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kimbuck

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Everything posted by kimbuck

  1. Tried to re join game at 9:00am my time - wait of 7 minutes while the wheel of misfortune slowly turned ... got in at 9:07am 10:00 am my time yup you guessed it "server maintenance shutdown" ..... computer hung for 5 minutes before that message appeared Log attached . expect more. Note 2 players told me they are sick of his and left the game . another one posted in discord their displeasure and were looking elsewhere. A player in game complained also ... was asked to put in logs but they are so frustrated they don't bother anymore .. they simply go elsewhere. I suspect a lot of other players do the same. output_log.txt output_log_clean.txt
  2. I say this after 7 un-announced server maintenance shutdowns in one hour, requiring a 5 to 8 minute wait to get back in after " backend" or "unspecified" errors and waiting in a join queue. No sooner than you manage to tidy things up to where you were before the (crash)-shutdown" ...... boom .... down it goes again " server maintenance". When I logged out in disgust today the server was full of complaining players ...and they were giving up on MP hoping 1.5 brings a miracle . I doubt 1.5 will, based on past promises ... but gee wizz - we getting some more pretty bird like predators ... apparently they are more important than game fixes. Another issue is it is soo laggy with ships ...there's sound loops ..stuttering and it takes ages to get to an island in sight ..and then you get a " AFK warning" ..if you don't stop, and release controls move around ... you get disconnected for being afk too long! Ok ok ok ..i know the response " send in the logs.." But to quote monty python "I am NOT a Lumberjack and i am NOT ok" i sent in so many logs ...so have others ... we talk between ourselves about the response and we all get none.. From what i heard today ...don't be surprised at a swarm of negative reviews on steam. I have stayed with Ylands because of the dedication and enthusiasm from the P! group and Red Eagles attempt to get a functional game working. My enthusiasm ..and that of many others ... is waning..
  3. kimbuck

    1.5 update won't bring real change unless...

    You're kidding, I hope. I can't tell you the number of reports and logs I personally have sent. @RedEagle_P1. absolutely has. Back when he was having issues with server death regularly, he offered BI access to the P1 servers to see what was actually going on. This is why i have stopped bothering to send in logs etc , I feel like i am whistling into the wind. I have been asked to send in logs recently , but how? if i cannot get into a game because it says incorrectly "server is full", how can i get the log ? Over and out !
  4. kimbuck

    1.5 update won't bring real change unless...

    The new map proposal .... ok it looks good ...but will it be like the current situation..... that is the same every game , with resources biomes etc always in the same position? That is what is killing the existing game ... there's no exploration. Play it once and you know where everything is, where the resources are, and then exploit them first so no one else can use them. The beauty of the original game was trying to find the places ... they were different and random, and the caves were a real challenge for those who wanted to explore them., The resources (iron etc) were always surface veins so those who chose not to go into the caves could still get material to craft. And some of the random caves in the original games were simply breathtaking. The new map will be great...if its new MAPS ( note the plural) ...otherwise it will just be the same style game dressed up in frilly clothes and eventually produce the same boring result. I like Ylands ... especially ..the original concept.... and, like Red Eagle, and others i would love to see it succeed. But it has to be more than a collection of mobile games and anime style actions as used by kids to amuse themselves for a few minutes. Explore means more than kung-fu jumps and running around waving swords that make sparkles and sounds...
  5. kimbuck

    Consider turning this ship around

    For the last few months i have been on Red's P1 servers...because his modded games are close to what we expected Ylands to become. A lot of hard work has been put in by him and soem dedicated workers testing and adding improvements that the game really needs. On these servers we have some form of control over visiting "kidiots" whose only knowledge of crafting is "punch anything".... and the simple entry procedure was an excellent simple intelligence test which saw 90% fail to understand ... ? On red's servers there's portability between them, and you did not lose your progress after wipes were needed.... and there were mods who tried to ensure ores etc were replenished and lag producing abandoned structures could be cleaned up. It was kind of successful ... servers went for over a month before needing a wipe ..even though all the hard work was often spoiled by un-announced "server maintenance" shutdowns every 90 or so minutes that screwed up ones inventory on re-log ..provided you could avid "back end errors" and other "unexplained" errors" We learned to live with these mysterious BI interruptions ...and used the enforced breaks for "comfort stops"? or to replenish coffee cup contents while we watched the hamster wheel slowly indicate that we were crawling back into the game.. Servers appeared to be "full" - but discussions in Discord with players in game indicated only one or two players were on line... and even if the server was vacant you got into a "join queue" behind non existent players..! But we persisted... it was "no DLC" so anyone could join in... and often our amusement was watching new arrivals and predicting with 100% accuracy which ship they would try to steal, or animal to kill, or building to try to break into. There was always the promise of " bigger..better...etc " next update, so we held our breath, going blue in the face in anticipation. And it arrived ----- and as usual it broke a lot and undid all Red's hard work. 1.4 added lots of new things and didn't fix lots of old things ..and added " little kid pleasing" improvements aimed to please everyone who likes anime, kung fu jumps and such ... ...and ignored the regular players who were repeating over and over what was really needed to be fixed and what the real players wanted.... 1.4 did not live up to the hype. lets be frank and honest here... after the update, Chat was full of disappointed players saying " stuff this !!!!!!!! .. lets go elsewhere " ..and again more friends simply walked away from Ylands. Old players who returned with excitement of the "new updates" soon did a U-turn. A couple of us then decided to go to a new private server of red's which required the DLC. This had the effect of weeding out the "kidiots" with throwaway names full of random numbers letters or rude words. We had a short enjoyable time collaborating and being creative. ......... But , it was stock standard Ylands explore..and rapidly became B-o-r-i-n-g! - The same islands in sight of each other, with resources in the same area (yawn) ...been there done that ... nothing to explore, really ..we knew from previous games where everything was.☹️ Will the 1.5 fixes heralded bring people back? Well if it doesn't show that BI/Yalnds has listened to the pleading of its dwindling base of supporters " to bring back what the players have been asking for," ...then there's always other games that work!
  6. kimbuck

    P1 Servers Not Working Properly

    recently there have been very and i mean very frequent "server maintenance" shutdowns, ..no warning and after a 5 minute snail pace rejoin in time ... server performance is the same. - Also, when running around and you hit a barrier edge , its like hitting a brick wall...you even hear a "thud" sound and you need to wait about 3 seconds or try to pass through the barrier at an angle.
  7. I have been lurking and playing Ylands..and \sadly its becoming too repetitive...... the updates are novel but don't do much really So theres an Update... you go in and the maps look the same ... same islands, same places , and you know where the resources are... and you don't need a lag inducing boat .. just swim or make a raft. Head for the island you know where there will be iron... find it and take the lot ... if someones beat to you to it then the games useless, you cannot progress, so log out until next time there's an update and a new start. Hide any surplus iron you cannot carry and then head to the biome you know where there is coal ... get there, set up a base, plunder all the coal and therefore stop any other players progress. Go back and collect your surplus hidden iron, and then make the necessary work stations and tools etc to lock things up and fight off predators. Make an upper deck boat, fit two baskets and travel to the other islands you know that have other resources ... again, plunder the lot . Come back to base, pretty it up ..and then the games virtually finished until the next update, when you start again, rinse and repeat. Of course, there are now undersea mysteries and npc's and other things, but as you have succeeded in making the multiplayer game unplayable for others, you have the entire world to yourself ..others wont bother to come in, unless to grief. So that's about it . Of course if you are a creator there's the editor ... but not everyone wants that. And what are you creating for? Bring back the many islands randomly placed, the birds to watch to navigate ...also the random caves ... the current ones are predictable in design and whats in them and where. Ride-able animals? ... they be . novelties ..etc ... but wheres the game heading? And as far as mini games go , that's not what i downloaded ylands to play .. you can get similar stuff on other app sites.. Ahhhh well ... I will watch and hope ..
  8. kimbuck

    My experience so far.....

    Ty Igor ... but the point i am trying to make is that the game has changed form the original ..its no longer explore, but exploit. You know before the start where things will be and the smarter players will tie up all the essential resources effectively making play by late arrivals useless because they cannot get resources to advance. You know where the islands will be and what will be on them The caves are no longer mysterious... like the original, but now much the same. Theres no adventure in sailing ... just now there are underwater treasures... but useless if others beat you to them You cannot advance without certain resources ..on my current mp game there were no carrots! so i couldn't fashion horse bait . Another player said they found them in an underwater wreck - oh really? Basically the game is getting too much same-ness ..islands the same .. npc's the same .... ores the same places ... its no longer explore. And now we going to get ...banana and corn guns? (sighe) my excitement cannot be contained ... i rather have a functional explore MP game. A new player in MP games with no experience will soon give up ...i see many of my former Friends in Ylands already have. Please ..bring back the random-ness and adventure that it used to have.
  9. This was reported as an exploit when Ane was community manager - and a couple of times later last year. We had a griefer denude an entire island with this exploit.
  10. I said i would stop posting here..but i am compelled to post this. We have been doing our utmost to find a way of making Mp games on the P1 servers last more than a day. We have tried not building big ships ..just duck boats and rafts. We have bent over backwards looking for ways to make the game playable and last longer. We have restricted the use of blue prints. There has been no more than 3 players at a time on the servers.... most of the time one or two Despite this there's been heaps of issues:.. and the situation is deteriorating We get regular unannounced server shut downs ...sometimes losing 3 to 4 hours work in a rollback when it comes back. very frustrating !!!! . new players get annoyed and never come back..and tell their friends why. We get rubber banding, ...disappearing tracts of land ....and the falling through the earth syndrome still But he most frustrating is "the groundhog day" syndrome ...when we log back in and find the game has glitched out and we are floating in some form of limbo. sometimes after 2 or 3 days, recently its just been "hours" Get logs? ummm .... we cannot get into the game... we just wait until the server is wiped ..and we start again.... rinse repeat a few hours later. The number of players of MP on P1 gaming has dropped down to 4 die-hards who "had hoped for maybe better next time " and who seem to be now losing hope. Its frustrating after spending a couple of hours alone on a mp game ...only to lose half your progress in a server rollback ...then 2 hours later end up in the predictable server glitched game . I need not say anything more other than the numbers of players has dwindled dramatically ..and is still going in a downward spiral. People in discord start venting their frustration at the game resets daily ... and poor Red-Eagle cops it . Its not his fault ..he is doing his best to help.... Thanks for the promise of shiny particles and stuff ......surely the game needed them before the other essential operational fixes? ... the graphics look great ./ pity the game is getting worse each time. ?
  11. This is a repost in a new topic as suggested by Adam . Today was like another charlie chaplin movie .. screen freezes and re starts I got my ship built and tried sailing... whenever it was near land it was uncontrollable .. the screen kept freezing and when release i was either heading to shore or out to sea... then ship went into a series of slide show images showing either no ship, just the wake , bits of the ship ..or a part assembled ship ..or just me with my bottom skimming the waves. Then Ylands did a perfect impression of a dead goldfish .... belly up! Was locked on the log out screen for 5 minutes as the wheel of misfortune slowly turned. I managed to log back in to find myself on the ship full sail towards the end of the world ... did a 180 turn and eventually mad it back to my island... but as soon as i could see the shore, screen once again went into freezing fits. Managed to coax it towards dock on half sail then hit reverse .. screen froze .. got the sailing back noise and when scree became active i was halfway up the beach .. but going backwards... fortunately into deep water. Given up for a while ... just toooooooooooo frustrating. Logs and one screenshot attached output_log.txt output_log_clean.txt
  12. Ihis report is based on comments in discord from many players on different P1 servers.... we are ALL encountering identical issues. Its no our ISP, nor our computers, or graphics cards or us ... its happening on ALL the P1 servers rented from BI Whats Happening? 1) Rubberbandig 2) chopped trees disappearing..and also the logs disappearing.. require a rejointo se 3) Work station disappearing when loaded rejoin required to see it either after it is crafted or loaded for crafting 4) Items in a workstaion showing as completed but not visible ...yes ..rejoin needed top see them 5) items taken from workstation now invisible in inventory! *(groan) another rejoin 6) unable to craft a workstation ans the items are not there... yes they are, in inventory but invisible! ( rejoin again required) 7) caught fish or animal hides /meat invisible ... yes a rejoin needed! 8 )glowing animals ...horses rabbits goats bears... 9 ) dead blueprints ...machines there ... says its loaded and placed but nope! no one can see it ( rejoin doesnt fix it) 10) unexplained screen freeze then " ylands not working" .. this is intermittent but i got it 6 times in 15 minutes This is happening on multiple servers ... and the number of players is dwindling through frustration Do you want people to play this game ? of course i expect he usual " send in logs" reply ,, but really , when about 10+ people are sending them in many times ... and no response... do you thin they will bother in the future ..or even bother with the game? This game HAD promise its sliding downhill at the moment .. and a lot of ex players are telling me that too much time was wasted on the mini games and such and NOT in getting the core of the game stable and working, Guys, I am trying to help! I am pointing out the emperor has no clothes .
  13. The P1 gaming servers are extremely popular...why? Is it the anti griefer attitude? is it because players like Mp explore? is it because of the social groups? As a result its always nearly full, with an average 6 to 8 online at one time. But not today: with regular unannounced server shut downs, crashes and then the server going belly up 4 times in 3 days, forcing payers to have to restart from scratch each time after they spent so much efforts on elaborate builds, it seems the majority have given up on Ylands MP games. It has become too frustrating. A new game /map has started and people are staying away in droves..obviously expecting more of the same. Surprise surprise..... 2 days have passed and the games stable ... just the usual unexplained screen freezes and resultant crashes and the usual unannounced BI server shutdowns .but they have become part of the game Whats different? Only 2 or a max of 3 players have been on the server at any one time Could it be that the Bi servers just cannot handle hosting their own game? looks like it. but if the servers cannot cope with more than 2 to 3 players online, that seems to defeat the concept of multiplayer. so until either BI fix their servers ..or allow other dedicated pvte servers host Ylands, expect MP games to die. BI would be better off charging more to sell the game to make money and allow other Hosting companies run the game, rather than forcing people to rent their pricey servers that are not obviously capable of running their own game. Maybe then the reviews on steam would get better. .. and people would want to buy the game. Over and Out.
  14. Well i cannot get the logs now as once AGAIN the server has gone bottoms up and i get dumped into a glitched public server. One day is all it took... and one days work gone. Need i say more as to why my friends are leaving the game? Last post here from me.?
  15. i dont have access to server logs
  16. kimbuck

    Share A Screen Shot

    Turns better since i revised it a little ...i widened the superstructure and fitted 2 extra engines... not as fast as the catamaran but more stylish than a raft..besides there's sleeping and storage under deck
  17. kimbuck

    Making Blueprints

    i had the same experience ... had 20 attempts before i succeeded. Make sure the build is "welded" and certain things cannot be blueprinted... like furniture and barrels and stuff basically its anything that cannot be crafted that will not blueprint. you have to sometimes move the ship .. or take your blueprint from different angles... eventually one will work! But whats the magic formula? simply trial and error until it works .. and don't ask me what it is ....... i persisted from various angles etc until i was at near wits end then suddenly "poof" it worked. Good Luck!
  18. kimbuck

    Share A Screen Shot

    Hold onto your suspenders! The "BS Tomato" sails again ...... after much cursing and i don't know what it suddenly decided to become a blueprint .... so you will see it in game ... be afraid ...be very, very afraid !! And for the record it was NOT crafted in editor! and the bow area drove me crazy rotating blocks to fit! But then, you have to be at least a bit crazy to be here
  19. one hour? wow !!!!!! you been fortunate! I on average encounter a game freeze requiring a rejoin every 30 minutes. One time it was 4 freezes and rejoins in 15 minutes ... Consider it part of the game ... grin and bear it. Logs? i given up sending them in ... spent more time sending in logs than playing the game, sometimes.
  20. A visitor to my base had her horse ( as they are prone to do in ylands) stick its head into a wall... when she tried to get on the horse, both her and the horse jumped through the wall into a locked house! amazing.. first flying sharks ....now teleporting magical horses
  21. kimbuck

    Share A Screen Shot

    Despite a small griefing attempt, my base has not only survived but thrived. Here's hoping the server can hold itself together for longer.
  22. kimbuck

    people greifing with blueprints

    Yes! that happened last map to me and dingoblue. They dropped a huge blueprinted building right on the edge of the PB and in shallow water, effectively blocking boat harbor access, Now if we could see the name of the blueprint owner , and have the power that when someone is banned their blueprints or buildings do with them , they we would be going in the correct direction to make Ylands more enjoyable. And while at it, fix the exploit reported back in the days of Ane where griefers can cut down trees inside a PB area. They have done it again at my place , leaving tree trunks around blocking building entry.
  23. kimbuck

    Game keeps crashing

    and here we go again ... 2 crashes ... then a total end of the world crash ... with when we return , although we are using the same server name and identifier, we end up on some strange glitched server. This is the 3rd time i have run into this occurrence in a month. And to think they not only want us to play this game but want people to buy it Psssst ..i have a bridge over Sydney harbor for sale..... a bargain...
  24. kimbuck

    Game keeps crashing

    I sometimes encounter the screen freeze / crash . 4 times in 20 minutes ..it seems to be linked to a) people coming and leaving the server, especially if chat is involved .. the player contacted by whisper yet they leave before its sent ...mainly if 6 or more players on line 2) certain invisible boundaries in the map ..i constantly encounter freeze/crash in the exact location on certain maps ...or at sea midway between island ...( same point each time) ,,like its crossing from one area to another and the data doesn't arrive in time to be processed... your ship sails on and you are not there! 3) start of certain weather events .... when returned its either heavy rain/blizzard 4) no other reason at all ..it just happens. why? ?
  25. kimbuck

    Delete Blueprints

    This has become a griefer tactic. We are getting griefers who don't like being identified as griefers when caught, bringing in their alts and placing around the boundaries of the bases of other layers huge blueprint buildings that consume massive amounts of rare resources and then leave never to return. The incomplete buildings block harbors and surround peoples homes. And they cannot be removed in game. It could be possible to complete the building, then demolish it, but sometimes the alt drops a barrier to prevent that. Maybe a construction / percentage time limit be applied to blueprints? ----- if its not more than 50% completed after a certain number of days , the table shuts down ( with a warning) , blueprint goes, and the used resources dropped ?. Perhaps in a "loot chest" the blueprint owner could return and claim if they return to the game...? Also perhaps when a player's account is banned by admins, the players buildings etc get automatically removed from the game>? We have lag inducing ships constructed from stolen material by griefers ( who have been caught and banned) sitting around blocking and just being an eyesore... some still in construction mode and also protected by the Pb of that banned player.
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