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Everything posted by Jstuts
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UNDER REVIEW [YLD-28170] Move function in editor
Jstuts replied to Jstuts's topic in Editor Bugs & Technical Issues
Thank you again all. Yes, I did the workaround you (spiritchaser28 and zarwil) suggested and it worked fine! -
UNDER REVIEW [YLD-28170] Move function in editor
Jstuts posted a topic in Editor Bugs & Technical Issues
In the past couple of days I have found that the 'move' and 'rotate' functions only rarely work properly. I don't know the lingo, folks, so please bear with me. The colored gizmo with the three colored arrows that I used to be able to drag on no longer function most of the time. I know that when I used to hover around the arrows I would find a sweet spot that would make the arrow a paler color, then I could do the drag and the object would move. Now I don't get that happening at all and I cannot move objects most of the time. Same with rotate. This seems like a big deal! What good is editor if I can no longer use it to move objects! All hands on deck, team! Please? -
UNDER REVIEW [YLD-28170] Move function in editor
Jstuts replied to Jstuts's topic in Editor Bugs & Technical Issues
Sorry for the delay in getting back to this topic. Yes, my problems have been experienced in a ship. The ship was in construction mode and had been placed on the ground. I will try the suggestion to copy the ship, and to paste the copy. I'll get back with you on this. I appreciate deeply the replies and the discussion you all gave! -
Bugs and shortcomings Which I noticed V.1.0
Jstuts replied to katolikparanoik's question in Suggestions & Feedback
I've got to say, folks, that the bugs are driving me to consider abandoning the game altogether. In editor the 'move' function only rarely works right. In gameplay, whether in legacy exploration or the new exploration, the ability to place things like stoves and spinning wheels often takes me up to 20 tries--almost always getting the message of 'not enough space' when there is vast space around. I hope the team can get it together! Another thing which is not a bug but a chronic irritation has to do with camera function when driving boats and ships. As it is now the default is for camera to be in 'aligned' position. But this is just the opposite of what I want. I want the default to be not aligned so that when I am trying to back up or look to the side I don't have the camera jerked out of my control. Yes, I can invoke the command to put the camera in my preferred state, but I often forget and I find myself cursing both myself and the developers who chose to make the aligned position default. It is just a major nuisance for me. But that is just me. Others may have other preferences. I am just stating mine. Thanks for enduring my rant! ? -
@zarwil, I want to thank you for the detailed steps you outlined to make changes in a ship, in editor. I did, in my own way, make the changes I wanted to make in the ship you composed and I love using it now! I cannot honestly claim that I really understand everything you outlined, but I think that is my failing, not yours. I'll probably understand it eventually.
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I was able to make a new local composition by first putting your composition on map, going to editor, selecting it, and commanding a new local composition. Then I could actually select the seeds and remove them. I could not do this directly on the ship that was placed from the download itself, even in editor. And, no luck still on placing beds, either in editor or game play.
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Hahaha! That is so funny, about the seeds! I don't know if I can fix it in the editor either. Because--and this gets to the other problem with the beds--I cannot seem to place beds (in the back 2/3 or the cabin using the editor either. The ghost-bed-to-be-placed stays red until you move it to the very front of the cabin and if you try to place it under the windows you get an error message something like: 'this is outside the vehicle boundaries'. Same about trying to place anything on the upper deck. In the editor I cannot seem to select anything. Ships and other vehicles just aren't like other things at least when they come from compositions offered. I tried and tried. No good. Any way to get a good ship that works?
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Zarwil, I love the ship of yours that I downloaded as a composition. Too bad I cannot add anything, like beds, to the back 2/3 of the cabin or the deck above. Also too bad that the ship seems to grow strange huge woody-like growths all over the front of the ship. See image attached. This is happening in a legacy exploration game. I have seen this happen to another ship I downloaded as well. What a bummer. Now I cannot use the ship. Dang, the screenshot would not correctly upload. I going to try again with smaller image. It failed again.
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Yes, I am aware of this location of settings, but as I had mentioned, when I checked on this before, the setting could not be changed on a game scenario; it was frozen at the 'no-save' option. But it does seem to work now. But maybe I tried it on a world that was already exported, and it needs to be set before exporting. Anyway, I feel that I will figure out any further quandaries on this. So, YES! You have indeed helped me loads... hoping that it keeps working. THANK YOU SO MUCH! ?
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I am not a complete newbie to Ylands but I'm also not particularly astute on many aspects. I used to be able do a local import on a game I created in Editor, so I could play the game myself, and keep the changes as the play proceeded over many sessions. Now that doesn't seem to work anymore. So I have now published a game, but when I play it, saving is not possible. Anything I do in the game is lost when I close it. I see that in the games available in the Main Menu, some games allow saves and others do not. I saw nothing while setting up the game, or options in Editor, or options on the Ylands Creator's Cluib website (while finalizing the publishing process) that pertain to this. Please, people, is there any way at all I can create a game for my own play and keep the changes? Otherwise I have little interest in this game. Why have they taken away a functional local export, closing off our options?
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I just looked again and found: As you are setting up the game there actually is no setting that I can find for saving. Once it is created and you are looking at the games properties, there is a setting shown but it is not operable. It cannot be changed. So how people are creating games that allow saving is a mystery to me. I do appreciate your attempt to help me, but my questions remain unanswered. Oh well. My purpose in wanting a game I can play and save is simply to allow an arena for creating structures without the inconvenience of day/night and weather cycles, and yet to be in a natural-like setting. I can create whole villages, etc. The setting sparks my imagination. And I prefer to create within game, not the editor. But, alas!
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Thanks, bojo2736! Although I am not sure.... I will try again to find that setting. I also noticed that the /exportlocal command gave an error report: something like "that command is not available". So I did the local export from the Editor menu after first optimizing it. But I guess you are confirming that I have to publish a game in order to play it with saves? Any further guidance here? By the way, I have, in the past few days rediscovered just how amazing this game is!! Such a great job by the team. I just marvel at so many things I cannot list them, yet I must mention all the cool creatures, the outstanding water and weather effects, the beautiful artwork everywhere. I just love to hang out in the game.