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KingWingit

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Everything posted by KingWingit

  1. KingWingit

    Sneak Peek #50

    How many blueprints can we store? And for how long?
  2. I think it's rather simple to see what "feature complete" means. I bought the game with the expectation that https://ylands.com/roadmap is what defined "feature complete". Less than that at release and I'll feel slightly duped.
  3. KingWingit

    Sleeping

    I know I'm starting a new sleep topic while one is the most recent post, but I don't agree with everything stated in that post and wanted to draw particular attention to what I feel are real issues with the new sleep mechanic. My grievances, in order of most bothersome to least, are as follows: ~Time does not pass while sleeping: -You can't sleep bad weather away anymore. This is a terrible terrible thing. The weather system is awesome in this game, but being marooned by it is awful. -Crafting workstation queues do not progress. Minor thing, but a side effect of time not passing and a change from 0.6 ~Predefined wake times: When going to sleep I'm asked to choose when I want to wake up, but I'm not told what time it currently is. This is a large oversight in my opinion. It is quite easy to lose track of time, particularly in inclement weather (which you can't sleep away!). Also, why would you choose anything other than morning if sleeping isn't going to do anything other than move the sun(and make you hungry)? What would be the point of sleeping until Noon if the weather will be the same and crafting stations will be exactly where they were? ~Sleeping takes longer than before. This actually ties into (and can be exacerbated by) the second point above as well. The actual moving of the sun/moon along the 'sleep dial' is slower than it used to be. If you've lost track of time and try to sleep at say, 10am, and choose morning, you're in for a long slumber with no way to abort. I'm trying to be objective and not react negatively to change just because it's change, but while most of the other changes in 0.7 are good and a couple just need me to 'relearn' how things work, I can't find any benefit to this new sleep system from a single player perspective. Sure, it solves a MP problem, but it dumbed down the mechanic to do it. Maybe this is one of those rare issues that requires a bit of divergence between SP and MP?
  4. KingWingit

    RESOLVED [YLD-8856] Craftsman Potion

    that's the least annoying part of the change... grain can easily be farmed to exponential amounts. Magic dust is rare and not really farmable. Time is precious. Saying the grain amount is the bug is almost insulting.
  5. KingWingit

    RESOLVED [YLD-8856] Craftsman Potion

    Which part is the bug? The expense to make one or the added time to craft things while under it's effect?
  6. KingWingit

    Q&A video - ask us anything!

    Can we have a way to make withered trees? I'd suggest a bonfire within x range of a tree can wither it What about burnt trees?
  7. KingWingit

    Q&A video - ask us anything!

    WIll the intermediary tools (axe, knife, sewing kit, saw, etc.) used to make other items ever become more robust? A sewing kit can only make 10 awning blocks before breaking!? How large (number of islands) do you envision the world being when you're done? Do you intend to have larger islands? Cars are merely novelty, when you can run the perimeter of an yland in only a few minutes Could there be caves that have openings on more than one yland? Can we have the ability to name chests to help us get more organized? Do you have plans for any type of "redstone" mechanics?
  8. KingWingit

    Please, make stepstones craftable!

    Until they do, there's always this... It's tedious, but doable
  9. KingWingit

    Stone Arches? Any Ideas

    how big?
  10. KingWingit

    KNOWN ISSUE Linked account, lost all progress

    This happened to me as well, though the reason I mention is another side effect... You lose access to emotes you've purchased, though it does appear your coyn balance goes back to 4.600 which is what I believe you start with.
  11. When adding a composition to an Explore save via the editor, the composition is incomplete. You can see in the screenshot what is placed in the world (left side) and what it should be (right side). Everytime I resave, remake or rename the composition, a different part of the composition is placed into the explorer save. It works fine in an 'editor save' file, but will not work in an 'explorer save'. It's also worth mentioning that when the composition is placed into the world, it does not stay selected as it does in the 'regular' editor, which doesn't allow it to be moved easily after placing. Though to be fair, I've never gotten to the moving part, since I can't get the whole thing in the world ; ) * The items in the screenshot are placed in the sky to assist in selecting it after it is placed, but I have the same issue if placed on the ground.
  12. KingWingit

    RESOLVED [YLD-8596] Incomplete Compositions

    ah! Thanks! I removed the campfires and I was able to place it as expected.
  13. KingWingit

    RESOLVED [YLD-8596] Incomplete Compositions

    Are you referring to all containers as workstations? The only thing in there I would consider a workstation is a cooking stove and it's empty. If I empty all the storages and recreate the composition will that work?
  14. It would be great if we could select a few of the emotes and assign a hotkey for them instead of having to use the radial wheel. Some of the emotes are so quick that by the time the radial wheel fades, the emote is over. I realize that the emotes aren't necessarily intended to be seen by the player doing the emote, but as a YouTuber I am often addressing the "camera" and would like to be able to emote with more fluidity.
  15. It's awesome when dumb luck leads to discovery
  16. KingWingit

    I figured out how to edit signs in game!

    As stated above, a sharp thing or a writing tool. I also cover the signs in the first 3 or so minutes
  17. KingWingit

    My first house

    I really like the freedom afforded while building. The link is to a tweet with some screenshots of my house and link to a video where I take a small tour of it. https://twitter.com/KingWingit/status/941574736047259648
  18. KingWingit

    Dev Diary #24

    stay classy, indeed! Looking forward to what you guys bring to us on the 5th!
  19. So, I had this idea for a way to make the barrier generator super useful in a single player game despite it's relatively small size. I decided to use it as a creative canvas to test ideas!
  20. KingWingit

    How do you break stone bricks?

    The hammer is the best way I've found. It takes about 30-35 seconds per block to break them. If you see it flash when you swing, you're making progress.
  21. Those are good questions - perhaps I'll make a video covering the fringe cases for the barrier generator. As to why I don't build right there, well, I have a grand vision of a base that consists of about 6 to 8 buildings filling up that whole valley and then some Thanks for the sub! I hope you like what you find.
  22. KingWingit

    roofing

    there is quite a bit that can be done for some for some interesting roofs. What I'd like to see though, is an inside corner with the 12/12 roof on one side and the 6/12 roof on the other so that you can change ridge direction and roof slope smoothly I show what I'm talking about in the first few minutes of this video:
  23. KingWingit

    Sneak Peek #43

    So, if I understand this correctly, we get one plot of real estate with which to enjoy the building benefits? Forever? Even in single player? How large an area are we talking about here?
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