jchob
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Posts posted by jchob
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Nah, that happens with ruth too (with raw glass at least). I think its a generic bug.
When i figured out i was loosing those stacks, i might have lost 2000 raw glass
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16 minutes ago, spiritchaser28 said:Thanks for the response Ales! That answers a couple of my questions about the hammer and blueprints.
I also agree with jchobs on the traders. So many items that cannot be found, but I would definitely buy them from traders if they had them. Pots, ladels, certain paintings and books, several weapons (machine guns,etc.) Specific uncraftable blocks like plastic, cheese and chocolate. I would add mythical sword to the list but I think that should be findable in a rare encounter with a complicated puzzle.
i think i've seen chocolate blocks on a trader. Not 100% sure, but yeah, I think i saw it (or was it cheese? ?)
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woa Ales, that is awesome. Thanks for the response, by the way ?
New features for traders? Please, please make them sell the uncraftable items. Many people probably wants everything to be craftable, but in my opinion having them to be found in encounters and/or buy from traders is a better way for "survival playability". Please, we really need all items avaible in exploration, no matter the way we get them, we just need them. So many cool items that we cannot have
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hmm, sounds interesting.
Maybe we will have to place the build station close to and then we can deconstruct things?
For example, my exploration play style is having all biomes and as many traders as I can, because i mostly buy things from them. Example: i mostly buy ores/ingots, because i dont feel like going down to drill and i dont like to have lots of stations to use.
Would be cool i could set my campsites in every biome with a new "barrier", so i could use the demo hammer to fast deconstruct plus to get materials back.
With new explorarion i dont see a real use for barriers in your local map. It just makes sense if you are in a open multiplayer map.where you will expect griefers. Then barrier os usefull, but still the "pickable" stuff can be stolen. We need a way to protect our free placed stuf.
We need more info Ales ?
If needed, some of us (from the head, me, Ocnog, Spirit, JohnFMSteel, Rob, and many others) we can "show the house's corners to the new Community Manager. Im pretty sure Adam will leave a good basis transition, but we still have many things in mind for suggestions and bug reports (whatsoever?).
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hmmph.. that doesn't smell good man. But lets wait until is cooked ?
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when maintenances occur, is normal to loose some progress made just before it.
Everyone got a new barrier with this mini-update.
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oof, really? You have been into ylands since ever, i wouldnt ever imagine you taking a break from it. I also know sometimes you get sick, so I hope everything is good with you.
See you soon man
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You still missed some spots ?
But yes, some terraforming options would be cool for local maps
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I usually run with my outfit without any armor, because i like my outfit (wish i could have armor defense from a armor set while I wear the outfit I want).
I always have health potions with me instead of bandages, because bandages are more easy to craft. Of course I have bandafes too In case I run out of potions. Yep, I do the hard way. I avoid using thw peopeller to run away (because propeller will be nerfed in future).
As the night comes, i switch to my armor to hunt mutated animals for dust and crystals. I usually avoid to go mining with a drill. Instead I craft some stuff and some baits from ylandum dust to use as exchange for traders. Whenever im exploring, i stop by them and buy stuff I need if they are selling.
When ship is full, I go back to my home, craft what I cannot buy, I build some stuff around.
Most of times I also craft some craftsman potions instead of using a bunch of worstations to craft faster.
Then I gear up again and go to adventures again. That is how I have been playing.
We need much much more encounters tho and much more findable items that cannot be traded
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Oh no, that is a sad new.
It is always hard to see those we like leaving, but that's life. On the other hand, if you are tracing your own path to pursue your dreams, I must feel happy for you, but at same time an enourmous sadness takes over me seeing such an amazing, humble, funny person leaving the community.
Whe you came, ylands was at a early stage, and facing us directly with complaints, suggestions, and everything else probably was a bit overwhelming for you, but you handled everything in a good way. I speak for myself and maybe for others saying you did an amazing job on your journey here, always ready to give guidance and assistance for those who were in need of. And thanks for that, really, I appreciate all you have done. I still remember your post presenting yourself to community
Every one of us know the importance to have a communication channel between community to developer's team, and in my point of view that helped a lot to get where ylands is at the moment and you were important in that role. Thanks so much again.
Don't worry, tell the new Community Manager nothing to be affraid of. He or she will be in good hands with us... or not ??
We will make sure the new person continues your legacy until she/he traces it's own legacy.
May life keep smiling to you, and if not punch it in the face ?
Farewell my good man
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I want the repair system back! ?
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Awesome.
Just to give my feedback on that: please please, with the new build mode, please add an option to make things unpickable. That would be the best thing ever. Many players still build in free place mode in exploration, because there are lot of cool items that cannot go into blueprints, and sometimes new additions around are better to place after the blueprint was placed and built.
Not sure what you are going to do about the proppeller, but if it somehow is your idea to make it get 0 energy, please make the "fall down" invincible. For example, the Potion of Flight ables you yo fly for some seconds, but when the effect ends, you will die if you are to high above the ground.
But this new building concerns me, because having to use the workstation will be a pain if we just want to place some bits here and there around several village places.
But, let's see how it goes and with more info from you
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@IEuphe what spirit said is really true. Lochford is much fun, and when Adam streamed it we had fun playing it from outside helping with clues.
You did a great job. So, shake off that pessimism and trust more on yourself ?
You have a good thing in your favour: you have ideas. And from ideas, things can be done. I have some scripting knowledge but I lack ideas and building experience. I mean, you are in a good path to learn scripting, because you know what you really want to do, so it's just a matter to focus on that. Trust me as I speak from personal experience, learning scripting without any ideas of what to make, makes it harder to learn because it's just throwing random stuff down.
and as Ocnog said, here and on discord there are some people who like to help. Just wave at me if you need anything
Keep it up!
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whoa, congratulations for the winners and also all who entered the competition. Very cool stuff you all created.
Let's see what you going to do for the next one ?
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keep looking, don't give up. I was able to find 3 times that encounter. Meanwhile.maybe you can find the encounter that has the samurai armour. Its like a oriental tower building, i dont have a picture of it, sorry.
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I want to be able to have the same beard as the Jotunn in the first picture ?
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Wow, amazing.
I don't know that building, but from the reference picture and ylands picture, you got it
Keep updating some pictures, and I would love to visit it once you place it on your map -
Well said. It is good to see an old player is happy again ?
There are still some bugs people have been discovering, but with reports we hope they will fix them.
And because of infinite resources, i hope some of us can schedule something like making teams or so and raid others bases just for the fun ?? im not really a builder, i mean i dont mind i dont have all cool stuff like you all, so i dont really mind if someone comes for a fight ?
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No, but i think "we" already asked for more fonts
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@Christal i might take some pictures and ost them. I aready visited some new lands ?
And ive been finding some stuff scattered around the ocean
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Yeah, afyer 1 year or so, i got back into exploration. I will write some ideas that will come to my mind as I play it. Im will not expect them to be implemented for 1.6 or 1.7... but we can gather more ideas and give them time to implement ?
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oh nice to know, but be careful saving your loot on the ship. If you ever see a viking ship run away, its me ?
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(maybe this can be moved to a new topic)
hey there ylanders ?
[ please, don't start a fight here. You will understand my point. Like it or not, be polite if you are going to give your opinion ]We need protection barrier system for friends.... you know that @Aleš Ulm and @Adam Snellgrove which is our man to get to the team listening to the good and bad things we have been saying lately (he needs a raise btw ? Adam you owe me a beer for this)
but we give time for the team to make it real "without flaws" (I believe team is making it, so don't disappoint us ?)
Now, even more seriously: I haven't play explore for like 1 year.
And I must be honest with all of you now: it's not only because I didn't like the changes.Let me explain:
Suddenly i found myself spending more time in editor and falled in love with it.
Why you may ask? It is just amazing how this game have a "survival" and a "creator" mode.
Both modes are far from perfect. But you know what? Having 2 modes makes this game perfect for me.
I love both systems and i cannot split myself into 2. And I ended up using editor for Visual Scripting rather than Exploration. I'm not saying I prefer one over the other... it's just my personal taste.
When i started I had to learn about the game (with help of my friends @bojo2736 and @MyPa553ng3r and among other players which could be a long list ?)
I forgot about exploration experience, like I said about 1 year ago, but I've always followed the news about it as best I could.
Now that I am back into exploration, I see what I have missed. Knowing about what's new it's not the same exctasty feeling as playing it.
I did not like when team made smaller maps, took away the sea-side montains, etc etc.. but now I see their point. (and not to mention the sharks
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But i did like the way they took both systems working.
Oh, c'mon, you gotta like the whole game.
Thus, I just want to say thank you team
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Dev Diary #164 - Special ylands and Leaderboards
in Dev Diaries
Posted
holy moly, this is interesting ?
No sleep for the team, we want that now eh eh ?