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Azazil00

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Everything posted by Azazil00

  1. Every now and then, when I'm editing my scripts, the zoom function just stops working and sometimes will randomly return, but a lot of the time it won't. It's rather frustrating as some of my scripts are pretty large. I'm posting it to try and see if it could be any problem on my end. Thanks!
  2. I've noticed that when making scripts, there isn't an easy way to reference the player all the time. Like for example, right now I am trying to make a staff that throws an entity. The entity should have a rotation that is determined by which way the player is facing. This is hard to do without referencing the player position because I have to write the script in the entity template for the object so that it will rotate when I execute the throw command. Anyway...
  3. Azazil00

    Referencing the Player in scripts.

    UPDATE! This is probably the answer to many people's scripts and questions! So I've recently learned how I think you can reference the player in any script, even those without events that reference the player. All you have to do is make a "Global Storage" game logic, edit its script, then create a variable called "Player" inside it. After that, go into a "Player Spawn Point" script, grab the "On Player Created" event, and set the variable "Player" to the Player...
  4. Azazil00

    Referencing the Player in scripts.

    So to create a better reply to this topic and clear some things up to maybe educate a few folks, I want to clarify how I actually reference players in my scripts. But firstly, I want to clarify what I initially made this post about so as to not cause any confusion. I made this post because I was trying to throw the "Iron Spike" entity in a specific orientation that made it look like the spike is flying toward the direction being thrown. I thought I had to manually...
  5. So I was trying to make script with a Crude mace that, on a heavy attack, would launch a large rock forward to hit and damage an opponent. I have made similar scripts a multitude of times, but I wanted this one to deal crushing damage since it is launching a large boulder. I noticed that when I set the damage type to crushing in the throw command, nothing would happen, and nothing in the "On entity hit" and "On ground hit" parts of the throw...
  6. Azazil00

    Naru's Corner #4 - Sentry Turrets

    You talked about spawning in the turret by placing an item, would you care to elaborate as to how to actually do that? I've made a "magic" based turret and want to have a skill that spawns in the turret, but I'm unsure how to spawn the turret as a whole and have it still function correctly.
  7. Azazil00

    Throw objects to camera aimed direction

    So I have recently discovered skills, and there is a way to activate "Aim Mode" in a skill but this may not be what you are looking for. Its just a modal state in a skill that makes it activate aim mode like if you were using a gun whenever you equip the skill.
  8. Azazil00

    RESOLVED Bug with Path editing

    It happened right before I posted that
  9. I was trying to edit a path, and when I was done it wouldn't exit the editing mode. Neither the Esc key or the "Done" button would work
  10. Azazil00

    UNDER REVIEW [YLD-26550] Potential bug with Skill

    Alrighty, thank you!
  11. So I'm currently trying to create a skill that launches a projectile, and I want the projectile to have a trajectory in an arc shape, like if I hurled a large boulder. So to do this, I've got gravity enabled, and I wanted to utilize the vertical Angle Delta to shoot the projectile upward at a small angle and have gravity pull it down. From the looks of it, the angle you put in only works depending on what horizontal direction you are facing. On one horizontal axis...
  12. Sorry this is so late of a reply, but it seems that with the latest update that this has been fixed. Thank you very much!
  13. So I make compositions of magic staves that do certain things, usually throwing an object when I attack. I add in particle effects to make things look more magical and I customize the particle effects to match the theme of my staff. Since the latest update, the particle effects do not play correctly much of the time. Keep in mind that I haven't changed anything in my compositions, and occasionally it will work correctly, but not for long. What exactly is going on...
  14. Azazil00

    How do you get a position in front of the player?

    There is a better way than using the reference point. It's what I use to make some magic weapons and things. You'll need to be able to reference the player in the visual script, so you'll need to be able to get your characters position and rotation. all you need to do is copy the Position tab in this picture. The picture is basically an example of a particle effect playing in front of the caster at a set distance and height. it is basically getting the position of your...
  15. Azazil00

    Throw objects to camera aimed direction

    The only thing I know of is throwing entities in the direction your character is facing. I still don't know if there is a way to reference the camera's direction. I would like to find this out as well though.
  16. Azazil00

    AI behavior questions

    Is there any way to set who/what NPC's will be aggressive towards? As of right now, all I can see right now is that the AI Behavior options always reflect back to their actions toward the player, but no actions toward other NPCs. I've also noticed that NPC's dont shoot projectile weapons. Is there just some set up that I need to learn how to do, or is this something that just isn't in the game?
  17. Azazil00

    Particle effects on thrown entities?

    I appreciate the response. I think I'll just wait until it gets implemented with the "Throw Entity" command because I can't seem to get it to work with what I am doing. I'm trying to make a weapon that can shoot a projectile (an entity like an acacia sapling) out and have a particle effect attached to that entity when it is thrown. I've made a few weapons already that use the throw command to do this, but I'd like to give it that extra touch with particles. I tried...
  18. Is there currently any way to get particle effects to play on entities that are in the process of being launched due to the "Throw Entity" command?
  19. Azazil00

    Particle effects on thrown entities?

    I've tried applying a particle template to the entity in the entity template that is used in the "Throw Entity" command, but it only throws the entity without the particle effect attached. At this point, I'm not sure what else to do to get it to work
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