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Everything posted by Nikki Severin
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Hey there, fellow Ylanders! Firstly we would like to thank you for the huge amount of feedback we got based on the last Dev Diary. It's just awesome to see how much thought many of you have put into it! ❤️ We're still looking into it and discussing it, and will comment on some of the points soon. Today we would like to share a bit more information about the Blueprints update we're planning for the next update. So far you your options to build something awesome and (re)use it in Exploration as a Blueprint were extremely limited. That shouldn't be the case anymore. If all goes well, in 1.10 we'll introduce some rather big changes to Blueprints. Blueprints and Compositions will turn into two types of Blueprints (naming can change) - Explorer and Creator Blueprints. Let us share a bit more about their specifics: Creator Blueprints are pretty much what Compositions were (and your existing Compositions, will, in fact, be considered Creator Blueprints). Within those you will be able to store pretty much everything you create in the Editor. However, those will be usable only in the Editor. Explorer Blueprints will be usable in both Exploration and the Editor. The biggest change when compared to pre-1.10 Blueprints is, that you can create those in the Editor and then use in your Exploration world. Also, they can contain much more than just building blocks. You can have a Blueprint of a house, filled with items, surrounded by a garden with flowers and trees. In 1.10 you will be able to use these only locally and we'll check if it all works as intended and improve it based on your feedback. In 1.11 we will add advanced options of sharing and monetizing for creators of both kinds of Blueprints. Even though it will become much easier to create amazing Blueprints and use them in the Exploration, don't forget that they're still just that - something that requires your effort to get all the resources (be it materials or specific items) to build it. The more sophisticated the blueprint, the more effort you'll need to build it. That's it for this week, as always, let us know what you think and on top of that... Stay classy, Ylanders!
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Hey there, fellow Ylanders! In our quest to create a great Exploration experience, we are getting back to various features that have a great potential but in their current form and shape are simply not good enough. One of them is definitely fishing... so what can you expect to change in the upcoming update 1.10? Firstly the whole "feeling" of catching fish gets better. Not only is fishing getting better visuals, but also better controls that now require a bit of skill to actually catch something. In 1.10 you will be watching the float and waiting for it go down. And since fishing will require a bit more skill it should also be more rewarding, right? Well, that's why there's a lot of things to catch! And not just fish... The type of catch you get will depend on not only where you are (such as what depth is the water around you), but also on the weather conditions. You're more likely to catch certain fish during the clear morning weather, while some are active during the night or when it rains (and some even during thunderstorms!). On top of fish variety, we've added several different types of fishing rods. We hope that the new fishing will be yet another feature you'll like in 1.10. That's it for today. We'll talk again in a week so until then... stay classy and healthy!
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Hello! Vast majority of mobile devices are not able to handle terraforming, which is why it is not currently supported on mobiles.
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RESOLVED Could we have access to more visual aids in Editor?
Nikki Severin replied to Igor Q.'s question in Bugs & Technical Issues
Hey! Not exactly what you're asking for but did you know that you can re-color instructions and that way maybe organize the script differently? -
Hey! There was a bug when the alphas were counted as defeated when they despawned during the day (meaning they "disappear" during the day so that players don't see them). This meant not many alphas around, but it is now fixed
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Dev Diary #224 Exploration & Creators: The Ultimate Combo
Nikki Severin posted a topic in Dev Diaries
Hey there, fellow Ylanders! We're working hard on update 1.10 and since update 1.5 it's always been about Exploration first. This is not going to change, but we understand that the ones who like to create cool contraptions or worlds in the Editor might feel neglected, which is why the past few updates brought a lot of Editor and scripting improvements as well. So today we would like to let the Creators know, what the near future holds for them. We are currently working on something we internally call "Custom Exploration". We've already mentioned it in our Dev Diaries, but let us remind you what it's all about. We want to let Creators build ylands in the Editor (or in the Sandbox mode) that players will be able to visit with their ships from the Exploration world. This will result in much more than the ability to create a cool "home" for you with the help of cool things that only the Editor offers. We are going to add incentives for Creators to come up with cool experiences for players who want something more than what Exploration currently offers. At the same time, it will be something that is based on the core Exploration gameplay. You can think of it as Mystery Ylands... created by players for players, friends or strangers alike. We will reward Explorers for sailing to these worlds and leaving notes and ratings for others if what they found is worth experiencing. This feature was originally planned for 1.10, but we now see that the first version would be too rough around the edges and missing some of the cool things that make it interesting. So we decided to take more time working on it and will release it in 1.11 in a better shape and with more tools and documentation ready for the Creators. We will also be giving the Creators enough information in advance so that their creations can be available to players as soon as 1.11 is released. The Editor and content creation will get much more love not just thanks to "Custom Exploration", but also thanks to Ylands EDU version, which is doing surprisingly well and which, in the end, seems to be something that the Ylands game will profit from even more than we expected. But that's a story for a different time :). We're looking forward to talking to you the next week. Until then - stay classy! -
Dev Diary #224 Exploration & Creators: The Ultimate Combo
Nikki Severin replied to Nikki Severin's topic in Dev Diaries
It shouldn't technically impact Exploration at all, if you so choose. Meaning the Custom Exploration will be a "separate world". We'll share more details as we progress in the development for sure -
Hey! Very cool! Forwarding this to our designers Thank you!!!!
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Hey there, fellow Ylanders! Let's talk about yet another thing that you will get to find in the next update because you asked for it :). Several of you told us about how annoying it is you are not able to eat while exploring while riding a horse or, more importantly, hold a compass (so you can tell where you're going). This is something that wasn't initially even planned for 1.10 but since this suggestion keeps appearing, we decided to squeeze it in. Oh, and did we mention that because you will now be able to hold items while riding you can travel through the darkness while holding a torch or a lantern? Anyway, the moral of the story is as always - the more you talk to us, the better the game gets. Thanks for all your feedback! That's it for today and we'll talk to you again next week. Until then stay healthy and classy, Ylanders!
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RESOLVED How to enable Full StackTraces?
Nikki Severin replied to F.hao's question in Bugs & Technical Issues
Hey! Can you try setting your trigger zones that are a part of the animated groups as animated? This should work -
RESOLVED How to enable Full StackTraces?
Nikki Severin replied to F.hao's question in Bugs & Technical Issues
Hello! Can you please send us the problematic Scenario? You should be able to find it in this folder: C:\Program Files (x86)\Steam\userdata\<yoursteamid>\298610\remote\Scenarios You can send it to me in a PM Thank you! -
Dev Diary #223 What You Ask Is What You Get
Nikki Severin replied to Nikki Severin's topic in Dev Diaries
Bear in mind that this is still our internal version of the feature so it is not complete, and as Spirit mentioned, the image is indeed cut off -
Hi there! We cannot refund servers, as it is a third party service. As for Exploration Pack refunds, we only provide refunds for these when bought through the Steam store
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Hey there, Ylanders! It's been a while since Ocean Odysseys was released and yet we still keep getting more and more feedback about the update - which is what we like to see! Your feedback helps us make the game better and more enjoyable for you, and also us (the devs play Ylands too of course!). So this week's Dev Diary will focus on making changes that may not be immediately apparent but will immensely improve the game. Let's talk about balancing and rebalancing. A lot of the feedback you are sending our way has to do with a lot of different little elements, which is why we said that it was about time we took a sweeping look at Ylands and balanced some of its parts. One such part, for instance is biomes. Biomes now offer little more than different flora and fauna but other than that they are quite similar when it comes to gameplay. This is something we're looking into and would like to give more meaning to the biomes and hint at what difficulty ylands you might expect in each biome, rather than give away the difficulty using the yland tier system. This is, of course, very much work in progress still, but we're excited to be exploring this direction. Another crucial part of the game is crafting. This is yet another area where we feel we need some enrichment of the whole process. So currently we're looking at the possibility of more crafting stations and a more meaningful crafting process in general. We also feel like the hunger and temperature systems deserve some love, which is why tweaks and reworks are being explored in this area. What type of balancing would you like to see in ylands? Let us know! And till next time... Stay classy, Ylanders!
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For sure!
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Hey! This is looking great! When it comes to alcohol, that is something we will most likely never include as a permanent feature. But we're already discussing the possibility to use this in another way. This doesn't mean we'll end up including it but we think it's a cool idea to explore 😊
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Привет! Если вы обнаружите в игре ошибки в русском языке, пожалуйста, разместите их здесь. Пожалуйста, разместите снимок экрана с конкретным текстом, если он у вас есть. Спасибо!
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Hey there, Ylanders! Update 1.9 is finally here, featuring sharks and brand new underwater biotopes! As its name suggests, Ocean Odysseys introduces a brand new underwater world to Ylands, featuring extra underwater terrain to explore, new underwater biotopes, and the return of sharks, along with other fish. There’s also an improved multiplayer mode, new devices to aid navigation, damageable ships, and a loot container. We’re not exaggerating when we say that update 1.9 renews, expands, and improves upon the overall Ylands experience in a major way. A quick overview of what's happening in 1.9: Sharks. Better stay in your boat! Underwater biotopes full of life and surprises Ships can suffer damage and even sink Useful new ship devices Friends' locations are displayed on the map Sharks YES! Sharks are back and they’re more dangerous than ever - though you still have a chance to escape them. There are multiple underwater predators, waiting to pounce on unprepared explorers. Underwater biotopes Craft diving gear and explore underwater life. You can visit 9 new biotope types, gather new resources, discover new random encounters, and admire and catch fish from fish shoals. Fish shoals There are 18 kinds of fish shoals for you to admire during the long deep dive. You can even catch fish to get food or rare resources. Underwater environment lighting Small change for sure, but a welcome one. It makes sense that you want to see where you’re swimming, right? Oxygen management Take a deep breath for your underwater adventure. New diving gear will come in handy at this point, as it lets you dive deeper and swim faster. Underwater cave generation This is just the beginning of a largescale underwater adventure. While you may only find small caves at the moment, the foundation for cave generation is now in place and will be expanded upon considerably in the future. Ship devices When you want to experience a proper ocean odyssey, you definitely need as much information about your surroundings as possible. So let's build new equipment for your ship that warns you before you run out of fuel, tells you how fast your ship is sailing, enables you to find deep waters with random encounters more easily, and lets you know the status of your ship’s health. Damageable ships and boats Now there’s another reason for you to build cannons on your ships because it’s possible to attack players with your ship on certain ylands. But be careful what you wish for because what goes around, comes around – meaning those ships can fire back at you! Keep an eye on your ship’s health, and keep the Repair hammer and resources close because you’re going to need them. Not only in case of naval battles, but ships can take damage in a collision with obstacles and even in severe weather, better put down the anchor when the large waves comes. PvP Let's play pirates! You’ll now find a new PvP setting in your server settings that lets you decide whether you want other players to be able to attack your properties from the sea or even engage in naval battles. Playing with friends Friends and clan members are able to see each other on the map by default. But if you’re a fan of hide and seek, just change the settings! We also tweaked the friends list, so it's now clear who can join in the game and who you can invite. An improved spawn system will summon you much closer to your friend's avatar. Now you can jump straight into playing with your friends without having to find each other on the huge maps! Loot container Dying in the game is unpleasant, that’s for sure. But it’s even worse if you die with a full inventory because collecting everything again is such a struggle. That’s why we’re adding a loot container in 1.9, which keeps everything from your inventory in one container. There are of course many more changes, improvements, fixes, additions and tweaks. We honestly can't wait to hear what you guys have to say about this update. The best person to sum up the Ocean Odysseys is none other than the Project Lead, Aleš Ulm, himself: “For a long time, the seas in Ylands have offered bare, empty depths with an uninteresting seabed, Update 1.9 changes that in a big way. Players will now be able to look for resources and enjoy gorgeous underwater life, both harmless and dangerous, while exploring new depths.” Well, 1.9 is finally out, let us know what you think and most importantly... Keep Exploring! And even more importantly... Stay classy!
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Regarding the doors closing, let me check with the team
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Spirit summarized it very well We love suggestions but we can only get so much into the game, but even if we don't implement the specific suggestion it may lead us in an interesting direction. so keep the suggestions coming!!!
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RESOLVED Game freezes when I try to collect items from the stoves on my ship
Nikki Severin replied to zarwil's question in Bugs & Technical Issues
Hi Sorry for the late reply. Is there any chance that I could ask you for the game save file? What we need is the file with an unclaimed ship, so if you could follow these steps, that would be great: 1. Log into the game and remove ownership of the ship. 2. On your computer, locate this folder and send us the file with the name of the yland you're on: C:\Program Files (x86)\Steam\userdata\916004260\298610\remote\SaveGames 3. Send it to me via a PM here on the forum. 4. Go back into the game a claim your ship again. Let me know if you need help with anything! -
RESOLVED Ship vanished after exit the game
Nikki Severin replied to Leonardo Amaral dos Santos's question in Bugs & Technical Issues
So we believe we know what the issue was and as of now, there is no way to get the ship back. What I can do however, is jump into the game with you and give you a new ship and the resources you lost, what do you think? Would this work? I'll also send you some coyns as an apology for the situation. -
Ylandium component not working in exploration
Nikki Severin replied to richardtaal's topic in General Discussion
Hey! Where di you find the components? Was it in a random encounter? -
RESOLVED Ship vanished after exit the game
Nikki Severin replied to Leonardo Amaral dos Santos's question in Bugs & Technical Issues
Hi! Sorry to hear about your ship! Can you please go to the game and send us a Dev Message briefly describing the problem (you can say you started a thread on the forum)? That wasy, the game will send us the information we need to look into the problem. Thank you! -
Hey! Can you please try and give me more info about what you mean?