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Everything posted by ocnoglittle
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RESOLVED "There will be some interesting info here" in the corner of the game
ocnoglittle posted a question in Bugs & Technical Issues
Since the chat changed, I have randomly been getting this text bubble at the start of some games or at the start of testing the game in editor. I am not sure what is causing it and will let you know if I narrow it down. "There will be some interesting info here" -
RESOLVED [YLD-32038] Wooden Gate (1.7 beta)
ocnoglittle posted a question in Bugs & Technical Issues
The wrong asset is linked. -
RESOLVED [YLD-30964] Some items won't harden
ocnoglittle posted a question in Bugs & Technical Issues
This isn't very reproducible (the same type of item will harden on that map and on other maps). Multiple players get the same bug and can't harden that item. I can pick it up though. Placing it again does not let us harden it. This is on a multiplayer map (server-type) in new Exploration. I have not run into this problem with Sandbox at all. It is happening for some diamonds, some clothing, and some weapons. -
RESOLVED [YLD-30417] Held items not showing up for other players
ocnoglittle posted a question in Bugs & Technical Issues
I noticed this during Nikki's stream. I could see her weapon when I watched on Twitch, but could not see the weapon in-game. I believe this is true for most in-game items, including weapons, tools, and torches. I also noticed it when watching Naru's stream a few weeks ago: https://www.twitch.tv/videos/962343579?t=01h50m38s In the Twitch video, yo_has appears to not have any item but you can see it from my computer: This might only be in player-made games or it might be more widespread. It is definitely not consistently happening. It is happening often enough that I didn't grab my output logs, but I can next time, if they are needed. -
RESOLVED [YLD-30417] Hunger state not shown in character window
ocnoglittle posted a question in Bugs & Technical Issues
Although my character is starving, it still says "I feel fine" when I press TAB and open the character window. I feel like this used to display it properly but now it doesn't. Was this an intentional change? -
RESOLVED [YLD-24732] Ostrich walking sideways
ocnoglittle posted a question in Bugs & Technical Issues
In a single-player map in new Exploration, my tamed ostrich was running sideways: Dismounting and mounting again did not fix the problem, if I remember correctly. When I closed Exploration and opened it again, the ostrich behaved normally. (This might be not related, but if I walked within the ostrich (did animals always have collisions turned off?) it wouldn't flee. I discovered this while I was trying to tame it.) output_log.txt output_log_clean.txt -
RESOLVED No random encounters on many of the maps
ocnoglittle posted a question in Bugs & Technical Issues
When exploring new single-player maps in Exploration, about half the time I didn't see any Random Encounters on the islands or see anything on my handheld compass (2 out of 4 maps tried). I actually brought up doing this to make it feel more like Exploration, but I knew it was going to be super unpopular. Was this intended or is it some sort of bug? Some others also experienced this too: Gary Childress via Steam discussions: https://steamcommunity.com/app/298610/discussions/0/3169946351447355770/ AAAfrom on the official Discord: https://discord.com/channels/243416130759163904/323891949616496651/828754752032342016 and https://discord.com/channels/243416130759163904/323891949616496651/829109838264401970 -
When you confirm a trade, you get the correct messages on the top right, but it doesn't update the "your inventory" section correctly and looks like it failed. I forgot to keep recording and show when it said "trade cancelled" when I closed the window. That part isn't necessarily a bug, but combined, they always make me worry the trade didn't work properly (especially when they might have had a full inventory or some other problem). The character inventory is accurate at least. I wonder if it is related to this one:
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On an Exploration single-player map, I was deconstructing a large atlantean Random Encounter with my Demo Sledgehammer when it got stuck with the little particle effect and the sound effect was also looping. I could not move my character at all. I was also streaming at the time, so it might have drained my computer more than expected ? It let me leave Exploration by pressing ESC and clicking the Leave Game button, and I re-entered with no problem. The output logs are from this first experience of the bug. This is not a game-breaking bug like the propeller pack getting suck on drained, but I wanted to let you know. It happened again a few minutes after I rejoined. output_log_clean-040921.txt output_log-040921.txt
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Unlike the hammers or any other tool, the writing tools don't have a "used in" button for their recipes. Could the "used in" button be added for them? I am not sure if this is a bug or suggestion. ?
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RESOLVED [YLD-29882] Breaking and Destroying Item Number Bug
ocnoglittle posted a question in Bugs & Technical Issues
The number of items in the popup window doesn't decrease when breaking or destroying items. -
From @NICO14973 on the discord: Can the Ylands team change the sound effect (and maybe animation) for the Cup of Tea, Coconut Drink, and Green Coconut Drink? So it is more like drinking instead of eating? The sound already exists for the potions. Aleš said I needed a bug report ?
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RESOLVED [YLD-29893] Ship Compass Triangles Incorrect
ocnoglittle posted a question in Bugs & Technical Issues
The ship compass has the triangles (indicating islands) in the wrong spots. This has been happening on multiple maps, including new Exploration. -
I was on my friends new Exploration map, and all of the animals were glowing for a few minutes, but then stopped. I am not too worried about this part: Main bug: the ship control started being a problem. Game was confused about if I was sailing the ship. If I let go of the controls, it still had the map in the top corner, and I could not access my hotbar (especially a problem because I was starving). Then if I held the helm, my hotbar came back, but I could not use the items, obviously. I also could not steer or stop my ship. This could be lag, but I haven't run into it before. output_log.txt output_log_clean.txt
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DEV ANSWER [YLD-29887] Tamed Animals Disappearing
ocnoglittle posted a question in Bugs & Technical Issues
In new Exploration on my home map, I attached a couple goats, horses, and sheep to some animal pens in a blueprint-constructed barn, and 2 minutes later, they were gone. I could no longer see them attached to the animal pen (seeing the animals themselves, or within the animal pen menu, or within the animal section of the radial menu). I also had some chopped down trees (wood, resin, etc) laying around nearby if that could have caused lag, or something. I tried to tame some new animals, and it wouldn't let me pick up the bait. It just said failed. I did not think to get output logs for this. I tried restarting the game, hoping they would reappear but they didn't. I then rode some other animals into the barn without attaching them to an animal pen. Two of them also disappeared around the time I tamed 2 sheep and I grabbed the output logs. These last three seemed to be more stable and haven't disappeared yet. The goat had been ridden into the barn, but I left the two sheep outside. output_log_clean.txt output_log.txt -
RESOLVED Custom Images break in PC only games
ocnoglittle posted a question in Bugs & Technical Issues
I was troubleshooting with @Azaren and we discovered that changing the map to PC only will turn the custom images into just white squares. Universal: PC only: I attached the scenario I was testing in, but this was happening in multiple scenarios. MY_GAME_NAME_175.zip -
RESOLVED [YLD-26851] Move to inventory tile sometimes duplicating items instead
ocnoglittle posted a question in Bugs & Technical Issues
The move to inventory tile (combined with an event listener that sees if something leaves the inventory) sometimes duplicates the items instead. It seems to have trouble with the whole stack or individual items that don't stack. If it is part of a stack, it works as normal. -
🤦♀️ https://docs.google.com/forms/d/e/1FAIpQLSdgpQgCvRa5Nyb5k__Jr4HIWSilpXASzGF2C_KEoK5KaUauOQ/viewform or https://t.co/1ZzjRhLgVS should work better.
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Dev Diary #212 Things that keep coming up...
ocnoglittle replied to Nikki Severin's topic in Dev Diaries
Remember how there was just a competition for in-game artwork? Can we have a competition to decide the next pets/costumes? Maybe people can submit a sketch from real life or a digital mock-up? -
Dev Diary #209 Deep Down, Like Super Deep Down
ocnoglittle replied to Nikki Severin's topic in Dev Diaries
We already have trouble seeing down there. Will there be added lights that work well underwater? -
By the way, for the magic blossoms, I had to take them out of my herb bag, and then it marked it as complete for me.
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The butterfly should say "marshmallows"
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Hi everyone! In case you missed the 7th Q&A, here are the links: Twitch - https://www.twitch.tv/videos/1182006596 YouTube - https://www.youtube.com/watch?v=JbY1qXrRAmA (Subtitles will be available for the YouTube version. Please let me know if you need help getting them in your language.) Summary: Editor 1. From Mello: Will the entity pivot change in the future or will it stay the same? * Every once in a while we find an entity with the pivot in the wrong position and we fix it. That shouldn’t affect the already-placed entities. It shouldn’t happen very often. 2. From Mello: Will there be half-blocks and quarter-blocks in the future? * Not in the foreseeable future. We have been seeing problems with builds that are tens of thousands of blocks. We don’t want to give people smaller blocks and make the problem worse. Never say never, though. In 1.8, we are introducing a new way to occlude blocks to optimize such big builds. 3. Can you provide the creators with a list of all the blocks and their sizes? * That is a cool idea. I don’t see why not. 4. Will we get objects that are affected by physics (apart from ships) or a tile in the editor that allows it to be? * We know we don’t support physics like this very much and we know we should at some point. Implementing physics like this in a meaningful way would be quite difficult. I think it would happen at some point. It would be at least a year or so in the future. 5. From Spirit: In the editor, you are able to select multiple blocks based on their type. Could you be able to select multiple blocks based on their color? * Anything is possible, really. Given enough time. This is an interesting idea. You might be able to change it using a color palate. We will discuss it with the designers. Exploration 6. From Fazeshyft: Will block snapping be fixed to where we can renovate or modify existing buildings or ruins in the wild? As the system is, this is not possible. * You mean that when you come across Random Encounters, they are built off-grid so you can’t attach anything to them. This is a known issue and we know we need to fix it. I will have to ask about the status of this fix and we will let you know on the forums. (From donitakun98: Do you have in mind to introduce animal breeding? I mean, to prevent their extinction * bobo1098337: animal breeding is already in the game) 7. From HappyCam: Will it be possible to eat while sitting down? * This is also a known issue and we are working on it. If it is easy, we will implement it in 1.9. A few days ago, we discussed allowing NPCs to sit and lay down, as well. 8. From yaourtax: additional to the eating animation, will animations will be allowed on editor on sitting? cause there is the "upper body animation" but you cannot use it while sitting * I need to ask our animators about this. 9. I cannot dig at the edge between water and land, to let water flow in. Will this be possible in the future? * In Editor, Creators can regenerate the water to fill in empty spaces. The water will also fill the caves, but we found a workaround. First, fill in the cave with snow and then regenerate the water. You can then remove just the snow. In Exploration, this is more difficult. Doing anything with water takes a lot of time because of the simulation. We discussed this with programmers and we will try to only work with the edge of the water to fix this. There is no ETA at this time. 10. Are you planning to have larger ships and more realistic ships? * When 1.9 comes out, you are in for a treat. I don’t want to hype, but… too late. It will have improvements to ships, things on the water, and new hulls and ship parts. 11. From Chyna Rose-Myste: Will there be glowing paint in Exploration? * This is something we discussed yesterday. We wanted a material that glows in the dark. It might be part of 1.9. In 1.8, we fixed torches in caves. It was previously affected by the time of day outside of the cave, but we fixed that and made it brighter. It will only affect the ones carried by the character. In 1.9, we will work on the rest of the torches. 12. From Seito: Can we turn off freecamera for our personal island? * Our designers hate it for Exploration. It is too overpowered. We could remove it, but that might not be the ideal solution. We might change it so that it only moves a small radius around the player. 13. Can we have a lunchbox? * If you mean a container for food, I don’t see why now. Creating new containers is easy. I don’t see why we can’t include it in 1.9. General 14. From LadyWhyNot: Can we change the manager of an existing clan? * I think it is obvious that this feature isn’t finished. At some point, we will do a large update for it. In the meantime, we can provide smaller fixes such as this. 15. Will you ask YouTubers like Keralis to play the game again? A lot of us enjoyed watching him play and he would like the infinite explore mode. After all, the game could use the advertising. * (Someone has insider information…) That would be nice. 16. From txmadhatter: Are you going to add dragons, submarines, and planes? * We never released something called flowing islands. All this needs is better AI. We also need to make our enemies shoot. We would need dragons to attack from a distance and shoot fire. I don’t want to promise anything, but hopefully, we can add one thing to 1.9. A new type of AI (not an NPC and not dragons) will be added. If everything goes as planned, we can add more sophisticated creatures. 17. Where are you with controller support? * Personally, I would love to have it in 1.9, but we need to discuss and do some analysis. It is definitely a priority. 18. Even if it is in the far future, will Ylands ever be on consoles? * I don’t see why not. It is made with Unity, so it isn’t easy but it is doable. We want to first fix what is broken in the game before we move on to consoles. 19. From mello1223: I recently subscribed to a creator club, are you planning to change your subscription reward in the near future? Should I wait until I renew my subscription, or do I not have to wait? * That is a good question. We waited for a new community manager and a new brand manager so now we need to discuss where to go with this. We will have more information before the end of the year. 20. From jchobs: Question we spoke already about scripting implemented in exploration. But for an easy "fix" could we have animators and animating tiles? for example make moving bridges, garage doors etc? Maybe a sub-editor tool only for exploration where ylands just give the required tiles to make that happen * This would require moving part of the Editor to Exploration and that doesn’t make too much sense to us right now. In the foreseeable future, we will be releasing a roadmap. It will include our plans for Creators making maps that will be included in Exploration. This is a topic for another discussion that could take hours. Obviously, it wouldn’t be placed directly in the game you play. It would need to follow rules. We will do it and do it right. You got a little taste of it in the creator’s competition. We are also making some Mystery Islands for you to experience. Some missed questions: From Jarda: do we get a propeller cap in 1.8, the one in the video where Adam changes into Nikki? From Fazeshyft: Is there any consideration to rework the PC UI to be more intuitive or efficient than the current mobile game layout? From Yaourtax: will there be a rework on other light sources? Previous Q&As: https://ylands.com/community/topic/30413-6th-q-and-a-with-ales/ https://ylands.com/community/topic/30356-5th-qa-with-aleš/ https://ylands.com/community/topic/30317-dev-diary-174-stream-qa/ https://ylands.com/community/topic/30295-4th-qa-with-aleš/ https://ylands.com/community/topic/30138-3rd-qa-with-aleš/ https://ylands.com/community/topic/30025-2nd-qa-with-aleš/ https://ylands.com/community/topic/29785-qa-with-aleš-next-tuesday/?do=findComment&comment=101186
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The summary is up:
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I also think the Q&As were amazing. Although I probably can't type out the transcript during the stream, I can put the summary here a week or so after the Q&A. And I nominate @bobo198312 and @spiritchaser28 to gather questions to ask Ales.