawn other game logics with defined properties. Maybe with their own predefined scripts or maybe linking to the origin script from one origin game logic. The goal being to make a dynamic system that evolves as the player progresses and maybe removes logics that are currently out of use while logging a coordinate reminder incase the player's...
  3. JohnMFSteel

    1.11 Update Blueprints FAQ

    quick fix for minimum blueprint prices being too high, consider removing basic building blocks from block count. best I can tell all the fancy builds use unique blocks. I was going to post empty buildings for cheap and furnished for a premium, but the empty buildings are currently already as expensive as a furnished one would be.
  4. JohnMFSteel

    RESOLVED Annoying noise

    mentioned this noise awhile back but its still there so here's a clip of it to make it clear what the problem sound is. not sure why it sounds like a goose honks when you take the helm but it greatly detracts from play in my opinion. Ylands_2022-02-28_00-27-21.rar
  5. JohnMFSteel

    Feedback on the workshop

    My take Games: I would like it if we could share scenarios, rather than just maps. I don't see the point of leaving a map unprotected if all the scripts are gone when a player tries to edit it. I'd like it if we could design our own game details page on the website, but also if possible in game. this should include some default templates and draggable/editable page aspects. I would like it if details between website and game were separate. In game I would have...
  6. JohnMFSteel

    Workshop feedback

    Yeah im not 100% sure so I guess let's ask @Nikki Severin What would be better for this sort of situation, loading up 1 topic or making multiple similar topics
  7. JohnMFSteel

    Workshop feedback

    Ye I know It's why I started this one, should be easier for them to sort through topics than comments
  8. JohnMFSteel

    Workshop feedback

    Games: I would like it if we could share scenarios, rather than just maps. I don't see the point of leaving a map unprotected if all the scripts are gone when a player tries to edit it. I'd like it if we could design our own game details page on the website, but also if possible in game. this should include some default templates and draggable/editable page aspects. I would like it if details between website and game were separate. In game I would have details about...
  9. JohnMFSteel

    POSSIBLY {Suggestion} Build mode feature

    @spiritchaser28 What I am asking for here is Ctrl+Letter to give a random degree of rotation on the respective axis. I like the hold for free rotation, and the press for 90 degree snap rotation. I do wish we didn't have to hold right click to maintain height changes, I think it would be enough if swapping items reset the height. Also this is something I would like to work during standard placement and in the advanced placement where you hold right click One...
  10. It might be nice if ctrl+F, G or H gave you random rotation on that axis
  11. OK considering how the game is a persistent(ish) world. Perhaps a encountered player list is necessary. You could apply an icon to appear above players heads out of a selection of icons, to represent their relation to you in a personal way. This could serve as a medium for keeping notes about players you encounter. Be they trader, raider, hero, friend, adventurer, explorer, ect... and if they are a trader for example maybe what resources they offer. It...
  12. JohnMFSteel

    Larger Building Blocks

    I like tiny blocks, the smaller the better. I feel you about the lag though In editor we can weld building pieces to improve collision and reduce lag. What about a welding machine tool? Could have the hammer break welds or a blowtorch to break welds. Personally Id like it if we determined our own pallet of block shapes and sizes. I can totally imagine an in-game menu for defining block shapes. The resource cost of the block could be generated dynamically...
  13. JohnMFSteel

    RESOLVED {Bug} Item icons not updating when dyed

    Yeah, in the end everything ended up dyed. This was more about the barbute helmet requiring me to relog to update its icon. The rest updated after 5-10 min in-game.
  14. JohnMFSteel

    {Suggestion} Ship Steering

    So, one of the other games I play is Sea of Thieves. Now the system for piloting ships in that game is obviously far too complex for Ylands. The way SoT's helm controls work however, would be a big improvement for Ylands I think. Currently (as you know) when turning the ship you have to hold the button, looping the wheel turning noise, and potentially stressing your fingers. Just encase none of the devs have played SoT, the way helm control works is. You...
  15. JohnMFSteel

    Dev Diary #172 Bigger ylands

    Such exciting news ? How big we talkin?
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