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Everything posted by ocnoglittle
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How to restart whole Exploration? (Reinstalling do not help - what should I delete?)
ocnoglittle replied to ComR's question in Suggestions & Feedback
I think he can see the difference but doesn't want to go to the multiplayer maps. He would rather have 20 SP maps. We can mention it to Ales. -
How to restart whole Exploration? (Reinstalling do not help - what should I delete?)
ocnoglittle replied to ComR's question in Suggestions & Feedback
@spiritchaser28 he wants to replace all of the maps (including the multiplayer ones) with single-player maps. I think if you delete a multiplayer one, you get a blank multiplayer one, no? -
Maybe they fixed it in the patch ?
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RESOLVED "There will be some interesting info here" in the corner of the game
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
I didn't see it often. Maybe 3 times total. I haven't seen it again since I posted this. I will let you know if I see it again and/or find out anything more. -
Naru's Corner #10 - Controlling a plane with custom inputs
ocnoglittle replied to NaruTheHuman's topic in Editor Help
I know you were asking Naru, but I think I know the answer. He went over the Custom Controller game logic at the end of the second Q&A. Please ignore Mello giving him a hard time about it being complicated ? You can see a bit of the final game he made with it: The main difference is that Custom Controller can be used in multiplayer maps. You can only control one entity at a time with the Custom Controller. Also, there is a secondary input, which is the mouse input. -
Actually... besides growing plants, I couldn't find things that wouldn't harden... What did you notice, @bojo2736?
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This is Spyler's "Matchstick Method" for creating circles: You use Ctrl+D to duplicate the block. Then select the matchstick too (ctrl click) and then rotate around the matchstick. You can click V to do any angle and the video shows you how to do 5-degree increments. Instead of a matchstick, you can use any item including a game logic icon, but I recommend using something with the pivot point in the center. For converting a composition to a blueprint, I made a video: And Christal made a video: So you have lots of things to watch, if that is easier
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I personally hope they make it much longer, at least twice as long (30 sec), but a few minutes would also be excellent. This would be fantastic! They are actually already planning this. You can hear about it in the 3rd Q&A with Aleš:
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How to restart whole Exploration? (Reinstalling do not help - what should I delete?)
ocnoglittle replied to ComR's question in Suggestions & Feedback
Those are all very good suggestions! For your bug, what do you mean? Is the new map not loading? Or what is happening? Also, they usually want output logs to figure out what is going on. "How to restart whole Exploration? (Reinstalling do not help - what should I delete?)" For this, I think you want the last button in the menu (gear icon): -
For the record, I just thought of demo-hammering it so I could take all the parts with me, since the car itself couldn't travel to a new map. You brought up the idea of using a blueprint. ?
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RESOLVED [YLD-29968] Missing roof block
ocnoglittle replied to IEuphe's question in Bugs & Technical Issues
So I noticed this is in the list twice, instead of the block it is supposed to be: Did the asset get messed up? Hopefully it is an easy fix. -
Did you mean 19 April? ? Thank you for all the bug fixes! We were hoping for a larger change (more than +6 seconds) to the propeller pack with this patch. Is it planned for later? If so, what is the plan?
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From Yo_has: It would be nice if we could rename local maps while we are in them. How it works now is, you need to sail to a different local map before you can change the name.
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How do you want to give feedback to the Devs for Ylands? Aleš really wants to know everyone's opinions and how many people want which new features, etc. I realize this is biased towards forum users, so I will ask a few other places too. Also if you have another suggestion, please put it as a comment. Also, I have no idea how some of these would work ?
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?It worked on sticks for me. I haven't tried it on everything yet. I will look into the limitations and write them down somewhere, probably the wiki. Yes! 100% Spirit thought they fixed this... maybe it was just for the stone blocks vs other blocks. If it isn't fixed, we can bug them again. These would all be so amazing!
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I know the backs of some carpets are a single color. I didn't think of using them as wallpaper. Great idea! Hopefully they add more carpets!
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FTC sign
ocnoglittle replied to Yo HasLEGO's topic in Flintlock Trading Company's General Discussions
modern = spaceships? ? -
FTC sign
ocnoglittle replied to Yo HasLEGO's topic in Flintlock Trading Company's General Discussions
I wouldn't wait until 1.7. ? For some places in the Locusts, we had sets of fur gear in a couple of chests for visitors, so they didn't freeze to death. Maybe we could do that too if you choose polar. I think this should be sufficient. -
RESOLVED [YLD-29887] My horse is gone
ocnoglittle replied to lady_whynot's question in Bugs & Technical Issues
This sounds super frustrating, Lady_whynot. I know certain islands with a lot of blocks made my animals disappear. But that isn't really a solution. Hopefully, the Ylands team is able to use your output logs to figure out a good fix! -
FTC sign
ocnoglittle replied to Yo HasLEGO's topic in Flintlock Trading Company's General Discussions
I agree with this 100%. Having more than 2 ships within the render-zone starts being laggy for most people. You can definitely have space for 4 ships, but I hope they don't actually put 4 at once. Maybe your port could lead to a trail/ simple road that leads to the NPC shops a bit farther away. About the polar biome, it is up to you. I don't know if clearcutting an area from a different biome will help or not ? -
RESOLVED [YLD-29964] Clay pot on ships bug
ocnoglittle replied to bobo198312's question in Bugs & Technical Issues
They also disappeared on my steamship (made with a blueprint captured on a legacy map, if that matters too). And they disappeared on a "large ship" in a player-made map, no blueprints involved. I only get this bug when things are planted in the pots. -
RESOLVED [YLD-29968] Missing roof block
ocnoglittle replied to IEuphe's question in Bugs & Technical Issues
You are totally right. Oops ? -
RESOLVED [YLD-29964] Clay pot on ships bug
ocnoglittle replied to bobo198312's question in Bugs & Technical Issues
oh. We thought this was already in the system. https://ylands.fandom.com/wiki/Flower_Pot These are the ones disappearing. We sent lots of reports about it already... -
For the record, I hope everyone disagrees with me and thinks their computers can handle it.
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But having bigger maps isn't needed for bigger islands. Just have less sea... and maybe only 1 big island on the map instead of 4 ? My computer is fine btw, but we can't demand everyone get a RAM upgrade like Spirit did.