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RedEagle_P1.

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Everything posted by RedEagle_P1.

  1. RedEagle_P1.

    Wacky Painters (in need of testers!)

    The idea was really simple -- makes for a great simple game idea. I love simple, doable games like it. I think it would be awesome @TomasGestinger to have this in playlands.
  2. RedEagle_P1.

    Ylands on nintendo switch soon ?

    Do you plan Xbox and PS at the same time?
  3. RedEagle_P1.

    SPA_LIFE_V1.5 (Exploracion)

    Wow! That looks amazing!
  4. RedEagle_P1.

    New version should have the same GUID?

    This system is much too complicated. We need to: 1) Allow people to upload updates which are of a different GUID to the same game. 2) Have an interface to select GUID or something. I deleted my own asset and cannot reupload it: https://gyazo.com/7c02734d4f6f62189a8d6acae2e9fb0f
  5. RedEagle_P1.

    Elephants

    Elephants. In game. Low poly. Friendly.
  6. RedEagle_P1.

    Wacky Painters (in need of testers!)

    Send us the file and we can host it during the party. We have a rig for it.
  7. How did you find out about the Ylands editor? For me I played through the game totally and I decided to click on editor assuming it was a map editor not a small game engine.
  8. RedEagle_P1.

    Wacky Painters (in need of testers!)

    Happy to give you a slot this Saturday @Indomitus
  9. RedEagle_P1.

    The next big step for Ylands

    My idea with this post is to highlight issues and brainstorm solutions. Ever since starting P1 Creators I've been deeply involved in what motivates creators to create awesome creations in Ylands. Problem: Right now there are several things keeping people from creating: 1) Hard work is unlikely to be appreciated or rewarded A) Appreciated: a1) There are very few players of Ylands to play games a2) There is a general sense that the game is dying, not that I agree at all. People don't want to invest in a game if they feel its not going anywhere and that is how many feel. B) Rewarded: b1) Most people don't feel the need for Coyns b2) The terms of service is very unfriendly to the idea of doing business in Ylands. Solutions: B) Rewarded: b1) Making Coyns transferable to real funds as planned. Making it so that running a server could be more profitable. b2) Have clear messaging on if you want your creators to earn money or not and if so gear the messaging toward that. Other ideas: I think improving the workshop bugs can help. Creating ways people can do basic multiplayer tests in editor without needing 7 volunteers is key. Moreover, mobile testing without needing to upload to the workshop would be awesome. Exploration as key: In general I believe that the exploration version of the game is the absolute key to seeing this whole thing take off. The majority of people who create today began by playing exploration and wanting to upgrade their experience using the editor. They soon got hooked on the editor and continued creating and discovered it's incredible power. I believe that if we can make servers work really well for exploration it will really bring in a lot more great creators because people love to upgrade the things they're passionate about. I have seen Tencent spend close to $100,000 in rewarding creators to create creations but there are several problems with this approach: 1) Creators are not incentivised to keep their creations up-to-date leading to many dead games. 2) Creators are really only creating for the money and not passion and therefore will only keep creating for money. 3) It hasn’t worked, there are very few players playing the Chinese version of the game. I really think that if we can get great exploration servers working as a priority further marketing dollars will develop a committed and passionate audience that will transfer from a great game to an already-great editor. Honestly, I don't really play exploration anymore but I really saw how much passion it invoked in those who joined the game back then. When it comes to mini games there's so much stuff on mobile or free to play that it's hard to compete with that stuff via creator-creations as a starting point. I see this especially on the mobile version of the game which is frankly amazing, the people play the pizza game and such but dont get it and move on to other mobile games. If we started these people in a exploration experience (even if just a demo), I think we would really get people hooked. From there they can move on to greater things and see the full potential of this game. @Aleš Ulm @Adam Snellgrove @TomasGestinger @Tomas Palat @Houp
  10. How do we select everything, including stuff in groups to make it all unpickable?
  11. RedEagle_P1.

    Text in editor too small

    Old people are people too and people of bad vision . There is just no way to read the smaller-size text for me. Help!
  12. RedEagle_P1.

    Weekly Editor Live Stream

    If you are looking for hands on help or just to be part of a community, P1 does a live stream of editor creation and editor game testing each week on Saturday. All the details are right here: https://discord.gg/cdT7Kza It's a chance to ask the game's best programmers any questions and have them answered thoroughly.
  13. RedEagle_P1.

    (New) Dedicated Servers FAQ

    Ahhh yes I'm glad to see this up
  14. RedEagle_P1.

    Workshop Review

    I'm glad to see the workshop get a clean up because that will lead a lot more people to play really fun games. I find that new games rise to the top really early before they've had a chance to get a lot of reviews and they end up on the featured page which makes it seem like it's improved by Bohemia interactive when much of it is just small groups of houses or something insignificant. I also feel like the Creator themselves can just rate their own Creations five stars making these new creations look more appealing than they are. I'd love to see a system which rewards games based on the number of downloads times the number of reviews or something like that.
  15. RedEagle_P1.

    Promote Adam

    Adam is doing an amazing job. Recently he made a test server where we could work together with BI to find bugs. This is the sort of hands on approach the game has needed for a long time. We found lots of bugs and hopefully 1.2 will squash them! He also even answers questions on the weekend (I assume while eating, going out etc.). He is super available, involved and going the extra mile.
  16. RedEagle_P1.

    What’s new at P1!

    We made a huge city for a special game we are working on.
  17. Shadows cast oddly on mobile from trees. Try my Golf game to check this one out. Go to the middle of the map and look around.
  18. https://gyazo.com/e951dc815060b2f6f0daf3fcd5973f02 Chat censor too strong -- "Welcome to the clan all new people" I said.
  19. RedEagle_P1.

    Mobile Ylands Beta Sign Up

    Hey, I would like to put in my request to join the Ylands Mobile beta. Others who are interested can maybe also put in their official request here. I run a clan which has a majority mobile-only population. I love mobile games and play them often. I'd love to be part. I submit a lot of bugs currently & will keep it up.
  20. RedEagle_P1.

    The next big step for Ylands

    Don't get me wrong, I am totally in awe of what you guys are doing -- I have taken a crack and its not easy. I can't really solve these problems but just be a voice for all those voices I hear and keep sharing what I see. I know that wanting something does not necessarily make it possible. I'd love Ylands to succeed sooner rather than later and I see it happening big time if somehow multiplayer servers can be made to work. What I do really appreciate is your clear-cut communication. Getting the facts and making your side of things known.
  21. RedEagle_P1.

    Dev Diary #115

    Looking good
  22. RedEagle_P1.

    The next big step for Ylands

    It's this bit here that does drive a lot of concern for P1 members. The more we chat the more we feel as though, even though most of us have moved on to the editor, the explore is the heart of Ylands. However, that heart is incomplete without great multiplayer servers. Ark did it, Minecraft did it and I have faith that one day Ylands will too. I hope the devs will always know how passionate we are about multiplayer explore.
  23. RedEagle_P1.

    Dev Diary #114

    Updating a map should not require a new GUID. Reason is Ylands Editor crashes -- I make a new save every 10 min as a new version for rolebacks and i teach P1 creators to do the same. These new files cant be used to update the old right now. Just a tip
  24. RedEagle_P1.

    Cannot login to mobile Ylands

    Cannot login to mobile Ylands I get a "check internet connection" error. I am logged out and this happens when I click Login as Guest.
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