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Everything posted by V-Alfred
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Alright, will reupload the Acquilla images ASAP, for now you can visit the workshop for images. Thanks again
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Oh no.. I'm using Google Photos as the host of my images, can you see the Ranger's trailer images? Thanks for the info btw
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Acquilla - Empty Short Man of War Acquilla is inspired from real man of war ship in general. Since the basic large hull ingame is quite short for such a big ship, I decided to shorten the ship. The default large hull ship is hidden inside custom blocks, so it's well protected from any danger (except the danger from mighty birds). Front and back side of the ship is already maxed out the ship's boundary, couple blocks for the L/R side of the ship. For now I made empty version of the ship, so you can add your own personal touch for interior design (Top deck, Mid deck, and lower deck). What I did is just the hull (shape of the ship), masts, some decoration touch, and Captain's room. Acquilla is created with custom drag and rearrange blocks so it can fit nicely with default hull. It has large empty space waiting to be fill with your creativity, and your stuff. Here the workshop link Acquilla - Empty Man of War and here is some pictures of it : Feel free to leave some feedback or suggestion. Enjoy! And have a great day! [Update] Please let me know if something isn't right within this thread. Thank you so much!
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The bots start to spread in another sub forum, if this problem not solved soon enough, they will eventually overwhelming the forum posts. hope it gets fixed soon.
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lol, awesome. have a nice day good sir, enjoy down voting that bloody love gurus spam. Oh God, Devs need to do something with the forum A.S.A.P.
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lol.. I already made those kind of ship and will be release atleast today (in my time zone). Definitely NPC will understand "aussie slang" if you make your own NPC. I will spread "wkwkwk" word with that NPC
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If the items ID still same, I guess it should be possible, hopefully.. Can't wait to see how can we interact/make dialog with NPC..
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Yes it's.. Devs need to provide new menu or somehow enable the command in Editor.
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Simple, just drag the blocks. lol FYI you don't need to quote the whole post, block/bold certain texts(hold click), so the thread won't cluttered with long post. Update: FYI my next ship project is 85% done, this is my biggest creation so far, it will have lots of space for your endless Exploration mode.
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How do I take me map that is in edit mode out of edit mode?
V-Alfred replied to GamingMasterYT's topic in General Discussion
I will answer your question by my understanding. First you need to make Spawn Point in Editor, then save the editor. Back to main menu, go to new game, from there choose your map, then play. You can also temporarily play in editor to test things out by clicking play at bottom right corner of your screen after placing the Spawn point. Please correct me if Im wrong -
I am not able to download any content from the workshop
V-Alfred replied to cwa-a6c434c3bef73a20's topic in General Discussion
Thats the fun of early access game FYI currently composition objects won't attach to the ship while ship is moving. That's the real pain of building a ship. Glad my next project is 80% done by placing and rearrange block by block. -
Hahaha, FYI you can give your character "the mighty cube" using Editor. if you really want to do that, no body can stop you. Remember with great power comes great responsibility.
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for current water system, I think you can do that but the water won't flow that far and the coast water will reduce and doesn't look great , except you have teraformer tool, and pour water a bit should fix the coast.
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Your house seems ready for zombie attack with that walls around the house.. I'm wonder, how do you get out from there?
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I am not able to download any content from the workshop
V-Alfred replied to cwa-a6c434c3bef73a20's topic in General Discussion
You're welcome, yeah I encountered same problem aswell with composition objects. Until now I still dont know easy workaround to reset the grid when moving already placed composition objects. Maybe someone or @Ane know workaround for this problem? To solve this problem I use hold V to enter free placement which is hard to work with.. -
I am not able to download any content from the workshop
V-Alfred replied to cwa-a6c434c3bef73a20's topic in General Discussion
Hello, are you sure follow all this steps below? For Games, you don't need to use Editor. Just go to New Game, wait little bit in there, your subscribed games will show up and start downloading. -
RESOLVED [Solved] Menu not loading - only black screen
V-Alfred replied to stephenhorton's question in Bugs & Technical Issues
Glad that works, you're welcome oh yeah would be nice if you edit the title to [Solved] -
You're welcome, Are you successfully load your subscribed ship?
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Hey, here you go the step to get ship/any composition from workshop 1. Subscribe to ship you want to download in workshop 2. Open Editor from main menu, then inside the Editor, open your savegame through top menus: File > Open > Games 3. When you already in your savegame then on the right side of your screen there is composition tab, click on it, wait little bit for your subscribed ship to be downloaded 4. Click that ship name, then place it above water. 5. Save the Editor, Back to Main Menu, then Continue your savegame. Your Explore Mode savegame shouldn't have any logo on it Walla your subscribed ship will be there. feel free to ask any question.
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Ylands starts up, But won't open it's window.
V-Alfred replied to commanderwarzone's question in Bugs & Technical Issues
Basically same thing I saw in output log. Can you guys try to locate "scaling" option in Control Panels mentioned above? -
RESOLVED [Solved] Menu not loading - only black screen
V-Alfred replied to stephenhorton's question in Bugs & Technical Issues
Hey, I saw "IndexOutOfRangeException: Array index is out of range. at UnityEngine.Display.RecreateDisplayList (System.IntPtr[] nativeDisplay) [0x00000] in <filename unknown>:0" in your output logs, it could caused by "scaling" problem. Since you're using laptop with dual graphic cards, there is 2 things you need to look at, Go to Nvidia Control Panel, then click on Adjust desktop size and position page, change "Aspect ratio" to "No Scaling". Go to Intel Graphic Control Panel, then change 'scaling' options to "Maintain Aspect Ratio". Remember to save changes after changing in every Control Panel. Hope it helps, Have fun! -
First create new explore mode then back to main menu. Importing ship can be done just by: Open your old explorer mode savegame in Editor Click your ship hull Right click and choose save composition, enter the name of it, then save. Open your new explorer savegame Click on composition tab, click your ship's name you just saved Place it anywhere above water. Save the editor and done. Load your new exploration mode. Make sure all stuff needed including items in your body and inventory is on the ship(put it to the chest) before save composition. The character will be same as your usual character by default when you create new explore mode game, so your character doesn't need to be imported. And your unlocked recipes will reset in new savegame, this can be unlocked again just by moving your stuff to your inventory. With this method all your stuff on the ship should remain there, except some of the colors/blocks because of synchronization save bug. Have fun!
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Nope, so far I think this option not available in editor menus. Only thing I know to change time which no need to wait is using command. Update: but it also disabled in Editor.
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I did connect with in-game menu, but never logout from forum in my PC I think.. [Update] mine fixed, thanks Ane for your magic fingers..
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I though it's for account that has Ylands before steam release.. oh well then I'm wrong, my account already connected to Steam that has Ylands, but still Registered User, here is the link of mine : http://steamcommunity.com/id/velocifer/