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ComR

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About ComR

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  1. And yes, there is many encounters shown on the map (especially Tundra and Temperate bioms) which doesn't exist.
  2. True, points are... pointless, but still it's a bug. Yes, collecting it is pointless, but still annoying, when I find hundreds of these and receive nothing. Maybe one day the points will give us something. Second point are bottles and books, Q, you say? I'm lefthanded, so my keyboard is customised, what 'q' is doing? Free placing mode? How I could pick something up in free placing mode? Anyway - I will try. Thank you.
  3. I forgotten to do it this time, I'm sorry. I will do it next time. ;) All The Best,
  4. List of problems. I will be adding new problems as I play. All The Best, ComR -No exploring points: -Ruined wooden houses -Ruined Grocery Store (Brick with green roof)) -4 Heads -Dragon statue -Rotated cubes sculpture -Rear end of the crashed plane -Propeller of the crashed plane (sometimes ylandium power cell [filled] is unreachable) -Hemingway Armchair (Bottle unreachable) -Metal table with 4 metal chairs and food -All demolished wooden houses and ruined blackmith house (the one with second store) -Watch Tower with Crossbow -Help site with mr.Winston -Alchemist bag with flying potion -Fireplace with bandit hat and lantern -Bottles unreachable: -Bandit benches & Abandoned fireplaces -Modern house: -Books unreachable, cannot be taken -"Egyptian giant": -Bullets unreachable -Cemetery: -Revolver falls into earth
  5. Yes, my game is back after unsummoning and summoning ship. Nothing happened, one day my ship just disappeared...
  6. Yes, fortunatelly I was able to unsummon and summon ship back. Thank you!
  7. Hi, My longest game just dissappeared. Map shows my mother-ship in the middle of big Yland, but there is no my ship anywhere. Thank you for very stressfull game. Regards, ComR
  8. Hi, After last updates most bioms are empty, especially Tundra, Jungle and Temperate bioms. No MPC suppliers, no encounters, no ruins. Rest of the bioms; desert and arctic work properly, though no MPC suppliers here too. I was playing now for 50 hours or so, so around 100 ylands tested. 75% of these are empty (only animals are there). All The Best, ComR
  9. Suggestions: -Bird's nest - it's too easy to by mistake destroy the nest. Please, consider destroying it not with right click, but through Radial Menu, like Powder Cogs and Sleeping Bags. It would be even better if we could pick it up and place when we want and break, if needed, as any item. -Wool - Pack of 5 is much too less. We need too many boxes only for storing some wool. Why not 20 as all most raw materials? -Clothing - Clothing (not armour) would be easier to storage if we could make stacks of, let's say, 5? 5 t-shirts, 5-hats - all of the same type, of course. -Explore Mode - Multiplayer Islands - It is completely of no use for single player gamer like me. I'd prefer to see only single-player isles. Could you add "delete island" (rebuild as single player?) or make an option on the start of the new game? Big Bugs: -After deleting an Island in most cases it's impossible to land on the rebuilt island.
  10. Big Bugs: -After deleting an Island in most cases it's impossible to land on the rebuilt island. Regards,
  11. Hi, Because trick with two propellers doesn't work anymore, please consider changing flying time longer a bit (2-3 seconds) and cooling time shorter a bit (2-3 seconds). Why? First reason is - now propeller is less worth making than potion, this would be ok, but propeller is mid game if not end game success and it would be nice to make it more useful. Second - propeller is in many cases the only way to get collectibles which are above ground, especially now, when you cannot use first person and you cannot "focus" exactly on item you want to pickup or open. Especially in the caves this is big problem. Third reason - minimum range of flight should be enough to get away from danger - now it's very tricky, too tricky. My second suggestion is to make propeller a bit faster. It is the only way to fast move from island part to island part (you cannot transport cars or animals yet - as far as I know and I do not like cars. I play "renaissance"-steam-punk castaway). Third suggestion is at last pack animal - Goat, Camel or Horse (Deer? Renifer?) with crafted bags. Such animal would walk behind player as tamed animals sometimes do. It should work also when you ride other animal. Please, consider it. Transporting items with only one "backpack" is a big pain. It would be nice to have simple cart too (pushed by player or animals mentioned). Also bigger cart drawn by animal, with sitting place for us would be fantastic. People are asking for it for years now, as well as for separate bigger backpacks. All The Best, ComR
  12. Hello There, I was playing last nights Ylands - around 30 hours in three days - yes. I'm disappointed with many things and I wanted to write: I understand Ylands problem - only artists are working, no coders, not even people to edit XML and JSON (or other table formats). That's why we have many new graphics and scenes, but no gameplay changes or even simple fixes (changing in the table tag, number or name) - fans could help you, but you do not want it. Even I proposed you many times, that I could help. Scenes - "encounters", there is too less of these for my taste, in fact. But it's easy to change - let people create encounters and nice things to see, collect best ones and include these in new game. I'm sure not many people would like to be payed for it, but you could give Ycoins and for people who are using servers - more server time or how it's working. Why not? And now something different - game really can work. I hope to see the new improvements, but, please, allow people to mod the game and everyone would be happy! Even you - if you find good mod you can always incorporate it into Ylands - that how it works in gamer-friendly communities, right? Let us edit data bases (items, seeds, names), let us choose exploring game properties: day length, how many enemies on average island, how big islands or how many (1 big or few smaller ones), how often we have to eat, how big our storage is, how hard game is (should work and?) - just simple things from every survival game around here. Please, think about it. And borrow few coders from Arma for a bit. All The Best, ComR
  13. Previously water was fluid and it was possible to make artificial island, just by throwing dirt into water. It was possible to dig sand underwater. It was possible also and above all to make artificial lakes, by digging wholes and then dig ditches to allow water to fill the our lakes. Also, it was possible to make wholes in caverns and flood these full. That was fun. Game is better and better, I admit, but it goes very, very slowly. And, unfortunately some things are rather stupid, bugs rather than improvement - like last changing mutants bounties... For now it makes no point to hunt mutated animals at all. Piece of metal??? Or 3?? And maybe Ylandium dust? This is broken game for now. Hunting makes no sense at all. Strongest Gollem/Monster - You riskinf your live very much, so 3 pieces of broken metal is rather laughing from players. Shards? At last golden shards... I agree that the weakest mutated animal (I don't know what is it) should be relatively easy for starting explorer and the animal should drop random items, which could help gamer at the start randomly: Iron Shard, Copper Shard, Rags, Old Shoe (maybe golems? ), Flint, Resin, Feather, gold shard, glass shards) Also, the same random items would be nice to get during fishing. "No Luck!" is so annoying and so frusrating!!! Please, change it into finding random items!!! - Boots, Old Shoes, Rags anything, but "No Luck!". In this "mini-game" we are doin nothing, but loosing time - at least do not make it frustrating for sake! At least make different bounties, but worth playing, for example: Monster Class | Reward -Strongest monster in the game LVL 4-5 (I don't know which monsters are the strongest now) - Ylandium Crystal, 2-3 Ylandium Dusts (or at least Marble stones, instead boulders) - To be worth fighting if you are poor adventurer. Gollems Strong Ones - Ylandium Crystal Mutated Bear - (this is very stron enemy - 2 dusts was silly) - at least 4 Ylandium Dusts (as norman Bear gives meat and fur) List: Strongest: -3x Ylandium Crystal -2x Ylandium Crystal -1x Ylandium Crystal Very Strong Ones: -1x Cave crystals of different color (depending on mutated animal) + 3xYlandium Dust -1x Cave crystals of different color (depending on mutated animal) + 2xYlandium Dust -1x Cave crystals of different color (depending on mutated animal) + 1xYlandium Dust Strong Ones: -3x Ylandium Dust -2x Ylandium Dust -1x Ylandium Dust Middle Ones: -1x Cave crystals of different color (depending on mutated animal) + 3xMagic Dust -1x Cave crystals of different color (depending on mutated animal) + 2xMagic Dust -1x Cave crystals of different color (depending on mutated animal) + 1xMagic Dust Weakest: -3x Magic Dust -2x Magic Dust -1x Magic Dust Let me play for few days yet, I will list everything nicely. Or Simply: -Crystal Ylandium -Ylandium Dust (1-3) -Magic Dust (1-3) -Gold Shards (1-3) Only this, in my opinion, make sense. Badgers are to strong - at the beginning of the game badgers are more lethal than rhinos. BTW... I't sad that Rhinos are so aggressive. In fact Rhinos are not aggressive animals. Please, change their status to be aggressive if attacked or very close? If you make Ylands rewards to weak, fighting them will be useless and people will just go to sleep. Or... install cheats. Best Regards, ComR
  14. ComR

    Vicinity Looting/Picking

    I have list of things to be repaired or asked by many which never were made... I must say - after 2 years of asking we have boxes: seed, soil and at last! Tool Box... But water, birds, "pause" in game, options (for different styles of games, as it is all other "living" games)... Ehh, I played already Ylands for above 1000 hours. That shows much, right?
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