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ocnoglittle

Ylands Star
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Everything posted by ocnoglittle

  1. ocnoglittle

    Potion Duration Changes

    I was rewatching the stream, and Aleš literally says they don't want to change all of them ? So which ones are the highest priority to extend? Maybe craftsman's potion?
  2. I definitely use my bed on my boat when exploring as well, but I bring stuff back to various bases too. The tip about keeping an extra weapon near your spawn point is super useful since I usually have to fight whatever killed me to get my stuff back. In Exploration, you don't lose your clothing though. I actually like carrying a torch stand, so I can see my death pile, use it to keep warm if needed, and use it to light things instead of a flint lighter.
  3. I just got it too: I was opening Exploration. I had last been in Locust (Jchob's server). output_log.txt output_log_clean.txt
  4. ocnoglittle

    Polar Region survival guide.

    I think they actually act more like amoebas and a single animal can spawn another... but I haven't tested this extensively. I do want to warn that the new generation of animals will be wild and aggressive, so be careful with woolly rhinos etc. ?
  5. ocnoglittle

    RESOLVED Server rental suggestion, a longshot and a prayer

    Update about this: Jchobs was able to find Locust and bring it back online!
  6. ocnoglittle

    Streaming Suggestions

    10 minutes until the stream!
  7. ocnoglittle

    Streaming Suggestions

    8 hours from now (Tuesday at 8pm CEST), Aleš is back on Naru's stream (https://www.twitch.tv/naruthehuman) to answer more questions and listen to the Ylands community! He will be doing these every 2 weeks. Subtitles/translations will be at https://discord.gg/JnS3AZvwAG If you want to read the summary from last time:
  8. Yes, Ylands is much more fun playing with friends. You can ride most tamed animals. Max mounted speed is here: https://ylands.fandom.com/wiki/Max_Mounted_Speed Yes, wool is useless for cloth, but there are some outfits that need it, especially warm clothes for visiting the arctic. It has both single-player and multiplayer maps, so you can play either way. I started making a guide-type thing here but it just has the basics for now: https://ylands.fandom.com/wiki/Exploration_Mode There are servers, share-games, and local maps. Your home map is automatically set to single-player, but you can change it to multiplayer by pressing ESC and then multiplayer settings in the bottom right. I recommend password protecting anything you only want to share with a few people. Alternatively, you can leave it without a password and use the Co-op settings (https://ylands.fandom.com/wiki/Co-op_Mode) to set non-friends to "visitor" status, so they can't dig/build/destroy things (note: they can still kill you and animals, and take all your crops). A lot of the multiplayer maps called "sinking islands" have been harvested. The resources don't respawn but they will put new multiplayer maps up periodically. The single-player maps (blue question marks) are new and have not been harvested. You can always make those into multi-player. You can rob anywhere that you can access (visitors can't break into buildings or pick up hardened items, so you can't rob well where you are a visitor lol). No, but Aleš was very mysterious when we asked about this, so maybe sometime soon. They got rid of the barrier system. Instead of within the barrier, you can make blueprints and use the demo hammer/sledgehammer anywhere you are mayor (single-player maps, maps you own, and maps you have permissions). You can meet other players on the multiplayer maps. You can also ask around on the Discord to meet up with a group of players (https://discord.gg/rPMRc4y) You can definitely do this (super rarely, people have their boats disappear, but I think all those bugs are being fixed ?). Technically, someone could steal your boat, but if you claim it that shouldn't be an issue. I like having a base/warehouse to store most of my stuff, because I think too much stuff on my boat causes lag sometimes, especially on multiplayer maps. Also, I like to farm, so I am the wrong person to ask. ? There are 1x1x12 blocks and 4x4x1 blocks but not whole walls or whole ceilings. You can drag to place more than one at a time. One of the great things about Ylands is the ability to build so many different things instead of one type of structure, so I like the smaller blocks that provide more flexibility. But you can put it in suggestions on the forum if you want larger building blocks. (You might be able to blueprint a wall and then place it multiple times, but it might be a bit difficult to line it up). They don't respawn resources, but if you run low (very difficult with 100 maps that are each full of resources) you can delete depleted maps and spawn new single-player maps. Non-exploration maps do get wiped (lag buildup + no more resources). By the way, Guardian Armor is better than Zirconium Armor. If you are looking for a challenge, I recommend Journey to the 12 Kingdoms (servers within Ylands). Spyler and Christal made it and it has a ton of great mods and very difficult monsters, etc.
  9. ocnoglittle

    3rd Q&A with Aleš

    @Nikki Severin Can you confirm the Q&A will happen tonight? Also can you remind people on Twitter/Facebook/Reddit/Discord? I need to get some sleep soon.
  10. ocnoglittle

    3rd Q&A with Aleš

    Hi everyone! In case you missed the third Q&A, here are the links: Twitch - https://www.twitch.tv/videos/986223523 Youtube - (Subtitles should be autogenerated by tomorrow for YouTube) Summary: From JohnMFSteel: Aleš was saying that all the detail is created by manipulating the polys, so adding custom models would make more sense than textures. What about adding a workshop for adding custom models? Good question. We are thinking about adding something like that. It might become necessary. Maybe something from 3D modeling software. From Ruinous: Can the players use the battery system from YWD for the propeller packs instead? Currently, we aren't happy with the propeller pack. We are going to adjust it. We might chang it to either this or some other rechargeable method From arceushunters: Can the players have coolants for the propeller pack? Maybe just submerging it in water. Cool idea (pun intended) From JohnMFSteel: Can the players have a branch of the tech tree for refining oil? (https://ylands.com/community/topic/29873-oil-tech/) I need to ask the designers. The players can ask again in 2 weeks. From JohnMFSteel: Custom region maps? the new Exploration has 3 different levels to the map World, Region, Local. Currently, the Region map is used to split up the biomes. However, if creators had the capability to create new region maps it could open up new possibilities for custom games. Some examples: Having all the maps in Region be multiplayer and the start map to be a player hub and all the other maps to be mini-games. This would allow players to play a variety of games without hopping back to main and searching. Story-driven custom games that span multiple maps. Small scale custom exploration games where some maps are custom and some can randomly generate to designated conditions like in real exploration When we let creators put editor-made maps in Exploration, we won't let everything go in Exploration. But we can definitely do regions with similar worlds. it is too early to know From arceushunters: Can we pose the NPCs in the Editor? Making the NPCs sit down is on my list From Jchobs: Ranged NPCs, please? Maybe later this year, but we will see From Arceushunters and Jarda: Can we have a chainsaw? Cool idea. Why not? From spiritchaser28: Will it be possible to block people entirely on the forum? I know who you might be talking about. We will work on it. I sent it to Nikki to deal with it. From Yo_has: here it is anyway I'm working on a big build in the editor to later place in explore and i'm having some flickering textures. They are known to cause lag in mp. So my question is: Would they still cause lag if they would be covered up with another block? (The whole thing is gonna be blueprinted so that means the blocks will be welded together) I am not sure why this would cause lag. I will ask. It might just be from having a large number of blocks. If any scenario isn't working properly, please send it to us. From spiritchaser28: Can the players have more slots in the toolbox? Not sure. I will have to ask. From spiritchaser28: if not wallpaper, then maybe could it be possible to color different sides of the blocks? If we allowed players to do this, there would be too much data, so probably not. It would slow the game down too much. Maybe custom models could address this. From berzeger: Who is your favorite programmer? Phillip because he is listening. From empeorgame3(2): can we have bicycles? No. It is too difficult. From Ocnog (follow up about caves): Would it be possible to have “better” caves in the custom islands? We discussed this with the cave guy today. We will improve the caves. We are also focusing on bringing mountains back, as well. Ocnog means custom handmade caves in Custom Scenarios. I will pressure the designers to make better caves, but we are worried about the AI still From jchobs: Aleš (Editor question, more like a suggestion, sorry) can we have a "get position" from thrown objects? like an arrow shot from a bow, or grenades? (unless it's possible now.. haven't tested much 1.6) We will ask the programmers. Anything that needs to happen very frequently is very intensive for the game. I am pretty sure it is possible. Follow up from last time, from Beam003: Will we be able to customize the appearance of the new vendors? I am still not sure about this. We want to finish developing 1.7 for the next week or so. And then we can ask them about this. We still plan on releasing the roadmap once things settle down a little bit. From Spyler: At this time the tool to adjust the water to the terrain, also fills the caves with water. Will this be fixed? I know what you are talking about and I need to ask about it. From Spyler: we also need a function to detect when a player is pointing a weapon, it would be really useful Naru: Ask Lukáš. It should be possible. Inspired by Bojo: Could it be possible to get larger stacks for stone chunks/sandstone chunks/logs etc? I need to get over the shock of the crazy blueprints that need 10000 stone chunks or glass. How big would the stacks have to be for this? We want them to have to sail somewhere and mine ores. We don't want them to just carry everything in their inventory. We plan on doing containers for your horse, as well. The most important thing about Exploration is the core game mechanics that are there. Once Editor comes into play, this might be really annoying. But we want the containers on the ships to be the way to move resources around. We do not want a player having 50k resources in their inventory. From Jchobs: can we have an option to name containers like we have for keys? Example: potion holders, let's say I want 1 potion holder to have only HP pots. Could we have a way to change the name of that potion holder? (instead of painting it to "recognize it") Naru: I asked Lukáš, so we are planning this. From John Steel: "Hey, What about a hand cart for carrying large loads of resources across land? Maybe a trailer for cars? The parts to build them would be best I think." You will see the containers for horses first. From Mello: Will it be possible to create groups using a script? if so, will it be in 1.7 or later? I need to ask the experts. From Ocnog: about the horse containers, can I have it with a Rhino? It is something we need to discuss. We have so many animals to ride, so who is to say that only horses get animal containers. From ComR: Please, add "Take All" icon/option. I know it could make problems (for example picking up things by mistake), but mostly during the game I'm collecting seeds and logs... "Take All" could be locked for safety and work only if you hold "ALT" (or other defined key) for example. Then "TAKE" would change into active "TAKE ALL". Also, it would be nice if we could select for example log only and click ALT+"Take" and only all logs would be taken. How about this? It would be easy to implement this, but there are still problems. We don't want it to feel like playing the piano with all the keys you have to press. ALT is already reserved for something else. We need to do a poll about these so we know what is important to the community. From Ocnog: what is the best way to ask about the community's priorities? You wanted to ask how many people want each of these suggestions. The forum is such a small subset of the community. Aleš: I don't know if we have a good polling system on our forum or what would be best for this. Maybe we should use a 3rd party solution. Naru: I think this is something the new community manager could solve. Nikki: Yes for sure! Someone (Ocnog can't find it ?) mentioned the idea of having the map auto-update when large areas of trees are chopped down or buildings are constructed. Is this possible? There will be slight changes to how these maps are now generated. There is a problem with them how they are now. We want to be able to show entities and provide custom maps. In 1.7 we will change this. But it will be internal changes first. In 1.8, we will have creator-generated maps. Maybe something where you can export terrain data to photoshop and then edit it. And creators can use scripting to add icons to the map. From jchobs: Can we get a grey scale height map to generate terrain? Yes, we are already doing this. Probably in 1.8, it will be added. From Jarda: Many players would like to share the map (the one that comes up when the players press M) with their friends/allies that are playing the same game. Is this possible for the future We need to discuss this. From Lady_whynot: Can we change it so we can zoom out in the local map (M) in new Exploration so that we can take a screenshot of the whole world? Sure. Why not? From spiritchaser28: Crafting power boots going to be an option in the future? We don't want to imbalance the game, like with the propeller pack. They might have to be charged or something, so it isn't a permanent boost. Maybe when we bring back the repair system and items degrade, we can add it to Exploration. From Spyler: When we can connect the maps to the exploration, we can add all kinds of programming or it will be somewhat more limited in this regard. The size of these maps will be unlimited, or we will have to limit ourselves to universal maps? We imagine people will use scripting when they are making custom maps linked to exploration, so it will be fine. About the size of the maps, we need to discuss it. We haven't announced this yet, so we need to see. You will have the option to create larger maps than you have today. From jchobs: Are we bringing back the repair system? We want to make sure it is done well. This is a low priority but still on the backlog list. From Shadow: Are there any plans to allow us to get the player's position and rotation of the camera in multiplayer so we can more accurately raycast where they are looking? I need to ask the programmers, especially for multiplayer. From Ocnog & others: Can we get a way to paint grass in Exploration? It can be done. If the players make fewer changes to the terrain, then they need less data processed and saved for the game. We don't want to cause lag and issues. I will ask. We had a similar idea where we wanted you to be able to carry one unit of water and add that water to the map. From Nico: "Adding villages, not everywhere, but maybe once in a while finding an island with a little village, maybe a port? Or maybe a native village.. There are so much We are already working on this with custom scenarios From Spirit: How often do they plan on uploading the Custom Scenarios? Quite often, since they aren't tied to the game updates From Lady_whynot: how will you make a balance so the peaceful players can build, farm, practice forestry, etc. and the players that want to fight are both happy? Especially concerning both groups of players exploring/traveling, trading, and earning recipes (in the future crafting system). We know some players want to stay in single-player areas and some want to be social without being aggressive, so you can set the rules on the island. It is not finalized yet. The rules will be enhanced. From Spirit: Can we rework the rarity of the different metal ores and coal? (Note from Ocnog: was the rarity of coal and copper changed in 1.6?) I am not aware of changes, but I will check. I know we changed what the mutants dropped but forgot to add it to the changelog. It was our fault. It would be so awesome to have some system where players could say their opinions about any changes to the ore rarity, and other changes like this. From Sacha: "Hello is it possible to model assets with blender or other to import them into the game? ok maybe later in the evolution then ^^ it would be cool to add assets in the workshop or other ^^ (just a suggestion in no hurry)" Already answered in question #1 From Ocnog: Can we have bird particle effects like the fish particle effects? That sounds possible. From Shyruban: In Editor, can creators have options for the paintbrush size? Yeah, good point. From jchobs: we can ask them to make engines work underwater. That way, in the editor we can make submarines (sorta) No From JohnSteel: Can we have more emotes? Yes From Bobo and Ocnog: can the players have an easier way to get eggs? Maybe from ostriches or a chicken coop? Sure. Why not? From Jarda (as a follow-up to the last one): we still want bees, and it would still be good if we could plant mushrooms. If Naru doesn't like bees, then no. Kidding. It would be nice to create a beehive and from time to time go there and get the honey. About the mushrooms: sure, why not? From 12 people on Reddit + Ocnog: Can we have dinosaurs? We want to add a lot of monsters in the future. So far, we did a lot of realistic creatures. We might do small dinosaurs that are cute. From Ocnog/Spirit: Can the dev portraits be added to Random Encounters (but still make them very rare so we can feel accomplished when we collect all of them)? Thank you! Naru: maybe we can make new ones Aleš: we can add the existing ones to Random Encounters. We can also add new ones since these were made so long ago From Spirit: can we have more mythological animals (Wyverns, Griffins, Pegasus, Chimeras, denglong, the xiao, the Luduan or the Mo, Quetzalcoatl, Minotaur, Medusa, and the Kraken)? Yes, we are already working on this From Shadow: When sharks eventually return down the line can there be a rare version that have laser beams attached to their head? Sure, why not? We definitely want to bring sharks back From Spirit: can we make the wendigos, crab monsters, Atlanteans and elves appear at night? Yes, we can do this From yo_has: how many people are in the Ylands team as of now? 36 From Lady_whynot on the official Discord: Can we use the Paintgun while in Building Mode with the Building Station? (Right now you can only free place the Paintgun) Sure, why not? From Ocnog: How does the “report player” button work? Can you only use it when the player is on your map? You should be able to report the player from the list of players in the current game. It takes a screenshot and sends us the recent chat messages. From Ocnog: What if they log off? You can't report them using this system, but send it to Nikki or talk to us through the forum. From Your World Explorer on Twitter: When is Ylands going to be featured on the Playstation Network? From Spirit: What about Xbox? We need to focus on Exploration for 1.7 and 1.8. Maybe after this, we can think about going to consoles. We need to think about it. From empeorgame3(2): Can we equip shields or two-handed swords in Ylands in the future? No From Jchobs, Yo_has, Nico, and Ocnog: Can we use the compass while riding animals/flying potions/cars? It wouldn't be a problem. I will ask From empeorgame3(2): Many players would like to see calvary in Ylands. Are there any plans to include this? (Note from Ocnog: last time we asked about ranged weapons from horseback, but what about spears and swords from horseback? Is that also set for 1.9 or later?) It is possible, quite a lot of work and AI adjustments. Not anytime soon From Ocnog (about a bug from JohnMFSteel): Is the propeller pack returning to the original color scheme a bug or intended or unavoidable because of the overheating system? Any idea why the Barbute Helmet won't dye either? Naru: I think it is a bug Aleš: I'm not sure
  11. ocnoglittle

    IN DEVELOPMENT Something wrong after updates

    I reported the lack of Random Encounters (including the ruins) here: They are working on a solution for it.
  12. ocnoglittle

    RESOLVED Correction german translation

    Yes, we were not laughing about the typo itself. It should be corrected. "I before E except after C" is a childhood rhyme for how to spell in English (therefore has nothing to do with your typo), and was a joke bobo made. @Nikki Severin should this thread be moved to Localization ( https://ylands.com/community/forum/27-localization/) ?
  13. ocnoglittle

    3rd Q&A with Aleš

    From Spyler: Can there be a karma system to help players deal with griefers and aggressive players? Something like a player level is needed so that a player who has been playing for hours does not have to worry about a new player who is annoying. And to be able to defend yourself from advanced players, instead of avoiding the fight between players, give options to make it enjoyable to fight. For example, the mod to repair the ship is to motivate ship battles, but you can flee without losing your ship.
  14. ocnoglittle

    RESOLVED No random encounters on many of the maps

    Just in case you thought it was fixed with the patch, I am still getting this issue.
  15. From the Reporting Guildlines: When you create a topic, please avoid using non-descriptive titles such as: "HELP!!!" "Problem!!!". Please use a clear title that includes your problem. ? I would have said "Problem loading user data" or "Failed to retrieve user data"
  16. ocnoglittle

    Experimental Build for Update 1.6

    They fixed it in the patch
  17. Spirit, you are supposed to make a bug title that is descriptive ?
  18. ocnoglittle

    3rd Q&A with Aleš

    From Nico: There are shipwrecks that look really similar to Viking ships. Would it be possible to add an actual Viking ship, not only a Viking shipwreck?
  19. ocnoglittle

    3rd Q&A with Aleš

    From Nico: Can we make Howl's Moving Castle in Ylands? (In reference to the boats getting stuck together due to server issues, but in general as well) [We might not include this, since it was mostly a joke...]
  20. ocnoglittle

    3rd Q&A with Aleš

    From empeorgame3(2): Can the players and creators have hooks for connecting chassis, ships, or boats, etc. together? We have had some success with doors or free-placed items holding things in place, but it would be amazing to have an official item that functions a bit better.
  21. ocnoglittle

    Naru's Corner #10 - Controlling a plane with custom inputs

    Wait, what are you waiting for?
  22. ocnoglittle

    Personal Herald

    Very cool! Now I need to make one with goats. And Mello should make one with pigs lol
  23. I think we asked about capes and they were worried it would look bad (not move properly) ? But maybe if you get enough upvotes, they will change their minds lol
  24. Didn't she start on April 1st? <.< >.> But yes, thank you for prioritizing the bugs we find (although this one is super low priority because even I can't consistently reproduce it). Can we add tags saying low priority/high priority? Or would everyone say their bug should be high priority? ?
  25. ocnoglittle

    3rd Q&A with Aleš

    From ComR: Can we have a button to make Exploration only single-player? Maybe a button to delete the multiplayer map and replace it with a single-player map?
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