-
Content Count
2370 -
Joined
-
Last visited
Everything posted by Ane
-
They've been warned You are of course free to downvote a post when you see fit, but there should be a reason for it, and going on a "downvoting spree" is definitely not cool.
-
Yeah, this will be fixed sometime during the morning. In the meantime you can log manually into https://workshop.ylands.com
-
CHANGELOG Cheerful Characters - 14/02/2018 HIGHLIGHTS You can now trade with NPCs and other players in MP (if trade is not a primary interaction, you can find it in the Radial Menu, accessible by [E]) It is now possible to find NPCs (mostly to trade with) in the newly created Explore games. However, NPCs can be setup to perform much more - you can check out some of them acting as quest-givers in the updated Wild West game available through our Workshop. If you want to have at least some NPCs in your current Explore game, you will, at least, be able to get a vendor NPC Composition from the Workshop and put it in your game through the Editor. Based on popular demand, we’ve added MP sleeping. In MP games (when there’s more than one active character in the game) any player can initiate the sleep request by laying down on a bed or a bedroll and selecting when they want to wake up. Other players will be notified and once they have all laid down the time shift will commence. Ylands is newly (officially) available in French, German, Italian and Russian languages. Crafting should now be more intuitive. Newly you can have your recipes sorted so that you see the most recently learned or the most recently used first, or you can even check our suggested recipes. Crafting each of these at least once will help you open new exciting parts of the tech tree. Also, with having a recipe selected, you can now click its ingredients and see how those can be crafted. A lot of new functionality added to the Editor (see below). NEW FEATURES / IMPROVEMENTS Removed "Host unreachable" message and replaced it with a more specific message, allowing both you and us to see where the problem lies (also we made some changes and hope that it will make this situation happen less often) Non-owners are prohibited from performing terrain changes inside the protective barrier Non-owners are prohibited from editing energy streams inside the protective barrier Non-owners are prohibited from painting inside the protective barrier Ships and cars can only be destroyed with the Annihilator if there's nothing built on them Energy streams are now less obvious by default and become more visible when holding the Energy linker Tamed horses can be now renamed via Radial menu Four new free emotes added - Point up/down/left/right In order to keep SP/MP sleep mechanics consistent, players now have to select the time to wake up even in SP mode Melee and ranged weapons now show the damage they cause in the tooltip box Armors now show their strengths / weaknesses in the tooltip box Rebalanced armors' protection / medium predators' strength Buffed certain armors' piercing resistance (to defend better against stronger firearms) Buffed overall ranged weapon damage New damage received indication added / removed screen blinking Added sound effect for teleportation Minor visual improvements made to the lighting system Character legs now use basic inverse kinematics Credits section updated [DS] DS instances attempt to re-host the existing save by default [Editor] Added "Pick" button to the EditGameLogic element [Editor] Added the possibility of spawning items directly into a container/inventory [Editor] Improved warning message when removing terrain / generating new one [Editor] Added "Any player" as a target of actions [Editor] Added "Go to the character" option [Editor] Added "Despawn" action to remove an entity [Editor] Added option to make objects indestructible [Editor] Added "Action sequencer" game logic [Editor] Cannons are now operable from the script [Editor] Added new instigator logic options for the Trigger zone: NOT/AND/OR [Editor] Added "Check for item" event, which checks the target inventory for items [Crafting] Minor recipe improvements [Crafting] Building block ingredient count rebalanced [Crafting] (changed) Alchemist sphere - requires 5x steel plate, removed coal [Crafting] (changed) Archery targets - added nails requirement [Crafting] (changed) Craftsman potion - increased Magic dust to 5x [Crafting] (changed) Flight potion - increased Magic dust requirement 2x [Crafting] (changed) Energy blocks - fixed energy regulator ingredient consumption [Crafting] (changed) Ylandium lantern, Propeller pack, Floating platform - replaced Power cell with Ylandium dust + minor adjustments [Crafting] (changed) Bullet/Shotgun shell - lowered Gunpowder requirement to 1x [Crafting] (changed) Cannonball - removed gunpowder [Crafting] (changed) Gunpowder keg - lowered gunpowder requirement [Crafting] (new) Large cross joint [Crafting] (new) Iron window bars [Crafting] (new) New Wooden roof pieces [Crafting] (new) Vegetable soup [Crafting] (new) Awnings [Crafting] (removed) Broken wooden fence NEW ASSETS Gold pouch Gold pebble Large wooden door Latrine (new sizes) Wooden roof blocks FIXES Fixed warning messages shown very large at times Rubber tree seed fixed Alchemist pants no longer dismantle into acai berries Various random encounter fixes Eat animation no longer shows progress bar. Hold button hint and food don't disappear (that) prematurely [YLD-7969] It was not possible to craft potions on ships [YLD-7932] Herb bags didn't work with alchemy stations [YLD-8173] Hint error after adding any ingredient not used for potions [YLD-6378] Cars could fall through unloaded terrain [YLD-8121] Car had gone missing from the game [YLD-8736] Fixed several memory leaks [YLD-8765] Game got stuck on loading screen when exiting session [YLD-8712] Fixed game being stuck on loading the Editor [YLD-8487] Large saves were not written to disk before exiting game session [YLD-8086] Severe unrecoverable frame drop after certain period of playing [YLD-8003] Game crashed when disconnecting energy streams [YLD-8411] Getting black duplicates of items after placing [YLD-8431] It was not possible to place any cannon on any car chassis [YLD-8138] Placing first item in game session from crafting menu did not work [YLD-8303] Problem with placing objects on a ship [YLD-8180] "Cancel placing" and "Switch Axis" shared the same bind [YLD-8450] Charging station disappeared at short distance from player and you saw input port only [YLD-8445] Character look did not change and items were missing in hotbar after respawn [YLD-8722] Fixed: When you fall on your back you may not stand up [YLD-8502] Gunpowder keg did not have an ignited particle effect [YLD-3280] Gunpowder keg couldn't be ignitable [YLD-8492] Grenades exploded only on impact and not in the air [YLD-8632] Object fired from the cannon had explosive damage [YLD-8471] Fixed: you cannot move the camera by mouse after reconnect in MP if you are standing and the character turns around when attacking [YLD-7871] Player couldn't move after reconnecting to dead character with its corpse under water [YLD-8478] Your dead body didn't disappear after new character was made [YLD-8433] Player was unable to create a new character in Explore scenario [YLD-8714] Character played wrong idle animation in the starter scene and inventory tab [YLD-8284] Guns and cannons didn't make sounds [YLD-7041] Sounds for inventory containers didn't seem to work [YLD-8683] Picking up item sounds didn't play every time [YLD-8540] Action sound didn't stop along with the action [YLD-8663] Couldn't drop items from the Cube [YLD-8130] Searching in the Cube jumped out of the currently browsed category [YLD-8249] First channel white when you took items from the Cube [YLD-6009] Wooden log spikes dealt damage at wrong spots [YLD-7522] Rifle in idle mode clipped through the forearm [YLD-8671] Entities with custom colors inside chests, as padlocks, or inside game logic, did not store their color in compositions [YLD-8493] Blunderbuss was missing a muzzle flash [YLD-8051] Left click to wake wasn't working [YLD-8601] Animals should return to their spawn point if they stray too far [YLD-8291] If an animal tried to run into the water when fleeing, everything broke [YLD-7894] Exiting car or a horse forced the camera too far away [YLD-5206] Character used latrine incorrectly [YLD-8580] Building: items should snap to all static objects in free placing mode [YLD-8505] Ingot moved out of hand while running [YLD-8552] Player could stand on small plants or flowers [YLD-7013] Ice blocks darkened during night time [YLD-8523] Pressing ESC after a character died opened old-style ingame menu [YLD-8451] Reversed health indicator picture in Codex [YLD-7907] Discrepancy in 1st person and 3rd person radial menu action usage [YLD-8033] Tooltip of player count in multiplayer settings was unclear [YLD-1796] You could light things under water on fire [YLD-7610] You could pick up resources while eating [YLD-4471] Food you were eating was not held in hands [YLD-7937] Southern uniform couldn't be equipped [YLD-8305] Northern Uniform Pants appeared as Southern Uniform Pants [YLD-2195] Some items couldn't be placed above the ground (Hats) [YLD-8091] Top Hat changing character head [YLD-8268] Power Jacket should not protect you from suffocation [YLD-8385] Metal container's model wouldn't close when you exited its content [YLD-8144] Hotbar partially hidden [YLD-8365] You could get stuck in the Store after trying to buy skins [YLD-8390] Infinite rubber extraction from sawed down rubber tree [YLD-8304] Weird day/night cycle behavior [YLD-8371] Internal string appeared in MP menu after hosting the game [YLD-1546] Painting under water was working incorrectly (removed terrain) [YLD-8209] Cannot control Terraformer in the water according to the UI tips [YLD-8187] Glowing Cave Mushroom stack changed when being dropped [YLD-7806] 1st Person Invert Camera settings not working with gamepad [YLD-6931] Camera constantly spinning [YLD-8094] Dying indoors placed inventory on the roof [YLD-8324] When hitting character with a weapon, character performed two damage animations [YLD-8739] Tall oak had incorrect model [YLD-8408] You were not able to enter your email in feedback window if your game was in Russian language [YLD-7526] [DS] When you waited for the countdown to restart, you got kicked off the server [YLD-8544] [DS] Error blueprint data popped up when loading DS session [YLD-8665] [Editor] Editor was not waiting for save completition (changes might not get saved in some cases) [YLD-8730] [Editor] Disabled label count event listener triggers [YLD-8591] [Editor] Undo action didn't work properly on objects placed partially unloaded [YLD-8677] [Editor] Light sources missed the "extinguish" action [YLD-8038] [Editor] Corrupted save/ship [YLD-8672] [Editor] Game logic: adding negative damage to objects caused the game to freeze [YLD-7846] [Editor] You couldn't save compositions containing the default spawn point [YLD-8596] [Editor] When adding a composition to an Explore save via the Editor, the composition was incomplete [YLD-8652] [Editor] Interior logic was not working outside the Editor [YLD-8640] [Editor] Object snapping couldn't be turned off [YLD-8628] [Editor] The interaction "Pick" was missing in listener logics in certain cases [YLD-8572] [Editor] Spawn entity would not spawn multiple instances [YLD-8551] [Editor] Context menu in the Editor remained in the start language even after language had been changed [YLD-8516] [Editor] Cloning/pasting entities on ships didn't work correctly [YLD-8364] [Editor] "Entity type" should work even if picked entity is destroyed [YLD-2999] [Editor] Entity selector was not always immediately visible for events that worked on entities [YLD-8363] [Editor] Event listener - deleting actions to run could be done only from the oldest one [YLD-8154] [Editor] Undoing Paint action on Ship could result in ghost items that manifested after duplication [YLD-8373] [Editor] Undo/redo of creating new GL/deleting existing ones in old scenarios didn't work [YLD-6870] [Editor] Setting stack values in containers broke their future editing [YLD-8264] [Editor] Adding items in containers resulted in the game crashing [YLD-8444] [Editor] Game Logics: saving Trigger Zone with Add Label action set to 0:Default made it unmodifiable [YLD-8588] [Editor] game is corrupted after you set some invalid settings to trigger zone [YLD-8317] [Editor] "Ask player" action ignored "Delay" action [YLD-8362] [Editor] Listing of game logics jumped up and down [YLD-8550] [GUI] Paint gun / Annihilator / Terraformer showed count of last item in active hotbar place [YLD-8110] [GUI] In MP lobby, description of dedicated servers showed host's steamID instead of the name [YLD-6299] [MP] Animals: there was no animation of feeding the horse [YLD-7962] [MP] Player could eat (destroy) any item [YLD-4763] [MP] Client didn't see splash and dust when running [YLD-6609] [MP] If someone disconnected while you were connecting, you got stuck at loading [YLD-6929] [MP] Joining new MP game after leaving Editor would get you "Unassigned" [YLD-8396] [MP] Clients couldn't use anchor on ships [YLD-7082] [MP] Can't connect to host again, message "player with current account is already in session" was displayed [YLD-8398] [MP] Blocks and other items made the ship stuck on the place [YLD-7718] [MP] Part of the game world did not load and clients got stuck connecting to MP [YLD-8547] [MP] Client had broken movement after ragdoll [YLD-2446] [MP] Items that other players are holding in hand were displayed in the middle of the second's player screen [YLD-8560] [MP] Invisible objects for clients (in inventory and in the scene)
- 69 replies
-
- 19
-
Can you guys try again? It should be working now
-
Thanks for the report guys, we're currently looking into it. I'll post again here once I know more.
-
Mm to solve your issue about being locked in your own house, you can open your map in the Editor and then move your character outside of the house. Regarding the keyring, it's the first time I hear about it - anyone else ever experienced this? If it happens again, please send us the following files: output_log and output_log_clean, you can find them in the directory \Program Files(86)\Steam\steamapps\common\Ylands\Ylands_Data Thank you and sorry about that!
-
No, the game is not translated into Polish yet, I'm afraid.
-
Me too!
-
Yeah... we'd love to have the update out as soon as possible, but this update brings very big and important features, so a lot of testing is needed! Better to be safe
-
So we were aiming for this week, but as you know, we avoid having updates on Fridays, so next week it is! Can't really say which day specifically though.
-
What do you have against unicorns?!
-
Thanks for the tip! Hoping it will help others with the same issue
-
Awesome, glad it's working now!
-
CHANGELOG Meaningful Music - 28/03/2018 NOTE: Due to the map system being reworked, all existing map items will be cleared (the world will become "unexplored") after opening your game. Unfortunately, this couldn't be avoided. HIGHLIGHTS New dynamic music. A lot of new great tracks performed by a live orchestra that are played based on players' current situations. The music is layered, meaning that it can get more or less intense based on the level of threat etc. Please note that with the introduction of the new music system your audio volume preferences will be reset. New avatar heads and hairstyles (now with physics enabled) You can now purchase Decorations and place them in the world both in the Editor or your current game (they are strictly cosmetic objects that give you no advantage). Once they are placed in the world, you have to confirm that you want to remove them from your account - only then they become truly a part of the world. Please note that from that moment they behave as any other object - they can be broken, stolen etc... The map system has been reworked completely. The visual representation is now slightly different, you can zoom out as much as necessary, it is faster and works both in SP and MP. It is ready for note-taking, which we plan to introduce in one of the future updates. Please note that only maps that are placed in the hotbar are getting updated as you travel and explore. The map shows the original, initial state of the world and therefore won't reflect any terrain changes made in the game or in the Editor. NEW FEATURES / IMPROVEMENTS Fixed crafting potion status effect so that it crafts instantly again Players can't plant in other player's Protective barriers Adjusted stack sizes of all plants Hardness of the dirt and grass voxels is now the same for the same dirt yield when digging Some voxel types were adjusted in arid and temperate regions not to drop sand and dirt at the same time when digging Sand and wet sand voxels are yielding more sand now when digging Lightning bolts should strike much less often now Added different types of picking animation Increased some containers' slot counts Some container recipes changed to better fit the crafting tree Autosave interval increased to 10 minutes Some parts of the Wild West game have been reworked or visually improved [Crafting] Rebalanced recipes of large building blocks [Crafting] Additional roof sets [Trading] Updated item prices [MP] In order to improve stability while joining a session, there is now a queue of players waiting to join the session, only one player can be joining at a time. This has nothing to do with connecting to the session, and only takes place after you select character/start to load the world. NEW ASSETS Additional iron blocks Additional diamond blocks (only editor/cube) Large steel beam and steel box Steel box Additional wooden box variants Additional stone railing piece Two new wooden railing sets Additional industrial railing piece Additional wooden fence piece Additional white fence pieces Bamboo ladders FIXES [MP] Eliminated the high pressure the wind simulation had on the network, which should improve the MP performance for players during standard gameplay [MP] General fix preventing situations where player's controls could get locked if the server was too busy for some time (e.g., when other players were joining) [MP] General fix preventing situations where an action the player took would not reach the server, causing forever-looping pickup animations and probably a range of other problems [YLD-9216] Game breaks after a trader teleports away while in trade with them [YLD-8896] Damage from players or animals doesn't cancel trading [YLD-8890] Trade offer is not canceled when player takes control of car / ship / lies down to bed [YLD-8869] Cannot trade on the ship [YLD-8834] Request for trade will not end [YLD-8837] If you offer trade when your container is opened, trade will always fail [YLD-8810] "Cannot trade, character is busy" message is confusing if you have sent a trade request already and wait for an answer [YLD-8887] Ignore / Ignore this session trading options are not working [YLD-8715] Green arrow when dragging items outside of the trading window [YLD-8914] Character's death, who initiated sleep and chose new character, breaks the game [YLD-8905] Character will not stand up after sleep is finished [YLD-8904] You are getting damage from cold and hunger while sleeping [YLD-8778] FP camera works as x-ray eyes = you can pick up anything behind walls [YLD-9199] Character doesn't turn with camera when smashing and running [YLD-8944] Red car trunk can't be placed on the car [YLD-9134] Sometimes breath bar is not present (note: fixed the most common cause) [YLD-8913] Shooting in 3rd person when close to a wall is not accurate [YLD-8906] Shooting when backed into an object does not behave correctly [YLD-8912] Cannot change hotbar after trying to pick up something [YLD-8864] Ships (parts) can be destroyed even when inside the barrier [YLD-8854] Darts launched from the dart launcher fly perpendicularly [YLD-8797] Blank leather and paper sheets become invisible in hands after writing something on them [YLD-8795] Rotation of item is automatically on when inspecting it [YLD-8790] There is a wrong hint for fuel action on the steam engine [YLD-8751] No cannon ignite animation if player clicks LMB repeatedly [YLD-8549] Missing items in the cube after searching in the Creator Cube during reloading of cannons/catapults [YLD-2768] Energy information persists until you refocus [YLD-8933] Sand is not dropping as expected in some situations [YLD-9061] Miner and blacksmith are not generated properly in Random Encounters [YLD-8992] Wild West: "Give book to Helen" option available even for players who are not doing the quest [YLD-8775] Wild West: Bridge can be partially dismantled [YLD-8823] Wild West: Hyenas quest - Chief is offering RMB to talk to players without active quest [YLD-9269] Wild West: Hyena quest - incorrect dialogue option for second player [YLD-8824] Wild West: Client can't talk with Chief after completing the quest, but talk option is still offered [YLD-8822] Wild West: Hyena quest breaks if another player kills all hyenas [YLD-9168] Unnecessary focus dot over map [YLD-9145] Missing face on wooden panel [YLD-9016] Round festive ornament falls through the ground [YLD-7868] Withered Sumac collision shape [YLD-8404] Fixed oriental roof block collider [YLD-8997] Stone tools have only 1 paint slot [YLD-9051] Crystal has incorrect model [YLD-9137] Missing animation for Collect Wood action [YLD-8964] [DS] All range weapons have infinite ammo on dedicated server [YLD-4758] [DS] You can't move after you respawn [YLD-9223] [DS] Ship getting broken after another player connects or respawn [YLD-8779] [DS] Unable to load complicated save file [YLD-9171] [Editor] Roman numeral stone block preview icons have a wrong angle [YLD-9143] [MP] Fixed another potential cause of players getting disconnected [YLD-9048] [MP] Broken propeller pack after relog [YLD-9047] [MP] New character breaks the game for host when sleeping vote is on [YLD-8902] [MP] Player who initiated sleep is not able to cancel it after another player joins sleep [YLD-8803] [MP] Incorrectly displayed message when trying to trade with offline player [YLD-8701] [MP] Once you respawn, you are unable to trade with anyone [YLD-7651] [MP] Disconnecting while on the horse gets you stuck after reconnecting [YLD-7646] [MP] When dismounting from the horse, controls get stuck
-
Can you try again? You should be able to do it with no issues now.
-
We're looking into it, I'll let you know once I know more!
-
Good to hear that!
- 27 replies
-
- gameserver
- dedicated server
-
(and 1 more)
Tagged with:
-
We were aiming for this week, but it obviously got delayed, so... next week
-
Just because it was your first post And you do need the materials to be able to construct the blueprint
-
So from what I've gathered, the people responsible at Nitrado will update the servers and reroll back to the current version, so hopefully you'll be able run it then, @Apokh. Sorry for the confusion!
- 27 replies
-
- gameserver
- dedicated server
-
(and 1 more)
Tagged with:
-
I'm sorry guys but I'm not sure what the issue is, it was supposed to be working since yesterday. Can you be more specific in why exactly you can't run it? Is there anyone else having issues apart from you? I'm not sure what you mean by "there's no dev contact", I've been writing in this post BTW, do you have access to the Dedicated Server Beta Feedback subforum?
- 27 replies
-
- gameserver
- dedicated server
-
(and 1 more)
Tagged with:
-
Mining helmet definitely needs an on off hotkey.
Ane replied to JMeJ2's question in Suggestions & Feedback
This is something that we'd definitely like to implement, but there's no defined date at this point -
I'll move your post to the Community Creations section Keep us posted, we wanna see more!
-
Did someone get it working?
- 27 replies
-
- gameserver
- dedicated server
-
(and 1 more)
Tagged with:
-
Mm what do you mean by eaten exactly?