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Everything posted by zarwil
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The editor needs to be fixed soon because I'm really loosing my patience with it. I know this isn't a top priority at the moment but it's the only thing I play whenever I have a bit of time for the game and it's incredibly frustrating to constantly lose hours of building progress with most of it being removed or bugged after re-logging. Coloring stuff is still completely broken and seems even worse than after this new patch which was supposed to fix it. Blocks are bugged inside eachother almost every session and there is always something wrong with the paint. Please try to fix this soon!
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Yes, I should have specified that I was talking about ships and cars. Tbh this was a pointless post since the devs know about it, but I just got really frustrated earlier when I lost hours of work for the umpteenth time and I felt like venting a bit.
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they disabled that command along with some others for the steam release. It's infuriating because you get such poor lighting in the editor.
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if you subscribe to a composition then it should appear in your list of compositions automatically. So you subscribe to a ship you like, then go to the editor and then to the compositions tab where you should find the ship. Then just place it somewhere in whatever save you want.
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Hello! I've been away on holidays for a few days and figured I'd download the game on my laptop and do something with the logic gates. This is a pretty basic binary adder without bells and whistles, but I can expand it with subtraction, multiplication and division later on. To the left you can see a compact version of the adder with color coded nodes for input/output. To the right is the non-compact version with the top layer expanded to show what each layer looks like. A simple computation: 10100010 + 11100000 = 00110010 (69+7 = 76) If you do a computation that is too big (an output bigger than 255, or 11111111) a small lamp will light to signal overflow. This is the back of the adder. Black nodes are input. The back panel is input A, and the panel on the right is input B. Input bits are ordered from left to right | 0 | 1 | 2 | 3 | on the bottom row, and | 4 | 5 | 6 | 7 | on the top row. There is also yellow paint behind the bottom left node to mark the least significant bit. The output panel is the same, but with red nodes. At the front of the adder is a red node for overflow. This is the non expanded version. There are 8 layers of 1bit full adders stacked, and you can see how one of them works in the expanded top layer. Each layer is powered by its own generator, which is completely overkill, but I just wanted to make sure there was enough power because I ran in to troubles earlier when I only had one big generator to power everything. The critical path of this thing is quite long so I made sure I had enough. In total the adder has 96 components if you don't count nodes and the lever panel. I'm gonna make a youtube video of this when I get back home. This laptop isn't fast enough to play the game and record at the same time and it's quite painful to play on a touchpad. I was going to release the composition for this so you could try it out, but while making this post I found out that one of the input levers wasn't connected. It's getting late so I'll fix it tomorrow and come back then.
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Yessss! this is great :D:D
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thanks! that's big praise just remember that it was made in the editor so don't expect to be able to free place as accurately in explore/creative as you can tilt and glide several objects at a time in the editor.
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cool man I'll try that out some time
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Is your ship within the bounds? How did you make it so big?
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RESOLVED Lost half my ship and 30+ hours worth of stuff.
zarwil replied to Nathaniel David Maynard's question in Bugs & Technical Issues
I have experienced something similar, however when I restarted the game and loaded the save my ship was no longer bugged and the blocks were back. -
You could totally create a pirate roleplay server if you come up with a decent set of rules. The only problem is that it only takes two shots with the big betty to take down a ship, which is way overpowered.
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[Suggestion] Build inside the ships (make ships hollow)
zarwil replied to InvictusESP's question in Suggestions & Feedback
Hey! I'm the creator of that ship and it was posted on this forum too I built the hull of the ship in the editor and the interior+paint in creative. I did some experimenting in the editor and found that you can place the base of the mast anywhere within the bounds of the ship. The mast itself can exceed the limits of the bound. I'm not sure if this is the intent of the creators or just a bug, but I really hope they keep it for creative purposes. Again this is just in the editor, I haven't done any testing in creative or exploration mode. At the moment I don't care very much for building ships in explore/creative because the editor allows a few techniques you can't do otherwise and also it's a total pain in the ass to delete stuff in explore which is a complete deal-breaker for me. I just like to build nice stuff -
It would be a bit tricky to share it in it's current state. In the process of recording that video I sailed far away from the spawn island and therefore I can't find the ship in the editor (since you start at the spawn island). There is no way as far as I know to teleport to your character in the editor and there is no way to cheat a complete map so I can sail back to the island. I have an older version of the ship saved as a composition from when I moved it to a creative world, but it has glitched duplicated blocks, the paint is bugged, there is no interior details, no cannons and some other stuff.
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And NEXFER, marking just one block on the hull and saving composition worked great! Thanks a lot
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Extracting it with winrar works for me. Anyways here's the .txt file. SHIP_1.2_COLOR_BASE.txt
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NEXFER - I'll make sure to try this out! Thanks a lot! Maybe it's best to place the ship in an explore or creative map and paint by hand.
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I don't know how to reply in this forum but I hope you see this anyways I'll give you an example of what I mean -all in one. I have this save file (attached) of a ship in the editor. Every block on the ship was painted in different shades of brown when I saved the game, however only a few blocks are actually painted if you load the save. I played around with it just now and didn't seem to be able to replicate it which is weird cause it happened twise yesterday. I saved quite often to make sure I didn't lose my progress. Maybe it has to do with painting huge ammounts of blocks at once. It also had cannons before and a few other peices that were "duplicaded" from an earlier save, but I removed those. For example there was 2 sets of cannons, one set from an earlier save placed slightly further back and not painted, and another set from the current save painted black sitting inside the other cannons but very slightly further ahead. As for the copying; If I now want to mark every block on this ship and save as a composition, I have to mark them all individually with ctrl+left click. You will realize this is not practical if you load the save. You can't reach all blocks without removing others first and there are hundreds of blocks in total. What I suggest is a marking feature like MCEdit had where you click twise to mark two points in space that serve as two opposite edges in a cube/cuboid, thereby selecting every object inside the cuboid. Maybe this exists already but I haven't been able to find it and there is no information about it on the internet or in the game to my knowledge. I suggest you look at MCEdit actually because it's a brilliant tool and you might get a few ideas Thanks for the help SHIP_1.2_COLOR_BASE.rar
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For example; if I have built a ship in the editor in a completely empty world, is it possible to then copy the ship into another world? I want to try the ship in water. If I generate terrain in the editor it overwrites the ship and you can't reverse the action (frustrating to find out, luckily I had a backup from a earlier so I only lost an hour of progress...).