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jchob
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Posts posted by jchob
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4 hours ago, Larrytn said:Today 2/2/2020 the game will not load. It stops at the log-in screen frozen at 'Log-in in Progress'. I see no message about the server being down. Is anyone else having this issue? Yesterday evening all was well.
Larrytn
@Adam Snellgrove it seems the same issue still persist ?
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Make ylands compatible to Nintendo switch lite ?
Also, do you have a list of compatible mobile smartphones/ tablets?
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2 hours ago, HauntedShadowsLegacy said:That's not what I understood from the developer on Steam. He sounded concerned that I wasn't seeing any. There's usually enough ylands in a world to have duplicates of more than one biome, so I don't see a reason why there'd only be a chance. Especially a small chance. It also doesn't explain the other issues I'm experiencing. If you can find a reference somewhere for there only being a chance, I'd love to see it. It just doesn't make much sense to me.
Check Dev Diary #112
. You’ll be able to find the Far East Yland in nearly every Exploration map and you can also play around with it in Editor
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2 hours ago, HauntedShadowsLegacy said:So, it took me a few worlds to finally find the Far East biome naturally. As some may know, getting off the starter yland can take an hour at best (without paddling around on a dinky little raft, that is). So by the time I've seen the biome of every other yland, I've sunk in several hours. To not have a single Far East yland in three separate worlds is... 'frustrating', you could say.
I have found a Far East yland, finally, but one of the devs on Steam requested the savegame file of a world without one. Not quite sure where to post that...
(Side notes, not sure if related or not: some of the new recipes aren't showing up for me, and the 'keep inv on death' option doesn't seem to work.)I'm pretty sure they said it wouldn't be generated always. When you generate a new map, there is a chance it is generated. So, it's intended by them, I think.
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Can we have an option to set the height when using terrain sculpt?
I know that Unity3D has this setting, and ylands is based on Unity3D, if I'm not mistaken.
That means, the "height value" determines "how tall is the hill".
In the game is very hard to aim "every click" to keep the height smooth.
I hope that makes sense, it would be awesome
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I wouldnt call that a bug
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9 hours ago, bluemon said:Is there a new island?
Yes, it's a new biome. New trees, flowers, etc etc
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Before that, make AI range attack. At least I can only make NPC melee attack. Or am I missing something?
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Ooooooh that's why then...
I broke my wall and computer because it wasn't working with me....
Brain to body - - > see I told you the code was correct, why did you punched the wall? ?? j/k
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Thank you
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People don't believe me when I say that ghosts exist
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Most important, fix the exploration servers. As you already know, they are having a lot of issues. I totally stopped playing exploration, which was the main reason I started to play ylands. I love the editor and playing with scripting. But I really miss my adventures in Exploration and giving @MyPa553ng3r a lot of headaches ?
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He said he has been using editor.
If it's a map generated from inside editor. I think burning objects can be scripted to burn again with scripting. I haven't tested candles but I think they work similarly to the brazier.
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16 hours ago, Houp said:@Houp are you going to add the //comments in next update? Even a simple game needs us to have comments in our code. You know the feeling when you have a ton of "coding lines" ??
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The new costume looks cool. But I would prefer having it as "crafting clothes". It would be cool having them for a sci fi style game where teamed players are dressed all the same.
Can't wait to see the new biome ?
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7 hours ago, NaruTheHuman said:I used round steel rods.
They are hexagonal, so they create quite a nice pattern when you put hem together. :)) As far as the map goes, I first generated a grid above the terrain, used raycast from individual points on the terrain, and then assigned the elevation to the rods. ^^ Will make some kind of a tutorial, as soon as I have a bit of a free time.
Little tip, using LERP between green and red color for different elevations makes the whole thing way better.Here I used small trigger zones instead of the rods, with the colors. x)
I speak for myself, I need that tutorial. I'm lazy enough to think about it and try for myself ??
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13 hours ago, Bob Salvador said:wow love the map that creat bloc after bloc, look realy nice.
I think the technique used is called "procedural map generation".
Is commonly used to generate maps/land/groung/hills randomly
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On 1/13/2020 at 9:06 AM, Adam Snellgrove said:I think there is an X but it blends into the colour because they are both white ? I'll check, if we can change the X on specific items to a different colour.
Oh, I didn't think of that ?
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On 1/21/2020 at 2:40 AM, Indomitus said:I tried this. (I had not noticed that tile because I don't use much animation. I really need to explore more in the Editor.) I think that it should work fine.
I would worry about performance only IF they were animated manually. The FOLLOW TO command works in a different way, and should not have that problem. As long as Speed and Acceleration are high enough, and Distance Start and Distance End are both 0, it should follow the player perfectly.
Yes, distance is set to 0 and speed&acceleration is high enough to have the triggerzone always at middle of the player.
off-topic: in some cases, instead of using Animators l, you can use the tiles MOVE TO and ROTATE TO
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Oh look the guy with weird hair ?? I like it eheh
Uh oh, that would be a fun fight. I won't bet on you tho ?
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Well, I have a triggerzone using the FOLLOW TO player.
But as you say, having many of them can cause performance drops, maybe? I haven't tested with a lot of them, tho.
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On 1/11/2020 at 6:34 PM, Bob Salvador said:I'm in bad position, My graphic card is dead, I'v send it to return, I can't play before I receive the new one, tell me your in game name I'll invite you to my friend list and let you join when you're ready to go
My In-game name is JCHOBS
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Oof, I need to try one for myself
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Editor-Map?
in Editor Help
Posted
Not really a map in editor. But in main menu (top-left) click on it and then click GO To. I hope it is what you asked ?