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spiritchaser28

Ylands Star
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Posts posted by spiritchaser28


  1. 27 minutes ago, Hunter-Over-Fire said:

    I know it's not really much of a bug as it is something that hasn't been worked out yet, but It's been nagging at me for months now. It is impossible to fuel furnaces and other fire-related Work Stations directly with the Coal Basket. The Fuel option also doesn't show in either of their interfaces. I do understand that this is because the furnace doesn't detect the Inventory Container as fuel, nor does it detect that there's coal inside the Coal Basket, but hey, it works on steam engines, so why not a furnace?! This is the same for a Bow Drill or Flint Lighter when they are placed in the Tool Box Inventory Container. As long as your ignition methods are stowed away in an Inventory Container, the furnace can't see them, and therefor the Ignite option doesn't show. It would be nice if you could work in a way for crafting interfaces to check the Inventory Containers for fuels and ignition methods. It would save us tons of time in the long run.

    Usually what I noticed with the workstations is it takes the fuel in inventory from the top left slot first moving to the next available fuel source after it has been depleted.....so my suggestion is if you want to use coal to fuel your workstations first, place the coal basket to the left of sticks and other fuel sources in your inventory

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  2. 1 minute ago, Hunter-Over-Fire said:

    That's an intimidating amout of storage.

    And I have 3 of them full of supplies. Not had much of a chance to gather the new resources since the update though, but yeah the side pontoons are full to the brim with iron ingot, copper ingot, saltpeter, sulphur, clay, logs, stone chunks, etc....the flloors outside one side is all marble in containers and the other side is all sandstone.....inside the ship is of course where I keep the good stuff......a kitchen I could literally eat for months in, a few million gold ingot, ylandium crystals, and of course many rare items. I have one door in a pontoon with nothing but empty cabinets because I was planning ahead for this update. I can literally build a few million propeller packs without ever leaving the ship...although it would be sort of pointless except  for trading purposes

    The main reason i designed it was because I have friends that usually make these enormous blueprints....sometimes they need 80 thousand glass, sometimes they need a hundred thousand logs and sticks, etc.

    • Haha 1
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  3. 1 hour ago, Hunter-Over-Fire said:

     

    That was haunestly one of my first ideas, I just forgot to list it. I do agree though. I have tons of food I'd like to store without filling up the ship's reserve storage. I'm also considering suggesting an Inventory Container Container, because all of my Inventory Containers are taking up half of my inventory!

    This is the main ship i use. It's got ample storage. Plus all the workstations except for the new ones in this video. Took me a lot of time to design, and @Mello1223 designed the side storage pontoons. pretty much every floor and wall and ceiling is cabinets.

     

     

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  4. 20 hours ago, Hunter-Over-Fire said:

    Inventory containers can save alot more space than they themselves take up,  however, not everything has its own Inventory Container to fit into. Weapons for instance. There are many diferent weapons in the world of Ylands, and I'm sure many players like to collect them. I'm sure it's against the book to be carrying around an entire arsenal of weapons you'll most likely never use, but I constantly run into the trouble of having my Inventory become full because I've hoarded too many weapons and am too lazy to make room in order to store them. On a more reasonable note, I suggest making some sort of ammo container for bullets, musket balls, arrows, and whatever else can be used as ammo. I'm a big gun user, and I'd be massively encouraged to craft more ammo if I hade a space to store it all. 

    I'm still holding out for a lunchbox LOL


  5. I was hoping the harpoon would at least do something or some underwater weapons would be involved in this update and we could have shark steaks for dinner. Making them invincible enemies seems a bit much. Bolt action rifles don't even damage them from above.

     At the very least let people defend themselves with other means than repellant. Or here's a fun idea....shark bait so we can tame and ride them underwater.

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  6. I would disagree about the speedometer. I think it will finally settle the debate about top speeds of each ship and allows the players to know how many engines it takes to reach that top speed. I always felt sorry for players that spent all their resources building 30 engines on a catamaran when the top speed is achieved with only 3 engines. Also with the new damgae system in place the top speed goes down once the ship is damaged so it's a pretty good gauge of other ship issues that need repairing.

    • Like 1

  7. On 4/1/2022 at 1:09 AM, Hunter-Over-Fire said:

    The Neoprene Set is decent. It allows you to swim much faster than you ever could without it, however it lacks the tempurature resistance that it probably should have. I often find myself freezing to death underwater, and being unable to use bandages under water doesn't help.

    It used to be warmer.....not sure why they changed it. I agree it needs to have more temperature resistance to colder climates


  8. I know for a fact that Ales had mentioned adding flying vehicles to the game, but he also mentioned before they introduce flying vehicles they would like to incorporate some dangers to flying in the sky. The reason they nerfed the propeller pack was it made the game far too easy to fly around and not face any real threats. Maybe we will get dragons or pterodactyls or some other flying menace. Whatever they decide, I am looking forward to seeing it. The last update certainly introduced a ton of danger to being in the ocean, and it was well worth the wait. The oceans are now full of life and dangerous mysteries. I'm certain the skies will be part of a future update. It's all about balancing out the game now.

    • Like 1

  9. Thank you Ales and the rest of the team! This looks like it's going to be an amazingly gorgeous update!! Also many thanks for listening to what players wanted included in the game. I know it takes a lot of time and effort but your team is on top of it all. I look forward to all the new surprises

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  10. Question for this next update. Will there be new Mystery Ylands to explore and will there be new achievement awards? @Nikki Severin

    Also will ships we have on other maps be taking damage when we are not there? I mean if it is saved and the ships are fine and we come back a week later will we find that they have been sunk? I see this as a possible on multiplayer maps but on singleplayer map saves I would think the answer is no?


  11. With the ship summoning system I don't really worry about multiplayer. Unsummon the ship and nobody can steal a thing. Maybe they can loot your remains if you get killed, but the ship is in the cloud.....

    I get your gripe about being able to access boxes and chests through walls though. It shouldn't be possible....my thinking is it's the type of blocks you are using....are those basic wood blocks?....I know they had an issue with paint a  bit ago......mainly painting one side and the other side being painted as though the block was not there. I thought they fixed this issue but it seems to relate......I mean it's as though the blocks are not there.....even though the blocks are visible.

    It may benefit you to place the containers and switches/levers/anchors etc a bit further away from the walls.....I personally don't care if someone boards my ship and steals something because I have a ton of supplies and 6 backup ships fully loaded.....but some players just have the bare minimum needed to survive so I understand your position.


  12. @Nikki Severin Maybe there should be a part of the tutorial that teaches people how to scavenge the iron on the starter map. Hold a log, right click a ladder, table chest or chair on the starter map....BOOM iron ingots and nails. It's true they can build a boat without iron but too many people seem to get hung up on the idea they need iron to leave even though that's not the case. I talked to ThePyPse about this and thought it would be a good idea to just include a tutorial about how to make the basic small boat (without iron)

     

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