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Everything posted by V-Alfred
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Wow, the lighting looks beautiful with mirage of scenery outside. Awesome!
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I don't know, just did 1 trial. Go get some testing yourself dude, you might get better result, do it same as mine, then compare the result, that will be interesting.
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Why do you need to paint for testing? Just make 3 block on the ground full of iron deposit with same size in editor + give your character m.drill, spade, pick axe and propeller pack at player role. Click play and walla you can testing how much each of them yield. *EDIT* Like this one, so you can proof it yourself That little deposits is square with scale on 2. My result: M. Drill = 153 ore Iron pick = 161 ore Iron spade = 148 ore + 2 gunpowder keg
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goddamnit you can read my mind.. I need to stop responding so fast I think.. but I feel guilty when see someone post and no one responded yet.. back to OP's topic, I have this kind of question for long time, but still not sure. Mining drill works similar like spade which I think have same result with the pick but much faster. Lets see other people opinion..
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This is a suggestion right? not ingame yet..(?) This kind of commands should be in every single vehicle (ship/car). For the sake of multiplayer, I think this should work for the last player who drove it.. Upvote right away! *EDIT* Or.. you can just put this function in existing radial menu. When player's cursor facing(or triggered by button, like E for unpack at sleeping pad) the flipped vehicle, the menu is activated and player can execute that command.
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Thats why I never mad at them, even though they love to bite my legs, arm, and eventually my soul..
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Ok here is my personal definition of "griefing", griefing is player behavior that solely to piss off a player/community that already there. Did you think you're the only one that tired watching some people doing that? Oh well you're not the only one.. Lets see on other perspective, there are players trying to help others and maintain the server(keep it clean, friendly, etc), but they constantly disturbed by those who called "griefers", ofcourse they (good player) will get angry, thats how "normal human" will act. Indeed the game allows them to do(killing, making bunch of mess, etc), but the impact of that actions to the game that lack of features and eventually making the game unenjoyable is something that you need to consider. Make the ID or name easier to 'track down' is one step ahead to give them "lesson", so we're at right direction. A "list of behaviors you consider griefing and program them out of your game.", oh man.. "griefing" is always evolve and will never stop on the list, it's inappropriate human behavior, they will always try to find 'a path'. The best way to handle this is implement the features one by one and evaluate. For me "killing" itself isn't act of griefer, but in current version of the game, the impact of killing player can be act of griefer in long run. Let me give you example, griefer A constantly killing offline newcomer who has 'useless things' in their 'pocket'. So as you might guess griefer A got simply nothing, and whats the impact? Most newcomer that did login and look at their 'dead' screen is pissed off and never comeback to the server again, their body will be there forever and their 'useless things' will become 'homework' for other player. Not only it's unpleasant to look at, but also in long run with no active admin around to clean up the mess, they will eventually make the server unplayable, even worse existing players will constantly plagued with bugs that usually rare like headless no name player, inventory simply doesn't work, etc. About stealing, I don't think it's act of griefer if the stuff isn't protected and they eventually use what they've stolen. But in @kimbuck and others cases, those griefer just simply took stuff and bury it somewhere, even though they knew if that stuff is meant to help newcomer (including those who before become griefer) to progress faster and don't make 'useless mess' around. Ok this might be her community fault they didn't protect (lock) the stuff. But how did you help others in world that has diverse time zone? No NPC on starter island, that means that's the only option, to openly let intelligent players to take what they need and give to help others. But here we go, the reality there are "dumb/greedy/intolerant" a.k.a donkey (if may I call them like that) running around taking all they can and not even use it.. There are many other example, if I wrote all of them down, it may looks like series of novel. Oh griefer.. how dark your way of life is.. laughing and have fun when people get annoyed, angry and maybe sad because of your actions.. did something bad happened to you in past? I'm sorry if that happened to you.. I hope you get brighter way of life.. Sorry, this griefer subject make me want to make poetry TLDR; Griefing is player behavior that solely to piss off a player/community that already there by in/directly exploit the game's lack of features.
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@kimbuck Oh dudette.. their "life" will be tough ** once they known as griefer.. Oh well, soon they have lesson learned. It's for their good.. Note: ** you know 2 letter acronym for "really"
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Subscribed compositions not showing up in...
V-Alfred replied to JMeJ2's topic in General Discussion
Hmmh, can you try to subscribe other "lighter" composition? and then wait for a while in Editor under Compositions tab. If they still didn't show up, please post about it with the log files in Bugs & Technical Issues sub-forum. That's pretty strange, because I never saw this kind of problem before. -
hahaha , oh yeah, you might need to ask more about that in Sneak Peak yourself. Just incase if they missed your thread.
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@Denderion it's your lucky day, Sir Ales himself just answer same question as yours in sneak peek #51
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Oh yeah, looking for pros and cons, I'm sure more pros than cons. "Anonymity" in games have tendency to bad things..
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First of all I'm sorry if you see me alot, especially in "Posts". I have tendency to answer questions when I'm free.. Ok back to the OP topic, I'm sure they have this idea. But they have a lot of "homework" before this can be implemented into the game. Like NPCs path finding, NPCs activities behavior to objects so they can interact with it, etc. If NPCs land enemies already in game, I'm sure we gonna have this NPCs pirate enemy after that. Note: NPCs I mentioned is human NPC not animals.
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Subscribed compositions not showing up in...
V-Alfred replied to JMeJ2's topic in General Discussion
I tried, and all of them are show up, I recently subscribed to Rainforest Treehouse by Weezle and Scavenged Airplane House by lunz. It need to be downloaded in order to show up and their name could be different from title in the workshop. -
Subscribed compositions not showing up in...
V-Alfred replied to JMeJ2's topic in General Discussion
Are you sure it's compositions and not "game" type? it should show up in Editor under Compositions tab.. maybe wait for a bit, huge composition may take a while to download. Or something wrong is happening.. meanwhile, I'll try it too.. -
Now I know how good your server is @Baz Foobar.. Someone seems miss about it..
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Official server usually get wiped each update, just to make sure the "Freshness". You can smell and see the freshness of the world without a touch of greedy creature.. But it's usually not required, like if you play private server or singleplayer you can load your old save. The risk you get is updated world generator and if they add new resource like rubber in the past.
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You can do that especially in Multiplayer. It happens when your connection have delay (high latency) between you and the server, or I would say laggy and then you build or put the blocks rapidly. When delay happens, 2 kind of input which is after each other will often overlap. I often experience that when I play on EU or NA, because I'm from PA region.
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Oh wow, another victim of the mighty bird(?) you're flipped at the wrong season man..
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See, if it's not that enjoyable, 200 hours is really the MAX.. God knows what were you doing with your life for 50 days(1200 hours).
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Wait a sec, I know that boar.. @bojo2736
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This is another reason why I gave up that time, after that I prefer to give them a fishing rod than a fish itself. Don't let them depends on you.. Another suggestion, tools made with uncommon++ resource like iron, copper, etc, is only for known guy (or you can say trusted), why? like I said, don't make them depends on you.
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@kimbuck stick* hahaha, I thought they were there for something else.. oh nevermind, just my naughty thought.. I'm impressed by just how diverse it's in NA 15. Just think about it, Bee from Sweden, bb cakes from USA(?), and you kim from Aussie playing together in the same server no matter what the latency you got.. if it's not really enjoyable, the latency will really smash your mood..
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Finally I'm able to visit NA 15, "Downloading server data" thingy is so sensitive with RTO.. Oh well the adventure just begin, I'm coming when the world is evening, and apparently some people don't like to sleep.. what a poor caveman who doesn't have flint to light fire.. Glad I met Bee who knows my condition and gave lantern to me. Thanks Bee and bb cakes, I got some fun, even tho just an hour or so. Oh man, good to be back at Multiplayer. Little bit of thing to remember that I visited NA 15, even tho looks blurry : " I wonder, what are they doing together in this cramped tower #facepalm"
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I repeat the warp of the place on the ship in MP
V-Alfred replied to DK208's question in Suggestions & Feedback
Did you mean your character is teleport all of over the place when on the ship? If so, then its known issue, and I believe they still trying to find out the cause and how to fix it. So be patient man, if you can't be patient then play another games until they update the Ylands. I think there are many interesting games for "Japan-only" region .