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RedEagle_P1.

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Everything posted by RedEagle_P1.

  1. https://gyazo.com/e951dc815060b2f6f0daf3fcd5973f02 Chat censor too strong -- "Welcome to the clan all new people" I said.
  2. RedEagle_P1.

    Mobile Ylands Beta Sign Up

    Hey, I would like to put in my request to join the Ylands Mobile beta. Others who are interested can maybe also put in their official request here. I run a clan which has a majority mobile-only population. I love mobile games and play them often. I'd love to be part. I submit a lot of bugs currently & will keep it up.
  3. RedEagle_P1.

    The next big step for Ylands

    Don't get me wrong, I am totally in awe of what you guys are doing -- I have taken a crack and its not easy. I can't really solve these problems but just be a voice for all those voices I hear and keep sharing what I see. I know that wanting something does not necessarily make it possible. I'd love Ylands to succeed sooner rather than later and I see it happening big time if somehow multiplayer servers can be made to work. What I do really appreciate is your clear-cut communication. Getting the facts and making your side of things known.
  4. RedEagle_P1.

    Dev Diary #115

    Looking good
  5. RedEagle_P1.

    The next big step for Ylands

    It's this bit here that does drive a lot of concern for P1 members. The more we chat the more we feel as though, even though most of us have moved on to the editor, the explore is the heart of Ylands. However, that heart is incomplete without great multiplayer servers. Ark did it, Minecraft did it and I have faith that one day Ylands will too. I hope the devs will always know how passionate we are about multiplayer explore.
  6. RedEagle_P1.

    Dev Diary #114

    Updating a map should not require a new GUID. Reason is Ylands Editor crashes -- I make a new save every 10 min as a new version for rolebacks and i teach P1 creators to do the same. These new files cant be used to update the old right now. Just a tip
  7. RedEagle_P1.

    Cannot login to mobile Ylands

    Cannot login to mobile Ylands I get a "check internet connection" error. I am logged out and this happens when I click Login as Guest.
  8. RedEagle_P1.

    Dev Diary #114

    We also need to upload to the workshop to test games on mobile. Some way around this would reduce spam a lot too
  9. RedEagle_P1.

    A game idea that I had yesterday: "Mutiny"

    P1 party is in 2 hours
  10. RedEagle_P1.

    Dev Diary #114

    Its not required for unprotected content.
  11. RedEagle_P1.

    Dev Diary #114

    I'm quite concerned about the brand new updates you're bringing to the workshop because right now the workshop has to be used in a very specific way to run a server. Protects its Creations require that you first upload you're content to the workshop and then load it onto your server. This means each time we want to make a change to our server we have to upload a brand new version to the workshop test it to see if it works and then deploy it on a live server once ready. Each server will have three or four versions at any given time up on the workshop which have no value to anyone but the server creator. These versions are specifically there for testing or to roll back to in case something goes wrong. I really feel that the functionality of the workshop should be addressed before the implementation of the rules because it interferes with our ability to run servers. However how the workshop works right now contributes to the low quality of the content on it. My idea is that server owner could be given a different way to upload protected Creations to their servers so that they don't make a mess of the workshop
  12. Please know I say this with utmost respect for you and the team: Years ago when this game first came out, it was extremely popular for a short time. However due to the buggy servers people started leaving one by one until 5000 (peak) players went down to about 400. One by one those who had finished the single-player experience moved on because the multiplayer experience was not yet developed. Server after server closed down but I wanted some sort of excuse to stick around. I saw what this game could become and I knew it would take a lot of time. In that time I was really heavily assured by the developers that if I stuck around and kept creators with Ylands it would be very-much worth it. PRIVATE CONVO REMOVED ON REQUEST However, the more the company grew, the more I saw the game lose focus. Rather than doing a few things well they started doing many many things. Servers remained unfixed for years and new ideas and projects began to crop up. Not only that, as the company grew, new voices came to prominence. In the early days Ales was very much leading this project with incredible passion. He loved the creators, he loved the community and he loved making Ylands. However, somewhere along the line, more and more voices that weren't connected with this community kept jumping in. Every new idea was a good idea and the development team became more and more disconnected from the community. Today we have a clear communication channel, @Adam Snellgrove but the split with the community has only grown. The passionate community-loving voice of Ales, I fear, is being drowned out by new-ideas-hype business people who are not in touch with the community. Complaints have been steadily growing about this game's practices and most reach the top but are not taken to heart. All the while promises of creators being rewarded real pay via a Coyns-to-cash system grow. However, let's take a closer look: 1) All games which have the ability to save REQUIRE you to buy a server to run them. This means if you don't want to give your game away for free (protected games), you have to buy a server to allow people to play: 2) The price of these servers is now $20 a month. So to make money, you have to spend money. With some experience in this I will say that you would have to totally gouge people to make $20 a month on game servers. -- I mean this with the utmost respect to the whole team but the optics of this is terrible and it's starting to look like things companies I have seen in the past. I'm not saying that's the case but at the current rate creators would need to gouge community members to run their games. At the same time local servers have been removed. As a community we ask you deeply and sincerely to stay true to who you are. I know you are doing this for the passion -- but we feel somewhere up their the business voices are choking out the passion. We really need the devs to care about and connect with the community and not just depend on @Adam Snellgrove. Too often the business side of things takes over these kind of projects. That can be prevented if you're actively part of our community. @Adam Snellgrove I hope this message can be read in full to the lead developers. For a long time now there has been a really strong disconnect between the players and the decision makers. Your arrival has helped that communication channel but it hasn't changed how people feel and has not resolved the disconnect and I think the recent steam reviews reflect that: https://store.steampowered.com/app/298610/Ylands/ (135 negative today)
  13. RedEagle_P1.

    The developers are no longer part of the community

    Thanks for reducing server prices again, greatly appreciated.
  14. I would love to be able to buy location-based servers and also get ASIA-Pacific support. Most Aussies cant connect at all.
  15. RedEagle_P1.

    Social feature dont work

    Social features dont work
  16. RedEagle_P1.

    Social feature dont work

    If you login to my account I will likely have the issues there because of the number of friends.
  17. RedEagle_P1.

    Social feature dont work

    1) Cant accept friends 2) Says pluto is in explore when she is in playlands 3) offline to all my friends 4) Dont get game invite 5) Social tab greyed out 6) Clan list wont load
  18. RedEagle_P1.

    Dev Diary #113

    Can't wait to find the biome
  19. RedEagle_P1.

    1.1: Eastern Endeavors

    Pizza ? Any news on servers?
  20. The recent Dev diary by ales let us know that they're removing the first person view from ylands. For me and a lot of other people who play this game first person view is the only view which we use. I find it essential to mining building and constructing and I love the close-up feel. If you'd like to have first person view be a long-term proposition please upvote this suggestion (see above). UPDATE: They have re-added a basic first-person view:
  21. RedEagle_P1.

    flying boat

  22. RedEagle_P1.

    Mini medieval city

    Man I am sorry to hear that. Love this mini city! Great work
  23. RedEagle_P1.

    Need an easy way to break multiple objects.

    this has my vote
  24. RedEagle_P1.

    Dev Diary #110

    Any news on the server situation?
  25. RedEagle_P1.

    What’s new at P1!

    We are all posting screenshots in discord: https://discord.gg/6E3DPN2
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