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RedEagle_P1.

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Everything posted by RedEagle_P1.

  1. RedEagle_P1.

    Daily Screenshot Thread

    Oh my gosh! What is going down!
  2. RedEagle_P1.

    How to get Ylands 1.0 beta

    1 - Open steam 2 - Open Ylands 3 - Open editor 4 - Open a new game 5 - Click on the menu and go to "Show local files" 6 - Back up your files 7 - close Ylands 8 - Right click Ylands in steam and click "properties" and go to the BETA tab 9 - Enter the code BackupYourData 10 - Set your version to the new beta 11 - Play Ylands 12 - Login as guest (it does not work otherwise) More details:
  3. RedEagle_P1.

    Interview Ynterview #13 - Adam

    That reminds me of a pet I once knew.
  4. RedEagle_P1.

    Interview Ynterview #13 - Adam

    Best new addition to the team. We all appreciate how hard you work adam!
  5. Q key is both up in free camera and open inventory -- beta
  6. RedEagle_P1.

    What’s new at P1!

    10 of us played on Ylands beta and made a HUGE album of amazing screenshots you can see them here: https://discord.gg/6E3DPN2
  7. RedEagle_P1.

    How to get Ylands 1.0 beta

    To be clear, those who have the DLC and make explore maps with editor can edit them into games everyone can play on as a multiplayer server right?
  8. The new group system created for animations has made a lot of stuff more difficult for builders. We really need a way to be able to group multiple groups in 1-2 clicks and break selections of items which include groups.
  9. RedEagle_P1.

    How to get Ylands 1.0 beta

    I think its to keep us from spoiling it... at least I hope so! @Adam Snellgroveis that so?
  10. RedEagle_P1.

    Dev Diary #105

    Not until live -- also all our games broke:
  11. RedEagle_P1.

    Dev Diary #105

    Oh, ill add RedEagle in each then.
  12. RedEagle_P1.

    Dev Diary #105

    I only do this when I have feedback from in game connected with a forum topic right?
  13. RedEagle_P1.

    Dev Diary #105

    I am rooting for you guys, and sending as much feedback as I can.
  14. RedEagle_P1.

    Dev Diary #105

    I just want to mention that I believe P1 servers would still require a wipe/total reset every 24 hours if we had the same activity level as we did at launch. This is going to be a major obstacle when the game goes live. I know Adam has been told everything will be fixed by 1.0 (this is what he relates to us) but I worry this might be a miscommunication. Fixing such a massive problem so quickly without wide testing would be hugely challenging right? @Aleš Ulm
  15. RedEagle_P1.

    Dev Diary #105

    HYPE HYPE HYPE!! made a video
  16. RedEagle_P1.

    Search for editor files

    We badly need our search box for editor files back. I have 200 0_0
  17. Blueprints do not align with grid when putting them in a server so you cant add to them or connect them with server-made builds.
  18. Cold scripts dont seem to do anything. https://gyazo.com/43b0a3a247366c07b3a06b310a8b6208 Still warm.
  19. Servers are still a problem. Check back on 1.0 imo.
  20. RedEagle_P1.

    What’s new at P1!

    HYPE HYPE HYPE!!
  21. When you move something out of the mobile-limit zone, it corrupts the game, making it so you cant save.
  22. RedEagle_P1.

    Dev Diary #104

    @zarwil your dream... has arrived!
  23. RedEagle_P1.

    Dev Diary #104

    HYPE!!
  24. RedEagle_P1.

    Interview Ynterview #11 - Marci

    Awesome , thx for the detailed reply!
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