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Nikki Severin

YLANDS TEAM
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Posts posted by Nikki Severin


  1. Hey there, fellow Ylanders!

    Update 1.9, Ocean Odysseys, is finally out and we're glad that you like this latest expansion of Exploration world.
    We've fixed and balanced a lot of issues based on the feedback you provided after playing the Experimental game branch ("beta"). We're extremely grateful and will continue to monitor your ideas and comments so that we can further improve what we've released.

    Any new update always brings a lot of questions, so we'll do our best to answer the ones you've been asking the most. If you don't find what you're looking for below, don't despair - we'll be doing a special live stream soon and you'll be able to ask us, once again, about anything.
     
     DD219.png
     
     
    Where can I find _______ (new resource)?
    Sometimes finding a specific resource can be tricky, especial given they're sometimes to be found in the murky sea depths. This needs some exploring (hence the Exploration :) ). What can help you, though, is the description shown after selecting the resource you need.
    That being said - it's possible, that some resources are harder to find than planned or not easily identifiable. That's something we're already looking into and it should be, at least partially, improved in one of the upcoming patches.
     
    Where are the submarines?
    Submarines would be cool, but they are not currently planned. That's not saying we may decide to add some faster way of propelling through the waters. If any larger vessel type makes it into Ylands in the future, you will find it way up high, not way down below :).
     
    How does the ship damaging work?
    Ships can be now damaged by either dealing direct damage to the ship, colliding with other objects, or sailing in severe weather.
    The amount of collision damage depends on how fast you're sailing and which part of the ship gets hit. Weather damage does not apply when a ship is anchored, in shallow waters, or stationary during a storm.
    Outside of construction mode, any entities built on the ship will redirect damage to the ship hull (with some exceptions).
     
    Why does it snow/rain inside again?
    This has already been fixed on our internal version of the game and should be released in a patch sometime next week.
     
    I was teleported to a completely new location when I died, why?
    This has already been fixed as well (at least we've been able to reproduce at least one way this could have happened). This is one of the reported issues related to respawning and those will be fixed in the next patch or the one coming after that.
     
    Why am I forced to go explore underwater? (most recipes require underwater resources now)
    This is intentional. We want to keep enhancing the underwater world and force players to explore it and don't consider it a place where you go once in a long time. We're taking more steps towards making the undersea exploration much more rewarding.
    However, once again, this is something we'll be watching and analyzing in the upcoming weeks so it's possible we may decide to tweak it somehow.
     
     
    We hope you're having fun underwater and will talk to you soon. Until then - stay healthy and classy!


     

    • Like 9

  2. 11 hours ago, zarwil said:

    Idk if this is because of the map, or something to do with my PC today, but every 15 minutes of editing a map I crash to desktop without a Unity error message. I loose almost all progress (that I have saved) up to that point. 

    output_log.txt

    output_log_clean.txt

    Hey @zarwil, any chance you could check if you have any files in this folder? 

    C:\Users<name>\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes 

     


  3. 1 minute ago, SlumnIt said:

    Apparently this does not resolve the "name" everywhere.. As the ship "owner" is still showing the name (our last name) before it was changed.
    It shows in "Player Details" as being changed, but not anywhere else.

    Also note that you all have the player "Title" in the wrong place; it should come before a name, not after it. 
    Like "Sir" Bob, or "Captain" Bob, or "Lord" Bob.. not Bob "Captain"

    Could you please send me some screenshot of this in a PM? 

     

    Thank you! 


  4. On 4/2/2022 at 9:13 PM, Cheeky-Biscuit said:

    Hi would it be possible to change my name from TechyCookie to CheekyBiscuit

    Hello! 

    CheekyBiscuit is already taken, I have changed your username to CheekyBiscuit_ for now. If you'd like a different username let me know and please include a few alternatives. Thank you! 

     


  5. On 4/1/2022 at 8:01 PM, SlumnIt said:

    I need a name change as well; The one in-game under "Player Details"

    For some reason this is showing my last name; which my 12 yr old daughter plays this game, not me. It should not be using Personal information in a public game.
    I can event think of where Ylands would have gotten my last name; I don't have that information saved to my Bohemia Account. 
    My steam account is linked, but the gamertag on there is not my last name either.

    Please change the in-game name to the same as my Bohemia Account!
    (the one displayed on this forum)

    The name change process needs to be easier, and quicker, for Privacy issues such as this!
    I can't even click the name to change it in-game at all!

    I replied to the other thread you started 😊


  6. 17 hours ago, BenjaminLarsen said:

    Hi can I change my name from Thebomedroper to TheBombDroper thanks

     

     

     

     

     

    I cannot find the profile you are submitting this request from in our system, so I cannot change your username because I have no way to verify it is really yours. Do you have access to the Thebomedroper profile? Can you please submit the request from that profile? 


  7. 17 hours ago, Drakenor said:

    Hi, i would like to change my name, current is Linidia, and want to change it to Drakenor if avaliable

    That is unfortunately taken, any other ideas? For now I changed it to Drakenor_ 

    :) 


  8. Hey there, Ylanders!

    Update 1.9 is finally here, featuring sharks and brand new underwater biotopes!
     

    As its name suggests, Ocean Odysseys introduces a brand new underwater world to Ylands, featuring extra underwater terrain to explore, new underwater biotopes, and the return of sharks, along with other fish.

    There’s also an improved multiplayer mode, new devices to aid navigation, damageable ships, and a loot container. We’re not exaggerating when we say that update 1.9 renews, expands, and improves upon the overall Ylands experience in a major way.

    YLANDS - Update 1-9 - Soc-You-Thumbnail - 1920x1080_v06 (1) (1).jpg




    A quick overview of what's happening in 1.9:

    • Sharks. Better stay in your boat!
    • Underwater biotopes full of life and surprises
    • Ships can suffer damage and even sink
    • Useful new ship devices
    • Friends' locations are displayed on the map



    Sharks
    YES! Sharks are back and they’re more dangerous than ever - though you still have a chance to escape them. There are multiple underwater predators, waiting to pounce on unprepared explorers.

    Ylands_Sharks_Logo_FHD.png




    Underwater biotopes
    Craft diving gear and explore underwater life. You can visit 9 new biotope types, gather new resources, discover new random encounters, and admire and catch fish from fish shoals.

    Ylands_Underwater_Biotopes_Logo_FHD.png



    Fish shoals
    There are 18 kinds of fish shoals for you to admire during the long deep dive. You can even catch fish to get food or rare resources.



    Underwater environment lighting
    Small change for sure, but a welcome one. It makes sense that you want to see where you’re swimming, right?



    Oxygen management
    Take a deep breath for your underwater adventure. New diving gear will come in handy at this point, as it lets you dive deeper and swim faster.



    Underwater cave generation
    This is just the beginning of a largescale underwater adventure. While you may only find small caves at the moment, the foundation for cave generation is now in place and will be expanded upon considerably in the future.



    Ship devices
    When you want to experience a proper ocean odyssey, you definitely need as much information about your surroundings as possible. So let's build new equipment for your ship that warns you before you run out of fuel, tells you how fast your ship is sailing, enables you to find deep waters with random encounters more easily, and lets you know the status of your ship’s health.

    Ylands_Ship_Devices_Logo_FHD.png


     

    Damageable ships and boats
    Now there’s another reason for you to build cannons on your ships because it’s possible to attack players with your ship on certain ylands. But be careful what you wish for because what goes around, comes around – meaning those ships can fire back at you! Keep an eye on your ship’s health, and keep the Repair hammer and resources close because you’re going to need them. Not only in case of naval battles, but ships can take damage in a collision with obstacles and even in severe weather, better put down the anchor when the large waves comes.



    PvP
    Let's play pirates! You’ll now find a new PvP setting in your server settings that lets you decide whether you want other players to be able to attack your properties from the sea or even engage in naval battles.

     

    Playing with friends
    Friends and clan members are able to see each other on the map by default. But if you’re a fan of hide and seek, just change the settings! We also tweaked the friends list, so it's now clear who can join in the game and who you can invite. An improved spawn system will summon you much closer to your friend's avatar. Now you can jump straight into playing with your friends without having to find each other on the huge maps!

    Ylands_Friends_Logo_FHD.png



    Loot container
    Dying in the game is unpleasant, that’s for sure. But it’s even worse if you die with a full inventory because collecting everything again is such a struggle. That’s why we’re adding a loot container in 1.9, which keeps everything from your inventory in one container.




    There are of course many more changes, improvements, fixes, additions and tweaks. We honestly can't wait to hear what you guys have to say about this update. The best person to sum up the Ocean Odysseys is none other than the 
    Project Lead, Aleš Ulm, himself: “For a long time, the seas in Ylands have offered bare, empty depths with an uninteresting seabed, Update 1.9 changes that in a big way. Players will now be able to look for resources and enjoy gorgeous underwater life, both harmless and dangerous, while exploring new depths.”




    Well, 1.9 is finally out, let us know what you think and most importantly...

    Keep Exploring!

    And even more importantly...

    Stay classy!

     

     

     

     

     

    • Like 6
    • Thanks 1

  9. Hello! 

    Sorry about the problems :( 

    Do you think you can send us the following? 

    1) Crash Log - this should be a file in this folder: 
    C:\Users\<name>\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes
    2) DxDiag report - 

    • Press and hold the Windows key and the letter R on your keyboard 
    • You will see a Run box in the lower-left corner of your screen
    • Type dxdiag in the text field and click OK
    • This should load the DirectX Diagnostic Tool. Then choose "Save All Information", save the file to a location on your hard drive and then attach that with your reply.

  10. Hey there, Ylanders! 

    The time has come. Your first look at Ocean Odysseys, the 1.9 update, is here. In today's Dev Diary, we will tell you how to access it, what we know still needs fixing and even confirm some rumors that have been circulating the forums! Let's DIVE right in! 


    Rumors confirmed
    First thing's first. No more cryptic messages, beating around the bush or vagueness. 🦈SHARKS are back! 🦈 More dangerous than ever. And also more varied - there are 5 different kinds and a sawfish too! 




    Ocean Odysseys: Experimental version ("Beta")

    In the past we have asked you to help us test updates before their actual full release. As always, we're grateful for the help and we're excited to hear your feedback. That being said, please, whenever you report anything amiss in the Experimental version, let us know that you're playing the Experimental version and not the live version of the game. 

    The Experimental is available for Steam players only.

    How to try the Experimental? 

    Step 1: Back up your saves. Find the "<steam installation folder>/userdata/<your steam id>" and copy the whole "298610" folder. And keep it in a safe location.
    Step 2: Go to your Steam library and find Ylands. Right click the game in the side menu and select "Properties". Select "Betas" and type in ExperimentalIWillBackUpMySaves
    Step 3: The Experimental version will begin updating/downloading. You may need to do this manually. After this is complete, you may begin playing. You will continue on the progress from last Experimental or will start a new game if you've never played Experimental before.

    Important Note 1: We recommend starting a new game with a guest account. 
    Important Note 2: We are aware of several larger issues, which we're working on fixing or have already finished fixing but haven't included them in the Experimental. You may find them in the highlights section below.


    Experimental Highlights

    What's new:

    • Sharks. Better stay in your boat!
    • Underwater biotopes full of life and surprises
    • Ships can take damage and even sink
    • Useful new ship devices
    • Friends' location is displayed on the map


    Known issues:

    • Shark in the main menu doesn't have any animations
    • There are no Mystery Ylands in the Exploration
    • Underwater Random Encounters are not generated
    • Water surface integrity issues
    • Text in Playlands is not shown properly (only key codes)



     

    We can't wait to hear what you think, Ylanders! And that's it for this week, but soon, we'll be back with a full release of Ocean Odysseys! 

    Stay classy, Ylanders! 


     

    • Like 10
    • Thanks 2
    • Upvote 1
    • Fire 1

  11.  HIGHLIGHTS 

    What's new:

    • Sharks. Better stay in your boat!
    • Underwater biotopes full of life and surprises
    • Ships can take damage and even sink
    • Useful new ship devices
    • Friends' location is displayed on the map

    2022-03-18_10h47_18.png
     

    Sharks

    YES! Sharks are back and they’re more dangerous than ever - though you still have a chance to escape them. There are multiple underwater predators, waiting to pounce on unprepared explorers.

     

    Underwater biotopes

    Craft diving gear and explore underwater life. You can visit 9 new biotope types, gather new resources, discover new random encounters, and admire and catch fish from fish shoals.

     

    Fish shoals

    There are 18 kinds of fish shoals for you to admire during the long deep dive. You can even catch fish to get food or rare resources.

     

    Underwater environment lighting

    Small change for sure, but a welcome one. It makes sense that you want to see where you’re swimming, right? 

     

    Oxygen management

    Take a deep breath for your underwater adventure. New diving gear will come in handy at this point, as it lets you dive deeper and swim faster. 

     

    Underwater cave generation

    This is just the beginning of a largescale underwater adventure. While you may only find small caves at the moment, the foundation for cave generation is now in place and will be expanded upon considerably in the future.

     

    Ship devices 

    When you want to experience a proper ocean odyssey, you definitely need as much information about your surroundings as possible. So let's build new equipment for your ship that warns you before you run out of fuel, tells you how fast your ship is sailing, enables you to find deep waters with random encounters more easily, and lets you know the status of your ship’s health.

     

    Damageable ships and boats

    Now there’s another reason for you to build cannons on your ships because it’s possible to attack players with your ship on certain ylands. But be careful what you wish for because what goes around, comes around – meaning those ships can fire back at you! Keep an eye on your ship’s health, and keep the Repair hammer and resources close because you’re going to need them. Not only in case of naval battles, but ships can take damage in a collision with obstacles and even in severe weather, better put down the anchor wen the large waves comes.

     

    PvP

    Let's play pirates! You’ll now find a new PvP setting in your server settings that lets you decide whether you want other players to be able to attack your properties from the sea or even engage in naval battles.

     

    Playing with friends

    Friends and clan members are able to see each other on the map by default. But if you’re a fan of hide and seek, just change the settings! We also tweaked the friends list, so it's now clear who can join in the game and who you can invite. An improved spawn system will summon you much closer to your friend's avatar. Now you can jump straight into playing with your friends without having to find each other on the huge maps!

     

    Loot container

    Dying in the game is unpleasant, that’s for sure. But it’s even worse if you die with a full inventory because collecting everything again is such a struggle. That’s why we’re adding a loot container in 1.9, which keeps everything from your inventory in one container.

     

    Editor improvements

    We’ve improved the Editor as well. Just a few small tweaks and add-ons, but we’re constantly working on it, so you can expect more improvements with every update. This time we focused on the user experience:

    • Selected script tiles are now much more distinguished than unselected tiles

    • Entity and Game Logic can now be selected directly from the Scripting Canvas using the new search option.
    • It is possible to customize the colors of Custom Instructions and Variables for better script organization and readability.
    • You can now customize the default data type of variables and parameters of Custom Instructions.
    • Member variables can be now made public on all objects (not only on Storage).

    • Improved search now highlights search text on instructions.

    • New, long requested, Switch logical operator.

    • New Group Template game logic for spawning groups from the script. 





    🎨 NEW ASSETS 🎨


    Collectables:
    Octopirate Pet
    Puffer Captain Pet
    Turtle Diver Pet
    Hammerhead Pirate Costume

    Fish:
    Jellyfish
    Glowing Jellyfish
    Nautilus
    Sea Devil
    Sea Slug
    Catfish
    Electric Fish
    Tuna
    Sardine
    Halibut
    Sturgeon
    Moorish Idol
    Blue Tang
    Clownfish
    Salmon
    Mackerel
    Trout
    Sea Bass

    Sharks:
    White Shark
    Hammerhead Shark
    Greenland Shark
    Goblin Shark
    Leopard Shark
    Sawfish

    Environment:
    Green Seaweed (3 new variants)
    Red Seaweed (3 variants)
    Brown Seaweed (3 variants)
    Green Kelp
    Red Kelp
    Brown Kelp
    Green Glowing Kelp Tree
    Red Glowing Kelp Tree
    Brown Glowing Kelp Tree
    Coral Tree (4 variants)
    Glowing Coral Tree (12 variants)
    Glowing Polyporus Tree (3 variants)
    Mushroom Tree (5 variants)
    Glowing Mushroom Tree (3 variants)
    Giant Anemone (3 variants)
    Magic Coral
    Oxygen Coral (3 variants)
    Crystal Formation (12 variants)
    Lava Vein (3 variants)
    Black Smoker (3 variants)
    Diamond Deposit (3 variants)
    Cobalt Deposit (3 variants)

    Resources:
    Catfish Oil
    Glowing Protein
    Electric Tissue
    Sea Slug Slime
    Devil's Teeth
    Nautilus Bladder
    Coral Pieces
    Porous Sponge
    Kelp Fiber
    Tubular Porifera
    Hard Snail
    Giant Spore
    Esoteric Component
    Alien Component
    Elven Component
    Ancient Component
    Orichalcum Component
    Ylandium Component
    Cobalt Ore
    Cobalt Ingot
    Orichalcum Ingot

    Tools:
    Repair Hammer
    Hand Drill
    Fishing Net
    Shark Repellant Flare
    Stone Demolition Hammer

    Building:
    Shark Repellant Beacon
    Oxygen Harvester
    Navigation Table
    Depth Meter
    Speed Meter
    Hull Meter
    Fuel Meter
    Sonar

    Food:
    Baked Catfish
    Electric Nuggets
    Jellyfish Salad
    Nautilus Calamari
    Sea Devil Fillet
    Sea Slug Soup

    Scuba Diving:
    Kelp Flippers
    Zirconium Flippers
    Heavy Diving Gear
    Heavy Diving Gear Boots
    Heavy Diving Gear Pants
    Heavy Diving Gear Helmet
    Coral Breathing Mask
    Coral Neoprene
    Coral Neoprene Pants
    Coral Flippers
    Air Tank Clam

    Containers:
    Esoteric Relict Container
    Ylandium Relict Container
    Alien Relict Container
    Elven Relict Container
    Ancient Relict Container
    Orichalcum Relict Container

    Decorations:
    Esoteric Relict (5 variants)
    Alien Relict (3 variants)
    Ancient Relict (3 variants)
    Elven Relict (2 variants)
    Orichalcum Relict (3 variants)
    Ylandium Relict (4 variants)
    Ducks Painting
    Penguin Warrior Painting

    Vehicles:
    Pirogue
    Canoe
    Hay Raft
    Tire Raft

    Other Items:
    Repellant Liquid Capsule
    Ancient Offering
    Alien Cutter
    Elven Key
    Orichalcum Fingerprint
    Esoteric Powder
    Ylandium Wrench
    Lightstick (4 variants)



     

    🔧Added / Removed / Replaced

    [YLD-35514] Added: Position of player's friends and clan members can now be seen on the local map.
    [YLD-35781] Added: From now on, any feedback that you send to us will also be visible for you in the Devs tab in the chat system, so that you don't forget what you sent.
    [YLD-28514] Added: Underwater caves.
    [YLD-34658] Added: Group template + spawn group script tile.

    Added: Added a system for notifying client about the session/server rules in Explore mode.
    Added: When launching the game for the first time, the language should be set to the language of the operating system (if we support the language).
    Added: New Repair Ship animation.
    Added: A simple indication of whether an item is usable or placeable under water.
    Added: CleanupKillSystem now processes all MovingBasis followers on the collided entity before the entity itself. It also clears parent transform id for the character being saved to ensure the former id is not kept and propagated to the character's FollowMovingBasis.
    Added: Many recipes for weapons and armors which were previously not craftable.

    [YLD-35299] Added: Editor: Double click in explorer will focus clicked object.
    [YLD-35798] Added: Editor: You can now disable chat in your game. (Disable HUD script tile).
    [YLD-35301] Added: Editor: "Default" color button to Color picker.
    [YLD-33887] Added: Editor: New WIKI texts.

    [YLD-36258] Added: VS: You can now set custom variables and instructions of entities from other entities/game logic objects.
    [YLD-36096] Added: VS: Pi constant script tile.
    [YLD-35952] Added: VS: You can now set default type for local variables (it will prefill new Set script tiles).
    [YLD-35766] Added: VS: Get game name/Get game description script tiles.
    [YLD-33710] Added: VS: On dropped loot event.
    [YLD-35865] Added: VS: Save/load now supports variables with Custom images and music.
    [YLD-34684] Added: VS: You can set now default type for each instruction's argument.
    [YLD-35302] Added: VS: You can now pick entity/game logic object/group from a list in a context menu.
    [YLD-34877] Added: VS  custom instructions now supports custom colors.
    [YLD-34877] Added: VS: You can now change color of get/set variable tiles.
    [YLD-34991] Added: VS: Switch script tile was added to Logic group.
    [YLD-34029] Added: VS: Tile to play particles on an entity which will move with the entity.
    [YLD-33902] Added: VS: On bait detected + on baiting ended/interrupted events added to event listener.
    [YLD-35630] Added: Ability to open ship overview on boats with radial menu.

    [YLD-35630] Removed: Obsolete cannon command and fixed bug with reloading cannons with sandbox infinite items.
    [YLD-36848] Removed: Editor: "School of fish" particles. You can use "School of fish" entities instead.

    Removed: Breathing mask from Exploration.

    Reworked / Tweaked

    Reworked: You can now only fire cannonballs from cannons. Cannon reloading has been reworked - you don't have to open the UI to load the cannon now, instead, you have to hold a cannonball in your hand use it on the cannon.
    Reworked: The recipe list received several changes to include new resources from the sea.
    Reworked: Crafting advanced dresses now requires pigments.
    Reworked: Split CanControlMachineNow condition in Machine and adjusted cannon control+reload actions to use it.
    Reworked: Air tanks no longer need to be (and cannot be) manually replenished, they do it automatically.
    Reworked: Avatar can hold and use some one-handed items under water.

    [YLD-36540] Tweaked: Renamed Water breathing potion to Diver's potion.
    [YLD-36430] Tweaked: Animals are easier to tame by petting now.
    [YLD-34561] Tweaked: Changed bear bait recipe to 6x any meat.
    [YLD-35443] Tweaked: Movement bonus parameter unification.
    [YLD-34938] Tweaked: Key Action parameter unification.
    [YLD-36097] Tweaked: Custom camera's FoV override range is now 1-90.
    [YLD-35671] Tweaked: When joining a friend in their Exploration map, you should spawn close to him.
    [YLD-35394] Tweaked: Increased timeout to 90 seconds for group travel in Exploration to prevent disconnects before the game is started.
    [YLD-35805] Tweaked: Player feedback popup - increase text length from 256 to 1000 symbols.
    [YLD-35782] Tweaked: You no longer need to select a category in the Send Feedback popup.
    [YLD-35148] Tweaked: Unified visuals of switched levers.
    [YLD-34732] Tweaked: Make logs drop basic 1x1x1 log blocks on destruction.
    [YLD-34612] Tweaked: Hunger gain rate decreased slightly when sated.
    [YLD-34612] Tweaked: Satiation values of food.
    [YLD-33988] Tweaked: "Mouse cursor mode" is now available in more situations (like when driving car).
    [YLD-36818] Tweaked: When fishing, the fish caught is automatically put into players inventory.

    Tweaked: Animation changed how player holds hands mounted on Boars.

    [YLD-35349] Tweaked: Exploration: Sharegame islands which are no longer accessible to player due to ban from host are automatically removed from area map.

    [YLD-33876] Tweaked: Editor: Manual save (Ctrl+S / button in header) will always resave a game even though there were no changes since last save.
    [YLD-35721] Tweaked: Editor: "Small chat panel" was moved to bottom center.
    [YLD-35484] Tweaked: Editor: Sea level vertical mode is now set as default.
    [YLD-34884] Tweaked: Editor: You can now use simple expressions in custom grid size settings.
    [YLD-35294] Tweaked: Editor: Shift + double click in Explorer will open Visual Script window for the selected object.
    [YLD-34438] Tweaked: Editor: We now show only names of first up to 10 columns in Data set properties. (lot of lines were slowing down the game significantly).
    [YLD-33954] Tweaked: Editor: Test button will start test immediately now.

    Tweaked: Editor: New Custom HUDs are now visible by default to new players.

    [YLD-36060] Tweaked: VS: Added warning when you try to animate static object.
    [YLD-35975] Tweaked: VS: Open script window has now aligned the top/left corner with top/left script tile.
    [YLD-35488] Tweaked: VS: Show warning changed to Show notification with option to set notification type (info, warning, advice).
    [YLD-35501] Tweaked: VS: Names for "Unknown error" enums so you can now distinguish between them.
    [YLD-35760] Tweaked: VS: Searched text is highlighted in filtered script tiles.
    [YLD-35466] Tweaked: VS: Unified case of "NONE" word in script tiles.
    [YLD-34687] Tweaked: VS: Visual of script tile selection.
    [YLD-35305] Tweaked: VS: Clicking on literal tile will select first input field in the context window.
    [YLD-35284] Tweaked: VS: Zoom now takes into account mouse pointer position.
    [YLD-35132] Tweaked: VS: Added warning when you try to set up velocity to too big vector in Controller's script.
    [YLD-35134] Tweaked: VS : "Context menu" icon's position in tiles with a lot of arguments.

    Fixes

    [YLD-36190] Fixed: When the chat system wasn't connected, the list of players in multiplayer games would only show Bohemia IDs instead of names and titles.
    [YLD-35745] Fixed: Game Logic wiki link.
    [YLD-34915] Fixed: Player can appear under terrain after reconnect on owned ship near steep terrain.
    [YLD-35783] Fixed: When sending a user feedback, the game now waits on a loading screen until all the data are sent.
    [YLD-35571] Fixed: Exploration companion custom colors not saved correctly.
    [YLD-35518] Fixed: Lights on ship turn off after traveling between Exploration maps or loading a saved game.
    [YLD-33976] Fixed: Stackable items with the same color do not stack in some cases.
    [YLD-35373] Fixed: Opening a parent of a custom instruction of an exported Script Module leads into its visual script.
    [YLD-34341] Fixed: When interaction hints were displayed for the first time, some of them were not correctly horizontally aligned.
    [YLD-32881] Fixed: When registering a new account, the user is presented with the actual error instead of "validationFailure" when there is something wrong with the data provided by the player in the registration form.
    [YLD-34808] Fixed: Locked entities on ship cannot be unlocked after travel.
    [YLD-34865] Fixed: In-game hints should now correctly display an outline for the Chinese font as well.
    [YLD-34602] Fixed: Rhododendron can be planted in pots.
    [YLD-34602] Fixed: Tea tree, sakura, tall sakura, white cherry, tall white cherry and cactus can be planted in pots.
    [YLD-34742] Fixed: Pumpkin clothes showing under coconuts in recipe groups.
    [YLD-34602] Fixed: Tea tree can be planted in pots.
    [YLD-34720] Fixed: Coop settings in ingame multiplayer settings should show always properly now.
    [YLD-34602] Fixed: Some potted plants disappeared.
    [YLD-34681] Fixed: Get Custom Key Action State script tile in Custom controller's script does not work.
    [YLD-33439] Fixed: Parented entities are rotated after being replaced by another entity in their spawn chain (e.g. workstations placed on ships after being fed).
    [YLD-34630] Fixed: "Free man" achievement hidden.
    [YLD-34639] Fixed: Wrong entity is painted sometimes when there are multiple entities stacked on top of each other and you are painting in downwards direction.
    [YLD-34632] Fixed: Obtaining screenshot using F11 takes screenshot correctly with UI.
    [YLD-34585] Fixed: Placing a blueprint containing a vehicle should now finish properly, assembling the vehicle and removing the blueprint table.
    [YLD-34614] Fixed: Leaving an exploration game while seated on an animal companion no longer breaks camera and movement upon reentering.
    [YLD-34426] Fixed: Worn particles are visible over costumes.
    [YLD-30632] Fixed: Held items for NPCs spawned outside the camera view should no longer appear at origin.

    Fixed: Issue where ResetView in crafting screen would not correctly work from subcategory like 'misc'.
    Fixed: Pending Workstation crafting jobs can sometimes get desynced between server and client upon reconnect or between game sessions which results in error or wrong notification.
    Fixed: Energy objects that emit light should not have their third channel accessible for coloring.
    Fixed: The lamps are now colored via Wu instead of using an ad-hoc hack; this means recoloring an active light should not result in edge cases where other colors are changed as well (since other painting systems had no idea about the light color).
    Fixed: Adjusted focus implementation to use capsule sweep (togglable through define). Changed candidate evaluation to work with distance from the sweep center.
    Fixed: Access to possibly null progress object.
    Fixed: Multiple issues in mobile chat screen that resulted from earlier refactor - fixed Enter not sending message in Unity Editor, fixed message not being cleared on submit from the input field, fixed screen always opening on Dev channel instead of on the last one used.
    Fixed: Cancellation for tutorial flow and phases, hooked up to session quit event.
    Fixed: Firefly mesh - right wing weight set to correct joint.
    Fixed: Masking on ToggleGroupElement_Base.
    Fixed: Titles in player settings could not be set.
    Fixed: Some collectibles cannot be equipped (e.g. Strong Shark).

    [YLD-34617] Fixed: Exploration: Play may not get ever hungry if he was on Tutorial yland.

    [YLD-36389] Fixed: Editor: Save as after first save does not work correctly.
    [YLD-34055] Fixed: Editor: Flags have wrong selection box.
    [YLD-35258] Fixed: Editor: Group editing buttons are not correctly updated after finishing editing of Entity weld's pivot inside Group.
    [YLD-34514] Fixed: Editor: Size of particles on entities is not always correct in editor.
    [YLD-35371] Fixed: Editor: Toggling constraints settings via keybind is not changing label text "disabled" to "enabled".
    [YLD-35372] Fixed: Editor: Player can change locked constraints settings via keybindings.
    [YLD-35277] Fixed: Editor: Visibility setting in Explorer is wrongly named.
    [YLD-35319] Fixed: Editor: Moving objects in 2 axes does not work correctly when grid is active.
    [YLD-33987] Fixed: Editor: "Export to this computer" does not optimize game. Result should be same as if you export the game to the workshop.
    [YLD-33919] Fixed: Editor: Rotation gizmo helper lines have magenta color.
    [YLD-36770] Fixed: Editor: Path GL twist tool does not work correctly.
    [YLD-32375] Fixed: Editor: Entities blink on 0,0,0 position when you select them in catalog.

    Fixed: Editor: Undo/redo for adding widgets to Custom HUD/Window is not correctly stored into save.

    [YLD-35399] Fixed: Text scripting: It is not possible to add text script to all game logic objects.

    [YLD-36541] Fixed: VS: When you unlock a padlock with a keychain then you get the key chain in a "key" argument.
    [YLD-36447] Fixed: VS: ESC closes VS screen when script tile's context menu is opened.
    [YLD-36142] Fixed: VS: Context menu remains open while using search bar.
    [YLD-36060] Fixed: VS: When you try to animate static entity under animated group then it animates parent group instead. (it should just show a warning).
    [YLD-35924] Fixed: VS: Group object reference in a variable doesn't survive save/load.
    [YLD-35736] Fixed: VS: Game logic references from Script module's scripts are missing when updating Script module in another game.
    [YLD-34619] Fixed: VS: Setting value of wrong type to Custom controller's variable causes exception.
    [YLD-35505] Fixed: VS: Emote dropdown list is sometimes empty.
    [YLD-35463] Fixed: VS: Cursor does not change On hover over script tiles which have context menu available.
    [YLD-35048] Fixed: VS: Help button is not opening pop-up.
    [YLD-34776] Fixed: VS: Local player script tiles can be found in controller's script in a search panel.
    [YLD-34741] Fixed: VS: Time trigger elapsed time and Delayed instructions elapsed time is reset after save game load.
    [YLD-34706] Fixed: VS: It is possible to switch to client script of Entity/Logic storage even though it is not supported.
    [YLD-34604] Fixed: VS: Custom controller with parameter variables stops working in some situations.
    [YLD-34597] Fixed: VS: Entity + Game logic object does not work correctly as argument of Send Message To Server script tile.
    [YLD-34546] Fixed: VS: Spawning animated game logic object does not work.
    [YLD-34312] Fixed: VS: Transform rotation does not work correctly if you rotate around 2 or 3 axes. (you may need to adjust existing scripts).
    [YLD-34147] Fixed: VS: Placed composition sometimes do not update correctly references to Global storage's custom instructions.

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