Jump to content

jchob

Registered User
  • Content Count

    516
  • Joined

  • Last visited

Posts posted by jchob


  1. This is a must.
    Thank you man :) let's take a look how others use scripting

    I'm also curious how the non-visual scripting will work. I also agree with you, visual blocks are intuitive and more pleasant to use. But non-visual are better for big projects for sure. And in an IDE is easier to search specific things in the whole project.
    Besides what works best for you, you should work on it again for sure

    • Like 1

  2. Will it be possible to import ylands specific tiles as a package so we have them recognized into IDE and have a auto-complete? That helps a lot avoiding mistyping and in consequence no compile errors

    Another question: for example, will I be able to use JS array class functions to manupulate an array or i still need to manipulate it with ylands specific Array functions?


  3. Whooa, this was promised long time ago. Im very happy team is going to fullfill it ?

    You just gave me a reason for me to get back into "normal" programming. Thanks 

    So, then we just import the script files? If so, will they get updated each time we make changes? If not, will be a pain to re-import them.

    Oooh man, im so exited about this ?

     


  4. 16 minutes ago, spiritchaser28 said:

    Thanks for the response Ales! That answers a couple of my questions about the hammer and blueprints. 

    I also agree with jchobs on the traders. So many items that cannot be found, but I would definitely buy them from traders if they had them. Pots, ladels, certain paintings and books, several weapons (machine guns,etc.)  Specific uncraftable blocks like plastic, cheese and chocolate. I would add mythical sword to the list but I think that should be findable in a rare encounter with a complicated puzzle. 

    i think i've seen chocolate blocks on a trader. Not 100% sure, but yeah, I think i saw it (or was it cheese? ?)


  5. woa Ales, that is awesome. Thanks for the response, by the way ?

    New features for traders? Please, please make them sell the uncraftable items. Many people probably wants everything to be craftable, but in my opinion having them to be found in encounters and/or buy from traders is a better way for "survival playability". Please, we really need all items avaible in exploration, no matter the way we get them, we just need them. So many cool items that we cannot have :(
     

    • Like 3

  6. hmm, sounds interesting.

    Maybe we will have to place the build station close to and then we can deconstruct things? 

    For example, my exploration play style is having all biomes and as many traders as I can, because i mostly buy things from them. Example: i mostly buy ores/ingots, because i dont feel like going down to drill and i dont like to have lots of stations to use.

    Would be cool i could set my campsites in every biome with a new "barrier", so i could use the demo hammer to fast deconstruct plus to get materials back.

    With new explorarion i dont see a real use for barriers in your local map. It just makes sense if you are in a open multiplayer map.where you will expect griefers. Then barrier os usefull, but still the "pickable" stuff can be stolen. We need a way to protect our free placed stuf.

    We need more info Ales ?

    If needed, some of us (from the head, me, Ocnog, Spirit, JohnFMSteel, Rob, and many others) we can "show the house's corners to the new Community Manager. Im pretty sure Adam will leave a good basis transition, but we still have many things in mind for suggestions and bug reports (whatsoever?).

     

    • Like 4

  7. I usually run with my outfit without any armor, because i like my outfit (wish i could have armor defense from a armor set while I wear the outfit I want).

    I always have health potions with me instead of bandages, because bandages are more easy to craft. Of course I have bandafes too In case I run out of potions. Yep, I do the hard way. I avoid using thw peopeller to run away (because propeller will be nerfed in future).

    As the night comes, i switch to my armor to hunt mutated animals for dust and crystals. I usually avoid to go mining with a drill. Instead I craft some stuff and some baits from ylandum dust to use as exchange for traders. Whenever im exploring, i stop by them and buy stuff I need if they are selling.

    When ship is full, I go back to my home, craft what I cannot buy, I build some stuff around.

    Most of times I also craft some craftsman potions instead of using a bunch of worstations to craft faster.

    Then I gear up again and go to adventures again. That is how I have been playing.

     We need much much more encounters tho and much more findable items that cannot be traded

     


  8. Oh no, that is a sad new.

    It is always hard to see those we like leaving, but that's life. On the other hand, if you are tracing your own path to pursue your dreams, I must feel happy for you, but at same time an enourmous sadness takes over me seeing such an amazing, humble, funny person leaving the community.
    Whe you came, ylands was at a early stage, and facing us directly with complaints, suggestions, and everything else probably was a bit overwhelming for you, but you handled everything in a good way. I speak for myself and maybe for others saying you did an amazing job on your journey here, always ready to give guidance and assistance for those who were in need of. And thanks for that, really, I appreciate all you have done. I still remember your post presenting yourself to community :D
    Every one of us know the importance to have a communication channel between community to developer's team, and in my point of view that helped a lot to get where ylands is at the moment and you were important in that role. Thanks so much again.

    Don't worry, tell the new Community Manager nothing to be affraid of. He or she will be in good hands with us... or not ??
    We will make sure the new person continues your legacy until she/he traces it's own legacy.

    May life keep smiling to you, and if not punch it in the face ?

    Farewell my good man :) 

     

    • Like 2
    • Thanks 1

  9. [ EDIT - I could connect to it after some time, and everything seems fine ]

    @Adam Snellgroveas you know I have server Locust.

     

    Well, i was playing and went for a smoke and closed the game. When i ran it again I was trying to connect to the server and I get the error shown in picture.

    I also took the logs. Now everytime I try to connect to it I get that error.
    image.thumb.png.ebdca9abeb453af0086f26e5b8ef3387.png
     

    Ylands_Data_JCSERVER.rar


  10. Awesome.

    Just to give my feedback on that: please please, with the new build mode, please add an option to make things unpickable. That would be the best thing ever. Many players still build in free place mode in exploration, because there are lot of cool items that cannot go into blueprints, and sometimes new additions around are better to place after the blueprint was placed and built.

    Not sure what you are going to do about the proppeller, but if it somehow is your idea to make it get 0 energy, please make the "fall down" invincible. For example, the Potion of Flight ables you yo fly for some seconds, but when the effect ends, you will die if you are to high above the ground.

    But this new building concerns me, because having to use the workstation will be a pain if we just want to place some bits here and there around several village places.

    But, let's see how it goes and with more info from you :D

    • Like 3

  11. @IEuphe what spirit said is really true. Lochford is much fun, and when Adam streamed it we had fun playing it from outside helping with clues.
    You did a great job. So, shake off that pessimism and trust more on yourself ?
    You have a good thing in your favour: you have ideas. And from ideas, things can be done. I have some scripting knowledge but I lack ideas and building experience. I mean, you are in a good path to learn scripting, because you know what you really want to do, so it's just a matter to focus on that. Trust me as I speak from personal experience, learning scripting without any ideas of what to make, makes it harder to learn because it's just throwing random stuff down.

    and as Ocnog said, here and on discord there are some people who like to help. Just wave at me if you need anything ;)

    Keep it up!

    • Like 3
    • Upvote 2

  12. Well said. It is good to see an old player is happy again ?

    There are still some bugs people have been discovering, but with reports we hope they will fix them.

    And because of infinite resources, i hope some of us can schedule something like making teams or so and raid others bases just for the fun ??  im not really a builder, i mean i dont mind i dont have all cool stuff like you all, so i dont really mind if someone comes for a fight ?

    • Like 1
×