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spiritchaser28

Ylands Star
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Everything posted by spiritchaser28

  1. spiritchaser28

    [COMPLETED] NEXT GENERATION

    I plan on testing it later today, but I have read your posts about the story. That comes from a strong imagination. I don't only follow your amazing animation skills, I am consistently amazed more by your amazing imagination skills.
  2. spiritchaser28

    [Tutorial] Data Sets

    Fantastic tutorial! I had no idea you could even do this! I can imagine this being a time saver in editor.
  3. spiritchaser28

    [COMPLETED] NEXT GENERATION

    I like games with a rich story and background. You should be a writer Mello
  4. spiritchaser28

    Dev Diary #150 - Ships in 1.5 Exploration

    Murcin I agree with the idea that mobile and PC versions should be separated. They do give you that option in editor. From the looks of what they are saying about the next exploration update, I think it will also be an option in explore....just a guess, but it makes sense for those of us that have been wanting more out of exploration on PC.
  5. spiritchaser28

    Dev Diary #150 - Ships in 1.5 Exploration

    Banning guest accounts altogether is a horrible idea Mustafamalik. You can create games that are password protected if you only want to play with friends. It's a social game. Banning spammers and griefers however is a good idea....the only problem with that is they keep coming back with different names and accounts....you know plenty about that.
  6. spiritchaser28

    Another blueprint suggestion.

    I have noticed since the last update it has become extremely difficult to place blueprints in the water. Not sure if this has to do with the fact that the last update took away the ability to modify water terrain, but now even ship blueprints are almost impossible to place. Mainly the blueprint table itself. I nearly drowned a few times trying to place the tables underwater for a few ships. I also made a floating pier blueprint that takes me several minutes to find a perfect spot, and even then the table itself is even more difficult to place. Any way you folks at bohemia could make it so the tables and blueprints can be placed anywhere on land and sea and (air) instead of having to be in such an exact location? I have heard a few other people complain about table placement especially. Thanks.
  7. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    So today I tried and failed to get into 2 different servers. Nitrado Origins servers. Hung out looking at unpacking screen for about 10 minutes each time, then gave up and went to editor. Spent about an hour in editor with a build and was simply switching entities when suddenly the game closed without warning. didn't get a chance to save my progress....ugh. output_log.txt output_log_clean.txt
  8. spiritchaser28

    What other games do you play?

    I enjoy a lot of older games. Age Of Empires, Starcraft, Chuzzle, Bejewled, Guild Wars 2....and If I just want brainless aggression I play Saint's Row 4. I have been currently also playing a little game that's free on Steam called Planet Explorers. It's a survival crafting type game, that used to have multiplayer functionality but somehow the company screwed up and lost it. It then became free to play, but the bad news is there won't be any updates for it. It's still quite fun as a single player game, but has a few little bugs here and there. I am hoping they decide to make a part 2 and bring the multiplayer back and updates. It's obvious to me they put a lot of love and thought into the game, and it's a shame they decided to not fix the major problem that occurred when the multiplayer got somehow deleted, but the company explained that it would be easier to make a new game from scratch than try to spend the time fixing it.
  9. spiritchaser28

    Error 502: trying to load the game

    At least that is what I believe it means. I have been known to take credit for my mistakes.
  10. spiritchaser28

    Error 502: trying to load the game

    Those types of error codes usually refer to the server itself having the error in question. It's basically the same sort of codes as HTTP status codes. This link explains what the numbers generally mean. https://kinsta.com/blog/http-status-codes/
  11. spiritchaser28

    Advanced NPCS

    Thank you
  12. spiritchaser28

    Advanced NPCS

    In my country, there is a big purple dinosaur that teaches children the "Please and Thank you" song. I encourage your big dreams. We all enjoy this game as much as you enjoy it. You are obviously a smart kid. You know enough about using proxy servers to continually change your name and get banned on discord channels several times. Here is the only advice I can give you. Try to learn some things from people here,... and instead of ordering people to do things for you learn the words please and thank you. It will most likely help you achieve your big dreams in a more constructive way. ......Manners. Fix It.....Please and thank you
  13. spiritchaser28

    [YLD-26881] We Need Mirroring Mode

    I get what you are saying. Right now the only possible way to do this (sort of) is ctrl-d the structure (let's say half an archway for example) then ctrl v and rotating the object 180 degrees and moving it to line up. so the angles are mirrored. The only problem with this is it's not really a mirror because the blocks vary in colors on some sides, and if you were trying to do that to a building with 4 sides, you end up with the back side of the building instead of the opposite desired effect. It would be a pretty awesome feature to Ctrl-D and instead of actually having only the 1 option of pasting the duplicate, have 2 options of pasting the mirror duplicate as well.
  14. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    Game became unresponsive during loading. Ylands Origins server 6. Closed game when asked if I wanted to end the process. output_log.txt output_log_clean.txt
  15. spiritchaser28

    [completed} A little fun on Halloween

    Always impressive builds Hanni and DrHase
  16. spiritchaser28

    Message Window During Loading Screen

    Also wanted to add this question. Is it possible to add a feature during the loading screen where if you press "esc" it can take you back to the main menu? Sometimes if the game takes too long to load the screen will freeze or the game becomes unresponsive. Adding this would help me from closing the game entirely with task manager.
  17. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    Yes I did something exactly like this in editor and got the Unity crash error as well as the Windows game not responding error.
  18. spiritchaser28

    Message Window During Loading Screen

    Here's an example. I keep sending these random letters (and i mean just actual letters, not words) to xafael...a friend of mine that has not played in a while, but I will be typing a message to somebody else and suddenly the last letter will be sent to him....When this happens...the rest of the message to the intended recipient is gone....deleted It's frustrating if you type for 3 minutes to give a long reply to somebody....only to find that the last letter of the entire reply was sent elsewhere, and the original reply is gone
  19. spiritchaser28

    Message Window During Loading Screen

    Well for one thing, real time chat is a thing of the past with this new model. Sometimes I will hover my mouse above social and have to wait 4 to 5 minutes before I am allowed to click it to find my friends and send a message....in game it is even worse...people don't want to type /g to talk to everybody....most people liked the tabs above to chat with clan/everybody/ and whisper.....but the worse part about the new chat is you can be typing and it will suddenly switch who you are typing to or it will just remove everything you typed and only type the last few letters and send it to somebody randomly I can send you an example of the random sent messages if you want to see.
  20. spiritchaser28

    Message Window During Loading Screen

    That would be a nice feature AFTER they fix real time chat....I don't know why they decided to break it.
  21. I have been playing the game now for over a year. I have logged close to 3000 hours playing. Using both Steam and Microsoft installations. Over the past year I have noticed most of the complaints about the game involves the time it takes to load. Unity is a slow engine, and honestly it takes a lot of time waiting on response time from servers that are far away from the location you are playing.....this is an example of what I mean. Below is a picture of images being loaded from a German nitrado server....you will notice all the images in the cube displaying a "loading" icon image. I had to wait 5 minutes for all the images to load because of my distance to the server. The simple fix to this problem is quite simple. Make the Ylands installation package larger so to include the image files to be stored locally on the people's computers that play the game. If these simple image files were included in the installation package, it would greatly reduce the amount of actual time a person spends loading the game. Also include the sound effects/weather sound files and music files in the installation packages....I know from experience that including these files in the installation would probably require people a few extra gigabytes of storage space.....however it would greatly reduce the lag created by waiting on servers to download and extract these basic files, therefore making the game a "fast loading game". On that note....I also understand the need to protect the files from being tampered with and worrying about images and files that are not kid friendly...it may take a little bit more programming to protect the files from being tampered with...but in the long run the ultimate solution for people playing the game, and to increase their enjoyment of the game is to allow the local storage of these files...the game will load faster for every player, there will be no waiting for downloads of image files and sound files....if Bohemia is determined to stick with Unity as it's Ylands Engine....then a larger installation package is necessary for the people playing the game to enjoy it without staring at loading screens for several minutes/hours a day. The bottom line is...if you want people to play the game....then the larger installation would allow people to "Play" the game.
  22. spiritchaser28

    Want Ylands to load faster? Here is the solution

    That all being said...I want you folks at Bohemia to know you invented a fine game, one of the finer games I have played in many years...I am not here to criticize the amount of work, love and sweat you have put into it. I am just an old gamer that grew up in the era that invented the internet. I spent a good portion of my youth writing DOS codes on those big ol' cassette drive commodore 64s and Texas Instruments/HP computers to help you young'uns make the whole dang internet thing faster. Smartphones came from us old folks...so gather round the campfire and listen to us ramble on.
  23. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    Kimbuck I suggested switching to Unreal engine on another post here as well. Maybe if 1.5 doesn't fix things they should consider it. I can live without a bunch of updates and goodies for a while if they take the plunge and make the switch to make it run smoother. Anyhow here is another log for you Adam. Game timed out after about 10 minutes, then I went in to reload the game and ylands stopped responding completely. YWD Origins server 6 Nitrado USA server. I had to close the program with task manager. On the flip side the US server seems to have a bit less lag for the most part and fewer timeouts for me (I live in central USA) output_log.txt output_log_clean.txt
  24. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    I haven't even begun to upload the editor errors I have been experiencing, but I do think the errors are most likely related in some fashion. I get the Unity closing error a lot when I try to delete or move a larger composition in the editor. So yeah its bigger than just one computer or map, I think it covers the whole gambit of the program.
  25. spiritchaser28

    UNDER REVIEW [YLD-28655] Output logs for Crashes

    Yeah Kimbuck, we saw all the posts you were making and thought it would be best if we joined in the effort. All we can do now is hope this helps them fix these things.
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