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jchob

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Posts posted by jchob


  1. 9 hours ago, bojo2736 said:

    @jchob you know I love you. But not everyone is a script monkey. Some of these things should just be built in. One game I play lets you put a graphic on the box itself if it's a box with only one item. I agree, labeling of containers would be super helpful.

    Eheh I know, that why "I said not everyone works with scripting" ?

    For sure, they could add chests labeling feature. 

    • Like 1

  2. On 3/23/2018 at 4:55 PM, Kage'd said:

    Not sure if you would accept request on Video Tutorials but I would like to have one done for;

    Video request 1

    Activating one switch disables other switches but also that one switch has a function happen. 
    [1][2][3][4]

    Player pulls switch 3 disabling 1,2,4 but also spawns a Bear.

    Video request 2

    Make a video of building a building that's round.

    The video 1 request seems fun ? I know I will try to make the script, but I'm not good at making videos ehehe


  3. 4 hours ago, Indomitus said:

    But berries don't suddenly glitch out of existence, right out of your chest or inventory.  Fish do (for now).

    Oof, I've never had any issues with fishing and fishes in my inventory. I always keep some with me, place some on chests and some always at the stove.


  4. 2 hours ago, Eris said:

    Thanks! :)

    Well, you have to be smart about your berries!
    You must resist the urge to fill your belly with those yummy berries straight away! First you need to sacrifice some berries to make seeds, then plant new berry bushes. Repeat that few times and you get fields of food that regrows on its own forever!
    That's something your meat simply cannot do :D 

    Uh oh.. You made a real life point there ??

    Anyway, I can just grab a fishing rod. It's easier than get berries seeds and replant them (ylands talking)

    • Like 1

  5.  

    4 hours ago, Dork Muffin said:

    I was hoping to use signs for this but it looks like signs can't have text added so hopefully this is possible.

    Yes, you can write text some signs. Look for signs with "blank" on it's name. In this example I'm using "Blank Wooden Sign"
    Use a writing tool, either a knife or pencil. In this example i'm using a stone knife, it's easy to craft.

     

    Ylands_190828_200230.png

    • Like 1

  6. 2 hours ago, bojo2736 said:

    I remember one time, @kimbuck and I were building a zoo. I was out gathering resources and spotted a bear.  So I jump in and got him to follow me. I dumped him in on Kim as she was innocently building. :D

    Ahah that actually made me laugh. I can imagine her panic face ??

    • Like 1

  7. 12 hours ago, Adam Snellgrove said:

    The 'Leave' button, for whoever initiates sleeping, does not work. If everyone in MP game does not sleep, the original player who initiated sleeping then has to hard-drop the game through their Task Manager and then restart Ylands. 

    I guess that is exactly what they meant. But in previous update, whoever started the sleeping could cancel it if no one wanted to sleep. But having to force close ylands is not very practical now ?

    • Like 1

  8. On 1/19/2018 at 5:37 PM, Maqqea said:

    I think it would be a nice if the chests could be named by the player and when the player hoover with the mouse over the chest the name will show up. That way, if a player is anything like me and forget what I put in wish chest, the name of the chest (like stone, marble, tools, food, raw food, clothes, misc ) tell what is in them.

    Alternative is to show a list of the items in the chest but that will take up more space and can be clumsier/slower.

    If you ever tried using Editor and Visual Scripting, you can make that easily. 

    But yes, they could add that feature because not everyone works with scripting things. 

    • Like 1

  9. That is why I said "I understand the BI side" and I know that game development is hard.

    I was not attacking devs, I was just trying to make them see that a multiplayer map can work for just 2-3 friends. But for a server map like NA and EUgene it dies pretty fast. And in my opinion that is what needs to be fixed in order to make game more playable, unless their focus is editor + scripting. 

    But I'll keep quiet from now on, as I don't want to sound rude or misunderstood. 

    • Like 1



  10. Red Seagull started this, any blames go to him, right? :D

    Speaking for myself (and surely I should had firstly say this to some players that I consider my Ylands family):
    I joined the game because I suddenly found this forum and I saw a post saying there were an active community on Discord and playing ylands multi-player.
    So I joined, why not? ?

    I've been around only for like 6 months?

    Myself gave up on multi-player, and game itself, and know what? Honestly I'm still here because of some nice players I've met during my journey here. 

    So, back to the topic: when I joined, there were a lot of players coming at NA servers, and let's be real, P1 is the most community that puts a lot of effort on this game.

    Concerning  P1 NA servers: many of you just don't know HOW MUCH EFFORT bbcakes and MyPa553ng3r put into new maps trying to make them last more time and giving new players a long life on their survival experience.
    As mentioned above, servers need a totally new map at maximum of, say? 3 weeks? (or LESS) and in my opinion is that it made players gave up on playing it.
    Ylands just doesn't support (yet?) a big multi-player game running for a long time.

    First issue, you may ask? Re-generating resources. Iron and clay can be digged all very fast from a player. And another player that comes by will not have any resources to start it's survival journey.

    Having to start all over your survival experience every 2 weeks? That's a pain for myself because I'm not a good builder, even though I know I can use blueprints.

    As the time passed by, people would join just to see what was new after an update, but yet the same old bugs still kept showing up.
    The truth is: many good players i've seen joining the game, had totally left multiplayer experience.

    I'm a person that loves the Editor Scripting, but I also must say: this game should be about multiplayer based.
    There is no point of improving the Editor and Scripting stuff if we can't get them to a server map that lasts 2 weeks. 

    I like programming and game development overall (though i'm just a hobbist person that likes to kill brain cells :D), and I understand the side of BI developers that is hard to put a game working, but I also must look to the player's side.
    I totally understand that the game is still under development, but others might not. And the lack of bug-fixings can lead player to feel like they are being ignored.
    The players that have been around from start or for a long time, they need to feel that they are listened, that their effort is being helpful for developers.
    In my opinion that is what can get us together of seperate. A good communication between community and Ylands Staff is crucial.

    I feel like the multiplayer is beeing put aside, though I love the Editor scripting :P 
    Show us what you're planning. Even things that might not happen, but show us :D Show us the new buttons for UI panels, for example
    Because, we need to see it and how it will change the current version. Many player put a lot of love in here, but updates have been killing their work.

    Any blames go to Red, aka The mighty Seagull :D

    And Adam, keep it up, run with community. You might don't realize, but you just woke up us all :D

    Sorry if I am wrong or if I sounded rude.

    (maybe I will regret of saying this, but oh well)
    See ya around :D

    • Like 2
    • Upvote 1

  11. 9 hours ago, zarwil said:

    Yes, but if you want to have energy lights in the roof of a structure or add any other energy features then you'll have a rough time hiding the links! Same with table lamps and stuff, you don't want a green link hovering in the middle of your room

    Yes, it is a pain to hide the green stream line. I agree. Most of times, even hidden, there is a single spot you can see ??


  12. 13 hours ago, zarwil said:

    @Adam Snellgrove I want to revive this thread. The energy links are ugly as sin and very difficult to hide. They should only be visible if you're holding the energy linker. If you want to have the links visible for puzzles and stuff like @Aleš Ulm was worried about then you could simply have an option for that available in the editor, or in your game settings. 

    MyPa553ng3r tought me how to hide them underground. It is surely a lot of work. It would be better if they could hide themself when you're not holding the linker, as said above from other players. 


  13. 7 hours ago, zarwil said:

    Thought I would release the small ship from the screenshot competition last week. I was planning on furnishing the captain's cabin, but figured it would be more fun for people to furnish it for themselves to make it "theirs". There is plenty of storage onboard as there are 8 hatches on the deck, under which there are 2x stone chests each. I think this would be pretty fun to have in Explore, however you would probably need to figure out some sort of item forfeit to make it less of a cheat xD Since there is no way of counting blocks in the editor (please @Adam Snellgrove ask the devs to add this) I don't know how many blocks would be reasonable :P 

    Here's the asset: https://workshop.ylands.com/asset/1249

    Not gonna spam 100 images, download and check it out instead!

    Ylands_190819_193518.thumb.png.c5ec2b426eab7e3da6c6cb0e1514e65a.pngYlands_190819_193558.thumb.png.f6f180db2128cb6ac503ed5ff2e12606.pngYlands_190819_193854.thumb.png.0edc0e748de1df3b9df2df73dd10e849.pngYlands_190819_193907.thumb.png.bd8113fbcb7600d12776b0bfeeb72d96.pngYlands_190819_194138.thumb.png.69e035dc7361f21ac79de12b3e002efe.png

     

    I'm gonna steal it ?


  14. On 8/16/2019 at 8:17 PM, Igor Q. said:

    Any news when we can have personal blueprints supported in multiplayer servers? (Besides me using a script XD)

    (Or be able to interact with blueprints in editor?)

    @Aleš Ulm

    Blueprints already work on standard multi-player explore maps. They don't work on editor generated explore maps tho. 

    Or did I misunderstand? 


  15. 12 hours ago, AnsirTQ said:

    It worked!  Thank you for your help.  I booted the game up for the first time in a while and this must have been a change included in an update since I last played.

    Yes, it was part of an update few months ago. Also, if you are going to make car using the chassis, you have to make the same, place a driver seat and go to it and hold E to enter/exit build mode. 

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