RedEagle_P1.
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Everything posted by RedEagle_P1.
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The fun of a life time! (P1 server screenshots)
RedEagle_P1. replied to RedEagle_P1.'s topic in Community News
Thanks for all the likes -
Sea-themed motorcycle by @Fompster_P1 What would you rate it out of 10 -- 10 being best! Build with us: https://discord.gg/Ju82y7g
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OO nice!
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BB haven't you heard of slavery. They have slaves to take them wherever they need. No effort required.
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Good news, we got our first payment yesterday! 1000 out of 10,000 -- 1000 more came this morning. Looks like it will reach 5K this month. Then another payment of 5K sometime later.
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Is this flag gonna be captureable or should we script a flag?
RedEagle_P1. posted a topic in Editor Help
Is this flag gonna be captureable or should we script a flag for capture? -
some errors and suggestions
RedEagle_P1. replied to Spyler.X's topic in Editor Bugs & Technical Issues
@Houp I lost permissions on the forum to do anything but post here when this was opened up. I had no chance to brief people on what this is for (cant message them all yet). Once that is fixed I will send everyone to @Ane's sticky note -
Can someone explain how/if the gamearea logic works? It seems to stop loading chunks outside the area but not keep people in the area.
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I think she means in explore -- she is the #1 explore community creator
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I have replied privately on the matter.
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Something just does not add up here.
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Think low-saturation colors. Relaxing, calm.
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Suggestions that would help P1 with our games!
RedEagle_P1. posted a question in Suggestions & Feedback
@Oliver Hope_P1 @Shadow72 and others have requested some of these 1) Ability to turn nametags off for spy games 2) Ability to notice a hit from a player to another player without damage being passed (no hit or "ouch" sound) -- allows us to create some creative games where shooting another person teleports players etc. 3) Ability to detect the interaction of a paint gun with an object "On paint = green, add score 1" -- This would allow for splatoon-style paint games. -
It's really coming great and I like how you blueprint it all.
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Hehe, I have seem some funny water behavior myself.
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Nice one! I like the rested colors
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Are you saying you are going OUT SIDE? HERESY!
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Starting a Ylands Dedicated Server
RedEagle_P1. replied to RedEagle_P1.'s topic in General Discussion
I should mention that I understand some people will want to run a dedicated server regardless of the state that they are in and I want to stay, we wholeheartedly welcome you- 2 replies
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- Ylands
- Dedicated Server
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(and 6 more)
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Who are the best builders in the game right now?
RedEagle_P1. replied to RedEagle_P1.'s topic in General Discussion
Ya, I have seen him make some really cool stuff -
Who are the best builders in the game right now?
RedEagle_P1. replied to RedEagle_P1.'s topic in General Discussion
Honorable mentions: @WijkagentAdrie 3rd best builder in game but not active anymore: https://workshop.ylands.com/profiles/WijkagentAdrie @lunz Long-time-no-see: https://workshop.ylands.com/profiles/lunz @stephen92 - 2nd best builder (imho) but left game. @Paula Voytek Moved on to Skyrim: https://workshop.ylands.com/profiles/Paula Voytek @V-Alfred: https://workshop.ylands.com/profiles/Velocifer @Storm_P1 No forum account but helped with many awesome builds: -
Well I'm ready to fly, cannot wait for 0.11 airships
RedEagle_P1. replied to Mr Uncle's topic in Community News
Hmm... we might be able to add a little logic to have it take to the skies -
The party is open to all! Nice bright colors
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Topical birds by @spyler.1989
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Every game and team needs feedback on what it can do better fundamentally speaking. I'm not talking about the obvious stuff like optimization issues which is to be expected in Early Access. If there are other things, this is a good thread to discuss them. As for me: Organizing community feedback in a simple manner like User Voice does could really help bring urgent issues to the developers attention in a way that the forum just can't. Better bug organization is the thing I really feel like could be a game-changer for this games development.It also helps us know that our feedback won't just be lost but that people can vote on it, bringing it to the top of a list the devs are bound to see. In this video address some common issues people seem to have in the game and how things can be improved.
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I feel like a popup warning letting people know Editor and MP are in EARLY development could help reduce misunderstanding.