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JohnMFSteel

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Everything posted by JohnMFSteel

  1. JohnMFSteel

    POSSIBLY Soo....lets talk about resources

    Gonna have to agree here, Zirconium and Gold are way too common now, copper and coal are now the rarest. I'm fine with copper being rare but coal should be in basically every cave. Personally though I think generating ore by depth rather than in the cave is the best way to go. Mining in this game feels really good, but there is no reason to do it other than terraforming. A variety of ore vein shaped Terrain volume templates, a little ray casting, and next thing you know you have believable ore veins all over the map. And a reason to maybe implement a quarrying
  2. JohnMFSteel

    RESOLVED {Bug} Item icons not updating when dyed

    The elvin clothes took several minutes to update, and the barbute helmet required disconnecting and reconnecting for it to update
  3. JohnMFSteel

    New Community Warlock Nikki

    Hi ? My friends call me Steel. I'm somewhat of a gaming enthusiast, I love learning new things, and chillin' with good people. I discovered Ylands in March 2020, and was just completely blown away by this games potential. I've been playing on an off, and keeping a steady eye on it since. I enjoy a good pun, but in more of an oof? go to the punitentiary sort of way.
  4. Could we get a variant of this tile with Scale A variant of this with scale option would allow for creating a clean fog of war in games where that is desired. 1 Idea I have is a MOBA type game which would normally be top down but with a hard fog of war I think it could work nicely in ylands It would also be great for ship battle specific games. Having clear weather just around your ship would allow for maybe hiding treasure in the water in a battle ships type game. Which makes me think it would also be nice to have a variant of this tile that is player specific, so other players can't see that you are making an areas weather clear in competitive games. One of the fun things in battle ships type games is some players running transport ships which are generally small fast ships that sometimes have invisibility
  5. Wish I could like this idea more than once, I carry 600ish rounds of ammo at a time. Some sort of storage for ammo would be beyond amazing in my opinion
  6. first I wanna say I'm all for more toolbox slots if that is what is decided, I'm just throwing out ideas Alternate idea, what if you could put the toolbox on your hot-bar and it have a quick wheel to select and use anything inside it without removing it.
  7. JohnMFSteel

    Dev Diary #171 Crafting improvements

    Will this include improvements to the previews of blocks inside a group? For example quickly being able to tell one slope from another without clicking on it, same with rectangular blocks. Currently there is a bit of guessing, and learning the order they are in. It's not very quick
  8. I agree about the camera, padlocks, and flashlight. Lanterns I'm not so sure I agree but I'm also not opposed. As for axes and knives I honestly wish we had a belt item that could display 1 axe and 1 knife on our character, I think that would make us look properly prepared for anything. Honestly if we had a belt item like that it could have a tons of variety. Pistol & knife holsters, Pistol holster & grenades clipped to belt, knife & flashlight holsters, axe & flashlight, axe & grenades... I could go on. Not sure how difficult adding a new item slot would be for them though. Also being able to store I knife in your boot like in dayz would be neat
  9. Mutated animals thing sounds like a bug, maybe make a report? Fluid physics are disabled for the foreseeable future since, the fluid physics plugin the game was using was old and needs a complete rewrite basically. Birds are going to come back when they get players airborne. Hopefully this is helpful and correct.
  10. I found an yland dotted with big Merfolk towers so they are out there. I kind of agree about the empty ylands, but I must say. It can be quite hard to choose which map to delete next. Partially because I don't always remember exactly what each map contained.(if it had something I valued.) Partially due to many maps having a little special something that is hard to part with. Honestly even without encounters I have come across some pretty sweet landscapes. And you know this is only going to become more of a struggle as they add more amazing encounters and landscapes.
  11. JohnMFSteel

    exploration random encounters

    It's actually not completely indestructible it has a vulnerable pane. but yeah I don't understand them either, I've found both you've shown in close proximity to each other. If it's just aesthetic, it does look nice. No denying that
  12. JohnMFSteel

    Prop pack thoughts

    I really like the canister changing colors and overheating as a timer. 10 seconds is a good fly time for most things, but I think an upgrade to get an additional 5 sec or so might be nice in the future. Maybe an upgrade that makes a parachute deploy if you overheat at high altitude? I'd love to hear everybody else's thoughts on it
  13. JohnMFSteel

    Prop pack thoughts

    So my thought with a parachute is that it could allow you to cool down and start flying again without landing. As for the duration increase personally I would consider 30 seconds a maximum of what the flight time should be. The pack makes you quite fast as well as giving you the ability to fly. With just the 10 seconds we currently have, I'm able to fly up and get a good view of most ylands before being forced down. I do agree that variants would be just as good as upgrades. However upgrade paths for items could help keep the density of the item catalog in check. Also what about a pack with a glider attached. get up to altitude, retract rotor, and deploy wings. Then away you go!
  14. JohnMFSteel

    RESOLVED {Experimental Branch}Death on ship issue

    okay update, I tried the free camera thing and wasn't finding anything. My stuff was displaced like 100ish meters away but on top of the ocean floor, so happy conclusion. immersive in a way it's like the current swept it when I died
  15. Died on my ship which is the large ship blue print, and most of my stuff despawned
  16. JohnMFSteel

    oil tech

    I've been thinking it my self, and I've seen it mentioned a few times, but oil and relating technologies would be a nice addition. I think inland oil deposits, drilling, pumping and refining into gasoline should all be possible without fluid physics, since it's all underground. The process of seeing the oil drain should be possible to fake convincingly with a fluid volume zone that either moves or expands removing a bit at a time as the pump fills a tank. Oil geysers should also be possible with an effect for the geyser and a repeatable decal that applies to the area and entities.
  17. JohnMFSteel

    RESOLVED {Experimental Branch}Death on ship issue

    yes, I did swim to the bottom of the water and sadly found nothing on the sea floor. Is it possible the items glitched into the ship hull rather than falling all the way through?
  18. When reversing the rudder goes to the right regardless of the direction you are turning. When you have the sails all the way up the rudder will always go left regardless of which way you turn.
  19. JohnMFSteel

    Experimental Build for Update 1.6

    Having a blast on the experimental build so far! The Encounters feel a lot more varied now & my Home zone has like 4-5 ylands! (2 of which are a pair of strands that look SO nice together *chef's kiss*) Only issues I have noticed so far are: the player preview in the inventory is pixely The help popup I got when I first built my boat took me to the wrong codex entry A Mer-people monument that's in my home zone has some starfish with the tooltip TBT_Pick, also said monument had some trees clipping into it Jeans clip through boots Thoughts: A ring on the ground to show the radius of the building table you are currently using would be nice (I'm loving the building table) I'd like to see a toggle for block collision some of the more interesting shapes are difficult to achieve without clipping blocks into each other. Domes, tents, Archs, really most things that have a circle or triangle as one or more of their base shapes
  20. JohnMFSteel

    Dev Diary #167 Fixing Exploration

    Might consider also allowing them to visit player's multiplayer ylands in the starting zones so they can potentially get inspired by creations. Super excited about the update ?
  21. JohnMFSteel

    Dev Diary #160 - Building in Exploration

    If this is going to make clipping of blocks when building possible. The workbench allowing for setting placement position with specific X,Y,Z values for intricate placement might be nice. Sometimes the difference in pleasant looking placement and a clipping or worse flickering nightmare is only .001 in a direction. Kinda difficult to do with directional arrows or free placement. also being able to move around existing plants with this rather than needing to harvest them before hand would be nice, and would also allow for on the fly crop mazes, like with Ramie or Corn. (I would use Ramie personally that stuff grows THICC) As well as just garden redecorating without hassle. sometimes you wanna move things around you know?
  22. JohnMFSteel

    Workshop's Rules for Content Submission

    What rules should we be following when making games? I've been looking at the rating system, as far as I can tell PEGI 12 is equivalent to ESRB T and GSRR PG-15. The website only says PEGI 12, and the rules here don't talk about some things such as Casinos, and damage effects. PEGI 12 and the other I've said are equivalent allow authentic in game gambling. They also allow non-humanoid fantasy characters to have more graphic deaths and damage impact effects.(the distinction between human and fantasy appears to just be a PEGI thing)
  23. JohnMFSteel

    vehicle suggestion

    Vehicles might be a bit easier to control if we had a speedometer and a means of locking our speed
  24. JohnMFSteel

    [Animal] Corgi

    I think wild Corgis could be an awesome addition and/or a flying corgi pet in the store. edit: also Corgi statues
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