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Everything posted by Ane
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The main difference is pretty much the damage they inflict. From more powerful to less powerful it would be: hunting bow, straight bow, reflex bow, stick bow.
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Ylands Let's Play 1: The Tutorial Yland Dear Ylanders, Are you new to Ylands and/or are you still unsure about how some of the controls work? Check this video out! It might help you a little bit. Some of you guys might be way past the tutorial by now and might already know a thing or two about the game, but hey, knowledge is power! Feel free to share your thoughts! P.S.: if you enable the automatic subtitles, you might laugh for an hour or two
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Ylands Let's Play 3: Advanced Editor + Ylander Jones and The Lost Chalice Dear Ylanders, Today we bring two videos for the price of one! In the first one we created a dungeon full of obstacles by setting up various game logic objects in the scenario editor. The second one is the final version, after spending some hours polishing it
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We are already working on it! With a little extra surprise
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Looking good! Please do share it once it's finished
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CHANGELOG Happy Horse - 26/04/2016 Look! There's a horse right there! Let me pet it for a whi... hey! Why is he ignoring me? Because, my friend, he doesn't trust you enough! Would you feel safe around a double-headed dragon who tried to touch you with his claws? But what if he fed you with a 4 cheese pizza? Wouldn't you then feel different about the dragon? No need to answer to that, it might just be me... Aaanyway! Give some yummy stuff (the yummier the better) to the horse and he'll become your best buddy! Mount him and run like the wind until the sun sets! (or until he decides to kick you, everyone knows 1 out of 8 horses behaves more like an ass) Only then you will be able to give him a name - but you can only do this once, so choose it wisely! (otherwise he would get confused by the different names, and we don't want that, do we?) And if you lose him out of sight, you can call him by pressing F9 and he'll come to you. Our ylands are becoming more and more civilized and from now on we will use our hands to open doors, instead of bumping into them like rugby players. But one cannot be cautious enough, right? Lock the door after leaving to make sure no one steals your goods. This is how it goes: you have a door with a lock on it, you take a blank key and lock said door (you can then rename it so that you don't end up with 500 keys that look the same in your pockets). From now on you'll be able to unlock this lock only with this key (the one and only key to rule them all! Actually just one door, so it's not that epic), and this key will only work in this lock. The same goes for chests! Note: We are aware of the issue where in some cases in multiplayer games the player may see other players and the horses they are riding not properly synchronized (the rider being ahead of their horse etc.). We are already working on the fix. NEW FEATURES Horse domestication Horse riding (at various speeds) Horse calling Locking / unlocking doors and chests Doors are now opened via action, not by pushing into them Added dart shooters to the game. They can be triggered by an event in the editor Terraformer: you can add water to an existing water volume more easily [Editor] You can test your scenario and return to the editor without going through the main menu scene [Editor] Added several new types of trigger objects to the trigger zone (any player, any animal, any item, specific entity, specific entity type) [Editor] Added new trigger actions: move/rotate item instantly [Editor] In the character mode trigger zones can be triggered: they will write to a console what would happen if it was not in the editor [Editor] When selected, trigger zones show connections to objects they affect [Editor] Added a new game logic: event listener (Example: mounting an animal, opening a container, picking a specific item etc. can trigger an action) [Editor] Added new "Ask player" action which can be used in all triggers (in event listener too). This action will open an input field with a question for a player to answer. They can write something in it and confirm that field. Different actions may be triggered based on given answers [Editor] Visual overhaul of the game logic object settings panel - now it's cleaner and better arranged (also, some fields can be closed/opened via arrows) [Editor] Added the possibility of copying the position or rotation of a selected object via context menu (RMB) and to apply these values to other objects (via context menu or inside the game logic object settings panel). [Editor] The state of the editor buttons is now remembered NEW ITEMS Horse collar Horse Armchair (color variation) Ottoman (color variation) Keys Blue steel block Books Egyptian busts Egyptian cat idol Egyptian vases Golden chalice Hay bale Horse head totem Horse hide Pile of hay Sandstone ledge corners Horse statue Spikes MAJOR FIXES [Editor] Fixed difficulty opening the game logic object setting via double clicking if some transform widget was visible [Editor] If you add spawn points in the editor but you do not add any player role, you will be spawned randomly on one of the spawn points Fixed Festive tree input port Fixed darkened visuals of particles emitted from the terraformer and other tools if player's character was transparent Fixed painting via terraformer sometimes not behaving as expected Improved focusing of interactable objects Fixed the issue with animals going under water Fixed the issue with dying from hight/low temperatures too fast Fixed idle animals - now they have a bit randomized animations to prevent their synchronized idling COMING SOON Coming Soon to your ylands… Armored Appearance! Armors and weapons! Do I really need to elaborate this to convince you? Maybe if I say it louder... ARMORS... AND... WEAPONS! But this will not only be a visual thing (although let's admit it, looking deadly as hell when wearing a shiny battle outfit feels pretty satisfactory) - depending on what armor/weapon you are carrying the damage you receive/inflict will get affected.
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Update: 05/05/2016 Version: 0.12.19048 [Editor] Fixed issue where sometimes after deleting an object the editor would become unresponsive Fixed issue where under some circumstances the player would be unable to pick up keys dropped in the level Fixed issue where the player´s character emitted a faint green light even without having the Creator cube equipped Fixed issue where some energy lamps could emit light even though they were not connected to the energy grid
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Hi Michal! That is annoying indeed! Later today we will release a patch that should fix this issue (Aaaand the fix is out!) Was it this kind of game with keys?
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Update: 03/05/2016 Version: 0.12.18880 Fixed artificial light sources (lanterns, torches) affecting fps even during the daytime Doors should now be easier to place Fixed paintings/tablets not being properly oriented in the inspect view window Fixed issue where horses were unable to walk deeper in the water Fixed issue where it was impossible to summon the horse while standing in water Fixed issue where it was possible to hit the horse itself when shooting while riding it Fixed issue with feeding animation when the player was feeding a horse with the Creator Cube equipped Fixed issue where mounting the horse could sometimes make it stuck in "aware" animation [Editor] Fixed relation lines not correctly being updated after some actions [Editor] Fixed issues arising when the selected object was unloaded [Editor] The default instant move/rotate actions values are now in absolute numbers [Editor] Fixed the issue where game logic objects couldn't be selected via multiselection [Editor] Updated copy/paste naming policy - now the newly created objects should have nicer names [Editor] Taming a horse in the editor no longer breaks the interaction with the horse in created game (horses tamed inside the editor can be mounted by any player in the game created from that scenario) Fixed some new keybindings showing as string keys instead of valid names Fixed jump speed and height for horses Player on the horse can no longer jump while they are not moving Fixed swimming animation for mounted player
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What Mr. Berzeger said - although If I got one CZK every time someone mispronounced it (even guys from the dev team *cough*) I would now be the proud owner of at least... 175 bread rolls! So your confusion is understandable .
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Fancy Furniture - 11/04/2016 Characters can now sit and lay both on the ground and chairs and beds (to sit/lay on the ground: F4/F5 by default)Context menu is now available in the editorWorkstation GUI has been reworked (now it's a part of the Character panel along with the inventory etc.)New loading screen when leaving an yland to main menu or to the desktopFirst bunch of console related improvementsA save confirmation panel is now shown when leaving the editorCamera movement in the editor has changed. While holding down RMB you go in the camera direction. Mouse scroll is now zooming the point under the mouse cursorParticle effects added to Propeller pack item Bamboo bedBook stackCarpets (11)Eris the dragon - paintingIron bed (3)Iron chair (4)LatrineLatrine doorWicker basketWicker bedWicker stoolWooden bed (3)Wooden chair (6)Wooden cabinet (2) Recipes allowing crafting of the newly added furniture Fixed wireframe selection boxes in the editor that sometimes showed weirdly coloredFixed the ability to place terrain materials (e.g. dirt) in the air without it actually appearing in the world, but decreasing the material count anywayLauncher: Fixed a rare issue where the launcher would not run properly with a specific folder in the Ylands directoryLauncher: Fixed a not so rare issue where the launcher would run itself twice with one instance being unusable (containing some template texts etc.)Fixed an issue where editing a custom language file with the game running would always end up in an endless loopSlightly sped up translations loading (should affect both initial game loading and custom texts import)Fixed player not making hurt sounds when being attacked by entities other than animals and other players (e.g. Tesla Coils)Fixed screenshots being saved as black imagesFixed File/Save tab in the editor sometimes behaving oddlyFixed issue where hiding the GUI made impossible to display the in-game menu (showing the in-game menu now turns the GUI on)Fixed several minor GUI related issuesFixed some animation transitionsFixed some multiplayer issuesFixed issue with slot counts in some containersFixed issue with polar bear not eatingEditor: you cannot drag and drop items on the part of the terrain that is not generated anymore Coming Soon to your ylands… Happy Horse! Living on a deserted yland can get tough (and lonely) at times, right? What about having a non-human friend we can share our adventures with? The magnificent horses will be joining us the next update. At first they will be roaming around the yland with a look of distrust in their eyes, that's why we will have to befriend them so that they become our loyal companions (tip: horses get hungry as well). And if they trust you enough, they will even let you ride them. But this is just the beginning of the era of the pets! We will slowly add more and more fluffy companions that will brighten our days - especially useful for those with not-so-good social skills and/or fed up with humankind
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Update: 13/04/2016 Version: 0.11.17773 Fixed "character being hit" indication sometimes being shown with a wrong colorFixed hotkey commands like CTRL-C-CTRL-V sometimes not responding in editor
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Hi Agentwolf88! I'll send you more info via PM
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Extended Editor - 23/03/2016 The Editor has evolved from elementary to extended, bringing us a more advanced version – but this isn't even its final form! We will continuously work on it in the months to come, and with every update it will be tweaked to a greater or lesser extent. Therefore your feedback is highly welcome! Right now it is only possible to edit in the scenario ylands, but in the future it will be used in every sort of game. Something important to mention is that it is possible to copy (Ctrl + C), paste (Ctrl + V), duplicate (Ctrl + D) delete (Delete key) and select multiple items (holding Ctrl) in the editor with said shortcuts, but for now this is not specified by any hint. This will be changed in the future and it will be possible to complete these actions by right clicking on the item/object. In the same way, shortcuts will be added for every button. There are tooltips for every button in the editor, but in case you find the interface not to be very intuitive, we decided to compile a short “guide” on our forums, mainly explaining what each button does. And shortly a video describing the Editor's main features will follow. We would like to take this as a chance to begin a series of guides that will hopefully shed some light upon some of the current in-game features (which players' feedback has proven not to be that clear at the moment), like what potions are for or how to use workstations. Massive scenario editor update (new features, GUI, optimizations and tweaks)Players can now craft various items and objects that utilize energy (those that were available only from the catalog until now)Better tree collision detection for projectile weaponsRagdoll simulation (when landing from heights)New character footstep particlesWeapons get damaged when being used to hit enemies / smash thingsCopper veins can now be found on ylandsParticle effect is now shown when taking environmental damage Magic blossomsHeated copper ingotScrewdriverEnergy workbench Fixed issues with Map itemFixed issue where wall torches and torch stands could be lighted twiceFixed animals rotating around their axis while sleepingFixed some recipes consuming tools and not lowering durabilityAdded / Fixed harvest action on bushesFixed several recipes with magic dustOstrich walks better over obstacles nowFixed issue with bonfires working as workstationsFixed bad colliders on all bonfire prefabsPlayers can no longer perform actions while flying using the flight potionPresent boxes are containers nowFixed numerous editor GUI related issuesPaintings were renamed for easier filtering in editorRenamed piles of dirt to the respective tree and plant namesFixed several issues with chat input focusFixed several non-localized stringsFixed several texts being cut-off in-gameFixed birds sliding along the terrain instead of flyingFixed animals having seizures when standing on one spotMagic bush is much rarer now in all climate areasFixed energy objects having issues in multiplayer Fixed issue with disappearing hints for focused itemsFixed issue where energy nodes could not be focused Coming Soon to your ylands… Fancy Furniture! OK, we get it. The way the Ylands team describes the update tittles leaves little to the imagination. So… yes, there will be a bunch of new furniture, and it will be as fancy as it can get! BUT! What's the point in having a bed if you cannot lie down on it? Or isn't sitting in front of the campfire after a tiring day of hunting as rewarding as finally sinking your teeth into the boar you chased for half an hour? Yes, you guessed it right! With the next update we will be able to both sit and lie down! Our characters will finally have some rest. And as an additional bonus our Lead Designer Aleš promised that the workstations will be reworked so that there's finally someone who understands how they work. Good luck with that!
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Ylands Let's Play 2: The Editor Basics Dear Ylanders, Do you want to know the very basics of how to control the Ylands Editor? Then watch this!
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RESOLVED Double windows (and one of them weird)
Ane replied to Miguel Preguisa's question in Bugs & Technical Issues
Nooo, you found our dark secret! You shouldn't have seen it! We will have to erase your memory... I mean... we'll take a look at the issue. -
Version 0.10.17073 Fixed issue where performing selection/operations with multiple entities in the editor would result in a memory leakFixed an issue where the Launcher would run itself twiceFixed a rare issue where launcher would not run properly with a specific folder in the Ylands directory
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Update 24/03/2016 Version 0.10.17047 Fixed the issue where clicking the "Save" option (under "File") sometimes didn't result in the yland being saved
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Classy Containers - 09/03/2016 We've been toying with the game controls scheme for some time now, and right now we've reached a point where we'd like to have as few controls as possible for the game experience to be more intuitive and user friendly. As of this update you can interact with your immediate surroundings with 2 buttons: - The left mouse button by default: you can [place, hit with, eat…] the item you are holding in your hand. This can change depending on what you are facing in the level. For example: holding the “flint lighter” in your hand won't do anything per se (you can just hit things with it), but as soon as you focus the “unlit campfire”, the hint to light it will pop up. - The right mouse button by default: you can interact with the items you are facing in the world: pick something up, toggle a switch, open a chest… Note: if you reconfigured your default key bindings, you might want to reset it so that you can notice the changes Added containers with variable number of slots that can hold players' itemsNew simplified controls schemeNew feature allowing faster and easier translation added for community translators ( see https://ylands.com/community/topic/138-translation-how-to-check-my-texts-in-the-game/ )Added support for Dutch languageItems can be now placed into the scene also by drag'n'droping them from the inventoryOnly interactable items are displayed as focusedNew way how objects placed in the scene can be removed (larger objects constructed in the scene can be "salvaged" for two minutes after they have been placed by a single hit. In that case all the ingredients used to build them are returned to the player)Damage visual effect is now shown at the screen borders when the actor gets hitNew slider allowing adjusting of distance where objects are no longer drawn (while the Detail distance affects at what distance the entities show their simplified visuals) Alchemist's chestAlchemist's sphereBamboo chestBank safeEgyptian chestMetal containerMetal sphereOriental chestPirate chestStone chestWooden barrelWooden chest(Plus some existing ones like tables now act as containers) Additional animal AI fixesSeveral multiplayer-related fixesFixed several equipment and container related bugsImplemented more comprehensive damage model of processing and reacting to entity damageItems with multiple stacks in scene (e.g. stick x3) now actually react to damage piece by pieceSeveral potionmaking-related fixesFixed step sounds not being played in first person cameraFixed issue with hotbar slot selection via mouse wheel not always working as expectedSeveral issues related to hints fixedPlayer owned items now correctly respond to durability damage from interactions/crafting (i.e. they are destroyed and smoothly removed once the durability reaches 0)Performance optimizationsFixed black wings and possibly other flying animals not changing their flying/ground bodies properlyFixed placement grid not showing where it shouldFixed non-predators not fearing fires Coming Soon to your ylands… the Extended Editor! While the first version is already in the game (Elementary (,my dear Watson) Editor), we consider this to be just the tip of the iceberg, and this new version makes a big leap towards how we want the Editor to truly be: It will be more of a true Editor and less of a game (but you will still be able to switch to the character mode and play it any time you want to)You will be able to easily remove, clone and move around any object in the levelYou will be able to access all the game entities in an easier and more intuitive wayAnd more!
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Update: 10/03/2016 Version: 0.09.16363 Fixed issue where some of the game texts were displayed in English even when other language was selected Version: 0.09.16366 Fixed an issue where some hints didn't properly show that the key/button needed to be held instead of being only pressed/clicked
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Like I said, if you need the item IDs of the items you had in your inventory, just ask, either here or via private message
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Hello again AdayBicho! I'm happy to say that we managed to find the source of this issue and we are making our best so that it doesn't happen again in the future. It happened due to some changes we had to make to our save system - ufortunately the items cannot be restored because they are erased from the saves. Nevertheless, you can add the items you lost via console. I can provide you with the item IDs of those specific items (or even some item you really feel like having, it'll be our secret ), just let me know. Pinning @Barsian as well, who unfortunately had the same issue a week ago. Sorry for the inconveniences guys! Let me know if you need any help.
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RESOLVED Animation stuck uppon picking up items
Ane replied to fyrgon's question in Bugs & Technical Issues
Hi fyrgon! We are already aware of a similar issue (the animation getting stuck when picking up the the iron ore, not sure if this happened to you as well), so we'll take a look at these 2 you mention as well. Thanks for stopping by, fellow Bohemian! -
Could you please attach the log file and corrupt save file? We might be able to find some useful info there.
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Are you waiting for the peasant ylanders while sitting on your Iron Throne? Could serve as a zombie shelter too